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Showing most liked content on 08/04/2023 in all areas

  1. 8 points
    In the "Bad Old Days" of the Cold War, attack pilots knew that in the face of Warsaw Pact defenses, even if they got to the target, chances of getting out again were slim. Especially with heavily defended hi-value targets on the tasking. PGM's were on the horizon, but not close.
  2. 8 points
    After a brief and fruitful discussion, decided to work on this birdie @Jimbib and @simonmiller416 will recall it very well, thanks for trust in me Jim, hope not to disappoint you :D BTW, These are the most difficult wings i have ever done (by now) all other meshes are a real mess, so, they are a no show (also, by now) hope they are good enough.
  3. 6 points
  4. 5 points
  5. 4 points
  6. 4 points
  7. 4 points
    that is not correct , the GPU-2A in that picture is from the Navy and on the left side you dont have the ribs , the ribs are only on the battery access door on the right side, i collored the door red so you can see it better and check the 2 picture above who are showing how to open the door by rotating it by 180 deg. left side view right side view view from behind access door red
  8. 4 points
  9. 3 points
  10. 2 points
    Awesome shots! How do you "zoom" in the external view? I can have the camera roll in or out closer or further, but not actually zoom or change FOV like the pictures seems to have? Here's an obligatory shot.
  11. 2 points
    i´m working on a GPU-2A gun pod and as usual i´m searching pictures , in this case pictures of the rear part , i found one of a GPU-2A on a Bronco showing 2 handles on the rear part but know i found the NAVAIR 11-95GPU-2A-1 showing some ribs on the right rear , and i found a video of that gun pod showing that the right rear is an access door for the battery , that door can be rotatet by 180 deg. so that you have full access to the battery the second pod with the rotating access door is a Navy version , question is what is the pod with the 2 handles on the rear ??? is it a Marine or Air Force version or a specific version for the Bronco ??? by the way on the first pod with the 2 handles you have to remove the complete rear cover to get access to the battery like you can see on the picture below if any body has an idea what version the pod with the 2 handle is an if it was used may be with the Marine or Air Force would be very helpful
  12. 2 points
    Dedicated team that cares about quality and reality. Congratulations to everyone involved in the project.
  13. 2 points

    Version 4.0.0

    128 downloads

    Mirage F1EH (1984-2007) In December 1975, Morocco ordered 25 Mirage F1CH interceptors. In March 1977, an additional contract was signed, stipulating the delivery of five additional Mirage F1CHs, as well as 20 Mirage F1EHs (including six aircraft equipped with in-flight refuelling probes). F1EH_Late specifics: same as EH_Early + S530F (1990+) AN/ALE-40 Chaffs/Flares dispenser (control panel on left bench) ALR-66 RWR instead of BF ELT-### ECM Pod capability AAQ-8 IRCM Infra-Red CounterMeasure pod capability HARES pod capability Covered unit : Escadron ATLAS This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team
  14. 2 points
    (A picture with video link) This is another thing for test out the true TVC function lol A bit troublesome to modify the key settings
  15. 2 points
    nope the rear part of the GPU-2A is wrong , there are only 3 ribs on the right rear battery access panel not 8 like they have it , with this 8 ribs you can not rotate/open the access panel any more
  16. 2 points
    This are screenshots from WarThunder game, but i think they are pretty correct.
  17. 2 points
  18. 2 points
  19. 2 points
    just another in a long line of interesting scenes while testing
  20. 2 points
    don't think so but i`m working on one , still some details missing and the skin has to be made to
  21. 2 points
    Commonwealth Aircraft Corporation CA-15 Kangaroo - No.3 Squadron, Territorial Air Force, RNZAF, 1953
  22. 2 points
    los modelos de l-188 Electra de la Armada Argentina
  23. 1 point
    Mirage 2000CO, Grupo de Combate 41, Escuadrón 414 (fictional), 2002
  24. 1 point

    Version 1.0.1

    87 downloads

    Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Kuwait Air Force Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 31/07/20203 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  25. 1 point
    ribs are on the other side of the pod (right side of access doors) - when opened ribs are on the left side - as Ravenclaw mentioned earlier. the first picture here pod under Pony (and one with guys tinkering with the pod - that blurred one) - if I remember correctly is from 1972 China Lake tests - maybe this is some early version, while the production model (Martin Marietta) used rotating doors? - (I saw that video that you are referring to) So far no luck in my references...
  26. 1 point
    Ah, Ramstein AB. I remember those days........
  27. 1 point
  28. 1 point
  29. 1 point
    thank you. you'd think it was hard but
  30. 1 point
    a little reminder that the RFs wer cleared to carry one type of bomb wait for the flash and smile
  31. 1 point
    I didn't understood why the pictures were so dark. I thought "C'mon it was 1948, they knew how to take a photograph back then" ( / what's wrong with them !?! xD) And while I was studying the fading of the green paint on black and white pictures, my brain did its daily effort and I realised : the Spitfires had been repaint in NATO camo colors, dark grey / dark green / PRU blue. I used these values : Dark grey / Basalt Grey : hexa 575D64 Dark green / Yellow Olive : hexa 453F2F PRU blue : hexa 5C7A82 If you have more reliable values for these colors please tell me ! (the tail is in lighter olive green on purpose)
  32. 1 point
  33. 1 point
    No. 14 Squadron RNZAF, Commonwealth Desert Airforce, Middle East 1953...
  34. 1 point
  35. 1 point
    Siguiendo con el trabajo sobre este terreno, paso a contarles algunas novedades que quiero compartir con ustedes. Como siempre, el amigo Torno sigue trabajando a pleno con sus skins haciendo un gran aporte al terreno. En este caso, la querida "Chancha" (El C-130H Hércules), el Twin Otter y el Cessna Citation I Con respecto al terreno en sí, estuve trabajando a full con la hidrografía de la Patagonia y las Islas Malvinas. Mi idea es que aquel que "vuele" en el terreno encuentre la mayor cantidad de referencias visuales como ríos, lagos, también caminos y rutas. Otro aspecto importante que decidí agregar, es la inclusión del resto de los aeródromos públicos y aeropuertos de la patagonia ya sean controlados o no controlados en su totalidad. Los mismos se activarían a partir de 1984, junto con el actual aerópuerto de Puerto Stanley (a diferencia del antiguo aeródromo de Puerto Argentino o BAM Malvinas, este cuenta con 2 pistas de aterrizajes) y la Base Aérea de Mount Pleasant. O sea que durante 1982 y 1983, el terreno usaría las bases aéreas originales que se usaron durante el conflicto; y a partir de 1984, se agregarian los aeródromos y aeropuertos actuales, con lo que cambiaría la dinámica del juego y sería la base para una nueva campaña, más moderna. Todos los aeropuertos tendrán su orientación original, las mismas dimensiones y forma que los originales, por lo que habrá mas archivos 3D (están en pleno desarrollo). Con respecto al tamaño del mapa, finalmente decidí que esta primera versión (hecha para el Mod original de Kesselbrut) no incluyeran las Islas Georgias. Las versiones posteriores, sí tendrán las Islas Georgias y dichos terrenos serán compatibles con SFP1 versión 08, y SFP2. No obstante, dado al gran crecimiento de los trabajos hechos para esta campaña (nuevos aviones, barcos, armas etc. y de Gran Calidad) y la mayoría hecho por los modders del foro en español, creo que el lanzamiento de esos terrenos deberían estar incluídos en un nuevo MOD Malvinas, uno hecho por los modders de foro en Español de CA. Volviendo a el mapa, así sería la visión general del mismo: No me voy a poner a tirarles el listado completo de los aeropuertos porque sería demasiado aburrido. Simplemente espero que les guste la idea y desde ya, siempre estoy abierto a críticas y opiniones. Un gran abrazo a todos. Rover
  36. -1 points
    yo tengo la respuesta de cuando volaremos nunca xD esto hasta ahi duro bueno en total = se paso bien
  37. -1 points
    What a great idea. Bringing your 'complaint' here. Good luck with that.


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