Leaderboard
Popular Content
Showing most liked content on 06/09/2021 in Posts
-
12 pointsRoyal Netherlands Airforce NF-5a is coming along nicely .. dedicated cockpit too! (PS serials are place holders atm)
-
8 points
-
8 points
-
5 points
-
5 pointsFor the first time in aviation history, a drone refueling a fighter in the air. The MQ-25 Stingray refueling F/A-18 for the first time
-
5 pointsGood news guyz. Weapons are on final stage of tests and FM is almost ready. I think you will like our job ;-)
-
5 points
-
5 points
-
5 points
-
4 points
-
4 points
-
4 pointsI made this one addon a while back for a request, if it is suitable for you guys.. template is included in it. A37addon.zip
-
4 pointsOutstanding work my dear friend, without your help this would have been a waste of time.
-
3 points
-
3 pointswell, it was Centurion's work before he zonked off the internet completely. i sort of took over after no progress for like 6 months and packaged what we had to release. the antennea could be added via fake pilot; but finding someone with the time and interest is the issue. the few active modelers left have plates, tables and stove burners full at this time mandatory screenie, or hot doggin in the Canal Zone
-
2 points
-
2 pointsThe Staff of the Rawlins Challenge was discussing over breakfast, The Challenge Winner pilot will require.
-
2 pointsEveryone, I am still alive! I have been gone for a few weeks, due to a busy real life situation. Now I am back and here is what I have been working o: SF2 - Screen overhaul v1.1 - Customizable Edition This version will have the following features: - New system icon - Multi version of system icon with template available (for anyone who want to customize it.) - Reworked codes that allows me to implement customizable buttons for each screen in SF2 - Multi button colors choices - Templates for buttons (without texts) - Templates for each screen (without background images, so anyone can use it to apply on any kind of background images) Here is screenshots of my reworked codes for one of screen: You can see here how I implemented the customizable buttons. In each SF2 screen folder, there will be folders that contains different colors button, including templates. The picture below show you how button colors can be changed. By doing that, you will see the changed color for LOADOUT button: I am aiming to release it by the end of this month or next month.
-
2 pointsWish one of the mod guru's could whip up some horizontal stab antenna's for this 'Bad Ass' little bird.
-
2 points
-
2 points
-
2 pointsIn my modest opinion... we need new MiG-21PF/MF or/and MiG-21bis with plenty of details (engine animated nozzle, antenna set, new seat, etc...) in order to fight against the Phantoms, Crusaders or Mirages ! We have the very good cockpits and SF2 "likes" the vintage dogfighters... P.
-
1 pointAufweidersehen Bergen! While continuing my primary Silent Hunter 3 single player career as Richard Schepke in U-105 with the Doenitz Elite Flotilla (DEF), I'm also dipping back into my parallel career as Kommandant of U-33, Erich Pohl. This was started primarily as a try-out of the GWX OneAlex Edition mod before risking U-105, but that being done, it gives me an opportunity to try out shorter patrols earlier in the war, and with a smaller but handier Type VII boat. This career lacks the additional immersive features of a DEF patrol, not least a human role-played HQ to interact with, but is still fun. It's 25 April 1940 and we're starting from the recently-occupied port of Bergen, in Norway. Bergen's U-boat bunkers weren't built at this time but neither SH3 nor my mod represents such developments. Even so, it's a nice experience as the mod I'm using starts some patrols from inside bunkers, whether or not they should really be there. Ahead of us as we slip our virtual lines is out minesweeper escort. So, where are we going@ Oor patrol area is marine quadrat BE34, which is in the Western Aproaches. For now, though, the task is to follow our escort out to the open sea, no sinecure as Bergen lies inland of several channels between high ground. As usual, the bridge watch are initially relaxed, but become fully alert as we get beyond about 400m from out berth. It would be easy to ignore the escort, plot a course and jump into time acceleration, but for me, with a mod which simulates escorts out of port, I relish navigating my boat manually, in real time. About half-way down the channel out to the North sea, our escort turns back... ...at which point, I plot my course out to our patrol area. The Western Approaches is a choke point for merchant shipping to and from the British Isles by the southern route. So I'm hopeful of a more productive patrol than was obtained by stooging about the North Sea chasing warships. Tine to start what BdU called the Tonnage War! ...to be continued!
-
1 pointThanks Catch, I almost crapped my pants when that Jasta 30 boys burst through the clouds. Nice to get a surprise like that lol Well done Mandrews, a nice bit of 'shiny' earned. Tim Tully, you devil you...spending the rest of the war stuck in the Heidelberg Convent for Young Girls, teaching Home Ekonomiks!
-
1 point(I had severe runtime crashes during attempts to run missions on 18 November, so resorted to the Toolbox for repairs and slid into the 19th November) (Personal Journal entry) 19 November 1917- Mission 4- We were to head to Loos Junction and attack the rail yard there. 'A' Flight to provide cover. By 0900ish we were well over the front into Hun lands and the C.O. (Major Chickering) lead us down over the train yard. Surprisingly there was a locomotive just starting to fire it's boiler when we swooped down on them. These were my first shots since training. I watched the dirt and muck fly in a straight line and I riddled the boiler with Vickers and Lewis (sounds like a medicine!). We made three passes, then home for tea. Not sure what has happened to the Hun, but they seem loathe to come up and fight. Oh, and after the briefing today that was all about the ferocity lately of the Hun Ack-Ack, well, I think we saw four puffs tossed at us. Timely reminder about low level fighting and being aware of enemy rifles and MG's since Pixie bought it. A bit late that advice. 20 November 1917 Mission 5 Escort RE8's of RFC 21 while they photograph the front line and look for movement. A first for me. Tudhope has the lead today while I'm ass-end Charlie. We manage to almost make a mess of the rendezvous with the RE8's but by 0910h we were doing our escort job. The sky was clear in spots, a lot of broken cloud just a hundred+ feet above us. I was taken by surprise as a flight of enemy Albatross DV's swept out of the cloud above us and dove straight for the RE8's ignoring 'B'Flight. The melee was on. The gloves were off and these guys needed a pounding. I saw my lead dive so I followed suit but I lost him in the twisting diving fight. One hapless enemy flew into my sights and I gave him a hammering burst. When I thumbed the firing levers the whole aeroplane seemed to shake and I swear I was a mere hockey rink ice sheet length away. The main burst blew through his cockpit and followed him down. His craft quit twisting then it spun as he augured in. There were clods of grass and earth flying all over. I just managed to pull up when his machine torched. After the short sharp fight was over I eventually spotted the RE8's beavering away, so climbed up, joined by Mannock, Tudhope. We finished the escort, watched our charges safely home, then flew to Bruay. Both Tudhope and Mannock confirmed that I earned a kill when we went to file our reports. So, one confirmed. I've a ways to go to reach BB's heights but I'll try. The CO was 'chuffed' when he heard all of the RE8's made it home.
-
1 pointVersion 2.5 of the Mirage F1BK is waiting for approval. Specificities : Seat Mk6 RWR BF no guns 450 L (360 kg) less fuel CC420 gun pod capability
-
1 point
-
1 pointIt's a future of military aviation, before all aeropplanes will be drones ofc .
-
1 point
-
1 pointMy bad, I remembered wrong about my terrain; this is what I use for the terrain and campaign that comes with ODS: [FrontLine] Position[001]=1000000,315000 ... Position[038]=433000,1000000 HideOverWater=TRUE StartShow=2 EndShow=11 StartMove=2 EndMove=10 I hope it can be of help. Basically it starts from maximum X value and ends to maximum Y value (or from X=0 to Y=0, it should work okay as well). There's no other reason I know for that base to turn Red or Blue, unless areas close to that base are also strategic nodes for ground forces and anything is re-based there. Also, you may want to consider using StartMove and EndMove statements. Basically you decide which points of the frontline can change during a ground war; it's pretty powerful, it can help avoid getting weird quirks with frontlines in general.
-
1 pointLeseprobe findet ihr hier: https://www.motorbuch-versand.de/product_info.php/info/p12056_Hubschrauber--Transporter-und-Schulflugzeuge-der-NVA.html
-
1 point
-
1 point
-
1 point
-
1 pointBy early next morning, the weather has taken a turn for the worse, with heavy seas driven by 14 m/s winds from the south. Of course, the bridge watch is in oilskins and sou'westers. Time to drop into the cellar to give them a break, methinks. Also for some hydrophone checks. At twenty meters, the boat is still rolling underneath the heavy swell. ...so I take her down to 40 metres. I cruise submerged for a few hours, making regular hydrophone checks. But there's nothing to be heard but our own screws. The last hydrophone check is still negative, so it's time to come back to the surface and get the bridge watch wet again. I order the boat levelled off at periscope depth... ...and do a couple of sweeps with the sky periscope. Alles klar! Auftauchen! There's no sign of any change in the weather, but at least general visibility is unimpaired by rain or cloud. We plough on, gradually working our way from south-west to nearer south as we past between western Ireland and Rockall Bank. The people on the bridge will just have to put up with it as best they can... ...until the wind dies down, of which there's no sign as the day wears on. Darkness begins to fall and cloud cover increases. There's still no let-up in the wind. Just after seven the next morning, we get a report of a fast convoy to the south. I alter course and increase speed in an effort to intercept it. We do need the weather to improve. Our often unreliable torpedoes will likely be near useless in the heavy seas, while manning the deck gun will be out of the question. But first, I need to make contact with that convoy! ...to be continued!
-
1 pointI just checked the Grey Wolves manual (the OneAlex mod I'm using being derived therefrom) and though the mod did make some changes to SH3's 'renown' system, it says points are still deducted for destroying friendly or neutral targets. There's also the indignity of being shamed by the boss. As I found out after submitting an innocuous status report after my sinking... ...only to receive this, in response. Ouch! What else is there to do, except carry on towards my patrol zone. I risk staying on the surface was we proceed through the Shetlands-Faroes gap in daylight, in good conditions - high, partial overcast, good visibility and a light swell. The bridge watch maintain their vigilance as if their lives depended on it...which indeed they do. Darkness comes but slowly... ...as the leisurely moon climbs up into the darkening skies. By the time it's dark, we're through the gap and change course to the south-west. We've a long way still to go and if nothing else, I'm resolved to take more care about identifying shipping...though I still have my doubts about the neutrality of the steamer I sunk - and will have no hesitation in telling Doenitz so to his face, when we get back. ...to be continued!
-
1 pointHey ! Someone left a wreck under this net ---------------------------------------------- Few years earlier ------------------------------------------------------------------------------------------------------------- And in case you wonder... yes it floats. Though a bit heavy for the float of the Rufe. Double "What-if", never happened either in real life or in game (officially...)
-
1 pointThe deck gun is quickly manned and ammo brought up. By the bridge watch, leaving only the watch officer there. I've not found a mod which keeps the bridge watch where they should be, keeping a good look-out while others man the deck gun. The first round goes well wide, almost like a warning shot off the bows. But the second round hits and after that, we start scoring about every second or third shot. I've ordered fire directed at the target's waterline and can't resist a 'cheat camera' look at how we're doing. It's a pity for the target this is a cheat, because it shows she's flying the flag of neutral Eire. If I had legitimately noticed, I doubt I would have let her go. She's in a war zone, rather a big ship for the small Irish merchant marine, unlit after dark, and not carrying any of the usual prominent neutrality markings (typically, the national flag painted nearly the full height of the hull). As it is, in the dark, her tricolour could easily be taken for a French one, except at very close range. So the battering continues. The freighter is soon burning and losing way, down from fifteen to seven knots and falling. The range begins to wind down. As we close in,sometimes hitting, sometimes missing, our victim suddenly turns on powerful searchlights... ...and trains them towards us. Not very friendly! Besides, added to the smoke from her fire, the glare makes pretty sure I won't see her colours. And so, she seals her own fate. She's now barely moving, well alight, and starting to go down by the stern, from the look of it. And those lights have gone out. Yes, she's definitely sinking. We turn to port as we come up to her, just as she takes the proverbial final plunge. I don't see any rafts or lifeboats, just the usual flotsam popping to the surface. Amongst it, something small is flopping around. A moment of horror - it's a man in the water! By the time we're on the scene, he's stopped flailing about and a few seconds later, disappeared under the surface. A sobering sight, and no mistake. I lose no time in turning back onto my original course and putting as much distance as I can between U-33 and this unpleasant encounter. I report my sinking, and we're credited with just over five thousand tons. I'd thought it was a bigger fish but I'm not inclined to dwell on this one. As it happens, soon enough, genuine neutral or flag of convenience, the Tommies will come looking for revenge! ...to be continued!
-
1 pointI am satisfied with the new icon colors. F-14 version of SF2 system icon are added too (For customization). If there are requests, I can do various different aircraft.
-
1 pointThanks, Goob! As it happens, this patrol had to be delayed a month due to serious technical issues. Namely, the SH3 bug whereby on loading a saved game, you find that your boat is submerged and plunging wildly to destruction past crush depth (or on the seafloor, if in shallow water). After struggling for a bit, I found the workaround in the GWX manual, which, weirdly enough, is to change the Windspeed value from 0 to 4 in the files (in data/Campaigns/Campaign) Campaign.LND, Campaign.RND and Campaign.SCR. Then re-load the saved file. Somwhere along the line, I lost nearly a month (perhaps because of a fixed 26-day gap between patrols set in Silent Hunter 3 Commander). And so it comes to pass that U-33 casts off and sails again from Bergen on the evening of 20 May 1940, with cloud closing in and rain beginning to fall. This time there's no escort to tag along behind, so I quickly plot my own way out to open water. As soon as we clear the harbour moles, I order the crew below decks, but keep the battle ensign at the flagstaff for the time being. And the bridge watch on the bridge, naturally. Visibility is soon down to a couple of hundred meters, as we pick our way carefully down the long fjord. The weather improves in the middle of the next day... ...by which time we're about half-way across the North Sea. Our patrol zone, BE34, is down in the Western Approaches and bases in France are a thing of the not-too-distant future, with German forces steadily rampaging across France towards the Channel ports. I ignore a report of a distant enemy task force off the north-eastern Scottish mainland. My aim is to fight what Befehlshaber der U-Boote Doenitz called the Tonnage War, against the enemy's merchant shipping. As fate would have it, my first encounter isn't very far away! ...to be continued!
-
0 pointsA very sad day for the Bulgarian Air Force. At 00.45h LT today a MiG-29A (9-12) of the BuAF disappeared from radar over the Black Sea during a night training mission. The crash site has been located with oil/fuel spills on the surface of the sea and small debris indicating the crash. The pilot is still missing, just an empty life jacket was found floating and the search and rescue operation has been unsuccessful so far. The chance to find the pilot still alive is getting slimmer every minute. My prayers are with him and his family.
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..