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Showing most liked content on 12/05/2022 in all areas

  1. 7 points
    1982. What if UK would have sent the Royal Navy not toward the Falklands, but to the Rio de la Plata Bay. Super Etendard in action. After the sinking of the 25 de Mayo, the argentinians are striking back. Lined up for take off. Wet feets! Missile go! Invincible is burning and sinking. Heading home After successfull strike mission back at homebase.
  2. 5 points
    Over the town of Energodar near the nuclear powerplant.
  3. 4 points
    F-104S - The Super Starfighter
  4. 3 points
    Ok, we will make test to add the F-5E fuel tank to the Mirage F1. @Wilches I cannot see the pictures in the link you posted. And yes, we will make the Mirage F1CR
  5. 3 points
    Republic F-105D Thunderchief - No.2 Squadron 'The Hawks', Royal Dhimari Air Force, 1966
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    V1.35 includes fixes and new features. WOFF BH&H II CHANGE LOG: Changes; Version 1.35 5 December 2022 1) Addressed an issue that affected Screen Res Modes on Nvidia 4090 GPUs. 2) Clouds Draw Range implemented - increases cloud render range as well as adding in ability for player to adjust the draw distance in workshops. 3) Addressed an issue that affected users with the latest VKBsim Gladiator EVO and NXT Joysticks (WOFFKeys now V2.2). 4) Model fix to Halberstadt D.III - added missing extra cockpit padding to external view. Of course, this also includes all previous updates such as the "RECON WARS" FREE expansion - an incredible feature-rich FREE update to V1.21 for WOFF BH&H II users! And V1.33 which introduced new 2-seater behaviours. Please see the WOFF BH&H II download page on our website for more information, or to download. (The download is large so please be patient with downloads!). If you still see an older download there, refresh the page using Ctrl F5 keys on your keyboard together. You can also download the complete Recon Wars Notes and how to play here : Recon Wars Notes here
  9. 2 points
    here is the AGM-119A Penguin , it is more for helicopters and slow flying aircraft not for a EF2000 , but you can try it anyway AGM-119A.zip the missile is set up with AttachmentType=NORWAY , if you will use it on other aircraft you have to change it to AttachmentType=USAf , NATO or what ever the AttachmentType on your aircraft is
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  12. 1 point
    I present to you the new SU 27 Flanker that I am working on and it will be available for download very soon, this was an old model of maybe 10 years that we had half finished with AleDucat, I had all the main mapping created and it was a waste not to finish the model, and the recent conflict in Ukraine aroused my interest in this plane, today I have almost finished the oldest variant, I only created 2 Soviet skins and one Ukrainian due to lack of time, these planes maneuver within the simulator very well, you can do the cobra and other stunts. soon it will be for download.
  13. 1 point
    We are pleased to announce a new update is available for WOTR bringing it to V1.25 Contents and Improvements WOTR V1.25 1) Addressed an issue that affected Screen Res Modes on Nvidia 4090 GPUs 2) Addressed an issue that affected users with the latest VKBsim Gladiator EVO and NXT Joysticks (WOTRKeys now V2.2) We also hope to publish more development news of the forthcoming Battle of France Expansion soon! Please see the WOTR Website to download.
  14. 1 point

    Version 1.02

    1,463 downloads

    A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02 ================================================================== *** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only *** *** DLC 005 A-4K required *** In this mod included are 4 different versions of the plane with the following differences: - A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings. - A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings. - A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable, early LowVis camouflage. - A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable, AGM-65 Maverick (1985+), later LowVis camouflage. This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different camouflages used during the years. Included are the following Squadrons: - VMA-131 Diamondbacks (M_82) - VMA-142 Flying Gators (M_82) - VMA-211 Wake Island Avengers (M_75, M_79, M_82) - VMA-214 Black Sheep (M, M_75, M_79, 2x M_82) - VMA-223 Bulldogs (M_75, M_82) - VMA-311 Tomcats (M, M_75, M_82) - VMA-322 Fighting Gamecocks (M_82) - VMA-324 Devildogs (M) - VMA-331 BumbleBees (M, M_75, M_82) My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack! Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys! A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2! Thanks m8, I really appreciate your help! v1.02 - corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons - corrected some lines on A-4K_Body SpecMap and BumpMap - corrected the wrong position of the included sounds-folder - included an alternate PilotModel (provided by FanaticModder, made by ????) - included some new sounds (provided by FanaticModder, made by ????) - included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!) - updated loadout.inis to include the new tank v1.01 - fixed a spelling error in the hangar-screens - changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching. >>> You can use the Update if you already have v1.01 to just get the changed files! <<< Notes: - new pylons with different missile rails - new ARBS-nose - skins in 4096x4096 - stand-in Kfir-cockpit modified and repainted (no real cockpit available) - 400gal Centerline Tank - corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) - experimental and can for sure be optimized Installation: 1. unzip to a temporary folder 2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons: [squadronXXX] Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331 DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section Nation=USMC <-- USMC for all squadrons Credits: - Thirdwire and TK for a great game, models and the cockpit-parts I used. - dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration - Alejandro - A-4M/N canopy/nose mods, Escapac-seat - FastCargo - Fakepilot - ravenclaw_007 - all weapon-models included - RussoUK2004 - conversion of all Pylon-models, improvements - cocas - conversion of the 400gal tank model - FanaticModder - provided the sounds, made by ???? - OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot - ???? - F-16B_PavePenny-model - ???? - J52-Engine-Sound - me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit Please PM me, if I forgot you or you know one of the unknown heroes! Thanks: - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks! - RussoUK2004 creation of BumpMaps tutorial from the forums P.S. If you have any problems with this skin or have suggestions and hints, feel free to PM me. This pack is freeware and the parts I am responsible for, may not be used for payware of any kind. If you want to use anything, just do so, but give credits. Thanks 10_06_2016
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    Nose gear is different too - single wheel on the Su-27UB and 2 wheels on the Su-30. The number of pylons under the wings is also different - Su-27UB does not have the innermost pylons (see the picture below, the innermost pylons in the Su-30 drawing are loaded with red Kh-29 missiles):
  18. 1 point
  19. 1 point
    There will be a double U command, with respect to the templates there will be a blank skin like in my other models so that you can put the layers of colors you want.
  20. 1 point
    1982. What if UK would have sent the Royal Navy not toward the Falklands, but to the Rio de la Plata Bay. RAF Harriers in action. RAF 1 Squadron Harriers ready to take off. Found an hit the 25 de Mayo. 25 de Mayo burning and sinking. Heading home. And touch down.
  21. 1 point
  22. 1 point
    just a small update on the new F-4E 3d model , from the beginning i did not like the way the vents on the F-4 look like , Sundowner made some big improvements with new textures but i think it is about time to make them in 3d , thats how they look like now , also new the missile hard points and the splitter plate the aircraft is not yet done , still a lot of work ahead including the new cockpits and some new skins and much more on details
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  27. 1 point
    My escorts showed up on time overheard
  28. 1 point
    Some more @paulopanz goodness! Sorry, couldn;t resist
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  31. 1 point

    Version 1.1.1

    151 downloads

    Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW.
  32. 1 point
    OK, here's a textual representation, that you can copy and paste into notepad, and save as type "all files", name it SmokeStackEffect.ini , and save it in your effects folder. [EffectType001] Name=SmokeStackEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=SmokeStackEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[01].EjectTimeDeviation=0.0 [EmitterType001] Name=SmokeStackEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.04 //the lower the number, the greater the rate, example 0.004 is 100x greater rate than 0.04 EmissionVolume=0.01,0.01,0.0 //volume in x,y,z coordinates EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,5.0 //velocity in x,y,z coordinates, the number may correspond to meters/s EmissionVelocityDeviation=0.2 //this adds variability to the emission ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=5.0 // how long the particles last ParticleLifeTimeDeviation=0.5 // self-explanatory! ParticleWeight=-1.2 //+value adds weight., -value causes it to rise ParticleRandomness=0.03 //self explanatory ParticleDragFactor=0.25 //really only important if emitter is on a ship or mobile object ParticleInheritence=1.0 ParticleWindFactor=0.9 //How the particles are effected by wind ParticleColorTableType=TABLE ParticleColor[01].Time=0.0 ParticleColor[01].Value=1.0,1.0,1.0,0.0 ParticleColor[02].Time=0.10 ParticleColor[02].Value=1.0,1.0,1.0,0.35 ParticleColor[03].Time=1.0 ParticleColor[03].Value=0.8,0.8,1.0,0.0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.0 ParticleSize[01].Value=1.2 ParticleSize[02].Time=0.5 ParticleSize[02].Value=1.6 ParticleSize[03].Time=1.0 ParticleSize[03].Value=2.4 BaseSizeDeviation=0.1 TextureMaterial=SmokeMaterial [smokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE


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