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Showing most liked content on 08/24/2023 in all areas

  1. 6 points
  2. 5 points
    my friend...... you dont remember 2012-2013 in TW land TK would release patches. lets say at noon on a monday by 8pm, CA would be full o posts breaking down whats in the new patch and singing songs of praise. by 8am the next morning those songs of praise would turn to screams of anguish as somebody discovered that this mod was porked. or that feature disappeared. or something that was ridicously hard was now ridicously easy. and so on my recurring joke is funny because its true. we've seen us do it...........
  3. 5 points
    Really like the RealSky mod ,give us an excellent screenshot background. This bird is almost ready,as the J-20.It's just that there are still a few little problems bugging me, I think they'll be released at the same time once everthing done.
  4. 4 points
    If you read through the old TW forums archive you can see the pattern of the patch release, from the first few hours of elation from new features and "fixes" then like DA said it was all doom and despair soon after. I think TK's biggest regret was ever making the game with the intention of allowing the end user to "customise" it. He as a game developer already should have known that what ever you give the customer it would never be enough, the more folks you get screwing with stuff the more they'll want and the more they'll break.
  5. 4 points
    Honestly. What are you expecting? If it was me creating a game and then a bunch of players started to mess with it, trying to change everything that I achieved, trying to work around things that were not supposed to work, building new models where the polycount of one model is bigger than the whole objects pool from the original game. Building new terrains and fancy campaigns that bring too much to the game... hell screw players then. He made a game and you are screwing with it...instead playing.
  6. 4 points
    What a funny and lively party you have! And I was late for it. And I want to ask TW to just give us the game engine tools and compiler, and we will do everything ourselves. The game will obviously never be updated, and it would be possible to simply give it to us as a gift, to the players. This ask is to nowhere, sure.
  7. 4 points
    well, this thread will never get pinned. too much boobs and tobacco for a family site
  8. 4 points
    well hits a recurring joke of mine: the day TK actually updates SF2 again, everyone will cheer that evening. then complain the next morning about how their mods are broken
  9. 4 points
    Exactly right, at least in SF2 we can have almost all aircraft assets spanning centuries, it's just that they can't all do professional simulations
  10. 4 points
    my F-4E_70 cockpit has now his ejection seat , still early and some items are still missing
  11. 3 points
    I have never understood why Germany has not bought the F-18 Hornet. It's such a beautiful plane!
  12. 3 points
    No! It sounds like 3 Dfx Interactive's video card PS This is just an unfunny joke. PPS Yes, this is interesting information. I'm trying to find the details.
  13. 3 points
  14. 3 points
  15. 3 points
    or, as with even SF2 let alone a 3.... a huge modding community that has created the largest catalog of player flyable aircraft and skins for said aircraft of any Win7 through 11 flight sim. i mean seriously, theres over 2000 aircraft mods, over 100 terrain mods and over 1400 aircraft skin mods. and looking at teh history from Gen 1 to Gen 2, a Gen 3 would get alot of stuff ported over, and alot of new stuff you want super high fidelity on a few things, Eagle Dynamics is great. if you want wide variety on damn near everything, talk to the fan community for Thirdwire
  16. 2 points
    just requesting to rise your voice for strike fighters 3 or atleast graphics engine update for Strike Fighters 2 series
  17. 2 points
    One thing, which i had forgotten, when i released Battle of Britain 2 Operation Sealion terrain some years ago, was to make correct TOD files for some farm tiles. That caused trees and buildings at the wrong position. Now i made new TOD files for that farm files and it looks better now. I think i should release a small patch for BoB2 terrain.
  18. 2 points
    Me-109E-8. I dont know why it is called Bf-109 today. During wartime the pilots called it always "Me-109", never Bf-109.
  19. 2 points
    not saying your wrong there.... if were me, would put a statement in the EULA that im not responsible for any effects my release has on any third party content. screenshot and post as the reply anytime someone complained. hell, that statement might be in there. only reason anyone might read the EULA is to dispute a post like this
  20. 2 points
  21. 2 points
    Definitely late, Gosh I agree, I really need full functional 4/5th Gen Fighters
  22. 2 points
    you can never have too many boobs. ask the guy who's (literaly) done hundreds of nose arts ...
  23. 2 points
    Let's guess, SF3 or Falcon5, which one will be release first
  24. 2 points
  25. 2 points
    RAF Fairford: the Red Arrows have just arrived in time to watch the Nimrod's display rehearsal begin.
  26. 2 points
  27. 1 point

    Version 1.0.0

    292 downloads

    based on a request here are all F-16 Cockpis from the Team Viper with NVG the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry NightLightOn=0.25 NightLightColor=0.88,0.25,0.25 to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder if you have any problems feel free to kontakt me have fun , ravenclaw_007
  28. 1 point
  29. 1 point
    Exactly. With Arma 3 you can do a lot with the game code and make a plethora of mods, just by looking at it and figuring out what to do. I can say that the devs are more friendly though, and of course encourage a lot of modders to make stuff for the game. Of course, you get those who come up with some bizarre requests and you're stuck with "I can't do that because the game simply won't allow it."
  30. 1 point
  31. 1 point
  32. 1 point
    Those are the actual pivot point locations, these only visible when you work on the model in blender. We link the meshes to each other (parent/child), and animate the required meshes (strouts, airbrakes, canopy, etc), - not rigging like for a movie or such - and we place the pivots of the mesh to the rotation point we want/need. Or I misunderstood something.
  33. 1 point
    If you look at the Mirage4000 pits there is a simple variant of that kind of displaying, could show the basics. I got more sophisticated ones also, but those aren't released yet with their birds. There are various ways to show things and also depend on the weapon stations too, if they have single or multiple munition type load abilities.
  34. 1 point
  35. 1 point
    In the meantime...Some more flight tests going on... Same FM problem with the J-20, after passing about Mach 1 the birds will automatically raise their heads...Need more adjustments... And still, the cockpit thing in the past 2 weeks I still could not make those...WEAPON_QUANTITY , WEAPON_STATION_SELECTOR or Weapon_Type_ID thins to work,I would have liked them to at least display my loaded weapons correctly in SMS,but... I still need more time to seek reference and learn more.
  36. 1 point
    I can't stop laughing .... !!!!
  37. 1 point
    There are limitations for sure that will cause issues and to a degree I would go with depend on the shape. I have mesh that has only 2.1k faces and had issue with its shadow showing up properly or at all. Also the TW exporter has issue with meshes over 5k poly, it will either crash or might make the export (depend on how much it is over that number). If made the lod, in game most likely the mesh will not be visible. The blender exporter will make the lod but, if I good remember will not show in game.
  38. 1 point
    I'm pretty sure everyone knows that
  39. 1 point
    Well, @Dave still got no pony, so...
  40. 1 point
  41. 1 point
  42. 1 point
    Ispansi! High above Kursk the Spanish air ace Juan Lario Sanchez knocks down another Bf-109.
  43. 1 point

    Version 1.0.1

    867 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar. improvement on the Beta in 3ds Max by me: Pilot with BAE helmet system Refueling probe Added a drag parachute A new PIRATE system was added to the 3ds Max model Towed decoy added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections Added 2 lod 001 and 002 lod All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Shift+1 to open canopy Shift+2 Deploy refueling probe Shift+4 Deploy the towed decoy Virgin 1.0.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets. Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one. Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing. Compufat for working on the 2 textures, Decals and testing the model. Sundowner for sending me the 3ds Max file and the Photoshop files Pilots: GKABS (3D models) and Ludo.m54 (texture) Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me) ChrisBV - Pilots (I slightly modified the skin) Florian/JAT - Pilot Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) FastCargo - Fakepilot Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) Spillone104 - Engine sounds Third Wire for making this outstanding game." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  44. 1 point
    21 August 1961, Edwards AFB The first intentional supersonice flight by an airliner. A DC-8-43 flown by Douglas test pilot Bill MacGruder dives from 50000 ft and breaks the sound barrier for approximately 16 seconds at around 41000 ft. Mainly to demonstrate that the DC-8 was in fact strong enough to do so. The aircraft was pending delivery to Canadian Pacific airlines, but still on the Doouglas books at teh time of the flight.
  45. 1 point
  46. 1 point
    Coming soon Eurofhiter Typhoon. screenshot by Coupi
  47. 1 point
    For the Battle of Britain 2 1960th terrain i will make two nations.ini. One for the usual Soviet vs NATO setting and a second one for an UK vs France and allies scenario. I love the blue vs blue or red vs red scenarios. No advantage by superior weapons, only the skill of the pilots decide the outcome of an battle. Screenshot: Dutch Hunter F.6 shot down by a british Hunter FGA.9
  48. 1 point
    Alright, whatever suits you. It's just that this is a pinned topic on a specific matter but now it's cluttered with something else. You could have sent Stary a PM instead. Thanks anyway.
  49. 1 point

    Version 1.0.0

    588 downloads

    MiG-21SMT *************** This mod is made for SF2. ---------------------------------------------------------- I. History One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born. In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive. Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~ by Spillone104 The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by Spillone104 and a little bit by me The Cockpit is made ~~~~~~~~~~~~~~ by Paladrian (Mago) The mods for the engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Spillone104 ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ VI. Known issues The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF. ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2021
  50. 1 point

    Version 1.0.1

    578 downloads

    includet in this pack are B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it to install PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder just drop the content of the includet folder in the respective folder of your mod folder Have Fun ravenclaw_007


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