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Showing most liked content on 06/25/2022 in all areas

  1. 8 points
  2. 4 points
  3. 4 points
  4. 3 points
    Just last post this is what is comping after coming back from vacation. Toyota with ZU-23-2 made by @yakarov79 (thank you for letting me use the ZU-23-2 and the gunners) I only added the red turban.
  5. 3 points
    Ukrainian people have already collected more than $10 million to donate three BayraktarTB2 UAVs to the Ukrainian Army in less than 24 hours! The aim of the fundraising was to collect $15 million in a week. Two out of three Bayraktars already guaranteed.
  6. 3 points
  7. 2 points
    you know, we need a set of ships and aircraft with the guns and sams zonked for peacetime overflights. a "Cold War DIDNT Gone Hot" series i'd post a mandatory screenie when pigs fly but....
  8. 2 points
    Fighters defending strike mission ....
  9. 2 points
  10. 1 point
  11. 1 point
    View File PAF F-16B Block 15 F-16B. This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will ammend it. We just need fresh eyes on it. Pack Include F-16B(Dual Seat) Skins *Arrows *Griffens (2-Skins) *Sherdil *Falcons All skin work is done by me on F-16B Netz @talha bin safdar Insta: @Talha_Creations Submitter TalhaBinSafdar Submitted 04/05/2021 Category F-18  
  12. 1 point
    Your file is in the F-18 category right now, perhaps a moderator could move it to F-16, please?
  13. 1 point
    Why not just take the roundel from soulfreak, draw a yellow circle and put that layer below the roundel? It's VERY little effort...
  14. 1 point
    Hope everything is ok! Enjoy your holidays!
  15. 1 point
    Sorry for being late to the party.. if It "It Doesn't Work" mean it not (rarely) showing up in game/terrains, i tweaked ini's data from "Static_SAM" to "Static_AAA". and if it means Hawk Missiles won't launch even it showing mounted on launcher, what i did is tuning "Detect System" in Data.ini, something like this: [DetectSystem] TargetType=AIR RadarFamilyName=HAWK RadarSearchTime=2.0 RadarSearchRange=60000.0 RadarSearchStrength=210 RadarTrackTime=2.0 RadarTrackRange=60000.0 RadarTrackStrength=210 RadarMinimumRange=500.0 RadarMinimumAlt=100.0 RadarSearchFreq=10.0 RadarTrackFreq=15.0 RadarMissileGuidanceFreq=20.0 RadarSearchCW=TRUE RadarTrackCW=TRUE RadarMissileGuidanceCW=TRUE RadarPosition=0.0,0.0,3.30 DataLink=TRUE NetworkType=HAWK OpticalSight=TRUE NightSight=TRUE VisualRange=10000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=12000.0 RadarCrossSection=10 and for weapon: [WeaponSystem] TargetType=AIR MissileRange=35000.0 MinMissileRange=1500.0 PitchAngleRate=42.0 MaxPitch=85.236 MinPitch=-5.0 DefaultPitchAngle=30.0 YawAngleRate=42.0 YawLimited=FALSE DefaultYawAngle=0 MissileLaunchTime=10.0 YawModelNodeName=GK-MIM-23-Launcher-Round PitchModelNodeName=GK-MIM-23-Launcher-07 I did edit for myself, because the Missiles not firing and launcher stay still/not yawning and pitching. after the edit, even far from perfect, so far works for me. (I'm not a Modder myself, just see other weaponsdata, trial and error) I think Mr.Gkabs or some Modders have updated or fix for this kind of problems here or somewhere else.. P.s. Sorry Mr. GKabs for "Mumbling" here, and sorry for my English.. :( your Hawks model are cool! ;)
  16. 1 point
    An other big russian airbase: Sewastopol Belbek The basics of the base are finished. I still have to make it nice.
  17. 1 point
    View File Toyota tactical with 107mm rockets launcher Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with 107mm Type 63 rockets comes with 3 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 06/23/2022 Category Ground Object Mods  
  18. 1 point
    Dusk on the Delta..... 400+ tiles on this terrain & I haven't even started the Mangrove swamps yet.
  19. 1 point
  20. 1 point
    i've read somewhere recently that the USAF is trailing that scheme on a Viper again. naturally, cant remember where i read it (been doing alot of online searching involving the phrase "F-16C" lately) mandatory screenie, or fun with stickers
  21. 1 point
    Looks great. Plenty of other colour and armament options are available for the discerning insurgent.. Love the red one. They should have painted the UV-32-57 pod with a Coke logo!
  22. 1 point
    that i can recall no artillery shoots while moving. tube or rocket. but rocket especially given how it has to raised from the stowed travel position if it can move then stop and shoot that would be awesome. if not, then stationary would be the way to go for the firing one. maybe with a mobile one to "get caught between firing positions"?
  23. 1 point

    Version

    1,799 downloads

    Jaguar GR3A for Strike Fighters 2 Please read the readme for installation instructions and credits. 4 squadron skins included. I hope you enjoy this. 16th October 2010. Slight update to fix the right front slat that might be giving problems. Thanks to CNAF for the input. If you have already downloaded this and are having problems with the right slat animation check the support topic for a new Data.ini. Many thanks. Mikeymead.
  24. 1 point

    Version

    427 downloads

    SF2 N1K1 "Rex" and N1K2-J 'George" -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation* Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft: N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals "Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944 "Green" 22 Kokutai, Balikpapan, Borneo, 1945 N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals "343" Genda's Squadron of Experts "IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J) "IJN2" Yokosuka Air Group, 1945, Home Islands Defense All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens. All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1. Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version. Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct. For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes Good Hunting! wrench kevin stein
  25. 1 point

    Version v1.0

    127 downloads

    The F-104G intercept challenge SF2 Desert Terrain (only tested in 2013 version) Thirdwire F-104G See DETAILS for mission details
  26. 1 point

    Version 1.0

    384 downloads

    Thirdwire F-104G Flight model Modified SF2 flight model - see README for details
  27. 1 point

    Version

    2,873 downloads

    This is a high resolution cockpit repaint for F-104G Starfighter.
  28. 1 point

    Version

    2,328 downloads

    Free Add-on for Strike Fighters Gold by Thirdwire


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