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Showing most liked content on 08/23/2023 in all areas

  1. 10 points
    my F-4E_70 cockpit has now his ejection seat , still early and some items are still missing
  2. 8 points
  3. 7 points
    RAF Fairford: the Red Arrows have just arrived in time to watch the Nimrod's display rehearsal begin.
  4. 5 points
    Really like the RealSky mod ,give us an excellent screenshot background. This bird is almost ready,as the J-20.It's just that there are still a few little problems bugging me, I think they'll be released at the same time once everthing done.
  5. 5 points
    MiG-23 aka Ye-8 hunting over South England.
  6. 5 points
  7. 4 points
    or, as with even SF2 let alone a 3.... a huge modding community that has created the largest catalog of player flyable aircraft and skins for said aircraft of any Win7 through 11 flight sim. i mean seriously, theres over 2000 aircraft mods, over 100 terrain mods and over 1400 aircraft skin mods. and looking at teh history from Gen 1 to Gen 2, a Gen 3 would get alot of stuff ported over, and alot of new stuff you want super high fidelity on a few things, Eagle Dynamics is great. if you want wide variety on damn near everything, talk to the fan community for Thirdwire
  8. 4 points
  9. 4 points
  10. 4 points

    Version 1.0.1

    804 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar. improvement on the Beta in 3ds Max by me: Pilot with BAE helmet system Refueling probe Added a drag parachute A new PIRATE system was added to the 3ds Max model Towed decoy added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections Added 2 lod 001 and 002 lod All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Shift+1 to open canopy Shift+2 Deploy refueling probe Shift+4 Deploy the towed decoy Virgin 1.0.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets. Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one. Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing. Compufat for working on the 2 textures, Decals and testing the model. Sundowner for sending me the 3ds Max file and the Photoshop files Pilots: GKABS (3D models) and Ludo.m54 (texture) Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me) ChrisBV - Pilots (I slightly modified the skin) Florian/JAT - Pilot Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) FastCargo - Fakepilot Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) Spillone104 - Engine sounds Third Wire for making this outstanding game." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  11. 3 points
    just requesting to rise your voice for strike fighters 3 or atleast graphics engine update for Strike Fighters 2 series
  12. 3 points
    Yes, you can still use the old skins. There are 2-3 additional texture files, that you have to copy from the new skin into the old skins files. One is for the refuelling probe, one is for the IRST and I do not remember what the third one was for. I have already adapted the AMI skins to the new model.
  13. 3 points
    Great job on the Tiffy! Will fit the "old" textures? You know I would like to have it in european clothes too. :-D
  14. 3 points
    Well, @Dave still got no pony, so...
  15. 3 points
  16. 2 points
    In the meantime...Some more flight tests going on... Same FM problem with the J-20, after passing about Mach 1 the birds will automatically raise their heads...Need more adjustments... And still, the cockpit thing in the past 2 weeks I still could not make those...WEAPON_QUANTITY , WEAPON_STATION_SELECTOR or Weapon_Type_ID thins to work,I would have liked them to at least display my loaded weapons correctly in SMS,but... I still need more time to seek reference and learn more.
  17. 2 points
    In Blender you select the mesh on the right side in the sceene tree, and in the upper bar would show up the different counts, tris, faces, etc. (marked them with blue on the pic)
  18. 2 points
    Let's guess, SF3 or Falcon5, which one will be release first
  19. 2 points
  20. 1 point
    well hits a recurring joke of mine: the day TK actually updates SF2 again, everyone will cheer that evening. then complain the next morning about how their mods are broken
  21. 1 point
    The silver lining with TW games is that they don't get updated much, and don't include many features. If you want to constantly update your module, no better than DCS that's for sure.
  22. 1 point
    Exactly right, at least in SF2 we can have almost all aircraft assets spanning centuries, it's just that they can't all do professional simulations
  23. 1 point
    I can't stop laughing .... !!!!
  24. 1 point
    Yes you are correct one file in particular that need to be changed to match the original texture for everything defiant country is the PIRATE.jpg
  25. 1 point
    Ohhhhhhhhhhhhhhhhhh(Imma jumping up and down) If you really have this plan that would be wonderful! Im not asking for this from start anyway!
  26. 1 point
    F-24 Banshee sounds like something useful for Korean War as enemy harrasment on safe areas or even AFAC.
  27. 1 point
    I'm pretty sure everyone knows that
  28. 1 point
    I think the hell will freeze before that...
  29. 1 point
    Never mind about the terrain, I downloaded it earlier this evening. Yeah, it's in need of some serious fiddling with. The major problem is the lack of actual physical targets in the cities. Those that do exist, are placed with major interferences from the tile's TODs (the solid buildings). The airfields are is dire need of some remodeling, to rearrange the various shelters and hangars and whatnot's usually expected on air bases. Give me some time --- a LOT of it!!! -- and I"ll see what I can do with it. (side note -- I wonder how much work it would be to bring my WW2 Formosa map to 'modern' standards; it's full of industrial targets (but Formosa island is 'enemy', as it's Japanese at that point in time). Things to consider ...)
  30. 1 point
    removing those parked statics is easy --- just search them out in the target ini, and comment out their statement(s) Thusly: Target[271].Type=xxMIG21 Target[271].Offset=413.00,-11.00 Target[271].Heading=90 you don't even need to edit the _types ini. btw, can you post a link to the terrain? And have you added the "fixes" I did to it in the mid/late 2000s??? ps: maybe they're parked decoys????
  31. 1 point
    August 22, 1944 - Captain Alexander Karpov of the 27th Guards Fighter Regiment was awarded his second Gold Star medal the highest award of the Soviet Union.
  32. 1 point
    I was outbound on a SAM Suppression mission with some of the new A-7 skins in DS, and on the way out I saw these. Maybe they were there on a USO Goodwill Tour.
  33. 1 point
    If it is a problem with the cockpit model, maybe it could be fixed, if a 3d guy is willing to help. If it is an Problem with the aircraft model, it can´t be fixed cause Enrico lost his source file & he left years ago SF modding.
  34. 1 point
    Haven't flown that much recently so I didn't realize I didn't have my hook down.
  35. 1 point
  36. 1 point
    "Stealth Pylons" are indeed the best solution when we can only hand four weapons in the weapon bay (Kinda What If thing lol)
  37. 1 point
  38. 1 point
    Douglas A-24 Banshee - 9 Squadron, Royal Dhimari Air Force, 1941
  39. 1 point
  40. 1 point
    Douglas A-24 Banshee - Soviet Air Force, Winter 1942
  41. 1 point
  42. 1 point
  43. 1 point
    los modelos de l-188 Electra de la Armada Argentina
  44. 1 point

    Version 1.0.0

    38 downloads

    Geezer RNAS-RAF pilots for FE 2 This is a pack of new textures focused on pilots that Geezer released years ago. The content can be used with First Eagles 2. This pack presents some RNAS-RAF Aces and there is also a group of generic pilots that you will be able to use in airplanes that you wish. __________________________________________________________________________________________________________________________ You will find several options for different scarf colors and a RNAS-RAF uniform at your choice. I choosed the Geezer's "wwiPilotNew5" and "wwiPilotNew1" as base to my faces paint job, due that this is the only pilots where is possible painting different faces without the moustache. So I renamed the "wwiPilotNew1", "wwiPilotNew3", "wwiPilotNew4", "wwiPilotNew5", "wwiPilotNew7" and wwiPilotNew8 with the historical pilots names (ex: Robert Little) or generic names such as RNAS-RAF PILOT1 for instance. Each Ace or generic pilot will be in aproppiate folder to avoid any incompatibility with the Geezer pilots if you had one of them intalled in your "pilots" folder. __________________________________________________________________________________________________________________________ ** What you will find in this RNAS-RAF pilots skin Pack: - 6 RNAS-RAF Aces: - Arthur Roy Brown (Geezer wwiPilotNew5) - Bruno De Roeper (Geezer wwiPilotNew5) - Geoffrey Siedle (Geezer wwiPilotNew5) - Lawrence Coombes (Geezer wwiPilotNew5) - Raymond Collishaw (Geezer wwiPilotNew5) - Robert Little (Geezer wwiPilotNew5) - 1 Knowed pilot without the Ace status: - Colin MacLaren (Geezer wwiPilotNew5) - 6 RNAS-RAF pilots with a generic face and several options for different scarf colors and a RNAS-RAF uniform at your choice. - RNAS-RAF PILOT1 (Geezer wwiPilotNew1) - RNAS-RAF PILOT2 (Geezer wwiPilotNew4) - RNAS-RAF PILOT3 (Geezer wwiPilotNew7) - RNAS-RAF PILOT4 (Geezer wwiPilotNew8) - RNAS-RAF PILOT5 (Geezer wwiPilotNew5) - RNAS-RAF PILOT6 (Geezer wwiPilotNew3) - 4 RNAS-RAF pilots: Geoffrey Siedle, Colin MacLaren, Arthur Roy Brown & Robert Little, using a British long leather coat (Geezer wwiPilotNew1). - wwiPilotNew18 - Geoffrey Siedle - (Geezer wwiPilotNew1) - wwiPilotNew20 - Colin MacLaren - (Geezer wwiPilotNew1) - wwiPilotNew23 - Arthur Roy Brown - (Geezer wwiPilotNew1) - wwiPilotNew24 - Robert Little - (Geezer wwiPilotNew1) __________________________________________________________________________________________________________________________ INSTALLATION INSTRUCTIONS: FE2 INSTALLATION - Drop or copy the inside contend of the folder "RNAS-RAF PILOTS" to your "Pilots" folder. *ATTENTION* In order to work properly in your aircraft data.ini Inside the pack, there is a (RNAS-RAF PILOTS INSTALLATION README) with installation instructions for the majority of British & French aircrafts (aircraft data.ini) around. You must to edit manually the "PILOTMODELNAME" and the "POSITION". As an example: Open your (CamelF1_130) Aircraft folder and find the "CamelF1_130_data.ini" file, then find the name "Crew". You must to exchange two (2) lines manually. To use with CamelF1_130 // Crew --------------------------------------------------------- [Pilot] PilotModelName=Arthur Roy Brown <------------------------------------ You must add this line Position=0.00,-0.20,0.75 <------------------------------------ You must add this line __________________________________________________________________________________________________________________________ Credits: - Julio Junqueira texture skins for RNAS-RAF pilots. - Geezer for the excellent pilot 3d models (wwiPilotNew1), (wwiPilotNew3), (wwiPilotNew4), (wwiPilotNew5), (wwiPilotNew7) & (wwiPilotNew8). __________________________________________________________________________________________________________________________ - Special thanks to Geezer for their fantastic work. - Special thanks to CombatAce.com hosting the files. __________________________________________________________________________________________________________________________ These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. __________________________________________________________________________________________________________________________


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