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Showing most liked content on 02/19/2024 in all areas
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15 pointstesting the new lower tail section for my new F-4E /F / G , new arresting hook and vents movements of all parts ( tail hook , cover plate and actuator ) are done just by entry in the data.ini still have to add some more details to the model and the template i think next will be a aircraft carrier landing to check if the data.ini entry work ok
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8 points
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8 points
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7 points
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7 points
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5 pointsAmidst the blue skies, a link from past to future. The sheltering wings of the protector...
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5 points
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3 points
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3 points
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3 points"excuse me sir, do you have time to talk about our lord and savior?" you mean the A-10, the baddest close air support platform ever? "why yes! You've heard the holy BRRRRT from Heaven?" for those that never saw the comic
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2 points
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2 pointsSpring 1994: after one year in Germany, the 510th Fighter Squadron stands down as a Hog unit in Germany (aircraft and personnel taking on teh 81st FS identity) and stand back up in Italy as a Viper unit
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2 points
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1 pointNothing special, but to keep the skin requests for texture artists/skinners consolidated in one topic, so we're not posting all over the place. Just post your request here, and a neighborhood skinner will come by and will help you out. NOTE: This isn't an aircraft request thread...
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1 point
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1 pointODS mod, as well as a slew of new mods in the File Announcements, that's your best bet in finding something new.
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1 point
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1 pointUpdate V1.04 for WOTR Expansion Battle of France is now available. Version 1.04 1) Addressed an issue that could sometimes cause Escort Missions to have no waypoints or bomber squad to escort. 2) Addressed an issue that allowed French squadrons to incorrectly fly a mission with less than a section complement. 3) Fixed a Fuel Tank Gauge issue in the Curtiss H-75A. 4) Moved Merville Airfield as it was on a road. 5) Addressed an issue that would cause some active squads to be inactive during BoB - this could cause more generic Patrols to be assigned with less action.
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1 pointWould be possible to improve the ages old MiG's? 17, 19 and 21's...
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1 pointMaybe one day when all the versions will be released and old the aircrafts were upgraded to the 4.0 standard, I will found some time to work on the aggressors... So 2 weeks
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1 pointI'll fly the TMF with TMF cockpit. It's the better out of the two IMHO, even if it has this issue.
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1 pointits not legos or motors, you cant just swap parts out you either need a new model (time to learn), a friend who can make one (learn patience). third option is to choose the pit you can tolerate best (lesser of two evils, like an election) there are some small things that can be done with texture and ini fixes, but it sounds like this isnt one of them.
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1 pointI feel your pain my friend, unfortunately this is not just a matter of moving the dials around, the Lod itself would have to be remade, and not too many people have the knowledge, and or the time to do so, that is assuming the LOD is actually accessible to replace/rework. I imagine Cockpits are a very invovled subject, as everything has to work in conjunction with each other, its all JUJU and BLAK MAJIKS
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1 pointWe should have a Skin Request Topic, so we can consolidate all the skin requests, much like how the Arma forums do that, so people can request stuff without posting in various topics. That way texture artists can visit the topic and say yay or nay.
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1 pointHad bombs left over, soooooooo....................... And of course, just as I'm in the slot, the boat turns. It took 4 tries to catch it steaming in a straight path
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1 point
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1 point
Version 1.0.0
118 downloads
SF2 P-51D/K Mustang by Crisis Remod Pack 1/28/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of P-51D Mustang by crisis. Historically this was one of the first aircraft mods released for SF1 in approx 2008. While the model still has some issues (see "Notes"), it's fully functional, and has been upgraded for the SF2 environment. I believe this will be a complimentary aircraft for the stock 3W Mustang (and others). This mod is supplied with just about all the original skin sets I could find from the 1stGen SF mods section and from Marcfighters archive. Unfortunately, several were not up to snuff, with inaccurate coloration, or had painted-on markings that make it impossible to allow the use of the superb 3W decal system. Therefore several, while replicating the originals, are new builds. These were made from a new template, and it is included. These skin sets cover US Army Air Force (WW2 ETO), USAF (post-war), Korean War units for the USAF, RoKAF, SAAF, and Israeli Air Force directly post-WW2 and during the 1956 Suez Crisis.. Several of the included skins make use of decal sets I created for other mods, as you all know how I hate to waste good decals!!! :) You will find herein ... USAAF/USAF: 362nd FS,357th FG (ETO) -1944 start date (NMF) 375th FS, 361st FG (ETO) -Sept, 1944 start date (Camo/NMF/Invasion Stripes under wing/fues) "USAFSilver", Generic NMF -10/1947 start date 12th FBS, 18th FBG (Korea) -1950 start date SAAF: 2 Sqdn, SAAF "Flying Cheetahs" -1950 start date IDFAF: No.101 Sqdn (NMF) -1948 start date No.116 Sqdn Blue/Brown Camo (1956<) -Suez Crisis camo scheme RoKAF: 51st PFS* (ROKAF) -Korean War. #18 is Col. Dean Hess' aircraft, with nose art *=Provisional Fighter Squadron 98.6% of the markings are decals, with some small exceptions (see notes). Decal randomization is TRUE. While many skins had to be remade, some are still 'as issued' (un-retouched). All remain in bmp format. As is usual, serial numbers & 'plane in squadron letters' (WW2 & Korea) are as historically accurate as possible. Those fully 100% matched are marked with the star (*), those correct, but unable to match to a individual code letter are marked with the plus/cross (+), those with no mark are generic. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch' is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are also included. If you End Users (tm) have the SF2I expansion that adds the Mustang and WW2 era weapon, feel free to edit the loadout ini to use those stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. The FM test drives as fully compatable with SF2. When in-game, you'll see P-51D/K Mustang (cr) on the Aircraft Selection dropdown. This "(cr)" will differenize this one from the 3rd Wire or Wolf357's (and variations thereof). This mod DOES (sorta) cover both the D & K variants, as there's very little (actual) difference between them (one built in Inglewood, CA -D; the other in Dallas, TX -K; albeit with a different prop). Canopy acutation uses the Standard Animation Keystroke (tm), Shift/0. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein -
1 point
Version 1.0.0
26 downloads
Mercenary Sand Skin for Spitfire 22 (fictional) by Gerwin 24-04-2019 DESCRIPTION: Made for the 'DLC' Spitfire 22 model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. This work is based on existing skins. INSTALLATION: Copy the included folder with contents to the folder that contains the Spitfire 22 files, for example: My Documents\ThirdWire\Strike Fighters 2 Israel\Objects\Aircraft\Spitfire22 When in the game select the skin in the loadout screen. THANKS TO: Third Wire for the Strike Fighters Based Games, -
1 point
Version 1.0.0
136 downloads
SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. 12/9/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.* The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons: USN Grey/White: VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC) USN Overall White/Orange VT-9 "Tigers" (as based at NAS Meridian) Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers. The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented. The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- -
1 point
Version
109 downloads
SF2 WW2 & Post-War Spitfire XIV Skin/Ini Pak 3/31/2014 -- Something for the WW2 ETO (and post war) players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *** DLC #29 REQUIRED for this Mod!!!! *** A reskinning of the stock 3W DLC 29 Spit XIV (14), adds a WW2 skin, and 2 early post-war RAF skins. They are: No 130 "Punjab" Squadron (as seen in the ETO in late 44-thru wars end) No 60 Squadron (Malaya, 1946) No 28 Squadron (as seen at Tengah, 1948) The Squadron Crest for each is used as the 'paint chip' seen on the loading screen. Included are modified data and loadout, userlist & main inis. For you viewing pleasure, a brand NEW SF2-style Hangar screen. The assumption (oh! that word!!) is being made that you've already made the aircraft player flyable, so no cockpit bits are included. However, my "One Click Restore Main Ini" (patent pending) is. No weapons (bombs and guns) are included, as all stock items are being used, but a drip tank is. The canopy has been activated via the Standard Animation Keystroke , Shift/0. All markings are decals (excepting SEAC bands), and decal randomization is TRUE (but is acting quite "oddly" for some reason). *Please Note: if you have PauloPanz's EXCELLENT Spit 14 skin pak, you may want to backup and compare his data ini to mine. You may also want to create a NEW One Click Restore ini , after it automaticly adds his skins -- See notes for changes.* As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings!! Wrench Kevin Stein
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