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Showing most liked content on 09/29/2021 in all areas
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10 points
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7 points
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4 pointsTrying to create a somewhat reasonable stand-in cockpit here...we'll see, if it works.
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3 points
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3 points
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2 points
Version 1.0.0
107 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M-84AS / M-84AB1 Yugoslav MBT model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please change the XXX with the correct number from your //Soundlist: [SoundList] SoundFileXXX=PKT762 SoundFileXXX=TankEngine SoundFileXXX=TankTrack SoundFileXXX=grenade [PKT762] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [grenade] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model) https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18 3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model) https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92 Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
2 pointshe beat me to it on the file portion GKABS work is much newer and more detailed than the older pack. not to put the old missiles down, its just a matter of being more recent and being able to build on and improve the older works. why not just use GKABS HAWK? unless there is some specific reason to use the older set, i would generally use the newer set when possible
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2 pointsYou should be able to copy and paste the values into each file. If you can open an ini file you can copy and paste as you please without hassle. Ini files are just like text files. You can cut, copy, and paste as necessary to get what you want. That and I would just simply use the better one instead of two styles in one install, but that's just me.
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2 points
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1 point
Version 1.0.0
273 downloads
Battle of Britain 2 Terrain Operation Seelöwe ***************************************************** This mod is made for SF2E. ---------------------------------------------------------- I. Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain. The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown. The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain. The City of London is populated with house blocks. So is is destroyable by bomb raids. The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting MinBaseSize=MEDIUM in their data.ini of the plane. Otherwise the bombers will also use fighter bases. At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps. The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game. I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach. The terrain comes with 3 campaigns. No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940 No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941 No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader. For the campaigns you need following planes: BF109E-4 by RussoUK https://combatace.com/files/file/14035-bf109e-47z/ Ju-88A-1 by Veltro2k https://combatace.com/files/file/15445-junkers-ju-88-a1/ Do-17P by Veltro2k https://combatace.com/files/file/15196-dornier-do-17p/ Spitfire Mk.1 by TMF https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ Hurricane IA by Raven https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/ WW2 RAF Bombers pack by Wrench https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/ For the german 1956 campaign you need a MiG-17 cockpit The best is made by Stary https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ ----------------------------------------------------------------------- II. CREDITS: While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files! The tileset is basing on Jan Tumas tileset for First Eagles The most tod files are made by me, but i also used files made by Stary. The white cliffs objects are made by GKABS. The airfield objects are made by Geezer. Some hangars are taken from AirfieldDevKit_v1.1 The Robinson hangars are made by RussoUK2004 The industrial factories are made by Geezer. The fortification objects are made by Geezer. The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker I hope that have nobody forgotten. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2021 -
1 pointI have two different packs that include the MIM-23B HAWK missile in them. There are significant differences in the _data.ini files between the two versions. I have included parts of the _data.ini files below. It seems the GKABS missile is much better across the board based on the numbers. Is there any way to rectify this or can the _data.ini files be used interchangeably? MIM-23B (GKABS HAWK 1.0.3) HAWK B (SF2 SAMS Pack) GuidanceType=12 GuidanceType=12 Accuracy=80 Accuracy=70 MaxTurnRate=15.000000 MaxTurnRate=15.000000 MaxLaunchG=6.000000 MaxLaunchG=3.000000 LockonChance=85 LockonChance=80 LaunchReliability=95 LaunchReliability=85 ArmingTime=0.400000 ArmingTime=2.000000 SeekerFOV=120.000000 SeekerFOV=60.000000 SeekerGimbleLimit=180.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=13.000000 SeekerTrackRate=13.000000 SeekerRange=55000.000000 SeekerRange=40000.000000 // MinLaunchRange=1500.000000 MinLaunchRange=1500.000000 MaxLaunchRange=39357.337000 MaxLaunchRange=40000.00000 Duration=60.000000 Duration=183.000000 CounterCountermeasure=50.000000 CounterCountermeasure=40.000000 NoiseRejection=60.000000 NoiseRejection=40.000000 CapabilityFlags=0x10000003 CapabilityFlags=0x10000000 // BoosterDuration=5.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterAccel=16.722000 // SustainerDuration=21.000000 SustainerDuration=21.000000 SustainerAccel=10.000000 SustainerAccel=1.429000
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1 pointWhat he said. are you converting the fps to mps??? EVERYTHING in this game is metric. also, I'd really just leave them alone. There's always been an "issue" with Western SAMs since the first ones were released around 2005. The game is slightly biased towareds RED side air defence. (so much so, after NA came out and a bunch of twats whined about having their asses blown off by RED shipboard SAMs, TK dumbed the down) Basically, if it works, DON'T fix it
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1 pointI am using the GKABS pack as I have found mixing packs can lead to problems and I agree with you on the newer sets. I understand that metric units are used in the _data.ini files. I assume that the BoosterAccel and SustainerAccel values are in meters/second squared. My issue is that the acceleration rates are much higher in GKABS data. This makes the missile harder to defeat as its kinematic performance is much greater. When I do the math the GKABS missile is traveling at 150m/s at booster burnout and 360m/s at sustainer burnout and the other missile is traveling at about 84m/s at booster burnout and about 114m/s at sustainer burnout. This converts to a speed of about 1180ft/s for GKABS and 374ft/s for the other missile. Both of these are well below the 2700ft/s value that equals the published M2.4 speed of the Hawk. So now I am thoroughly confused. Am I using the wrong units to arrive at the velocities?
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1 point27 Sep 1991: By order of President George HW Bush, aircraft and ICBM components of the Strategic Air Command are taken off of nuclear alert.
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1 pointwell, that Gemie's out the bottle mandatory screenie, or Straight Outta Fairfield
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1 pointGreat side views. They look like the centre page plates from an Osprey book!
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1 point
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1 point
Version 1.0.0
225 downloads
The RF-104G was a tactical reconnaissance model based on the F-104G, usually with three KS-67A cameras mounted in the forward fuselage in place of the internal cannon. Many of the 189 built were subsequently reconfigured to the F-104G standard. What's in: - 6 new planes to fly - 14 HD skins - historical decalsets - Hangars & Patches Credits: - Gkabs 3D parts (KS-67A cameras) - BobRock F-104G temps - Soulfreak German/Greek base skins - Paulopanz skins, decals, screens, data.inis edits Install: - you need SF-2 Europe for CF-104 used - all in main mod folder (Isn't easy?) Enjoy. @ paulopanz -
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0 pointsI reached the limit of 1024 tiles, which only allows loading the TFD tool, unfortunately the tools I have do not allow the project to finish at least for now.
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