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Showing most liked content on 01/29/2024 in all areas

  1. 10 points
    F-84G Thunderjet 51-1158 aircraft number 132 of the 455th Tactical Fighter Wing, Republic of Taiwan Air Force. Flown by Lt Ouyang Yifen (German: Heinz Ouyang) on July 7, 1956 in a battle with Chinese People's Liberation Army Air Force MiG-17's, he shot down two and damage a third! Pretty awesome considering this aircraft was considered inferior to even the MiG-15.
  2. 9 points
    Two TARPS F-14As and an EA-6B from Forrestal's air wing on the way back to the coast after a probing flight over Syria... The Alert 5 flight wait on the cats in case they're needed to chase off any trailing MiGs..
  3. 7 points
    Just uploaded Blowpipe MANPADS surface-to-air missile
  4. 3 points
    View File Blowpipe MANPADS Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Blowpipe is a man-portable (MANPADS) surface-to-air missile All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Blowpipe texture and missile. US soldier is a free model from the net. Google for some photos and information. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance don't hesitate to get in touch with me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 01/29/2024 Category Ground Object Mods  
  5. 3 points
  6. 3 points
  7. 3 points
    If you look at the labels under the counter then you will see that it shows the correct value as scale 0,1LBS means *10. So nothing wrong there....only expectations. Also there is a difference between the stock and the TMF pit, TMF pit uses left side counter with 0,1LBS scale for internal fuel ammount, the right side counter to show the external fuel ammount with LBS scale 1=1, the stock shows internal volume for the right/rear tanks. In case you want to see all 5 digits then in the _cockpit.ini: [TotalFuelCounter] Type=TOTAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=fuel_dig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=0.1 <-------- remove this entire line
  8. 3 points
    BAC Lightning F.56 - 1.° Grupo de Defesa Aérea, Força Aerea Brasileira, 1987
  9. 3 points
  10. 2 points
    Dassault Mirage IIIC - No.6 Squadron, Royal Dhimari Air Force, 1972
  11. 2 points
    The mighty Strike Eagle over Baghdad:
  12. 2 points

    Version 1.0.0

    77 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Blowpipe is a man-portable (MANPADS) surface-to-air missile All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Blowpipe texture and missile. US soldier is a free model from the net. Google for some photos and information. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance don't hesitate to get in touch with me at gkabs@gkabs.net gulfknights.net
  13. 2 points
  14. 2 points
  15. 1 point
    Hi, while modding time is challenged these days I've had at least 3 requests to make a very large aircraft hangar, capable of housing something like B-52s, KC-135 fueling tankers and more. As far as I understand, we don't really have too many hangar options of that scale. So I decided to honor the requests and made this one from scratch. This is the version I am using, which is much more typical than what you find in some of the newer reference images (e.g., the newer half-dome / wide arc hangars from recent images are very new and quite rare costing est. $34M). Anyway, let me know of any suggestions you might have; otherwise once I finalize the exterior, I will begin creating an interior version as well. Side note, I've created it so the center emblem is completely customizable - you can remove it altogether, you can easily add your own version, etc. so this should allow great flexibility to use it as you need it. Thanks. /
  16. 1 point
    Reinstalling is useless cuz game not changes own files. Only in mod folders. The problem with fuel is most often in the ini file in the engine section and in the fuel section. Some aircraft can fly on afterburner for tens of minutes so this is common issue. I did not install this plane, so I can’t say anything about the TMF F-14. The only thing I can say for sure is that you don’t need to waste time on reinstallation.
  17. 1 point
    Looks pretty nice, and very welcome. Something similar also for the red side possible?
  18. 1 point
    Super Etendard
  19. 1 point
  20. 1 point
  21. 1 point

    Version 1.0.0

    37 downloads

    Allows you to see Debug View in game Useful for missile testing and aircraft Simply paste into your Flight Mod folder Thanks to Mue for pointing it out to me!
  22. 1 point
  23. 1 point
  24. 1 point
    MiG-27K Kayra. The most advanced Strike Flogger. Very capable jammer, had had laser-, radar- and TV-guided missiles with pinpoint accurancy. Anti-Radar-Missiles made to fight down HAWK and Patriot SAM systems. The only one Flogger that was able to drop laserguided bombs. Kayra was a top fighterbomber. Here in the colors of Kazakhstan. If you look to the nose you see the window for the Laserdesignator of the Kayra system. It can look not only forwad, but also behind. Typical for a Flogger: when rolling over the runway, the canopy was rised by 10 cm to get a better ventilation in the cockpit. Direct in the nose tip is the window of the TV-system of Kayra.
  25. 1 point
    A Pukin' Dog over the North Atlantic (with slightly corrected tail decals).
  26. 1 point
  27. 1 point
    Just completed the AQL-99 and I will upload it soon.
  28. 1 point
    Hey there! Just wanted to let you know that we'll be uploading the first of our four new pilot models soon. By the way, if any of you out there happen to have some pilot squadron patches from the '70s it would be great if you send them my way I'd be forever grateful if you could send them my way. Thanks a bunch!
  29. 1 point
    How can anyone seriously defend this? This is clearly as @Menrva called it, "ripping-off without shame." Of course my works have been stolen and used without my permission as well - disgraceful indeed. This seems to be more the norm these days, people coming in stealing whatever they want, putting the goods back together in some way and then desperately wanting attention and recognition to lift their egos. Sad from where we once were, but reality indeed and another warning to stay guarded on what is publicly shared...
  30. 1 point
  31. 1 point
    An F-84E of the 10th Air Force.
  32. 1 point
    someones on the wrong side of the border
  33. 1 point
    Blackburn Barge C.1 - No.30 Squadron, RAF Transport Command, 1961
  34. 1 point
    From now on, you will see two picturs (TOP / BOTTOM) which is Jane's orignial pictures (resized by either x4 or x8 of the orignial size) / New texture version so you can see the difference.
  35. 1 point
    The previous emergency thrust levels were overstated based on the flight manual and other sources. The ThirdWire default values are correct up to about 13000ft. Based on what I know now, I would actually have to model LESS thrust above 13000ft to more accurately model the Bis engine performance.
  36. 1 point
    I find myself posting this about once every year or so..... CL0 Lift coefficient at zero angle of attack (AOA) CLa Lift coefficient due to AOA CD0 Zero-lift drag coefficient CDL Drag coefficient due to lift (induced drag effect) Cmq Pitching moment due to pitch rate (pitch damping) Cmad Pitching moment due to AOA rate (aero interaction between wings and horiz tail) Cyb Side force due to sideslip Cyp Side force due to roll rate Cyr Side force due to yaw rate Clb Roll moment due to sideslip Clp Roll moment due to roll rate (roll damping) Clr Roll moment due to yaw rate Cnb Yaw moment due to sideslip Cnp Yaw moment due to roll rate Cnr Yaw moment due to yaw rate (yaw damping) CLiftdc Lift due to control surface deflection CDdc Drag due to control surface deflection Cydc Side force due to control surface deflection Cldc Roll moment due to control surface deflection Cmdc Pitch moment due to control surface deflection Cndc Yaw moment due to control surface deflection DeltaStallAlpha Increase in max angle-of-attack before stall Xmac X-location of aerodynamic center (represented as a table representing the migration of the Xmac backwards or forwards, as indicated air speed increases or decreases) Ymac Y-location of mean aerodynamic chord at the leading edge (ideally at zero airspeed). CLiftdc lift coefficient due to surface deployment DeltaStallAlpha change in maximum alpha before stall due to surface deployment AreaRatio increase in wing area due to surface deployment. StallMoment is the additional pitching moment you get when the wing section starts to stall. positive pitch (+) makes it so it pitches up as you stall (making it more unstable), negative pitch (-) makes it so it pitches down when you stall (making it more stable). The default value, if you don't specify a value, I think, is -0.02, which I think would make for gentle mushing forward type stall I was looking for... There are a couple of other stall/depart variables added, all of them have default values so if you don't specify, you just get the default behaviour you see... PostStallCma= determine the Cma (pitching moment due to Alpha) past stall. Pre-stall, the engine uses lift value and xac value to calculate the pitching moment. Once the wing stalls and departs, additional pitching moment of StallMoment + the PostStallCma * (AoA - AlphaDepart) is added. I think this defauls to -0.2 or something. StallHysteresis= (should be from 0.0 to 1.0) determine how far the AoA has to be reduced in order for the airflow to reattach itself. I think 0.0 means the wing section will be unstalled as soon as AoA goes back under the stall angle, 1.0 means wing will unstall only when AoA goes back to 0 deg. I think the default is 0.4 or something. PostStallZeroLiftAlpha = this is the angle at which the lift goes down to zero. Post AlphaDepart, the lift is linearly reduced down to zero at this angle. I think this defaults to 90-deg...
  37. 1 point
    Post-stall behavior (ie; departures) have not worked properly in SF since the 3.X service packs. Streakeagle had it down pat with his F-4B flight model, until a change was made in how the sim interprets FM data, and it has been porked since then. For example: A.) stall induced drag is no-longer linear, it arrives all at once. The work-around is to "stagger" stall values for the effected surfaces. B.) Any positive value in the stall moment variable will now result in an unnatural pitching moment. That being said, here's some snippets from the man himself (TK), that may shed some light on stall modeling. "StallMoment= StallMoment is the additional pitching moment you get when the wing section starts to stall. positive pitch (+) makes it so it pitches up as you stall (making it more unstable), negative pitch (-) makes it so it pitches down when you stall (making it more stable). The default value, if you don't specify a value, I think, is -0.02, which I think would make for gentle mushing forward type stall I was looking for... There are a couple of other stall/depart variables added, all of them have default values so if you don't specify, you just get the default behaviour you see... PostStallCma= determine the Cma (pitching moment due to Alpha) past stall. Pre-stall, the engine uses lift value and xac value to calculate the pitching moment. Once the wing stalls and departs, additional pitching moment of StallMoment + the PostStallCma * (AoA - AlphaDepart) is added. I think this defauls to -0.2 or something. StallHysteresis= (should be from 0.0 to 1.0) determine how far the AoA has to be reduced in order for the airflow to reattach itself. I think 0.0 means the wing section will be unstalled as soon as AoA goes back under the stall angle, 1.0 means wing will unstall only when AoA goes back to 0 deg. I think the default is 0.4 or something. PostStallZeroLiftAlpha= this is the angle at which the lift goes down to zero. Post AlphaDepart, the lift is linearly reduced down to zero at this angle. I think this defaults to 90-deg..."


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