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Showing most liked content on 07/21/2023 in all areas

  1. 8 points
  2. 6 points
    Kuril island terrain with relocated map and other tileset. Left: old terrain map, right: new terrain map. Its still a lot to do.
  3. 5 points
  4. 5 points
  5. 5 points
    I was working hard on a very historical skin and then I don't know, I lost it... a little update / the anti glare panel is needed for the real bird Something related but still not the bird I want to do (LOD is done since 18 months) And this is the bird I wanted to make at first : Still some details to do
  6. 3 points
  7. 2 points
    What if a man believes a fighter is a passenger plane: That must hurt!
  8. 2 points
    next PR UK base... RAF Fairford.
  9. 1 point
    Here are some F-35C tweaks. I removed the second ECM2 in the plane, because I don't think it makes a difference, other than damage stuff like redundancy. And I tweaked the radar so it reflects open source information. This should be Block 3 level stuff that I'm working with here. Block 4 stuff they're introducing a new radar (don't have any information on it because it's all classified) so if I can get open source specs I'll tweak the radar. Simply replace the files. The internal ECM jammer is the same as the F/A-18E/F level so there's some power behind it. It's not the silver bullet but it's effective given the scope of the game. F-35CTweaks.7z
  10. 1 point
    I could get another monitor if I needed it, but I don't have room on my table, so I'm limited to the laptop monitor and that's it. I just don't have space for another monitor, so I don t think about it. But in your case I understand.
  11. 1 point
    yeah. and i d like to have 4!!!!!!!
  12. 1 point
    youre thinking too small Win11 (after activating TPM and upgrading from Win10). 3 monitors system just shuffles everything to the other two screens when i load the game up no UllyB, he aint greedy. cause im finding three to have ...... irritating limits
  13. 1 point
    By using OpenCockpit=TRUE, it's a less than ideal solution, as it brings other side issues (with clouds for instance) as it treats the cockpit as open, much like that of a WW1 plane, thus with no canopy glass etc. I've been thinking out of the box, and I'm wondering if shadows like in the first generation of Strike Fighters games would work in SF2 as well. Here's an example: [Shadow] CastShadow=TRUE ShadowLOD=A-4B_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 If those statements work in SF2, it means we could develop our own .shd files to act as a LOD for the shadows of a cockpit. It's a big if and I honestly have very low expectations it would still work but, if it does, no need to worry about editing existing LODs.
  14. 1 point
    Getting some F-35C time in. I need to find a color that I can see better for the HUD though
  15. 1 point

    Version 1.0.0

    165 downloads

    MiG-25PD cockpit by Centurion-1 with fixes Notable fixes include: - removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight - fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing - original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds) - fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches) - fixed compass and course arrow. They were calling non-existing nodes - added over-G and too much AoA lights above G-meter: not sure if realistic, but will do - added afterburner light near nozzle indicator - removed some lights and switch animations: they are cute, but very incorrect - MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23 - can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes - added some labels on instruments --------------- Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly. Cockpit versions: 25P - for MiG-25P 25PD - for MiG-25PD/PDS 25PD uses avionics70 dll! Make sure to address it in the init file: AvionicsDLL=Avionics70.dll 25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file.
  16. 1 point
    SF2 has run on Win10. at least i was able to with minimal issue all the way back to the beta testing period . one release hiccuped the game, but it hiccuped alot of things and MS release another version less than a week later. i have not had Win10 Pro but i cant see why that would be an issue It also runs on Win11. I have no problems with my laptop which was built as a Win11 system. i get a few issues with my desktop, which i upgraded from Win10 to Win11 after activating the TPM bit. usually those issue involve something else running while im trying to fly a quick mission in SF2 you should not have to roll back to Win7 at all. I dont think you need to leave Win10Pro, try just running the install in compatability model. NOTE: i have never had to do this. but many others here have and will say that you need to do this
  17. 1 point
    You have the latest if you downloaded it after January 19, 2022. A new version with many additions and improvements hopefully happens by the end of the year. I might include the complete change logs of all released and unreleased versions in it, if users are so keen to know about its development history.
  18. 1 point
    50 000 hours and 75th anniversary. 12°Gruppo.
  19. 1 point
    Supermarine Spitfire Mk.XII - No.6 Squadron, Royal Dhimari Air Force, 1946
  20. 1 point
    This is awesome! Because, now, I have this kind of chaff around the ships (I do not remember what happened on this screenshot btw):
  21. 1 point
    So while flying the A-7 Corsairs from stock game on SF2AGXP (fully updated) I realised the weapons were half assed onto the aircraft example: as you can see.... looks horrendous!! anyway I fixed it by copying over A-7E pylon attachment points from ODS mod.. Which were reworked by Yakarov79 (many thanks :) ) as such: see!! all pretty and things :) anyway... heres the data files! SF2VAGXP A-7.rar just drag and drop into your SF2VAGXP mod folder or even stock one if you want !
  22. 1 point
  23. 1 point
    not necessarily, if the Apache is down low and the Cat was dumb enough to join the helo https://theaviationgeekclub.com/attack-helicopter-crews-explain-why-an-attack-helicopter-if-properly-flown-would-defeat-most-fighter-airplanes-in-1v1-air-combat/ a required visual
  24. 1 point
  25. 1 point
  26. 1 point
    if you make the following changes to the FLIGHTENGINE.ini you will get details to a very far distance as you can see in the picture , but do so only if you are sure that your computer can handle it you may get a FPS drop on my computer it works fine , Windows 7 , CPU I7-4790k , RAM 32 GB , ASUS ROG STRIX GTX 1070 OC 8Gb [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1
  27. 1 point
  28. 1 point
    KAF new TB2. Big thanks to @compufat
  29. 1 point
  30. 1 point
    JaboG 31 Boelcke F-104G , former in use with JaboG 36 Westfalen
  31. 1 point
    I couldn't help loading a Kh-41 on the Su-33. Yes, it is not equipped with the required pylon, but anyway...
  32. 1 point
    A little late, but I think it's still Phriday somewhere in the world..
  33. 1 point
    RAF Coningsby work in progress for Sundowner's awesome PR UK terrain, finally figured out the diffuse effect for the floodlights that avoids the dreaded flickering.
  34. 1 point

    Version

    1,801 downloads

    This terrain now uses the 250 meter resolution as described here.... http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/ Thanks Stary. Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!! What's new ? We now have seasons but the winter version dose'nt have snow as I cant seem to get it right. Quite a few new tiles and tod's for the new airfield layouts by myself. Lots of new objects including several complete RAF style airbase layouts made by myself. I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small. FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.
  35. 1 point

    Version

    1,145 downloads

    This addon offers the various Mirage 2000B's standards in use in the French Air Force, namely: - Mirage 2000B S3: RDM radar, Snecma M53-5 engine, Matra Magic II and Super 530F, no refuel probe. - Mirage 2000B S4: RDI radar, Snecma M53-5 engine, Matra Magic II and Super 530F. - Mirage 2000B S5: RDI radar, Snecma M53-P2 engine, Matra Magic II and Super 530D. Compared to the single-seater, the 2000B is 19cm longer, is 219kg heavier and carry, internally, 60kg of fuel less. Credits: ******** 3D model: Amokfloo, reworked by JAT81500. Templates: Amokfloo. Cockpit, pilots and fuel tanks: The Mirage Factory. Skins: ludo.m Decals: JAT81500 (from the TMF's Mirage 2000 pack) and ludo.m (rework). Sounds: Couby, Oxyd, Dassault Aviation. Testing, ini tuning (mostly based on TMF's Mirage 2000 pack) and sounds importation: FDokal. Hangar and loading screens : Gustav. If I forgot anyone, let me know and I'll correct it asap. Thanks to everyone on C6 and Combatace forums whom helped with this project. ***************************************** *This addon is and must remain freeware.* ***************************************** Released under CombatAce Fair-Use terms: http://forum.combatace.com/index.php?showtopic=26131 Ludo
  36. 0 points
    hi brothers i lost my windows 10 service pack 2 on which i was running strike fighters 2 complete edition without any issues , i have recently updated this windows 10 pro Edition Windows 10 Pro Version 22H2 Installed on ‎7/‎18/‎2023 OS build 19045.2006 Experience Windows Feature Experience Pack 120.2212.4180.0 i want to ask can i run SF2 on it ? bcoz when i installed Sf2 on it i got windows errors and my laptop started restarting frequently and stuck on system repaire , so i just removed and uninstalled SF2 alas , is there any fix or should i roll back to win10 SP 2 again or win7 ???? any realible suggestion will be apprciated @Menrva bro any suggstion !
  37. -1 points
    Finally, an argentine who isn't so aggressive :3 Nice one ^^


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