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Showing most liked content on 06/03/2023 in all areas

  1. 9 points
  2. 8 points
  3. 5 points
    Thanks to allenjb42 I now fixed the folding wing issue on my Supers. The only problem is of course the open canopies, but that's not a problem since I brought it up to FastCargo to lower the canopy. Frankly I think the wings are more important than the canopy myself.
  4. 4 points
    Last two pictures of Navy sluff are taken 1990/91 during DS. At the time Sluff was ready for retirement...and VA had not enough pylons at the moment, so pylons from stations 2,3,6 and 7 were didided for two aircraft. Except HARM birds. Second pic- empty station 6 may indicate that mission was carried without it and flight was refueled on route. In real unlike in game pylons are not something that you plug and play on a whim..it takes time to wire systems and pylons..and during combat deployment not always there is a time for it. Often aircafts wired for HARMs stayed HARM bird for whole deployment while other birds were bomb trucks with TERs. Also from certain point ..if you have TER fixed to pylon and mission requires smaller payload - you just hang one mk82 on TER...it saves time too.
  5. 4 points
    Despite the truce with the Global Sedition in the Southern California area, reserve units like VAQ-562 operate around the area, providing electronic jamming support to warfighters.
  6. 3 points
    Ezer Weizman's Black Spitfire
  7. 3 points
    quite true on time to upload/download and wire up pylons in the case of the Guard units, they had a very small staff on all the time, and few flying hours during the normal week. so likely easier to leave em all on. i actually looked around at the pics i collected and another run at Google to say Svetlin was just talking about the Navy birds. I discovered that Guard birds typically had all pylons no matter what. a few pics even have just a travel pod or just a 119 jammer but the other 5 pylons on and empty! in fact, it was more likely in the Guard for the Winder rails to not be loaded than the wing pylons
  8. 2 points
    I was passing by and I saw this patch I decided to improve it I hope it works for you.
  9. 2 points
  10. 1 point

    Version 1.0.0


    F-5E - The F-5 was also adopted as an opposing forces (OPFOR) "aggressor" for dissimilar training role because of its small size and performance similarities to the Soviet MiG-21. The F-5E served with the US Air Force from 1975 until 1990, in the 64th Aggressor Squadron and 65th Aggressor Squadron at Nellis Air Force Base in Nevada, and with the 527th Aggressor Squadron at RAF Alconbury in the UK and the 26th Aggressor Squadron at Clark Air Force Base in the Philippines. F-5N - Ex-Swiss Air Force F-5Es used by the US Navy as an "aggressor" aircraft, with AN/APG-69 replacing the original AN/APQ-159. Intended to replace high-time USN/USMC F-5Es in the adversary role, and saw service through 2015. WHAT'S IN: F-5E USAF 65th Aggressor Squadron (4 skins and decals) F-5N USN VFC-111 "Sun Downers" (4 skins and decals) CREDITS: - A-TEAM/Capun: model - Pappychecksix: Blank Skins - paulopanz: decals, screens etc. INSTALL: - (*) you need F-5E-R0c.LOD file from A-TEAM model fix forum (this is the debugged lod) - put it inside F-5 AGG and F-5N folder NOTE: - canopy open 10 key - as I hate textures with serials painted on, I have to thank very much the great Pete, who made these great blank skins I could use to add historical serial numbers and codes. Let's make more aggressor squadrons skins Pappy! Hurry on. Enjoy Paolo & Pete
  11. 1 point
  12. 1 point
    Hi, Welcome to CA and welcome to the forum. As you already noticed, there is no subforum named "requests and wishes" and that's with reason. You might also already have seen that wishes and requests rarely are granted; modding (here) is a labour of love for people with filled agendas and full lives. Maybe you can do some research on YouTube and the interwebz and tweak the skills to do it yourself? CA can always use another modder! Cheers
  13. 1 point
    dont have to be a technocrat but if your going to mod (even as little as downloading stuff from here and adding it to your game) you need to learn a little lingo no worries, you are me, around a dozen years ago.....
  14. 1 point
  15. 1 point
  16. 1 point
  17. 1 point
  18. 1 point
    Like it says..............
  19. 1 point
    Me in 1994 in central Bosnia.
  20. 1 point
    These are excellent skins, and I hope that this effort will continue, since there a lot of excellent LODs in the A-Team that are wasted without proper skins (and especially, NO decals...)
  21. 1 point
  22. 1 point
    my favorite of all time
  23. 1 point
    Coupi PM'd me about this and I think the work he did so far is awesome. One of the issues I'm having with the Super Hornet Block III is the cockpit. Since Brain32 is MIA (haven't heard from him in a long time) it's kinda hard to find somebody to do a proper cockpit. Since we don't know what it looks like we can all do guesswork. The below image is what Coupi did and frankly, I like it. It makes things easier to see and make better calls (If only the Growler was getting the same treatment I'm ready for that too). Still have to do some tweaks but yeah, looks good.
  24. 1 point
    Me back in the day of memories...
  25. 1 point
  26. 1 point

    Version 1.0.0


    This is a representation (the best I could do with the tail decal) of the VAQ-142 CAG jet in March 2021 Simply drop in your EA-18G folder and go fly. This can be found in the drop-down menu for the aircraft. Select "VAQ-142 CAG March 2021" and go fly.
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point

    Version 1.0.0


    Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893 Model work (implementing in SF2): Razvan Stanciu Ini help: yakarov79 I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game. All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor.
  31. 1 point

    Version 1.0.0


    SF2 TMF Boeing 707 300 Series Update Pack 5/14/2023 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts. This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ... BOAC - 14 aircraft 1960-86 El Al - 12 aircraft 1961-2018 Pan American - 18 aircraft 1958-99 TMA Air Cargo - 6 aircraft 1965-2004 All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens. When in game, you'll see Boeing 707-300 Series (TMF) on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  32. 1 point

    Version 1.0.0


    FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 4 historical skins, plus one without insignia, to fly it with the nation you want, the new luftwaffe pilot (there are 2 lods, one with glasses and one without glasses, by default the pilot wears glasses). I included all the weapons of the model F I hope you enjoy it, more information in the readme file. Sorry my English is bad TORNO.
  33. 1 point

    Version 1.0.0


    This represents the VAQ-134 "Garudas" CAG bird in May 2020. Unzip the file to a folder and then drop in your EA-18G folder and go fly. Select VAQ-134 CAG May 2020 from the drop down list and go fly.
  34. 1 point

    Version 1.0.0


    This is a skin that I found in my image repository of VX aircraft and represents a Growler from VX-23. Simply download the file and extract it. Put the VX-23 folder in your EA-18G folder and go fly. Can be found under the dropdown menu "VX-23 Strike Test".
  35. 1 point
    On base....... Sooo many new buildings, vehicles etc, I use hardly any stock objects anymore. At least by building my own you can get everything at the correct scale....some of the stock buildings are way off.
  36. 1 point



    SF2 WW2 F4F-3/4 Wildcat, SBD-3/5 Dauntless -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work for Wolf's SBD Dauntless and Pasko's F4F Wildcat. It is designed to replace ALL the previously released versions. So, be advised. There are 5 aircraft in this pak: F4F-3 (pre- and early war) F4F-4 (early war to mid-43 FM-2 (mid to late war -this is a stand in aircraft, based on the -4) SBD-3 (pre and early war, to mid-43 -includes RNZAF skin) SBD-5 (mid war, tri-color) and ???? a surprise! All have semi-compliant SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts. All lighting on all aircraft is 100% historically correct. All are carrier capable, with the SF2NA statments for those (ok, 2) aircraft with folding wings Use Shift/0 to open the window, and Shift/9 to fold the wings -Wilcat ONLY! All skins are in jpg format, and decal randomization is set to TRUE. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-January, 1942. The -4 'cats have skins that start 1/42, and the Dauntless has the same pre and post 1/42 starts. Hopefully, they will work as they should. Userlists are included for all aircraft, as being 'exported' means USN, USMC, and in the SBD-3's case, RNZAF.SF2 versions of the old 'box art' Hangars are included for those that had them. Sounds, weapons are included. Also, for you enjoyment, a never-before-released-to-the-public "Surprise" aircraft. Yes, its a total stand-in, and dosen't really even look like what it represents, but ... you can have to fun with it (flying for the Red Side, that is, attacking it.) As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. Happy Hunting! wrench kevin stein
  37. 1 point

    Version 1.0.0


    New 3-D model of Mod-Mafia's F4U-1D by Sundowner. This package includes 6 new skins (3 Navy + 3 Marines), among them 2 basic skins for use in WW2 Pacific campaigns/mods. Skins included: VBF-86 VF-84 VMF-213 VMF-312 USMCBLUE1 USNBLUE1 Also included are a WW2 pilot and external fuel tanks. Thanks to Sundowner and the Mod-Mafia team for the 3-D model and templates.
  38. 1 point

    Version 1.0


    The Bell P-39 Airacobra was one of the principal American fighter aircraft in service when the United States entered World War II. The P-39 was used with great success by the Soviet Air Force, which scored the highest number of individual kills attributed to any U.S. fighter type. Other major users of the type included the Free French, the Royal Air Force, the United States Army Air Forces, and the Italian Co-Belligerent Air Force. Designed by Bell Aircraft, it had an innovative layout, with the engine installed in the center fuselage, behind the pilot, and driving a tractor propeller via a long shaft. It was also the first fighter fitted with a tricycle undercarriage.Although its mid-engine placement was innovative, the P-39 design was handicapped by the absence of an efficient turbo-supercharger, limiting it to low-altitude work. Together with the derivative P-63 Kingcobra, the P-39 was one of the most successful fixed-wing aircraft manufactured by Bell. Read the README FILE included !!!!!!!!!!!! Credits: Veltro2k for the aircraft Mid-War Cockpit #3 by Stary Engine sound by GregoryP, from the AvHistory set Some cockpit interior skin bits "liberated" from Raven's P-40s --thanks! Wrench, for everything else THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  39. 1 point



    Lockheed P-38J, 20th FG, 8th AF, ETO = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) = - Something for the European Theatre *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users ™ who choose to do so can expect no support if/when issues arise.* This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO 20th FG pak originally released in 2009. It now incorporates the changes seen on the Recently Released PTO P-38 Pak. This is the complete aircraft, with all the "little fiddly bits" included. The 3 squadrons of the Group represented are: 55th FS 77th FS (both in OD/Grey) 79th FS (in Natural Metal) All skins are in jpg format. Included are sounds, pilot figue, and weapons (excepting the standard WW2 AN series bombs, readly available all over the place!). Decal randomization is set to TRUE. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readme from my SF/Wo* release is included, as it contains further explainations and historical notations. Wolf's original release readme is also included Happy Landings! wrench kevin stein
  40. 1 point

    Version 1.0


    This is basically RussoUK2004's recent P-47N in post-WW2 form. I have given the flight model and ground handling a much needed boost. A set of new and AUTHENTIC skins covering the late 1940's and early 50's is included. This is when the P-47N became the F-47N and was handed down to Air Guard squadrons (ANG) and a few third world nations. Squadrons included in this package: USAF/ANG- 199th FS, Territory of Hawaii ANG,Hickam Field 332nd FG, Lockbourne Field,Ohio 37th FS, Dow AFB,Maine 128th FS, Georgia ANG, Dobbins AFB. 118th FS,Connecticut ANG,Bradley Field 147th FS, Pennsylvania ANG,Pittsburgh Airport 198th FS, Puerto Rico ANG, Isla Verde Airport 101st FS, MAssachusetts ANG,Logan Airport 142nd FS,Delaware ANG,NEw Castle Airport ROCAF(Taiwan)- 46th FS 26th FS 11th FG Other- Nicaragua(FAN) Guatemala (FAG) Yep, thats 14 new skins for your Thunderbolt!! Please view the read-me file for installation and of course CREDITS. Tested on SFV2 merged with all other SF2 titles and expansion packs.
  41. 1 point



    Mirage Factory MiG-29 Cockpit Detailing This mod will bring the MF MiG-29 a better look in the cockpit. The package includes reprocessed texture for all instruments, radar screen and wall. Installation ------------ 1. In case you may regret, back up your cockpit folder and avionics.ini in your MiG-29 directory 2. Drop the cockpit folder to your MiG-29 directory, cover the files and folders as asked. 3. The wall texture in the cockpit directory is 4x enlarged with bump texture and color tweak (which require unlimited setting in the cockpit texture setting to enjoy), if you are unhappy with the performance or look, replace with the file included in the "optional wall texture", that will give you flat walls closer to the real-world one although not as eye-candy. 4. You might find the radar looks too bright and also want to replace with the radar texture in the "optional radar" folder, by dropping all 3 files and 1 folder to your cockpit folder. And then change the color of your radar character in your xxxx_avionics.ini find below section [RadarFont] Change the line Color= xxxxxx to Color=0.45,94,0.49,1.0 then save and exit Credit ------- original mig-29 pit by The Mirage Factory texture reprocess by orsin
  42. 0 points
    One thing that is a problem (an unforseen issue) with the new cockpit is the shaders by simonmiller416. I PM'd him about it and maybe a version with less light can be made so they won't wash out the pages so much like this:


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