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Showing most liked content on 09/24/2021 in all areas
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3 pointsthose who know, know whats coming next (even if its not quite half done yet) same skin!
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2 pointsThe RAF Harriers GR.3 that operated in the Falklands conflict had major issues with getting thier Inertial Navigation Systems to align and as a result their navigation and attack systems would not function correctly. More often than not they had to fly their missions by compass, stopwatch and a map. And just the back up manual aiming system displayed on the HUD. They called it the revisionary sight and it is fixed but the horizontal arm of the cross could be manually depressed. This information can be found in books written by RAF GR.3 pilots about the conflict. I have recreated that here from my research on what it looked like. It makes using the GR.3 in the game much more challenging as without the CCIP on the HUD you have to manually dive bomb with the fixed revisionary sight. I have set it up so the horizontal arm of the cross will depress automatically based on the selected weapon. The position is based on the tactical dive bomb profile that needs to be used. There is also no moving map without the Nav/ Attack system. HUD Nav mode: Basic flight data and no navigation/ waypoint/ heading information. HUD Air-to-Air mode: De-cluttered with fixed revisionary sight only. HUD Air-to-Ground mode: Basic flight data and fixed revisionary sight only with horizontal arm adjusted based on selected weapon. No moving map at all.
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2 pointsWith Music...............heads will roll.... yeah yeah yeahs - heads will roll (a-trak remix) ( slowed + reverb ) https://youtu. be/m9k7WgIPK14 [ Lockheed RF-104G Starfighter 1.0.0By paulopanz...........]
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1 pointGo to youtube and enter THE GREAT WAR. I don't know how I missed this series but it's well done. You can start in 1914 and watch the war go by in weekly segments, and they have events after WW1 showing, and are working on the Franco/Prussian war as a prelude. It's cool because they cover the entire world to create the idea of a World War. I'm a history buff but they go places I hadn't really thought about and do it well. Great series! Steve
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1 pointView File [Fictional] Supermarine Spitfire IXc 'Dhimar' Supermarine Spitfire IXc 'Dhimar' for STRIKE FIGHTERS 2 This is a simple mod of the stock Third Wire Spitfire IXc to create a fictional Spitfire IXc in service with the Royal Dhimari Air Force in the 1943-1947 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Spitfire9c_Dh folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Spitfire9c_Dh folder into your Decals folder. That's it! Although you will need a suitable 'prop' pilot (not supplied here). CREDITS As always, thanks to Third Wire for a great little game/sim. Extra special thanks to Starfighter2 for the Spitfire cockpit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - Sept 24th, 2021 Submitter Spinners Submitted 09/24/2021 Category What If Hangar
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1 pointIt is possible. There are some mods by Capitaine Vengeur introducing national counters on the planning maps, and I've done it as well for all countries portrayed in the ODS 30AE total conversion modification. It involves some .ini editing, and of course lots of patience in creating dozens of different textures. It's not possible to have them for specific units (unless you want to use unrelated nations in campaigns to pose as placeholders for units), but for specific nations it's doable. It's basically done in TW's First Eagles 2, what we did in ODS 30AE is just an example of using FE2's features in Strike Fighters.
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1 pointHello, I will be adding to this thread information related to Tanks and Vehicles as a reference for anyone interested in getting this information.
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1 pointOr you can use this site instead: https://tanks-encyclopedia.com Edited: Actually it's very interesting that modders focus also on ground objects mods. Even though this light sim was designed for controling aircrafts only it would be good enough to bring the ground battles to a more realistic level. Most of the times you will witness a tank being completely destroyed by just a single shot.
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1 pointView File [Fictional] Avia S-199P for Strike Fighters 2 Avia S-199P for STRIKE FIGHTERS 2 This is a simple mod of the stock Avia S-199 to create a fictional S-199P in service with the Parani Air Force in the 1946-1952 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the S-199P folder into your Aircraft folder. 2. From the DECALS folder drag and drop the S-199P folder into your Decals folder. That's it! (But you will need a suitable 'prop' pilot). CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to Starfighter2 for bringing us the superb Me-109 cockpit used here. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - Sept 21st 2021 Submitter Spinners Submitted 09/23/2021 Category What If Hangar
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1 pointDear Friends, In today’s DD we want to show you some screens featuring our new cloud technology and renderer. We have been working on new clouds for a few months and we now have some WIP results we can show you. As you can see, they look more natural and have more variety and are larger than our previous clouds. They also have localized rain showers and react well with the lighting creating a beautiful scene. While other teams out there have more resources than we do to make amazing clouds, our new clouds are the work of just two motivated people on the Sturmovik Team (Sergey and Isay). And soon we’ll be working with community member and friend rowdyb00t who has previously made some cool cloud mods with our current technology. This new cloud technology has great potential and of course it will take some artistic talent to make it look it’s best. They should also offer better visuals with no loss of performance over the current technology, at least that’s what we see in early testing. We think you’ll like these new clouds and we’ll work to get these to you as soon as we can. The technology is being perfected as we speak and we will begin work on making the new cloud content shortly. Then they will go into testing with release hopefully in a few months. Enjoy! The Sturmovik Team
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1 pointT-54/55 (Russia) Crew: 4 Armament: 1 x 100mm, 1 x 7.62mm MG (coaxial), 1 x 7.62 mm (bow), 1 x 12.7mm MG (anti-aircraft) Ammunition: 34 x 100mm, 3,000 x 7.62mm, 500 x 12.7mm Length gun forwards: 9m Length hull: 6.04m Width: 3.27m Height: 2.4m Weight, combat: 36,000kg Engine: V-12 water-cooled diesel developing 520hp at 2,000rpm Maximum road speed: 55km/hr Maximum road range: 510km Fuel capacity: 812 lit Armor: 203mm Armor type: Steel NBC system: NO Night vision equipment: Yes (infra-red for commander, gunner, and driver)
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1 pointgood advice. i had the same issue last night, brought the site up on Edge, then cleared out in Firefox. tacky as it sounds, it was a direct result of reading this thread you should make it sticky or post a new permanent (and locked) thread at top of the Bugs forum
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1 pointPT-76 Light Amphibious Tank (Russia) Crew: 3 Armament: 1 x 76.2mm (main), 1 x 7.62mm MG (coaxial) Ammunition: 40 x 76.2mm, 1,000x 7.62mm Length gun forwards: 7.62m Length hull: 6.91m Width: 3.17m Height: early model 2.195m Late model 2.255m Weight, combat: 14,600kg Engine: Model V-6B 6-cylinder in-line water-cooled diesel developing 240hpat 1,800rpm Maximum road speed: 44km/hr Maximum water speed: 8-9km/hr Maximum road range: 370km Fuel capacity: 380 lit Armor: 14mm Armor type: Steel NBC system: NO Night vision equipment: Yes (infra-red for the driver)
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1 pointBTR-70 APC (Russia) Crew: 2+9 Configuration: 8x8 Armament: 1 x 14.5mm MG, 1 x 7.62mm MG (coaxial) Ammunition: 500 x 14.5mm, 2,000 x 7.62mm Length: 7.535m Width: 2.8m Height: 2.235 Weight, combat: 11,500kg Engine: 2 x ZMZ-4905 6-cylinder petrol developing 120hp (each) Maximum road speed: 80km/hr Maximum water speed: 10km/hr Maximum road range: 600km Fuel capacity: 350 lit Armor: 9mm Armor type: Steel NBC system: Yes Night vision equipment: Yes (infra-red for driver and commander)
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1 pointChieftain Mk 5 MBT (UK) Crew: 4 Armament:1 x 120mm gun, 2 x 7.62mm MG Ammunition: 64 x 120mm, 300 x 12.7mm , 6,000 x 7.62mm Length gun forwards: 10.795m Length hull:7.518m Width: 3.504m Height: 2.895m Weight, combat: 55,000kg Engine: Leyland L60, 2-stroke, compression ignition, 6 cylinder (12 opposed pistons) multi-fuel developing 750bhp at 2,100rpm Maximum road speed: 48km/hr Maximum road range: 400 to 500km Fuel capacity: 950 lit Armor: Classified Armor type: steel NBC system: Yes Night vision equipment: Yes (commander, gunner, and driver)
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1 pointM-84 MBT (Former Yugoslavia) Crew: 3 Armament: 1 x 125mm, 1 x 7.62mm (coaxial), 1 x 12.7mm MG (AA), 11 smoke grenade discharges (one bank of five and one of seven) Ammunition: 42 x 125mm, 2000 x 7.62mm, 300 x 12.7mm Length gun forwards: 9.53m Length hull: 6.86m Width: 3.57m Height (turret roof): 3.19m Weight, combat: 42,000kg Engine: V-12 water-cooled, supercharged diesel developing 780hp at 2,000rpm Maximum road speed: 65km/hr Maximum road range: 700km Fuel capacity: 1,450 lit Armor: Classified Armor type: Composite/steel NBC system: Yes Night vision equipment: Yes (commander, gunner, and driver)
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1 pointTAM Tank (Germany/Argentina) Crew: 4 Armament: 1 x 105mm, 1 x 7.62mm MG (coaxial), 1 x 7.62 MG (anti-aircraft), 2 x 4 smoke grenade dischargers Ammunition: 50 x 105mm, 6,000 x 7.62mm Length gun forwards: 8.23m Length hull: 6.775m Width: 3.29m Weight, combat: 30,000kg Engine: MTU MB 833 Ka 500 supercharged 6-cylinder diesel developing 720hp at 2,200 rpm Maximum road speed: 75km/hr Maximum road range: 590km Fuel capacity: 640 lit Armor: 25mm Armor type: Classified NBC system: Yes
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1 pointGIAT AMX-13 Light Tank (France) Crew: 3 Armament: 1 x 90mm, 1 x 7.62mm MG (coaxial), 1 x 7.62mm MG (anti-aircraft) (optional), 2 x 2 smoke grenade dischargers Ammunition: 32 x 90mm, 3,600 x 7.62mm Length gun forwards: 6.36m Length hull: 4.88m Width: 2.51m Height to commander's hatch: 2.3m Weight, combat: 1 5,000kg Engine: SOFAM Model 8Gxb 8-cylinder water-cooled petrol developing 250hp at 3,200rpm Maximum road speed: 60km/hr Maximum road range: 350 to 400km Fuel capacity: 480 lit Armor: 25mm Armor type: Steel NBC system: None Night vision equipment: Optional
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1 pointSteyr SK 105 Light Tank (Austria) Crew: 3 Armament: 1 x 105mm, 1 x 7.62mm MG Coaxial: 2 x 3 smoke grenade dischargers. Ammunition: 42 x 105mm, 2,000 x 7.62mm Length gun forwards: 7.735m Length hull: 5.582m Width: 2.5m Height: 2.88m Ground clearance: 0.4m Weight, combat: 17,700kg Engine: Steyr 7FA 6-cylinder liquid-cooled 4-stroke turbocharged diesel developing 320hp at 2,300rpm Maximum road speed: 70km/hr Maximum range: 500km Fuel capacity: 420 lit Armour: 40mm Armour type: Steel NBC system: Yes Night vision equipment: Yes (infra-red for driver and commander)
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1 pointGood series and an amazing undertaking too, it will probably take the same time as the real war did to make (a bit like WOFF, although that took about 4 x the war length so far ;) ).
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