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Showing most liked content on 07/15/2021 in all areas

  1. 5 points
    So far soo good I spent more than 60 hours working on it.
  2. 3 points
    McDonnell Douglas Phantom FG.1 - No.111 Squadron, Republic of Scotland Air Defence Force, 1978
  3. 3 points
    Hawker Siddeley Aviation Harrier Mk.52 - 103° Gruppo, 2° Stormo, Aeronautica Militare Italiana, 1972
  4. 3 points
  5. 3 points
  6. 2 points
    To put it in context, Ala 12 (12th Wing) is based in Torrejon and at the time, had two Hornet Squadrons (121st, 122nd) and an RF-4 Squadron (123rd)
  7. 2 points
    thank you everyone for the assistance scientific wild ass guess, but this is how it will release (best judgement from provided pics and my own google fu). damn near completely scratch made (ok plane silhouettes are from patch, and i didnt draw Europe ) but i will be doing the 1986 Skyblazer Reunion Team .....
  8. 2 points
    Hey m8, glad to see you're still alive and well...
  9. 2 points
    Ever thought about a career as a Sports commentator.
  10. 1 point
    did you place the seats' folder inside you /Pilots sub folder?? and WHICH F-84? the 3w one or the TMF one?
  11. 1 point

    Version 1.0.0

    132 downloads

    SF2 Nord 2501 Noratlas Pack by Coyote Aerospace 7/7/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) We at Coyote Aerospace are happy and pleased and proud to bring you the Nord 2501 Noratlas transport aircraft. This mod comes with 2 skins: ET 6/4, French Armée de l'Air No.103 Squadron "Elephants", Israeli Air Force (1956 start date) Serial numbers are 100% historical, and decal randomization is TRUE. Be Advised, however, with less than 6 Level 2 decals (AdlA), randomization is sporatic, or not working. The IDFAF has 18 serials. Sounds for the engines and incidentals are also included. When in-game, you'll see: Nord 2501 Noratlas On the Aircraft selection drop down panel. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The template for skin creation will be uploaded seperatly, so other texture artists can have a shot at the other export users. Happy Landings! Coyote Aerospace "We Aim Higher"
  12. 1 point
    Hello The 3D model is weirdly centered In the F-84F_data.ini file : [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=0.00,1.57,0.96 SeatModelName=seat_f-84f SeatPosition=0.00,1.25,0.85 MinExtentPosition=-0.25,3.52,-0.30 MaxExtentPosition= 0.25,4.83, 1.09 CanopyNodeName=canopy_frame CanopyAnimationID=10
  13. 1 point
    Well, I got it. Had my two shots of Astra Zeneca, but looks like I became part of Delta!! Well, the good thing is it has been quite minor, I'm just tossing biohazardous boogers and staying at my room, playing Total War, Mass Effect and Strike Fighters all day.
  14. 1 point
    Udorn AB, Thailand. Drew Haiphong again. Except this time it was with Capt. Brown and in daylight. Some strikes were going in and they needed some pre photos. Takeoff and the outbound flight was routine. The action began as we came down to mission altitude and broke out of the hills SW of Ninh Binh. By now i'm firmly convinced that there are AA emplacements virtually everywhere east of the hills N of Vinh. We were already being tracked by a Firecan before we even set for our run and as soon as we got past the last hill the ground fire opened up. Not bad at first but from the Ninh Binh to Nam Dinh it was very brisk. There was a lull as we passed Thai Binh. That was good for us as by then we got settled in for the pass on the primary and hit the burners enough to get us up past the mach. And it was a good thing that it was a supersonic pass as the groundfire was of such volume and accuracy that i'm positive the aircraft would have been hit. So we zoomed over the primary and kept on past the ridge N of there. The area N of the ridge was completely devoid of defenses. We swung NW and went on our way, passing on the far side of Kep and Thai Nguyen, keeping an eye on the scope the whole way. Midway along the passage we went to altitude to see if SAM would come up but from some checking us out with their radars, nothing happened. As it stayed that way all the way up and until we headed out N of Yen Bai. There was some meager AAA but the scope was indicating that at least three sites were looking at us. So maybe we were just out of their range or they were reloading after engaging earlier strikes. Guess we'll find out sometime soon.
  15. 1 point
    "Mamba.. you are leaving my airspace" ... immersion killer
  16. 1 point
    I'm testing the IRST function with the MiG-29UB. I started from the Crazy method. Basically these are the data of the AA-8. I've created a fake IRST Loadout. I need to increase the IR detection range...
  17. 1 point
    LOL! It reminded me of this show by Trevor Noah. The difference between European and American sports commentators...
  18. 1 point
    View File SF2 Nord 2501 Noratlas Pack by Coyote Aerospace SF2 Nord 2501 Noratlas Pack by Coyote Aerospace 7/7/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) We at Coyote Aerospace are happy and pleased and proud to bring you the Nord 2501 Noratlas transport aircraft. This mod comes with 2 skins: ET 6/4, French Armée de l'Air No.103 Squadron "Elephants", Israeli Air Force (1956 start date) Serial numbers are 100% historical, and decal randomization is TRUE. Be Advised, however, with less than 6 Level 2 decals (AdlA), randomization is sporatic, or not working. The IDFAF has 18 serials. Sounds for the engines and incidentals are also included. When in-game, you'll see: Nord 2501 Noratlas On the Aircraft selection drop down panel. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The template for skin creation will be uploaded seperatly, so other texture artists can have a shot at the other export users. Happy Landings! Coyote Aerospace "We Aim Higher" Submitter Wrench Submitted 07/14/2021 Category Other  
  19. 1 point
    "LADIES AND GENTLEMEN, SKYBLAZER SOLO WITH THE SUPERSONIC SNEAK PASS...."
  20. 1 point
    Wow, great to see you. I enjoy seeing the early members no matter what they're doing in life. Storm was the 204th member to CA back in 2002.
  21. 1 point
    I need Canadian CH-124 for ODS30 helicopters pack to keep all these helos in Jarek's high standart. CH-124 is very similar to HAS.5, so you can expect this version as one of 1st . I'll also publish templates, so ... skin is your problem .
  22. 1 point
    welcome back! as for reinstalling, do it man. im finding out that setting the install is half the fun. the other half being modding something to fit your install. with the next half being then flying what you modded (or seeing it pop up in the threads)
  23. 1 point
    Udorn AB, Thailand. Someone, somewhere came up with a hell of a doozie. The primary was over Haiphong, but get this, they wanted it at night! Could you imagine that? Somehow i got involved in all of this and when i took a look at the track that was involved, i fought like hell to do it solo. I was to come in from over the hills at 5000 ft, then pass south of Hanoi, cross the Red River, turn SE and fly over Hai Durong and Haiphong before heading SW over Thai Binh and heading back over the hills passing N of Ninh Binh. They said something about not much to worry about AAA at night. The only good advice i got was from a Major that had experience in Korea. It was "Don't worry about tracers unless they are coming from right on your nose." Ok, Sir. I took my time getting things just right as i drifted down from the heights to mission altitude and then went to full military power to begin the run just past the hills. It seems like scarcely that i did so when the AAA started coming up. I knew it had the potential to be rough but it went past that in an instant. The ground fire was thick and heavy, lots of 57mm in particular. It was so bad, that i was easily able to read the instrument panel from the light of the shell bursts. For any gunner along the flight path, it couldn't have been too hard not to know some aircraft was coming along soon due to all the flashes. As bad as it all seemed, it was fine (all things considered) until the aircraft was S of Hanoi in the vicinity of Bach Mai. 57mm tracer from 11 o'clock coming virtually straight up just missed the cockpit and then the port wing was hit short seconds after. As I went through the systems checks, another hit on the port side came about 30 seconds after. By then the Master Caution was on and i had to decide on a course of action after overflying the primary. Everyone wants to win the big one but my bird was already hurt and i haven't even made the main leg yet. That came soon after. In all that time the groundfire barely skipped a beat. Over Hai Durong the possibility of an emergency deviation from the plan became a reality. Too much AAA, bird hit twice that i know of, Master Caution is telling me something, etc, etc. So i zoomed over Haiphong and just kept right on going on the current heading until i was feet wet. Even then i was still drawing fire from Cat Ba but it wasn't as bad. Even under those lasts bursts of fire i knew exactly what to do. Once a decent distance offshore was achieved , it was then a matter of turning S and getting some altitude. Compared to all the action earlier it might have seemed anti-climatic, but one never knows in these situations. I heard two calls on the radio of other planes going down when all should have been out of relative danger. So i kept flying S until i was sure i was past Vihn then turned W to pass over this area called "The Garden" and get back over the hills in the direction of home. All was quiet and calm except i noticed the bird had problems holding a fixed altitude. To make a long story short, it was just a matter of cutting back on the throttles and putting the nose slightly down and losing altitude enough to get situated for landing in a handy manner.
  24. 1 point
    Project Shoehorn was the US Navy program to retrofit its Vietnam aircraft with RWR/ECM including the ALE series chaff/flare dispensers. The F-8 received the ALE-29 series with a pair of 15-round boxes. It was designed for dropping chaff and you can see that in the control panel switch functions. But per the F-8 manual, it could carry flares, too. But there was no way to choose flare or chaff, just the ability to select one or both pods and determine how many and how fast to deploy countermeasures. So, if flares were available and loaded, it would have been possible to load one with flares and one with chaff, then use the selector to drop the one you wanted or both. The focus was on defeating SA-2s, but later in the war, shoulder fired SA-7s became a threat, so it is possible that flares may have been carried. AIM-4 limititations: You have to turn on cooling in anticipation of combat, which takes a while. Once you turn on cooling, it has a time limit and runs out of cooling. You have to hold the firing solution for several seconds before the missile launches. Small warhead with no proximity fuse: the missile must score a direct kinetic hit and even then may not do significant damage. It was not a dogfight weapon at all (like the early AIM-7 and AIM-9B). Against maneuvering MiGs, you could never meet all of the firing constraints, and even if you did, it probably missed. The USAF insisted on switching to the AIM-4 and consequently saw its ability to score kills against VPAF MiGs dramatically reduced until they switched back to AIM-9s. The AIM-9B was far easier to use and far more reliable even though it also had similar launch g and minimum range limits. The AIM-9D was available almost immediately at the start of the Vietnam War and was far superior to the AIM-9B and AIM-4D as reflected by all the kills the Navy scored with it. Robin Olds immediately recognized the mistake of switching to the AIM-4 and ordered his mechanics to create an adapter to permit using the AIM-9B. The USAF leadership (dominated by the Curtis LeMay nuclear war/strategic bomber crowd) was horrible for the duration of the war constantly making bad strategic and tactical decisions that cost many planes and pilots. It was only after the war that the USAF admitted its training and tactics were horrible and that the Navy's AIM-9 was the future instead of continuing development of its AIM-9E/J series. The AIM-4 went away with the Century series interceptors, with the AIM-54 being the only derivative to remain in service in any capacity with US forces. The Iranians praised the AIM-54 can claimed many kills. In US Navy service, it had a history of poor reliability during test and training shots and the few times it was fired in combat, it failed.
  25. 1 point
    MiG encounters were relatively rare. The Vietnamese didn't have many and on most days used them very sparingly. The Navy mainly faced MiG-17s which had no IRMs. SA-2s were fired on a daily basis. The Navy needed chaff far more than they needed flares. So, you shouldn't be looking for what the aircraft was capable of carrying, but instead looking for documentation of what they actually carried. For example, the F-4 could in theory carry 4 x AIM-9 and 4 x AIM-7. But the USAF and USN used different loadouts based on their own experience and judgement. The USAF had crappy AIM-9s and favored carrying AIM-7s, but the USAF also liked to put an ecm pod in one of the forward AIM-7 wells. The USAF also liked to carry the AIM-4D instead of the AIM-9. So even on May 10, 1972, during the biggest day of air-to-air combat during the entire war, Major Lodge's Oyster flight of F-4Ds was carrying 1 x AIM-4D on each wing pylon, either 2 or 3 AIM-7 + ECM pod. The USN had great AIM-9s and almost always carried 4xAIM-9. But since the F-4 couldn't fire the forward AIM-7s without dropping the centerline tank and the Navy had horrible results with the AIM-7, they usually only carried 2xAIM-7 in the rear wells. Unlike the USAF, Navy F-4s could carry 2xAIM-9 and bombs under each wing plyon, so it was quite common for USN CAP/Escort F-4s to carry some bombs as well as missiles to provide some SEAD for the attack aircraft. Whereas in the game, carrying 4xAIM-9 and 4xAIM-7 is typical and generally the most effective loadout.
  26. 1 point
    McDonnell Douglas F-4E Phantom - 2 smaldeel, Belgian Air Force, 1988
  27. 1 point
    McDonnell Douglas Phantom FR.4 - No.13 Squadron, RAF South East Asia Command, 1971
  28. 1 point
  29. 1 point
    Target hit, and the Thuds are outbound... But Charlie's not going to let them get away that easily... A hit! The canopy separates and one of the Yankee Air Pirates is going to spend some time on the ground... Help is on the way But will they be in time?
  30. 1 point
  31. 1 point
    Saab-FFA Draken J-35H (Helvetia)


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