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Showing most liked content on 07/09/2022 in all areas

  1. 13 points
  2. 9 points
  3. 6 points
    A bit of SF2: SWOTL action...
  4. 5 points
    although this is 15 years later than your mod range
  5. 5 points
    Finally done with Texas Falcons (mine not yours amariani )
  6. 4 points
    Somewhere in northern France 1940
  7. 3 points
  8. 3 points
  9. 2 points
  10. 2 points
    i know the title says Block 30 or 40 D models now, while waiting on a few other things, heres a block 15 skin
  11. 2 points
    RB-26C Invader, 11th T.R.S. Clark AFB Philippines circa 1957
  12. 1 point
    Utilizing Ravenclaw_007 and teams latest F-4E pack to create the Israeli Airforce specific F-4E variants used in the 1973 Yom Kippur war. There were three separate deliveries prior to the war and due to the variations of the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid aircraft during the war! I have rounded them all up into 3 in-game varients: - F-4E Kurnass - F-4E Kurnass Hard-Wing & MIDAS4 - F-4E Kurnass (73)
  13. 1 point
  14. 1 point
    oh. oh thats just evil i just spent two minutes working out how the decal ini would go to make that a boss bird within a regular skin edit: in my head folks. gonna take a pass on that one, sorry
  15. 1 point
    No. I only have one sim that has native VR support which is X-Plane 11. The VR-3D there is superb. Vorpx fine tuned some games, so called Direct VR games which supposedly have very good 3D effects. With WOFF your own cockpit and surroundings look good. What I like most is the head tracking which is 1:1. There is a YouTube channel called Paradise Decay which is quite informative and knows more about Vorpx than I do.
  16. 1 point
  17. 1 point
    Hi MK, if you view his profile on the left column his email address will be available to you as an administrator. https://combatace.com/profile/51-tk_thirdwire/ I can't guarantee it still works but it was a direct line of communication with him at one point.
  18. 1 point
    The Basrah campaign its broken, after the first mission only a black screen appears, causing the game to crash. But I fixed the War of Cities Campaign, made some improvenments, and now we have 2 enemys fleets fighting against: War of the Cities.INI War of the Cities_DATA.INI
  19. 1 point
    nah, ground crews pranking new LTs, went a little far. COL was pissed when it got pointed out
  20. 1 point
    Nice to see you again!!! Indeed, I'd shoot TK another, and like Streak said, post on the discord and facebook sites too.
  21. 1 point
  22. 1 point
  23. 1 point
  24. 1 point
  25. 1 point
    just a sample of the scope of this damn project. now expanded to include active duty 1990s Block 30/40 users and the ADFs (not currently in game) Block 25 Block 30 Block 40 and even Block 42 before it gets asked, only plans for one Block 52 squadron. will need it to complete a collection
  26. 1 point
    almost done with the Air Guard. sort of . at least the midwest edit: these guys too
  27. 1 point
  28. 1 point
    Fleet at work ... .. and very brave destroyer ...
  29. 1 point
    happy Independence Day to everyone from this side of the pond coming very soon
  30. 1 point
  31. 1 point
    Vietnam workhorse....A-26K Counter Invader
  32. 1 point
  33. 1 point
  34. 1 point
  35. 1 point
    very nice, and the Spad bird on the bottom got me to catch a hiccup (wrong tail feather texture) when i went to go double take on it and mine! but your going for this century, im repping the 90s. so we're good for tonight, i'll take it out further west
  36. 1 point
    everything dies baby thats a fact but maybe everything that dies, someday comes back put your makeup on, fix your hair up pretty.... (this after i sayin no the skin thats out there will be fine. just do serials....)
  37. 1 point
    pushin through Texas pick this one back up tomm....
  38. 1 point
    Fighters defending strike mission ....
  39. 1 point
  40. 1 point
    Meanwhile, over at the Persian Gulf coast....
  41. 1 point
  42. 1 point
  43. 1 point

    Version 1.0.001

    332 downloads

    BOEING B-47E STRATOJET by COYOTE AEROSPACE This is a semi historical mod to represent the B-47E through its career as SACs most numerous bomber. It is semi historical because there were so many variations on equipment and markings across 1300+ aircraft over its 12 year career that it is impossible to accurately represent all of them. Instead, all major units that could be represented are (in other skin packs) and the general paint schemes used during the appropriate eras are modded for the forward deployments known as Operation REFLEX. Further, new nuclear weapons have been included. To keep file sizes down somewhat, unit skins will be release by numbered air force and available in the SF2 Skins download section INSTALLATION unzip installation folder cut and paste to desired mods folder allow overwrites (some effects and weapons mainly) IF YOU HAVE THE B28 NUCLEAR WEAPONS ALREADY FROM ANOTHER MOD use caution. I have set the nuclear weapons to a specific station code as NUC. Other mods featuring the B28 weapon do not have this yet, although i intend to do a comprehensive ini edit later this year across many weapons and aircraft INCLUDED B-47E(53) and B-47(57) aircraft Operation Reflex skins, and one unit skin for each aircraft) Period accurate M64 and M65 bombs B28 nuclear weapons, 350Kt and 1.1MT yields new Mk15 and MK39 nuclear weapons, 1.69 and 3MT yields short document on how best to employ the LABS technique in game with MK15 weapon CREDITS veltro2K .......................................... aircraft models daddyairplanes .......................................... skins, tgas, research, ini work on aircraft and weapons, constant nagging on models yakarov79 .......................................... testing and ini work GKABS ................................................... new MK15/39 nuclear weapon models russouk2004 ............................................... B28 nuclear weapons ravenclaw_007 .......................................... excellent M64 and M65 conventional bombs NightshadeP/R .......................................... willing crash test dummy (help figure out what works to use MK15) (whomever created them) .................................. nuclear effects FB B-47 Stratojet (Model 450) Strategic Bomber group ..... very valuable source of information on markings and weapons Known Issues - At this time there are not models for the RATO pods that were commonly used by the B-47. I have a method figured out for it, but we would need someone to model the horsecollar device with 33 JATO bottles - Not every upgrade to the Stratojet is modeled. Again, there were 1300+ aircraft built, and 6 phases for upgrades. The (53) roughly represents the aircraft after introduction, the (57) in between Phase 3 and 4. Anyone that would like to work any fakepilot mods to represent each of the 6 phases, as well as modifications like TEE TOWN would be welcomed. - while online sources state the 341st Bomb Wing operated Stratojets, veteran and book sources could not even find proof of operation, let alone marking information (they came through on all other Wings). Therefore I have not included this Bomb Wing in the mod. - The "afterburner" trick to use water injection on take off is in effect, from 99-100%. If you want realism, and to not be visible across the continent, dont exceed 97% power in flight. ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by Coyote Aerospace. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact Coyote Aerospace first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  44. 1 point
    Still they have abandon the product and they still make alot of money cause of the modders. It's a 6/10 with the help of community it went to 9/10. If there were no modders the game would be long forgotten. But still they could make a modern better game if they add vr support and the sales will be sky high again for an old game. But they refuse to go back to the game. As they say on their fb page they prefer the easy money from mobile games.
  45. 1 point
    this bears an uncanny resemblance to the GI Joe X-30 hahahahha
  46. 1 point

    Version 1.1.1

    430 downloads

    New\Updated 2048x skins, cockpit, sounds... Added 1920x Hangar and Loading screens... Fixed bomb placement in bay... Changed pilots and seats... Fixed drag chute mesh and floating pilot in no cockpit view mode... Tuned engine and airbrakes for better FM and landing... Added RB-47E Startojets... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-47B_v2k & RB-47_v2k" in \Objects\Aircraft and "B-47B & RB-47" in your \Objects\Decals folder...Or not...you will just have two versions of the planes installed if you don't. Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper ------------------------------------------------------------- Original Readme txt ------------------------------------------------------------- Boeing B-47B Stratojet (Veltro2k 2015) The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners. The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits Model: Veltro2k Decals,Screensand FM HELP: Wrench BrakeChute: FastCargo Cockpit:Stock 104 ? Moded by A-team ? Bit of a confusion here so Credit goes to the creator once this gets cleared and if I missed anyone, as soon it comes to my attention i will change it. install in Objects/aircraft folder SHIFT+0 to open canopy and crew door THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Veltro2k
  47. 1 point

    Version FA-18AandC Hornet Packag

    4,892 downloads

    9 Apr 2011 F/A-18A, A+ and C for Strike Fighters 2 Generation Sims wikipedia link : http://en.wikipedia.org/wiki/F-18 +-----------------------------------------------------------+ SFP1 Model Credits Plane 3D : Flying Toaster Mapping, SFP1 import : BPAo Base Textures : Column5 VMFA-122 Markings : USAFMTL FM : Column5 Cockpit 3D : Flying Toaster/BPAo Textures : BPAo, HUD from Kesselbrut Effects : BPAo Converted to SF2Gen: Spectre[8750] Pilot : Thirdwire Texture : Diego Bidons 3D : BPAo Textures : Column5 Test Team Camouflage, Manetsim, Sony Tuckson, Column5, Tom Venom, USAFMTL +--------------------------------------------------------------+ Aircraft, Sounds, Effects and Weapons install Plug and Play. Just drop contents into any SF2 series Mod Folder. Hope You Enjoy it! +--------------------------------------------------------------+ Released: 15,Sep,2009 Updated: 18,Sep 2009 Added AN/ASS-38 Laser Pod, reworked the cockpit. Fixed Station 2 showing up right, Thanks EricJ. Updated: 22,Sep 2009 Moved ATFLIR to intended location for this aircraft. Using the Left Sparrow Station. Supposed to be an Adapter Plate for Pod but best i could do for now. Also changed Loadout a little and included all weapons and changed the Pilot Skin out as he was beginning to smell. Also added Cockpit Animation for 1 slot. Default is SHIFT+1. Updated: 26,Sep 2009 ATFLIR With Adapter has now been Added. Now it Looks more proper Thanks To EricJ and FastCargo. Fixed and cleaned up the Cockpit, now Ground Mode works. Added VFA-131 Skin and GEF404 Engine Sound and a new USNWind sound with background Radio Chatter from the Desert Storm Mod. Not sure who orig did it but sounds good. Thanks. Also Added Patch for USMC VMFA-122 Crusaders Skin. Updated: 10,May 2010 Updated Avionics.ini and the F-18_Effects.ini so effects and cockpit work with December 2009 update. Also updated the FA-18C_RWR.lst file. Added: DestroyedModel DestroyedEffect to the Data.INI File. Adjusted Gun sites. Cleaned up Hangar and Loading Screens. Updated: 15,July 2010 Updated Effects. Added DDS Damage Textures. Updated the FA-18C_RWR.lst file. DestroyedModel needs to be in the \Aircraft root Dir. Updated UserList. Updated Screens to JPG's Added Loadout.TGA. Updated FlightData.INI Changed AntiShipping to AGM-84E Harpoon In LOADOUT.INI and included weapon. Updated: 25,October 2010 Updated Cockpit. Updated Effects. Updated the RWR.lst file. Updated FlightData.INI Added Flight Dir Files needed for RADAR detection. Updated: 14,December 2010 Updated Cockpit MFD Texture. Updated Effects and Sounds. Delete old F-18Effects INI's. Updated the RWR.lst file. Updated FlightDATA.INI Updated RWR_?.TGA's Fixed TWS scan Distance. Enhanced Wheel Texture Appearence. Added Skins. Added Squadronlist Sample info and full INI in the PilotData dir for optional use. Added sample Soundslist.ini in Flight Dir. Added AN/ASQ-173. Added "SpecificStationCode=F182" in the Weapon ASQ-173_DATA.INI file so Pods would switch during different dates. You will want to add it to other Aircrafts ?_DATA.INI at that station in other Aircraft like the F-14B_96 StationID=14 if you have it. Updated: 27,March 2011f Updated Data files. Updated Weapons. Updated Cockpit Cage Texture. Updated Gauges. Updated RWR_?.TGA's Changed F-18_DTV.TGA Texture. Moved Decals to proper Folder. Added Correct Files. Updated: 08,April 2011 Added F/A-18A and A+. Updated Data files. Updated Weapons. Updated Landing Gear Data. The A models come with original skins plus the first USN and USMC Squadrons. ---------------------------------------------------------- Credits: USAFMTL EricJ FastCargo Mirage Factory Flying Toaster BPAo Kesselbrut Sony Tuckson Wrench Column5 Diego Gocad ArturR TK and Thirdwire Spectre8750@gmail.com
  48. 1 point

    Version

    283 downloads

    FM and Sound Tweak to A-37B this is and update to the FM and sounds by Eole, as well as a F80 sound which was referenced by a former Tweet driver as accurate. 3 sounds to chose from, just open the data.ini, uncomment ( delete //) the sound you want but be sure the two you dont want are commented. **************** This is only for the first 300 users of the original mod. Every one downloading after 5 July 2016 will have this already with the original aircraft************** Installation unzip, copy to mods folder, allow overwrite Big thanks to Eole and Baffmeister for the FM tweaking. that is a black art i do not currently understand! Eole for J85 sounds bubu for suggested change to sounds (F80) as per F-80 mod, unknown credit to the F80Engine sound kevin unruh aka daddyairplanes 4 Jul 2016
  49. 1 point

    Version 0.90

    2,618 downloads

    B-2A (Beta) by FastCargo. ********************** Version 0.90 *********************** SF2 Version for Jul 2013 Patch. Original model from tf3dm - 3dregenerator Modifications to import into TW sims by FastCargo Textures and most decals by FastCargo Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo Hanger and Loadout screens credited to the respective individuals Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit Templates for all textures and decals included Any errors are mine... Aircraft include: B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational). Notes: This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B. A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry. The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine. Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA. FC 07 Jul 14
  50. 1 point

    Version

    1,050 downloads

    B-58A "Hustler" -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards. If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct ™ serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely. There are also 2 cockpits included: The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and, An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing. Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there. Good Hunting! wrench kevin stein


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