Strike Fighters 2 Series by Thirdwire
Sub Category
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SF2 Mescalero Proving Grounds part 2
Welcome to the Desert Southwest of the United States of America. To be more precise.....you are in central New Mexico, home of the Mescalero Apache tribe. The year is 2011 and a new SF2 bombing range file is here.
This is my attempt at creating the ULTIMATE place for SF2 fanatics to PRACTICE and MASTER their air combat skills. So put on your feathers and war-paint....grab your best horse..... and give it a try.......CHAMP
Features:
- Upgraded home airfield with additional facilities, additional runway and full lighting for night ops!
-OVER 15 detailed target areas on the range for air to ground bombing,rocketry and gunnery practice. Numerous target types.
- OVER 30 TYPES OF DRONES will challenge your air to air skills (or lack of them). Yes....you CAN fly the drones also!!
- A detailed READ ME folder with INSTALLATION instructions, range overview, intel photos and of course CREDITS!
Tested on all four SF2 titles......both stand alone and merged.
This is part 2 (of 2 uploads to complete the range mod)
First set of 8 drones and one drone controller included.
Bonus set of F-4N Phantom "hunter-killers"
Batteries not included.
Use of the DT-28B Trojan requires access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.
526 downloads
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SF2 Mescalero Proving Grounds Part 4
The Apache Spirit Dancers have angered the God of the skies!! Here are more target drones for your new range. This is the next drone package release for the Mescalero Proving Grounds. Please be sure to have parts 1 ,2 and 3 already installed.
INCLUDED with this package are the following NEW target drones and BONUS aircraft:
THE QF-80F Shooting Star: Former front line USAF fighter of the Korean era. An AGRESSIVE drone of good manueverabilty
but no countermeasures .Operated by permanent USAF detachment from the 82nd Aerial Targets Squadron.
Type was fully expended by 1964.
THE QF-106A DELTA DART: Former front line USAF/ANG interceptor. Retired and placed in AMARC storage,Arizona.
Recalled for target drone use beginning in 1986 because of its availability
and high performance. An AGGRESSIVE drone of fair maneuverability and good counter-
measures. Type fully expended by 2005.
THE AQM-136A Falconer II: Former Tacit Rainbow cruise missile(cancelled). . Originally designed as a stand-off weapon to saturate enemy air defenses. Re-designed as an inexpensive aerial target.
A PASSIVE drone with poor manueverability. Low speed and limited countermeasures make it an easy missile target. Its small size HOWEVER makes it a difficult
gunnery target! Air launched from drone control aircraft, it follows a pre-programmed GPS flightpath. Recovered by parachute unless destroyed.
THE F6F-5K Hellcat: Former front line carrier fighter of the USN in WW2. Propeller driven. One of the first full scale conversion drones ever used. Operational from late 1940's until fully expended
in 1960. An AGGRESSIVE drone of good manueverability and no countermeasures. Operated by permanent USN detachment from China Lake.
THE QF-4G Phantom II: Former USAF SEAD aircraft (Wild Weasel).Retired and placed in AMARC storage,Arizona. Currently being recalled for target drone use as other Phantom types are expended. First drone
use in 1998. An AGGRESSIVE drone of fair/good manueverability and EXCEPTIONAL countermeasures!! Operated by rotating detachment of the 53rd Weapons Evaluation Group, Tyndall AFB,Florida.
Type should be fully expended or retired by 2011 as QF-16A becomes available.
--------------DRONE CONTROLLER-------------------
THE F9F-5KD Panther : Drone controller conversion of the F9F-5P Photo-recon Panther. Extended nose (once for cameras) allows excellent location for drone control equipment.
Pilot can fully operate and/or assume command of drones via radio control. Operated on a limited utility basis from 1955 until 1965.
As always: A FULL installation READ-ME and CREDITS enclosed.
Use of the F6F-5K requires access to Geo's Aircraft download site. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.
308 downloads
0 comments
Updated
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SF2 Mescalero Proving Grounds Part 5
Another flock of drones has been released by the Apache Spirit Dancers!!
-------------MEET YOUR NEW DRONES------------------
F9F-5K Panther: Former front line USN carrier based fighter. Veteran of the Korean Conflict. Retired and placed in service as target drones . An AGGRESSIVE drone
with good manueverability but NO countermeasures. Operated by detachment of GRGMU-2 (Guided Missile Group Two) out of NAS Chicoteague,VA.
Type fully expended by 1964.
QT-33A Seastar: Former T-33A USAF jet trainers bailed to the USN as target drones beginning in 1965. Large numbers makes them very common as targes and expendable.
A PASSIVE drone of fair manueverability and limited countermeasures. Operated by the permanent USN detachment out of China Lake. Type finally
expended by 1982.
QF-4N Phantom II: Former USN/USMC carrier based fighter and upgrade of the F-4B. Retired for drone use beginning in 1985. An AGGRESSIVE drone of good manueverability
and EXCELLENT countermeasures. Operated by detachment of the NWTS (Naval Weapons Test Squadron) from NAS Point Magu,CA. Type expended by 2000/2001.
QF-86F Sabre: Former JASDF from line fighter built under license in Japan by Mitsubishi. Sent to USA apon retirement and converted to target drones by private contractor.
An AGGRESSIVE drone of excellent manueverability but limited countermeasures. First used in 1976. Expended or retired by 1989. Some survivors flown today in
display at airshows.
QF-59B Airacomet: First US jet fighter. Flown for only a short time in operational service before replaced by better aircraft(F-80). Some examples used as drones and/or
drone controllers. An AGGRESSIVE drone of fair manueverability but no countermeasures. Short drone carrer from 1950-56 makes them rare.
QB-17L Flying Fortress: Former USAAF B-17G bombers made famous in WWII. Retired in massive numbers at war's end makes them an excellent choice for bomber drone targets. A PASSIVE
drone of poor manueverabilty and no countermeasures. A tough target however! Will take alot of punishment, especially from non-cannon type rounds such as
50cal. slugs. A slow target makes for a collision danger for high speed fighters. USE CAUTION!! First deployed as drones in the late 1940's. Last use
around 1958. (note: turrets were removed from target drones).
MQM-107D Streaker: Purpose built subsonic drone of USAF. Uses an efficient turbofan engine pylon-mounted under fuselage. Its smokeless engine and small profile make it a hard
to spot target. A PASSIVE drone of limited countermeasures. First used in 1987....still operational.
--------------DRONE CONTROLLER-------------------
SNJ-5 : More of an observation aircraft than controller. Pilot sits in front while a range safety officer uses the rear seat. Unarmed. Fun to fly!!
------------Hunter-Killer Aircraft------------------
F-102A Delta Dagger (Hellenic Air Force): In the late 1960's, twenty excess F-102A's were sold to Greece along with a number of AIM-4 Falcon Missiles. These aircraft remained in service until at least
1975. A few can even be found today....sitting derelict in the weeds at Greek air bases.....:{
A full Installation and Credits read-me file is included.
Use of the QB-17L and QF-59B require access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.
323 downloads
0 comments
Updated
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F-14A Aggressor "13"
By EricJ
Based off a real airplane this represents an Iranian camoed Aggressor NSAWC Tomcat
Drop in the F-14A folder and go fly.
ONLY for the Mirage Factory F-14A
359 downloads
0 comments
Submitted
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Israeli Air Force A-4N SkyHawk/Ahit for Strike Fighters 2 UPDATED 27/01/11
By dtmdragon
Israeli Air Force A-4N SkyHawk/Ahit for Strike Fighters 2
UPDATED 27/01/11
- Updated with Wilco's mods including; angled refuelling probe, landing light, spoilers and loadout information
- minor data.ini updates
- Opening canopy 'shift' + '0'
UPDATES 19/01/11
- Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.
- Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M & N model not just the total increase over previous models
Features:
-Year specific versions to reflect upgrades in avionics and weapons capability
-Modernized cockpit with HUD & Avionics
- Python 5 missile included
-Extensive RWR.TGA files and updated RWR.LST
-All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
INSTILATION: Drop files in to appropriate folders, override when asked to.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles
Credit goes to Third Wire the original aircraftl this has been modified from and Wilco
548 downloads
0 comments
Updated
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RF-4E Pack for SF2 vers1.0
RF-4E Pack for SF2 (optimized for SF2 with expansionpack2 , optional cockpit files for SF2 only included)
included are =
RF-4E GAF early - with early GAF cockpit
RF-4E GAF late - with late GAF cockpit
RF-4E HAF slatted Wing - with early HAF cockpit
RF-4E HAF ex german - with HAF midterm cockpit
RF-4E IAF - with modified early cockpit
RF-4E IRIAF - with early GAF cockpit
RF-4EJ - with modified early cockpit
RF-4E TuAF - with late GAF cockpit
-----------------------------------------
Credit =
original model by - TW / Bpao / Crab02
original Templates by - Sundowner
Hangar Screens by - Soulfreak
Pilot Template by - old Diego
ALE-38 by - TMF
3D work , Skins , weapon´s and cockpit´s by - ravenclaw_007
testet by - GMG , Derk , pureblue , paulopanz and Dave
special thanks to - Crusader , Amokfloo
i hope i did not forget anybody
have fun
ravenclaw_007
1,181 downloads
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A-4M SkyHawk for Strike Fighters 2 UPDATED 27/01/11
By dtmdragon
USMC A-4M SkyHawk for Strike Fighters 2
UPDATED 27/01/11
- Landing light added thanks to wilco's mods to my A-4N
- minor data.ini updates
- Opening canopy 'shift' + '0'
UPDATES 19/01/11
- Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.
- Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M model not just the total increase over previous models
- Low-viz grey skin I released in the SF2 Skins section is now included.
Features:
-Year specific versions to reflect upgrades in avionics and weapons capability
-Modernized cockpit with HUD & Avionics
-AN/ASB-19 Angle Rate Bombing System (ARBS) with TV and laser spot tracker
-Most advanced and powerful SkyHawk used by the USMC
-Extensive RWR.TGA files and updated RWR.LST
-All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
INSTILATION: Drop files in to appropriate folders, override when asked to.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles
Credit goes to Third Wire for the original aircraft this has been modified from.
997 downloads
0 comments
Updated
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Top Gun A-4F 'Super Fox' for Strike Fighters 2 UPDATED 27/01/11
By dtmdragon
Top Gun A-4F 'Super Fox' for Strike Fighters 2
UPDATED 27/01/11
- Correct angled refueling probe added along with a landing light thanks to wilco's mods to my A-4N
- minor data.ini updates
- Opening canopy 'shift' + '0'
This is the modified A-4 Super F used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super F (Super Fox) was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust.
The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive better than 1:1 thrust-to-weight ratio.
Other modifications included the wing slats being bolted closed and removal of the cannons. However for the game I have kept the cannons and increased the rounds to 200 per gun (same as the A-4M) to give you a bit more dog fighting time :)
I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range haha.
Included with this aircraft is a Top Gun instuctor pilot skin.
Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats.
INSTILATION: Drop files in to appropriate folders, override when asked to.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles
Credit goes to column5 for their A-4E Super Echo which gave me the idea and provided a base for the skin.
645 downloads
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F-4M Desert
By James Fox
Please read update below if you have installed Jan 2011 Patch, Update......
A fictional skin for ThirdWire’s SF2 F-4M so you have to have ThirdWire’s SF2 F-4M in game or it will not work.
Just copy into your F-4M folder, stock folder, will only work in ThirdWire's F-4M Folder. Uses stock lods, decals and weapons by Thirdwire.
Thank You to TK and Thirdwire for the games.
To CombatAce for a place to upload and download files.
Warning, again if you do not have ThirdWire's SF2 series games with an F-4M, the skin will not work.
James Fox.
21/01/2011 Update;
---------------------------
Warning,
If you have not patched to Jan 2011 and do not have a game with Thirdwires F-4M, or you have not downloaded my skin, then this will not work and you do not need to do this.
This is a fix-up for my RAF Desert skin. All you have to do is copy and paste this F-4M folder into you Thirdwire Aircraft folder. It will prompt to overwrite, let it, it should not effect anything but correct a folder naming conflict.
Thirdwire has released a new skin of their own to the F-4M folder with the Jan 2011 Patch which has the same name as my Desert skin. So I have renamed my Desert skin and included the correction to add Thirdwires new skin as it should be.
Skin Folders should look like this when you are done;
DESERT
RAFCAMO1
RAFCAMO2
Plus the F-4M configuration file which I have also corrected to correct my error.
Sorry for the inconvenience but I should have known better and not followed Thirdwires naming conventions.
PS, I have included a little decals edit which allows stock serial numbers to be shown on Thirdwire F-4M models fuselage only.
For some reason Thirdwire has not included them on the fuselage, they are only on the underside of the wings.
Thanks to TK, Thirdwire and CombatAce.
James Fox.
117 downloads
0 comments
Updated
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F-14 VF-111 CAG "Miss Molly" 1994
By EricJ
This skin represents the CAG bird until the squadron's disestablishment in 1995.
For the Mirage Factory F-14A/B ONLY
Updated with the TF30 skin update by Ceaser.
397 downloads
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VF-32 F-14A Mig Killers 1989
By Dave
F-14A_82 VF-32 Swordsmen Skin by Dave
On the morning of January 4, 1989, the Kennedy battle group was operating some 130 km north of Libya, with a group of A-6 Intruders on exercise south of Crete, escorted by two pairs of F-14As from VF-14 and VF-32, and as well as an E-2C from VAW-126. Later that morning the southernmost Combat Air Patrol station was taken by two F-14s from VF-32, AC207 (CDR Joseph Bernard Connelly/CDR Leo F. Enwright 159610 AC207) and AC202 (LT Hermon C. Cook III/LCDR Steven Patrick Collins 159437 AC202). The officers had been specially briefed for this mission due to the high tensions regarding the Carrier Group's presence; the pilots were advised to expect some kind of hostilities.
At 11:50 hrs, after some time on patrol, the E-2 informed the F-14 crews that four Libyan MiG-23s had taken off from Al Bumbaw airfield, near Tobruk. The F-14s turned towards the first two MiG-23s some 50 km ahead of the rear pair and acquired them with radars. At the time the Floggers were 72 nautical miles (133 km) away at 10,000 ft (3,000 m) and heading directly towards the Tomcats and carrier. The F-14s turned away from the head-on approach to indicate that they didn't want to engage. The Floggers changed course to intercept at a closing speed of about 870 knots (1,000 mph, 1600 km/h). The F-14s descended to 3,000 ft (910 m) to give them a clear radar picture of the Floggers against the sky and leave the Floggers with sea clutter to contend with. Four more times the F-14s repeated this maneuver, still tracking the Libyans. At 11:59 the Radar Intercept Officer (RIO) of the lead Tomcat ordered the arming of the AIM-9 Sidewinder and AIM-7 Sparrow missiles it was carrying. The E-2C had given the F-14 crews authority to fire if threatened; the F-14 crews did not have to wait until after the Libyans opened fire.
At almost 12:01 the lead Tomcat RIO said that "Bogeys have jinked back at me again for the fifth time. They're on my nose now, inside of 20 miles", followed shortly by "Master arm on" as he ordered arming of the weapons. At a range of 14 nmi (26 km) the RIO of the lead F-14A fired the first AIM-7M Sparrow; he surprised his pilot, who did not expect to see a missile accelerate away from his Tomcat. The RIO reported "Fox 1. Fox 1." The Sparrow failed to track because of a wrong switch-setting. At 10 nmi (19 km), he launched a second Sparrow missile, but it also failed to track its target.
The Floggers accelerated and continued to approach. At 6 nmi (11 km) range the Tomcats split and the Floggers followed the wingman while the lead Tomcat circled to get a tail angle on them. The wingman engaged with a Sparrow and downed one of the Libyan aircraft. One of the US pilots broadcast "Good kill! Good kill!" The lead Tomcat closed on the final Flogger from the rear quadrant and at 1.5 nmi (2.8 km) the pilot fired a Sidewinder, which hit its target. One crewman broadcast "Good kill!" and "Let's get out of here." The Libyan pilots were seen to successfully eject and parachute into the sea, but the Libyan Air Force was unable to recover them. The Tomcats then proceeded north to return to the carrier.
Templates and base skins by Column5 and EricJ.
For use with The Mirage Factory F-14A_82 for SF2.
To install:
Drop the "Objects" folder into any SF2 install:
C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
Let it overwrite the aircraft and decals folder names. The go fly.
JimmyB thanks for the assist!
Update 22 Jan 11
TF-30 and Glove vane updates by Caesar. Thank you sir.
Enjoy
Dave aka USAFMTL
306 downloads
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F-14A VF-111 Line Bird
By Dave
F-14A_82 VF-111 Skin Package by Dave
Templates and base skins by Column5 and EricJ.
Thanks Eric for the Sundowners hook up.
For use with The Mirage Factory F-14A_82 for SF2.
To install:
Drop the "Objects" folder into any SF2 install:
C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
Let it overwrite the aircraft and decals folder names. The go fly.
Update 22 Jan 11
TF-30 and Glove vane updates by Caesar. Thank you sir.
Enjoy
Dave aka USAFMTL
289 downloads
0 comments
Updated
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Royal New Zealand Airforce Vampire Skins for No. 75 Squadron
By dtmdragon
Royal New Zealand Airforce Vampire Skins for No. 75 Squadron
For use with the stock Vampire52
You will need to make the Vampire52 flyable by downloading and installing the following cockpit: http://combatace.com/files/file/11098-vampire-cockpit-single-engine-egyptian-modified-combat-veteran/
Instillation: Place files in appropriate location
There is a folder titles 'extra skins' these are markings for RNZAF Vampires that I could find no period photos of but found plenty of scale models in that peticular scheme.
91 downloads
0 comments
Submitted
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TF-30 Turkey Feathers for VF-32 & -41
By Caesar
This is a modified F-14A-005.bmp file for the excellent VF-32 and VF-41 MiG Killers skins for the new TMF F-14A and F-14A(82). The original skins appear to have been based off of the F-14B templates, and have the General Electric F-110 "Turkey Feathers"/engines that don't match up to the TF-30 nozzles. Just drop the new F-14A-005 skin file into the VF32-89 and VF41 skin files to replace the initial F-14A-005.bmp and go flying!
Anytime, Baby!
112 downloads
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Strike Fighters 2: War For Israel V2.1 Part 1
By Spectre8750
19 Jan 2011
Strike Fighters 2: War For Israel V2.1 Part 1 of 2
Campaign For SF2:Israel. or
SF2,SF2:E,SF2:V with SF2:Israel Merged Install.
This is a Campaign i created to hit on the Possibility of the situation
in the Middle East coming to a head and represent the possible Air Battle.
The Campaign includes IDF, USAF, USMC, USN with Carrier support.
Also Egypt, Libya, Syria and 2 Mercenary Aircraft for Campaign play.
Installing the Campaign:
Campaign files with menu pics and Music files are included.
Also Included 3 Icon Files for the Main Dir to use with the Desktop Shortcut.
Extra Files are required: The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
the LOD's all others are already included. This Aircraft is not crucial but
fun to Include.
Make a copy of your "StrikeFighters2 Israel.exe" in the program folder
and rename it to "StrikeFighters2 WarForIsrael.exe". Also make a copy of the
INI and rename it "StrikeFighters2 WarForIsrael.ini" in the main dir.
Open the "StrikeFighters2 WarForIsrael.ini" file and change it to read at
the bottom:
[Module]
ModuleDataFile=ModuleWFI.cat
DefaultTerrainData=IsraelME
DefaultAircraft=F-15A_Baz
This will allow the use of the Menu file ModuleWFI.cat that goes in your
program folder "Menu" dir.
Now Run the New "StrikeFighters2 WarForIsrael.exe" and go the the
"Saved Game folder" "StrikeFighters2 WarForIsrael" and delete the "Aircraft"
and "GroundObject" folders. New ones will be created. I've included all the
Aircraft and Ground Objects including the Default SF2 Israel files so you
do not have to sift through them. You can add Aircraft later if you want.
Now Run the Menu Installer and point it to the program folders root
"Strike Fighters 2" Folder. Then Run the Mod Installer and point it to the
Saved Game folder root "StrikeFighters2 WarForIsrael".
Overwrite if it asks.
You should be ready to go.
Before anyone complains about stock planes in this mod the A-4N is From
the A-4AR Fightinghawk by RavenXXXX. And the Mig-27 is a modded version
using the stock usable Mig-27 skins, and is by lindr2.
Both can be downloaded at CombatAce.
I want to thank the Community for all their effort.
and:
BPAo
EricJ
Dave USAFMTL
WingWiner
Olivier ANGUILLE
MJ
Digital Overlord
Max Rudakov
Marcfighter
Sidewinder86
bib
SWS
Phamtuan
Matthew Ouellette
Wrench
Julheim
Wilco
Rafael
Swede
Column 5
Mirage Factory
Miracleman
pcpilot
Wpnssgt
Crusader
Private
Pappy
X Ray
JSF Aggie
Moonjumper
spillone
lindr2
FastCargo
Erikgen
Pappychksix
Epizikl
Joe Baugher
Flying Toaster
Fubar512
Sundowner
Kout
Kesselbrut
Dr.Welsh
Deuces
Scrapper
Rampage
AGOSTINO
Veltro2K
Tunderchief
Mago
Badger
Starfighter2
Talos
Jv44kt
Erwin_Hans
331KillerBee
HrntFixr
Camouflage
Sony Tuckson
Swede
Kreelin
Gaston
Actarus
Camouflage
TFlash
DamWaar
_Thomas_
Manetsim
Team Viper
Tiwaz
JA 37 Viggen
Raptore One
J.M Langeron
Jeanba
AmokFloo
pablitoVPT
Craig
aleks
LloydNB
Stary
gerwin
ArturR
bobrock
HoneyFox
Third Wire
and TK
Thanks to all, let me know if i missed anyone.
Spectre[8750]
1,660 downloads
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Strike Fighters 2: War For Israel V2.1 Part 2
By Spectre8750
19 Jan 2011
Strike Fighters 2: War For Israel V2.1
Campaign For SF2:Israel. or
SF2,SF2:E,SF2:V with SF2:Israel Merged Install.
This is a Campaign i created to hit on the Possibility of the situation
in the Middle East coming to a head and represent the possible Air Battle.
The Campaign includes IDF, USAF, USMC, USN with Carrier support.
Also 2 Mercenary Aircraft for Campaign play.
Installing the Campaign:
Campaign files with menu pics and Music files are included.
Also Included 3 Icon Files for the Main Dir to use with the Desktop Shortcut.
Extra Files are required: The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
the LOD's all others are already included. This Aircraft is not crucial but
fun to Include.
Make a copy of your "StrikeFighters2 Israel.exe" in the program folder
and rename it to "StrikeFighters2 WarForIsrael.exe". Also make a copy of the
INI and rename it "StrikeFighters2 WarForIsrael.ini" in the main dir.
Open the "StrikeFighters2 WarForIsrael.ini" file and change it to read at
the bottom:
[Module]
ModuleDataFile=ModuleWFI.cat
DefaultTerrainData=IsraelME
DefaultAircraft=F-15A_Baz
This will allow the use of the Menu file ModuleWFI.cat that goes in your
program folder "Menu" dir.
Now Run the New "StrikeFighters2 WarForIsrael.exe" and go the the
"Saved Game folder" "StrikeFighters2 WarForIsrael" and delete the "Aircraft"
and "GroundObject" folders. New ones will be created. I've included all the
Aircraft and Ground Objects including the Default SF2 Israel files so you
do not have to sift through them. You can add Aircraft later if you want.
Now Run the Menu Installer and point it to the program folders root
"Strike Fighters 2" Folder. Then Run the Mod Installer and point it to the
Saved Game folder root "StrikeFighters2 WarForIsrael".
Overwrite if it asks.
You should be ready to go.
Before anyone complains about stock planes in this mod the A-4N is From
the A-4AR Fightinghawk by RavenXXXX. And the Mig-27 is a modded version
using the stock usable Mig-27 skins, and is by lindr2.
Both can be downloaded at CombatAce.
I want to thank the Community for all their effort.
and:
BPAo
EricJ
Dave USAFMTL
WingWiner
Olivier ANGUILLE
MJ
Digital Overlord
Max Rudakov
Marcfighter
Sidewinder86
bib
SWS
Phamtuan
Matthew Ouellette
Wrench
Julheim
Wilco
Rafael
Swede
Column 5
Mirage Factory
Miracleman
pcpilot
Wpnssgt
Crusader
Private
Pappy
X Ray
JSF Aggie
Moonjumper
spillone
lindr2
FastCargo
Erikgen
Pappychksix
Epizikl
Joe Baugher
Flying Toaster
Fubar512
Sundowner
Kout
Kesselbrut
Dr.Welsh
Deuces
Scrapper
Rampage
AGOSTINO
Veltro2K
Tunderchief
Mago
Badger
Starfighter2
Talos
Jv44kt
Erwin_Hans
331KillerBee
HrntFixr
Camouflage
Sony Tuckson
Swede
Kreelin
Gaston
Actarus
Camouflage
TFlash
DamWaar
_Thomas_
Manetsim
Team Viper
Tiwaz
JA 37 Viggen
Raptore One
J.M Langeron
Jeanba
AmokFloo
pablitoVPT
Craig
aleks
LloydNB
Stary
gerwin
ArturR
bobrock
HoneyFox
Third Wire
and TK
Thanks to all, let me know if i missed anyone.
Spectre[8750]
1,368 downloads
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650404 First F-105 Losses for SF2V
By streakeagle
Three F-105Ds were shot down on April 4, 1965.
At least two of them were lost to MiG-17s from the 921st Regiment at Noi Bai.
These were the first US aircraft lost to VPAF MiGs in Vietnam.
Zinc flight of the 354th TFS was bounced while orbiting the Initial Point.
The lead pair of F-105s never saw the MiGs and did not respond to radio calls.
One pair of MiGs fired on the lead pair of F-105s and badly damaged them.
The trailing pair of F-105s evaded another pair of MiGs.
The damaged F-105s tried to divert to Da Nang, but could not make it.
Both pilots ejected at sea, but neither survived.
Zinc 01, Maj Frank Bennett in 59-1754, drowned before being recovered.
Zinc 02, Capt James Magnusson in 59-1764, was never found and declared MIA.
/*****Sources******************************************************************/
A. USAF "Red Baron" WSEG Report 116 Event II-1
Incredibly detailed account. (very detailed, most accurate)
B. Osprey Combat Aircraft 84 F-105 Thunderchief Units of the Vietnam War
by Peter E. Davies, pp. 24-25. (general account)
C. Osprey Combat Aircraft 25 MiG-17 and MiG-19 Units of the Vietnam War
by Istvan Toperczer, pp. 30-31. (from enemy's perspective)
D. http://taskforceomegainc.org/m007.html (interesting but very inaccurate)
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit multiple levels and types of clouds/haze.
So the only the haze and cirrus layer are modeled.
The F-105 mission is a STRIKE on the Thanh Hoa "Dragon's Jaw" bridge.
The initial aircraft positions reflect WSEG Report 116 Event II-1.
The F-105s are in an orbit at the IP, 10 miles south of the bridge.
The mission starts when the 2nd pair of MiGs are first detected by Zinc 03 & 04.
The lead pair of MiGs start very close to the lead pair of F-105s.
The lead pair of F-105s have poor pilot quality to simulate their unresponsiveness.
This almost guarantees that the MiG-17s will immediately shoot down Zinc 01 & 02.
The trailing F-105s are modeled as a separate flight with the same Zinc callsign.
This permits historical positioning of the aircraft and different pilot quality.
The player is flying as Zinc 03 (Zinc 01 of the 2nd Zinc flight in the game).
The MiG-17s have been broken up into two flights.
This permits historical starting positions and target objectives.
Two flights of F-100s were in the area and may have gotten one or more MiG kills.
However, the F-105s never saw them, so I have left them out.
Outcomes are typically very close to the historical results.
/*****Playing Tips*************************************************************/
The mission begins with the enemy very close at 7 o'clock and closing fast.
The first thing the player should do is jettison all ordnance and break hard.
The player should also issue a "break" or "cover me" command to his wingman.
If the player survives, try to support any other survivors.
Continuing the bridge attack after escaping the MiGs is the only way to "win",
but the game engine victory conditions should be ignored for this mission.
A true victory is landing at Da Nang with more than two F-105s.
It is possible to pick up some kills, but very risky, so consider disengaging.
In reality, the undamaged F-105s ignored the MiGs to help the damaged ones.
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to escape and possibly kill MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good luck!
/******************************************************************************/
This mission was designed by Stephen "streakeagle" Flores.
For questions/comments, send email to: streak_eagle@hotmail.com
This mission is intended solely for free distribution.
It may be copied or changed by anyone as long as it is not for profit.
204 downloads
0 comments
Submitted
-
USAF F-15AM SF2
By ace888
My verson of the F-15A MSIP II+ (F-15AM)
This aircraft is base on the Stock F-15A SF2, you would need to have SF2 and/or Merged SF2 installed.
I have made a lot of tweaks on the plane. You can modify it to your own liking. The work and the skin is not perfect but I think it will pass.
Thus, weapons and effects is not included, check download section for your preference.
Don't worry if you do not have the effects or weapons installed, the game will DEFAULT to SF2 Stock weapons for the specific time period.
Copy the content of the respected folders to your folder:
"Aircraft" to your "Object Aircraft folder."
"Decals", copy the entire decals folder content and paste it onto your decal folder. I was unable to use specific squadron for decal folder, as it does not show up on the aircraft.
The following Fighter Squadron is included:
19th Fighter Squadron "Slightly Dangerous" (Mig Killer)
44th Fighter Squadron "Busty Vamp" (Mig Killer)
65th Aggressor Squadron "Size Does Matter"
199th Fighter Squadron "Pula Kahula" (Hot Mama)
Credits:
TK and Thirdwire - Stock F-15A SF2E/Skin
AleDucat - ACES II Ejection Seat
JimmyBid - F-15C cockpit flight control textures
MoonJumper - Avioncs work
Kesselburt - Original F-15C cockpit
Brain32 - Improved/new textures for the F-15C cockpit
331KillerBee- SF2 Weapon Pack
gbreuder - Alternate F-14 wing vapor effects
Old Diego - Pilot Pack
x Ray - Updated JASDF pilot skin
dfang - Afterburner effect
[ If I miss anyone it is not intentional ]
Please let me know if there is any issues or things missing
Cheers!
18 January 2011
Ace888
365 downloads
0 comments
Submitted
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Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2
By dtmdragon
Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2
This pack contains nation specific installs of the A-4 E and H model Skyhawk’s used by Indonesia.
These Aircraft were obtained from the Israeli Air force via the Alpha Project in 1980. They stayed in service until 2003 when they were replaced by two Russian Su-27SK and two Su-30MK. However the Indonesian Air Force is planning to reactivate the A-4 Skyhawks by buying spare parts after the United States ended its weapons and spare part sales embargo. The aircraft made its final flight on 5 August 2005
Includes 3 different skins: 11 SkU Camo (Tan and Green), 12 SkU Camo (Tan and Blue) & 12 SkU Camo (Tan and Blue) Low-Viz
Included is a folder called “2005 plus” which if installed will extend the operational years to 2015 with a ‘very_rare’ availability representing the above proposed reactivation.
These are basically the stock E and H Ahit with skins upgraded for SF2 from the Wings over Timor campaign. Credit goes to Third Wire and the ‘A Team’
I made this after Wrench released the SF2 Modern Darwin terrain and I wanted some half decent opposition, to go along with some skins I updated for the SU-27SK & F-5, for the Aussie Hornets and Kiwi Skyhawks to do battle with.
INSTILATION: Drop files in to appropriate folders, override when asked to.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles but should only require SF2I
Credit goes to Third wire for the game and A-4 models, Dev A-Team of Capun and CB Productions for permition to use thier modified skins.
319 downloads
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F/A-24 VFA-2 Line bird skin (Fictional)
By EricJ
A What If skin for Julhelm's AFX.
Original modex numbers done by JAT81500
Template by Julhelm
Folders are preset so just extract and cut and past the Objects folder in the main directory and allow overwrite when prompted.
Eric Johnson 2011.
134 downloads
0 comments
Submitted
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F4D-1 Skyray ULTIMATE PACK for SF2
This mod aims to take the wonderful F4D-1 Skyray as created by Julhelm....and give it the ULTIMATE face-lift. Along with the 4 original skins and the fixes of Julhelm's updates.....I have ADDED 23.............YES TWENTY-THREE more authentic squadrons for you to choose from.
You now have access to EVERY operational Navy and Marine fighter squadron which operated the Skyray along with the VAST MAJORITY of utility and test squadrons as well. This is a large but COMPREHENSIVE file for Skyray lovers only!!
NEW NAVY SQUADRONS INCLUDED:
NATC of Patuxent River NAS, Maryland
VC-3 of Moffett FIeld NAS, Calif.
VX-3 of Oceana NAS, Virginia
VU-3 of North Island NAS, Calif.
VX-4 of Point Magu NAS, Calif.
VF-13 "Nightcappers"
VF-23 " Vigilantes"
VF-51 "Screaming Eagles"
VF-101 "Grim Reapers"
VF-141 "Iron Angels"
VF-162 "Hunters"
FAWTULANT of Key West NAS, Florida
Fleet Air Gunnery Unit Pacific (FAGU) of NAAS El Centro, Calif.
Naval Air Reserve Wing 88 of Olathe NAS, Kansas
US Naval Test Pilot School of Patuxent River NAS, Maryland
NEW USMC SQUADRONS INCLUDED:
H&MS-15
H&MS-24
VMF(AW)-114 "Death Dealers"
VMF(AW)-115 "Silver Eagles"
VMF(AW)-314 "Black Knights"
VMF(AW)-513 "Flying Nightmares"
VMF(AW)-531 "Grey Ghosts"
VMF(AW)-542 "Tigers"
Along with the new squadrons and COLORFUL SKINS.... you will find a tweeked fight model, more historically accurate weapons loadout, and a centerline NAV PAC like was carried on the real Skyray.
I have also corrected some inaccuracies on the VF(AW)-3 skin to better reflect the NORAD air defense history of this PROMINENT squadron......known as the "Blue Nemesis".
A new sound file for the J-57 engine is included. Now it even sounds like a Skyray!
An installation READ ME FILE is included.
Original CREDITS to Julhelm for his SUPERB Skyray model, cockpit and layered templates.........nicely done!!
Honorable mention to NeverEnough for bringing over the Skyray to SF2.
1,237 downloads
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Royal New Zealand Airforce Canberra B.2 & B(I) Mk12 for SF2
By dtmdragon
Strike Fighters 2 Canberra B(I) mk12 operated by the Royal New Zealand Air force and Canberra B.2 loaned by the RNZAF before the purchase of the mk12
The B.2 is the stock B.2 with RNZAF skin/markings and make flyable with the cockpit from the SF B.2 by Ahmed Junaid Raza & Daniel "Kessselbrut" Himmel
The mk12 was made by modifying the Canberra B(I) mk12 (South African AF) by Ahmed Junaid Raza
Credit also goes to MigBuster and spinners for their part in the original mods and of course Third Wire.
To install place files in appropriate folders and override. Make sure you read the original readme as well.
You will need the Europe expansion Pack 2 to use the B.2
History on the RNZAF Canberra:
In 1958, while awaiting delivery of their own Canberras, the RNZAF "hired" a squadron of 17 B.2s and three T.4s from the RAF as part of the Commonwealth Strategic Reserve. The B.2s and one T.4 were used, from 1958 until 1962, by the then newly formed RNZAF 75 Squadron. The squadron was based at RAF Tengah (Singapore) and became involved in active service during the Malayan emergency with their first bombing raid being carried out on 30 September 1959.
In February 1958 New Zealand placed a contract for 11 aircraft for use by 14 Sqd, the contract called for nine B(I)12 and two T.13 Canberras. The B(I)12 was the equivalent of the RAF's B(I)8 but with auto-pilot and modified navigation kit. The T.13 was equivalent to the T.4 but with auto-pilot and an extra bomb bay fuel tank.
14 Squadron was based at RNZAF Ohakea in New Zealand
Initially the squadron continued to use their D.H. Vampires for rocket projectile firing practice as the B(I)12s did not get this capability until December 1961. Trials then began with wing-pylon mounted Microcell rocket launchers each holding 37 rockets. Gradually the squadron achieved operational status in all its roles, including anti-shipping, and took part in deployment exercises to Singapore as part of the Commonwealth Reinforcement Force.
In late 1962, the OCU was incorporated into the squadron as "C" Flight giving 14 Squadron a strength of ten B(I)12s and two T.13s. In 1964 the B(I)12s received their camouflage paint scheme ready for deployment to Singapore. 14 Sqd arrived in Singapore in September 1964 to assist in Operation Confrontation against Indonesia. A month later they went to the forward base at Labuan but were moved back to Tengah a week later! 14 Sqd stayed as part of the FEAF and, in March 1965, moved to RAAF Butterworth in Malaya. Not for long however. In 1966 the squadron returned to RNZAF Ohakea. Sadly, in the final month at Butterworth, NZ6104 crashed during a low-level RP attack at the China Rock range.
Back in NZ, the decision had been taken to phase out the B(I)12 which duly took place in July 1970. New Zealand's Canberras were sold as a job-lot to India in November 1970. Some are still flying today
183 downloads
0 comments
Submitted
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MV-22 for SF2
By dtmdragon
This is the MV-22B Osprey v2.2 by Zurawski updated for the Strike Fighters 2 Series.
As well as updating it for SF2 I have added a few extra bits:
-The BAE Remote Guardian GAU 17 minigun turret. It can be loaded and unloaded via a dedicated weapons station but can be fired forwards by the pilot only.
-A ‘ghost’ BAE Remote Guardian GAU 17 minigun turret. This the best way I could represent the Remote Guardian turret engaging targets to defend the aircraft. What it is is a gunner station located in the correct position that fires the GAU 17 at any enemy air targets. However there is no 3d model to go with it. So what you get is the GAU 17 minigun turret that you can see and fire straight ahead. When the AI gunner engages a target you will see the muzzle flash and tracer fire coming from mid air in the area where the GAU 17 minigun turret is. If you don’t like the idea of this there is a second data.ini file you can use which will disable the AI gunner.
-Updated pilot skins
Note: has only been tested on an all game merged vertion of SF2 but should be fine on any individual installs (I hope)
Also make sure you read the original README for flight instructions etc
To install just place files in correct locations and over ride
1,283 downloads
0 comments
Updated
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SF2: Modern Warfare Korea V1.03 Part1
By Spectre8750
12 January 2011
-------------------------------------------------------------------------------
Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750.
-------------------------------------------------------------------------------
Campaign For SF2, SF2:E, SF2:V, SF2:I or
SF2,SF2:E,SF2:V and/or SF2:I Merged Install.
-------------------------------------------------------------------------------
Included:
V1.01 update:
Updated Ground Objects.
Updated weapons.
Fixed the SAM Radars and Batteries not showing up proper.
V1.02 Update
Minor Patching
V1.03 Update
Modified Terrain.
Modified Camapign Dates.
Added a few older Aicraft for 80's Single Missions that were added.
Added New Planning Map.
Added new Water Map to allow Single Mission editor Support.
Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits.
Other minor refinements.
-------------------------------------------------------------------------------
This is a Campaign i created to hit on the possability of the situation
in the Far East coming to a head and represent the possible Air Battle.
The Campaign includes South Korea, Australia, Singapore, Japan and USAF,
USMC, USN with Carrier support. And China, North Korea and Soviet Union.
Plus Mercenary.
Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from
Skunkworks, all other files for that Aircraft are included and modded. Do
not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
the LOD's all others are already included. Also the F-16A(10) uses the
F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded.
If not it is not crucial as it is for the Mercenary Player only and won't
affect the Game if not present. All other files are included and modified
and needed as is. If you modify included files, I can't guarantee results.
Also you will need to have the A-6A and A-7E Stock LOD's for both
'88 OLYMPIC CAP Single Missions .
Installing the Campaign:
Install as per the Knowledge base for Standalone Mods.
And Delete The Aircraft and Ground Objects before you dump these files in.
Also Included are Icons for the Main Dir to use with the Desktop Shortcut.
Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and
rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy
of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the
"Strike Fighters 2" root dir. Make sure they are placed in the "Strike
Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and
Change it to the following at the bottom:
[Module]
ModuleDataFile=ModuleMWKorea.cat
DefaultTerrainData=Korea
DefaultAircraft=F-15C <----can be any aircraft in the mod.
This will allow the use of the "Menu" file ModuleWFI.cat that goes in your
"Strike Fighters 2" "Menu" dir. It adds Screens and Music.
Then run the new exe once and go to the new "Mod" Dir it created and
delete all the planes in the "Aircraft" Dir. You can leave any or all that
you like. Do delete the Ground Objects in the
"StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before
adding New Ground Object Files.
Also you need to edit the Options.INI in the "Mod"
Main Folder to reflect the Mod or You Will have problems with the Game
hanging or not closing properly. Example:
[instantAction]
AircraftType=F-15E <---needs to be an Aircraft in the Mod
MissionMap=Korea <---needs to be Korea
StartTime=16:30:00
StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
[singleMission]
AircraftType=F-16C(40) <---
Service=USAF
MissionMap=KOREA <---
MissionType=CAP
MissionTime=NOON
MissionWeather=CLEAR
AirActivity=NORMAL
AirDefenseActivity=NORMAL
FlyAll=FALSE
LoadMission=FALSE
LoadMissionFilename=????
MissionDate=2012 <---
StartYear=0
EndYear=2050 <---
EditMission=FALSE
Do this for all related Sections in the Options.INI.
I included an Options.INI if you want to use it.
Then Drop contents of the 7Z files into the new "MOD" Dir,
overwrite when it asks.
Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea"
Folder and open the KOREA.INI file and remove the semicolon in front of the
game you have loaded as follows. Example if you have SF2 Israel.
;CatFile=..\GermanyCE\GermanyCE.cat
;CatFile=..\Desert\Desert.cat
CatFile=..\IsraelME\IsraelME.cat
;CatFile=..\VietnamSEA\VietnamSEA.cat
Leave all others with a semicolon.
You should be ready to go.
I want to thank the Following for making
This Mod possible:
_Thomas_
101tfs
331KillerBee
Actarus
AGOSTINO
AleDucat
aleks
AmokFloo
ArturR
Badger
BANIDOS TEAM
bib
bigal1
bobrock
Boopidoo
BPAo
Camouflage
*****
Column5
Crab_02
Craig
Crusader
DamWaar
Dante-JT
Dave USAFMTL
Dels
Deuces
Diego
Digital Overlord
Dr.Welsh
Epizikl
EricJ
Erikgen
Erwin_Hans
FastCargo
Flying Toaster
Fubar512
Gaston
gerwin
Ghostrider883
Gabilon
Hawker
Howling1
HrntFixr
Insky group
J.M Langeron
JA 37 Viggen
Jat81500
Jeanba
Joe Baugher
Jimbib
JSF Aggie
Julheim
Jv44kt
Kesselbrut
Kout
Kreelin
lindr2
LloydNB
Mago
Manetsim
Marcfighter
Matthew Ouellette
Max Rudakov
Mike1
Miracleman
Mirage Factory
MK2
Moonjumper
Mig Master
MJ
NeverEnough
Olivier ANGUILLE
olo007
pablitoVPT
Paladrian
Pappy
Pappychksix
Pasko
pcpilot
petr005
Phamtuan
Private
Rafael
Rampage
ravenclaw_007
Raptore One
raynor
rscsjsuso5
Scrapper
Sidewinder86
Signum
Sony Tuckson
spillone
Starfighter2
Stary
ST0RM
SUICIDAL
Sundowner
Swede
SWS
Syrinx
Talos
The Trooper
Thunder-Works
Team Viper
TFlash
Tiwaz
tomcat
TORNO
Tunderchief
Typhoid
UF Josse
Veltro2K
vrkuboy
Wilco
WingWiner
Wpnssgt
Wrench
X Ray
YEYEYE
Third Wire
and TK
Thanks all, let me know if i missed anyone.
Email Me.
Have Fun
Spectre8750
spectre8750@gmail.com
2,285 downloads
-
SF2: Modern Warfare Korea V1.03 Part2
By Spectre8750
12 January 2011
-------------------------------------------------------------------------------
Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750.
-------------------------------------------------------------------------------
Campaign For SF2, SF2:E, SF2:V, SF2:I or
SF2,SF2:E,SF2:V and/or SF2:I Merged Install.
-------------------------------------------------------------------------------
Included:
V1.01 update:
Updated Ground Objects.
Updated weapons.
Fixed the SAM Radars and Batteries not showing up proper.
V1.02 Update
Minor Patching
V1.03 Update
Modified Terrain.
Modified Camapign Dates.
Added a few older Aicraft for 80's Single Missions that were added.
Added New Planning Map.
Added new Water Map to allow Single Mission editor Support.
Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits.
Other minor refinements.
-------------------------------------------------------------------------------
This is a Campaign i created to hit on the possability of the situation
in the Far East coming to a head and represent the possible Air Battle.
The Campaign includes South Korea, Australia, Singapore, Japan and USAF,
USMC, USN with Carrier support. And China, North Korea and Soviet Union.
Plus Mercenary.
Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from
Skunkworks, all other files for that Aircraft are included and modded. Do
not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
the LOD's all others are already included. Also the F-16A(10) uses the
F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded.
If not it is not crucial as it is for the Mercenary Player only and won't
affect the Game if not present. All other files are included and modified
and needed as is. If you modify included files, I can't guarantee results.
Also you will need to have the A-6A and A-7E Stock LOD's for both
'88 OLYMPIC CAP Single Missions .
Installing the Campaign:
Install as per the Knowledge base for Standalone Mods.
And Delete The Aircraft and Ground Objects before you dump these files in.
Also Included are Icons for the Main Dir to use with the Desktop Shortcut.
Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and
rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy
of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the
"Strike Fighters 2" root dir. Make sure they are placed in the "Strike
Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and
Change it to the following at the bottom:
[Module]
ModuleDataFile=ModuleMWKorea.cat
DefaultTerrainData=Korea
DefaultAircraft=F-15C <----can be any aircraft in the mod.
This will allow the use of the "Menu" file ModuleWFI.cat that goes in your
"Strike Fighters 2" "Menu" dir. It adds Screens and Music.
Then run the new exe once and go to the new "Mod" Dir it created and
delete all the planes in the "Aircraft" Dir. You can leave any or all that
you like. Do delete the Ground Objects in the
"StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before
adding New Ground Object Files.
Also you need to edit the Options.INI in the "Mod"
Main Folder to reflect the Mod or You Will have problems with the Game
hanging or not closing properly. Example:
[instantAction]
AircraftType=F-15E <---needs to be an Aircraft in the Mod
MissionMap=Korea <---needs to be Korea
StartTime=16:30:00
StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
[singleMission]
AircraftType=F-16C(40) <---
Service=USAF
MissionMap=KOREA <---
MissionType=CAP
MissionTime=NOON
MissionWeather=CLEAR
AirActivity=NORMAL
AirDefenseActivity=NORMAL
FlyAll=FALSE
LoadMission=FALSE
LoadMissionFilename=????
MissionDate=2012 <---
StartYear=0
EndYear=2050 <---
EditMission=FALSE
Do this for all related Sections in the Options.INI.
I included an Options.INI if you want to use it.
Then Drop contents of the 7Z files into the new "MOD" Dir,
overwrite when it asks.
Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea"
Folder and open the KOREA.INI file and remove the semicolon in front of the
game you have loaded as follows. Example if you have SF2 Israel.
;CatFile=..\GermanyCE\GermanyCE.cat
;CatFile=..\Desert\Desert.cat
CatFile=..\IsraelME\IsraelME.cat
;CatFile=..\VietnamSEA\VietnamSEA.cat
Leave all others with a semicolon.
You should be ready to go.
I want to thank the Following for making
This Mod possible:
_Thomas_
101tfs
331KillerBee
Actarus
AGOSTINO
AleDucat
aleks
AmokFloo
ArturR
Badger
BANIDOS TEAM
bib
bigal1
bobrock
Boopidoo
BPAo
Camouflage
*****
Column5
Crab_02
Craig
Crusader
DamWaar
Dante-JT
Dave USAFMTL
Dels
Deuces
Diego
Digital Overlord
Dr.Welsh
Epizikl
EricJ
Erikgen
Erwin_Hans
FastCargo
Flying Toaster
Fubar512
Gaston
gerwin
Ghostrider883
Gabilon
Hawker
Howling1
HrntFixr
Insky group
J.M Langeron
JA 37 Viggen
Jat81500
Jeanba
Joe Baugher
Jimbib
JSF Aggie
Julheim
Jv44kt
Kesselbrut
Kout
Kreelin
lindr2
LloydNB
Mago
Manetsim
Marcfighter
Matthew Ouellette
Max Rudakov
Mike1
Miracleman
Mirage Factory
MK2
Moonjumper
Mig Master
MJ
NeverEnough
Olivier ANGUILLE
olo007
pablitoVPT
Paladrian
Pappy
Pappychksix
Pasko
pcpilot
petr005
Phamtuan
Private
Rafael
Rampage
ravenclaw_007
Raptore One
raynor
rscsjsuso5
Scrapper
Sidewinder86
Signum
Sony Tuckson
spillone
Starfighter2
Stary
ST0RM
SUICIDAL
Sundowner
Swede
SWS
Syrinx
Talos
The Trooper
Thunder-Works
Team Viper
TFlash
Tiwaz
tomcat
TORNO
Tunderchief
Typhoid
UF Josse
Veltro2K
vrkuboy
Wilco
WingWiner
Wpnssgt
Wrench
X Ray
YEYEYE
Third Wire
and TK
Thanks all, let me know if i missed anyone.
Email Me.
Have Fun
Spectre8750
spectre8750@gmail.com
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