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Showing most liked content on 02/28/2023 in all areas

  1. 6 points
  2. 5 points
  3. 5 points
    You can check the Ticonderoga pack from WBS, I am pretty sure that have the chaff launcher, If I remember right you make a model of the chaff and add it as an AA missile. In SF2NA the ship fires this as a close in weapon and sometimes destroys it. https://combatace.com/files/file/13052-ticonderoga-class-cruiser-superpack/
  4. 3 points
    Argentina's Mirage 2000-AR performing Close Air Support and Combat Air Patrol missions during Operación Darius.
  5. 3 points
    I was not happy with the Mirage IIIEBR from the download, because it is a EBR-2 with canards. I wanted one without canards. So i took the Mirage5SDE, from TKs DLC pack 28, which looks like a Mirage IIIE, gave it the blue stock french Mirage IIIC skin (okay i modded it a little bit), made some decals magic and there it is: Mirage IIIEBR close to the look of 1982 (I know, they had not had the name FAB on the fuselage, but with it it looks much cooler.) If you meet a argentinian Mirage IIIEA in the air you have a plane and weapons of the same performance. Then decide the skill of the pilot.
  6. 2 points
    I feel I've been around since the down of Personal Computers. It was with luck that our High School started a Computers Class my Sophomore year and I soaked it all up. Started on old CP/M machines learning CP/M, Assembly Language and other programs my first year. I remember 8" Floppy Drives. We were so bored by our Senior Year that when the instructor said he didn't have anything more for us to learn (Software wise), we started repairing all the failed PC's, Printers, and other hardware from around the whole school district. We wrote the Attendance Program the schools was using and had our own BBS. Yes, sorta dating myself. But for graduation I built my own computer. Took it off to College in 1987, and remember hooking it up to a 46" Sony TV playing Jet 2.0. Loved it.
  7. 2 points
    Actually if the incoming missiles are SF2NA 'cruise missiles' then a special chaff gun that fired at it and potentially shoot it down would be replicating the visual effect and spoofing effect of shipboard chaff launchers...
  8. 2 points
    It wouldn't spoof the missile but it could be added for the visual effect maybe? Chaff clouds were used by Royal Navy ships in the Falklands whenever they suspected an Exocet attack. Maybe a special gun turret with unique chaff effects when it fires?....
  9. 2 points
  10. 2 points
  11. 2 points
  12. 2 points
    It's 2023 and despite VR ruling my life since 2016 I've reinstalled SF2m and all those mods - and XP Gold is the first! Thanks so much for years of combat flying pleasure!
  13. 1 point

    Version 1.7

    3,236 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  14. 1 point
    The original Gunship and Ace of Aces both for the Commodore 64 probably would be my first simulator games.
  15. 1 point
    Cool. F-16 is like real (if you have proper imagination). My fiirst sim i played a campaign from beginning to the end was DID (Digital Image Design) EF2000 I play it from 1998 till present day. Best game ever.
  16. 1 point
  17. 1 point
    Yeah, but how do you implement it in-game, which is the real question?
  18. 1 point
  19. 1 point
    I really wish someday, somehow, to see a 64-bit version of the SF2 series, or a open source code so we can make the game evolve. I really love SF2, playing everyday for years, but only due to the modders who maintain this game alive, and not for TW.
  20. 1 point
    Su-35 EAF screenshot by Coupi. Coming soon 🔜
  21. 1 point
    Imperial Iranian Air Force F-4E 1972 cockpit based on the original flight manual radar off , texture not yet final radar on TISEO on AGM-65A selected mirror position corrected
  22. 1 point
    ...and what's an "F" without a "G"?
  23. 1 point
    Empire of Paran 1981 Approaching the landing pattern of P14, near the start of the "StarWars canyon" (AI aircraft)
  24. 1 point
    McDonnell Voodoo FAW.4 - No.74 Squadron, RAF Fighter Command, 1967
  25. 1 point
    Voodoo with a six-pack of BL755's
  26. 1 point
    OTC was always one of my favorite mods so I'm excited to try this!
  27. 1 point
    Been a while since I flew in this arena........Great work - Very much appreciated!
  28. 1 point
    Turns out I based my markings for VA-34 on their CVA-60 1961-62 Mediterranean cruise on the USS Saratoga but during their detachment to the USS Essex for the 'Bay of Pigs' Operation their aircraft still wore the markings (including the Carrier name) of their 1960-61 CVA-60 Med cruise on Saratoga. I have updated accordingly and included a 'Red' Cuban FAR Campaign flying the T-33 or Sea Fury. I also forgot to credit Nyghtfall for his tireless work on the Scooters including the templates I used. StrikeFighters2 BOP OTC addon BETA 2.0.7z
  29. 1 point
    I want 2 things from this mod. 1. to play it ASAP 2. to kill as many pigs as it possible in the bay, I beliewe there will be a lot of them


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