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Showing most liked content on 08/24/2023 in all areas

  1. 6 points
  2. 5 points
    my friend...... you dont remember 2012-2013 in TW land TK would release patches. lets say at noon on a monday by 8pm, CA would be full o posts breaking down whats in the new patch and singing songs of praise. by 8am the next morning those songs of praise would turn to screams of anguish as somebody discovered that this mod was porked. or that feature disappeared. or something that was ridicously hard was now ridicously easy. and so on my recurring joke is funny because its true. we've seen us do it...........
  3. 5 points
    Really like the RealSky mod ,give us an excellent screenshot background. This bird is almost ready,as the J-20.It's just that there are still a few little problems bugging me, I think they'll be released at the same time once everthing done.
  4. 4 points
    If you read through the old TW forums archive you can see the pattern of the patch release, from the first few hours of elation from new features and "fixes" then like DA said it was all doom and despair soon after. I think TK's biggest regret was ever making the game with the intention of allowing the end user to "customise" it. He as a game developer already should have known that what ever you give the customer it would never be enough, the more folks you get screwing with stuff the more they'll want and the more they'll break.
  5. 4 points
    Honestly. What are you expecting? If it was me creating a game and then a bunch of players started to mess with it, trying to change everything that I achieved, trying to work around things that were not supposed to work, building new models where the polycount of one model is bigger than the whole objects pool from the original game. Building new terrains and fancy campaigns that bring too much to the game... hell screw players then. He made a game and you are screwing with it...instead playing.
  6. 4 points
    What a funny and lively party you have! And I was late for it. And I want to ask TW to just give us the game engine tools and compiler, and we will do everything ourselves. The game will obviously never be updated, and it would be possible to simply give it to us as a gift, to the players. This ask is to nowhere, sure.
  7. 4 points
    well, this thread will never get pinned. too much boobs and tobacco for a family site
  8. 4 points
    well hits a recurring joke of mine: the day TK actually updates SF2 again, everyone will cheer that evening. then complain the next morning about how their mods are broken
  9. 4 points
    Exactly right, at least in SF2 we can have almost all aircraft assets spanning centuries, it's just that they can't all do professional simulations
  10. 4 points
    my F-4E_70 cockpit has now his ejection seat , still early and some items are still missing
  11. 3 points
    I have never understood why Germany has not bought the F-18 Hornet. It's such a beautiful plane!
  12. 3 points
    No! It sounds like 3 Dfx Interactive's video card PS This is just an unfunny joke. PPS Yes, this is interesting information. I'm trying to find the details.
  13. 3 points
  14. 3 points
  15. 3 points
    or, as with even SF2 let alone a 3.... a huge modding community that has created the largest catalog of player flyable aircraft and skins for said aircraft of any Win7 through 11 flight sim. i mean seriously, theres over 2000 aircraft mods, over 100 terrain mods and over 1400 aircraft skin mods. and looking at teh history from Gen 1 to Gen 2, a Gen 3 would get alot of stuff ported over, and alot of new stuff you want super high fidelity on a few things, Eagle Dynamics is great. if you want wide variety on damn near everything, talk to the fan community for Thirdwire
  16. 2 points
    just requesting to rise your voice for strike fighters 3 or atleast graphics engine update for Strike Fighters 2 series
  17. 2 points
    One thing, which i had forgotten, when i released Battle of Britain 2 Operation Sealion terrain some years ago, was to make correct TOD files for some farm tiles. That caused trees and buildings at the wrong position. Now i made new TOD files for that farm files and it looks better now. I think i should release a small patch for BoB2 terrain.
  18. 2 points
    Me-109E-8. I dont know why it is called Bf-109 today. During wartime the pilots called it always "Me-109", never Bf-109.
  19. 2 points
    not saying your wrong there.... if were me, would put a statement in the EULA that im not responsible for any effects my release has on any third party content. screenshot and post as the reply anytime someone complained. hell, that statement might be in there. only reason anyone might read the EULA is to dispute a post like this
  20. 2 points
  21. 2 points
    Definitely late, Gosh I agree, I really need full functional 4/5th Gen Fighters
  22. 2 points
    you can never have too many boobs. ask the guy who's (literaly) done hundreds of nose arts ...
  23. 2 points
    Let's guess, SF3 or Falcon5, which one will be release first
  24. 2 points
  25. 2 points
    RAF Fairford: the Red Arrows have just arrived in time to watch the Nimrod's display rehearsal begin.
  26. 2 points
  27. 1 point

    Version 1.0.0

    393 downloads

    Simple skin pack with a few sets of skins for Navy versions of A-7 Corsair II - A/B/C/E that flew during the air war over Vietnam between 1967-1974. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. To run this mod you need also access to TW lod files from SF2 Series. userlist.ini included covering correct years of use of specific models. Skins cover the years 1967-1974 CVW deployments during Vietnam War. All squadrons year by year. The pack contains skins and decals. Skins sets are made in pairs - two squadrons for CVW for a specific year. I could not find all the correct BuNo / Modex but I am considering this as ongoing work in progress, so one day if I will learn something new there will be an update. Also, not all squadrons have CAG markings, sometimes i could not find info on markings...so I left it, again there might be an update if new info appears. I believe that the pack after unp[backing is around 2.6GB. So make some space for SLUF. All skins, new bump maps, specular, and decals are made by me. report bugs. enjoy. Jarek Hereda. P.S. This is huge, a lot of copy-paste for me, all decals.ini, textur.ini, etc...So if you will find that one decal is not showing up or something...just check first - maybe there is some bug in *.ini file. Fix, post solution, etc... So others can benefit from your fix. I put a lot of effort and time, and checked everything twice..still gremlins can appear. PART TWO - OPTIONAL MOD FILES. This is only for experienced users! who know how to improve the game for themselves, are not afraid of experimenting, and know how to go back to stock ini files if something is not okay. This is based on my mod that unifies USN equipment (300 gal tanks, MERs, TERs etc.) optional mod files include reworked data files - correcting usage of weapons, fuel tanks, etc. adding some specific tanks, and stations for specific launchers adding fake pilot mods etc, additional fake pilot mods (legendary fake pilot mod required!) additional loadout ini files - for a better game experience additional weapons by Ravenclaw to cover weapons needed in new loadout ini files. D704 refueling pod/fuel tank by Nyghtfall from his great A-4 pack.. I highly recommend picking up piece by piece from optional mods, testing, and deciding whether to use them or not. Use the optional mod as a separate mod or as a reference to make your own. ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  28. 1 point
  29. 1 point
    Hello. I'm a game developer and aviation lover. I loved Strike Fighters from the first day I saw it. I would like to know how to make models of aircraft and terrain for campaigns. I have several model ideas and I wish I could make them to share with you. It's also the least I can do for you to allow you to download models and enjoy hours of fun in this realistic simulator. Also, it will help me to develop techniques to make simulators. Thanks.
  30. 1 point
    Exactly. With Arma 3 you can do a lot with the game code and make a plethora of mods, just by looking at it and figuring out what to do. I can say that the devs are more friendly though, and of course encourage a lot of modders to make stuff for the game. Of course, you get those who come up with some bizarre requests and you're stuck with "I can't do that because the game simply won't allow it."
  31. 1 point
  32. 1 point
    Douglas A-24 Banshee - 9 Squadron, Royal Dhimari Air Force, 1941 Skin Credit: Charles Wow! I've just read that USAAF A-24's survived long enough to be transferred over to the USAF in 1947 who abandoned the 'A' for Attack designation so they became F-24 Banshees!
  33. 1 point
    Those are the actual pivot point locations, these only visible when you work on the model in blender. We link the meshes to each other (parent/child), and animate the required meshes (strouts, airbrakes, canopy, etc), - not rigging like for a movie or such - and we place the pivots of the mesh to the rotation point we want/need. Or I misunderstood something.
  34. 1 point
    If you look at the Mirage4000 pits there is a simple variant of that kind of displaying, could show the basics. I got more sophisticated ones also, but those aren't released yet with their birds. There are various ways to show things and also depend on the weapon stations too, if they have single or multiple munition type load abilities.
  35. 1 point
  36. 1 point

    Version 1.0.0

    45 downloads

    Soviet Spitfires x 2 for STRIKE FIGHTERS 2 This is a simple mod of the stock Spitfire IXc and clipped-wing Spitfire IXe to create flyable Spits in service with the Soviet Air Force in the 1943-1945 timeline. I've chosen to put these into the 'what-if' hangar due to the very generic nature of the 'winter' schemes and markings but please note that both of the 'summer' schemes are based on real aircraft and include Spitfires flown by the famous pilots Juan Lario Sanchez (Yellow 3) and Alexander Karpov (White 32). INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Aircraft folder. 2. From the DECALS folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Decals folder. That's it! Please note that you will need a suitable 'prop' pilot. Please also note that you should really create a new nation for a WW2 Soviet Union. Experienced WW2 players will probably already have one but check your nation name as it might be different from my preferred nation name of 'SovietWW2'. CREDITS As always, thanks to Third Wire for a great little game/sim. Extra special thanks to Starfighter2 for the Spitfire cockpit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - August 23rd, 2023
  37. 1 point
  38. 1 point
    I can't stop laughing .... !!!!
  39. 1 point
    In Blender you select the mesh on the right side in the sceene tree, and in the upper bar would show up the different counts, tris, faces, etc. (marked them with blue on the pic)
  40. 1 point
    There are limitations for sure that will cause issues and to a degree I would go with depend on the shape. I have mesh that has only 2.1k faces and had issue with its shadow showing up properly or at all. Also the TW exporter has issue with meshes over 5k poly, it will either crash or might make the export (depend on how much it is over that number). If made the lod, in game most likely the mesh will not be visible. The blender exporter will make the lod but, if I good remember will not show in game.
  41. 1 point
    I'm pretty sure everyone knows that
  42. 1 point
    I think the hell will freeze before that...
  43. 1 point
    Well, @Dave still got no pony, so...
  44. 1 point
  45. 1 point
  46. 1 point
    21 August 1961, Edwards AFB The first intentional supersonice flight by an airliner. A DC-8-43 flown by Douglas test pilot Bill MacGruder dives from 50000 ft and breaks the sound barrier for approximately 16 seconds at around 41000 ft. Mainly to demonstrate that the DC-8 was in fact strong enough to do so. The aircraft was pending delivery to Canadian Pacific airlines, but still on the Doouglas books at teh time of the flight.
  47. 1 point
  48. 1 point
    Coming soon Eurofhiter Typhoon. screenshot by Coupi
  49. 1 point
    No offense, but I will not remove them. Thanks.
  50. 1 point

    Version 1.0.1

    564 downloads

    includet in this pack are B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it to install PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder just drop the content of the includet folder in the respective folder of your mod folder Have Fun ravenclaw_007


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