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Showing most liked content on 03/11/2023 in all areas

  1. 10 points
  2. 10 points
  3. 8 points
    McDonnell Douglas A-4H Skyhawk - Escuadrón Aéreo 2, Fuerza Aérea Uruguaya, 1989 Skin Credit: salvatorestupido with 'Jet Intake' decals by Nyghtfall
  4. 7 points
    I started to make 3 new coastal tiles for smaller town at the sea. As you see the tile is, at the moment, only made for the brown season. The green season comes later. In a next step i will add small houses and relocate trees which stands now in the town, but not belongs to there.
  5. 6 points
  6. 5 points
    57th Fighter Interceptor Squadron, NAS Keflavik - The Black Knights of Iceland Northrop F-89C Scorpion, 1953–1962 Convair F-102 Delta Dagger, 1962-1973 McDonell Douglas F-4C Phantom II, 1973–1978 The 87th Red Bulls deployed to Keflavik Iceland in April 1978 to assist the 57th with Alert Duties as that unit transitioned from F-4Cs to F-4Es. McDonell Douglas F-4E Phantom II, 1978–1985 McDonell Douglas F-15 Eagle, 1985-1993
  7. 5 points
  8. 4 points
    Looks like a cool resort to walk a bit and have an ice cream!
  9. 4 points
  10. 2 points
    Sit rep: The 3 tiles are done now in brown and green. My initial idea to place hundrets of small houses on it does not really work. If to many houses are at one tile the game does not show the other houses. Not good. BTW: at Google Earth i found an other very small argentinian airport close to Villa Gesell. This airport i will create tomorrow.
  11. 2 points
    You find one as easter egg at the only american airbase of my Sokotra terrain
  12. 2 points
    the "hot dog stand" is a fixture/feature on every terrain I build. What we really need is "the golden arches" Excellent work on that tile Gepard!!!
  13. 2 points
    As a RAF flyer I will use it a lot! This pic is just amazing!!!
  14. 2 points
    i got the info that the F-4E had a CCT TV with a black gray tv screen and not the black green one we use in SF2 , adding a GreyTvFilter did not do the trick i have now a colored TV screen i need some help here , can somebody tell me how to get the tv screen monochrome ( black gray ) , any help is welcome
  15. 2 points
    this missile drives me crazy , i have the dimensions for it from the net , length 3,32 meters ( 10.9 feet ) diameter 0,23 meter ( 9.1 inch ) , so i made a cylinder with exact this dimension an made the missile out of it , than i added details and try to make the skin but i discovered that what ever i made it did not work there was always a mismatch with the pictures i have , so i changed the length of that missile to 3,96 meters and i was able to get everything done , but i like to have the missile with the length mention in the net , so scaled the missile just along the x axis until i got the right measurement with the result that some of the circular openings in the missile body are no longer round , but it is just a bit so i let it oval now Red Top missile , it took a long time to do this one but it is done now
  16. 1 point
    These are unused but working BlendOp options as found inside the GraphicsEngineDX10.dll: MODULATE_AND_ADD_SRC MODULATE_AND_ADD_DST MODULATE_MUL_2 MODULATE_INV_SRC MODULATE_INV_DST My discovery was dictated by my hunger of finding a proper solution to the DTV filter which does not work properly in-game with night environments, especially with the much darker nights of my realSKY mod. Below you'll find a comparison between stock filter material data and the custom one using another BlendOp: Stock MODULATE, day Stock MODULATE, night Unused MODULATE_MUL_2, day Unused MODULATE_MUL_2, night The main drawback of MODULATE_MUL_2 is that it doubles the MODULATE option, so at day the image is lightened too much than the stock MODULATE. Mind you, the screenshots were taken with the realSKY mod on Unlimited settings, so the post processing effect adds bloom to already bright areas. However, at night MODULATE_MUL_2 brings a big improvement as you can finally see the ground and its objects more easily. PS: Please admins, pin this topic. The unused BlendOps I found work just fine, and may be useful to other modders willing to experiment with them.
  17. 1 point
  18. 1 point
    Why not a Five Guys instead? My fav!!!
  19. 1 point
  20. 1 point
  21. 1 point
    One of the best whatifs I've seen. It deserves a low viz version. Marvelous!!
  22. 1 point
    im sure i've seen a hot dog stand as ground target on some map
  23. 1 point
    the longer exhaust is a bonus when fighting against Manpad equipped guerillas. I like how you added a warthog nose as the Uruguayan Pucarás!
  24. 1 point
    You can't, it's not possible on Strike Fighters. The way it works, the filter is applied through one of a few DirectX blending operations. Me and guuruu experimented with it after I discovered other blending operations we can use, more details here: Unused Blending Operations - Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion - CombatACE. We managed to achieve some sort of grey IR filter but it's far from being acceptable, lights and the sky are colored and it would only work under certain times of day with other side issues. SF2 includes and makes use of few DX10 features; some other, more advanced blend ops are not implemented at all. It may be possible to achieve a grey IR filter through a custom shader for the DTV filter material, but I haven't succeeded so far in creating one.
  25. 1 point
  26. 1 point
    P.P.S For example, cockpits MiG-19 P/PM (to illustrate my words above) cockpits in other sim games. 1. Very similar (DSC World). 2. Not correct (War Thunder). 3. The average option is "as far as possible" (Strike Fighters 2).
  27. 1 point
    I try to do this using up-to-date photos and diagrams (sometimes they simply don’t exist, they haven’t been preserved, there was secrecy, etc.), as much as possible, and I find the “average” option, because: 1. On some USSR aircraft of the same model, but different series, the sights, reticles, equipment used sometimes differ, so it’s difficult to do it 100% like in the original cockpits (or you need to model in 3D, which I don’t have time for). 2. Therefore, I always write in the annotations "done as far as possible." 3. 3d models of some cockpits here are different (although approximately similar) to real ones, so you have to choose the average option from all possible ones. P.S. If there is no information, then I proceed from the purpose of this system / switch, using terminology, for example, the term "Ровный полет" does not exist. but there is "Триммер", "Триммеры" well, etc.
  28. 1 point
    Check the attachment type in the MiG data files. It should look something like this. Ensure it reads AttachmentType=WP,SOVIET. If you intend to use Chinese weapons then you must add ,CHINA to that line as well. [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-1.49,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=WP,SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21
  29. 1 point
    Is possible, adding a special aircraft object in the ground. Yap did that for its Hueys, now that is a free addon, maybe we can take a look how they did.
  30. 1 point
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
    149th Tactical Fighter Squadron, Virginia Air National Guard. F-105D to A-7D, 1981 pay no mind how much Richmond VA looks like southern Italy lol
  35. 1 point
    yeah, you're gonna have to start dredging pretty soon, given the amount of silt in that river (<gr>)
  36. 1 point
  37. 1 point
    MODULATE_INV_DST has cool potential ;-)
  38. 1 point

    Version 1.0.0

    67 downloads

    Static Aircraft Converted from Freeware SSJ-100 by me Russouk2004. Sukhoi SJ-100 Superjet Airliner.static object. for adding to airports etc... NOT to be uploaded to any other site,other than at Combatace.com. Further skins when complete. For use in SF2......NOT for comercial use.
  39. 1 point

    Version

    197 downloads

    A-4M "Top Gun". Two Skins for Thirdwire A-4F_74 depicting A-4Ms flying at "Top Gun" in the early 90s. I have also included files to create an A-4M based onto the A-4F_74 ( Datafile, Cockpit and Avionics files for a HUD ...). All files are stock Thirdwire files, modified or not.


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