There are two models in this package, military and civilian.
https://en.wikipedia.org/wiki/Dassault_Falcon_50
https://theaviationgeekclub.com/the-story-of-suzanna-the-modified-iraqi-falcon-50-business-jet-that-almost-sank-us-navys-guided-missile-frigate-uss-stark/
Special credit goes to my dear friend and brother in arms, Angel.
Embraer E/R-99 AWACS
https://en.wikipedia.org/wiki/Embraer_R-99
Special credit goes to my dear friend and brother in arms, Angel.
Re-upload of the A4D-2 with data and texture ini updates submitted by Cliff7600:
Addition of cockpit visual of refueling probe
USN & USMC 'Stock' texture numbering not showing
Inst: All fixes/additions have been made in applicable ini files - just drop 'Object' and 'Sound' folders in main folder and overwrite.
** Note - if you have added additional units/skins applicable changes will have to be made to your A4D-2.INI file.
"Thanks Cliff7600"
(TMF) E-3A SENTRY RSAF by PeacePuma
In the late 1980s the Royal Saudi Air Force purchased 5 E-3A Sentry aircraft which were assembled in the UK with the new CFM56 engines.
They had a relevant participation in the Gulf War, being part of the more than 300 missions that prevented Iraq from doing something in secret. They are currently based at 6 Wing and No. 18 Squadron of the RSAF
This mod recreates current and early 90s liveries
Credits
The Mirage Factory...... for the original Aircraft
PeacePuma ................. addons 3d, skins, decals, ini edits
Strahi............................ ini edits
Wrench ........................ approval on behalf of TMF members
You must know:
This mod does not include a virtual cockpit (if you find a suitable one you can include it yourself)
The engines are not animated as it is just a mod overlay for the false seat technique.
You must not distribute without permission of its original authors!!!
PP Mar, 2023
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Su-35I Flanker-E IRIAF
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=GSH301
[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.4.1
Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked
Fixed Right and left main gears wobbling
Added the AKU170 attachment point for the R77 missile.
1.4.0
added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun
1.3.0
Corrected Autolanding.
1.2.0
Corrected the main left landing gear roll correctly.
1.1.0
Corrected VTOL thrust vectoring control when you press ctrl+/-
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Model by g00r00
I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
YEYEYE for the Cockpit
I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench 3/5/2023
= For SF2, Full-5 Merged (Reccommended/Preferred) =
*Note: This a semi=major overhaul of the original A-26C released in 2013. Gerwin has reworked many aspects of the model, and THIS MOD WILL REPLACE ALL OTHER EARLIER VERSIONS!!! You are advised to move, remove, or delete any other versions of this you have in any/all mod folders. This new packaging covers the WW2 and post-war time frame. *
*Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the number was "open for reuse". However, the displayed name on the Single Mission screen will read "A-26C Invader"; as that's what it be. BTW, this is the GLASS NOSED bomber version, with working Norden bombsight. Instructional PDF included.
The revamp is supplied with 3 skins:
552nd BS, 386th BG, 9th AF ETO (1944 start date)
13th BS, 3rd BG (<1950) Korean War Era
Generic NMF for any time period (10/47 start date)
All skins are "natural metal", some with painted on national or squadron markings. The Generic NMF marking are ALL decals, and carries post-1947 USAF markings. The serial/Buzz numbers =ARE= correct for this aircraft, but represent no particular unit. This is true for the WW2 skins serials as well. The SF2 "Date Switch" is active, and will change from the WW2 to the post-war skin in October 1947.
Weapons are =NOT= included; all stock items are used.The engine sound are included, it's been switched to the AvHistory R2600 x2 wav. Each skin has its own Hangar Screen.
This aircraft is also equipped with a fully functional bombsight/bombadiar position. Included is Kesselbruts pdf on "How To Use the Bombsight". I'd suggest reading it however many times it takes, and to practice, Practice, PRACTICE!!! using it on the Bombing Range Terrain.
The canopy opens with the Standard Animation Keystroke (tm), Shift/0.
When 'in game', you'll see
A-26C Invader (BRG)
on the Aircraft Selection Drop down menu. This, also, will help to differentiate the aircraft from any other Invader you may (or may not) have. It stands for "Bobrock/Gerwin" as they did the real heavy lifting.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
Wrench
Kevin Stein
from the KAW Team, circa 2013
Lockheed Nighthawk GR.1 for STRIKE FIGHTERS 2
This is a simple mod of the amazing F-117A by Dels to create a fictional Nighthawk GR.1 in service with the Royal Air Force in the 1989-2010 timeline. I made this for myself but I'm releasing it 'as is' following a request.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the NighthawkGR1 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the NighthawkGR1 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Big thanks to Dels for bringing us the F-117A and for generously uploading the templates.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - March 8th, 2023
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Su-35 Flanker-E EAF
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=GSH301
[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.4.1
Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked
Fixed Right and left main gears wobbling
Added the AKU170 attachment point for the R77 missile.
1.4.0
added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun
1.3.0
Corrected Autolanding.
1.2.0
Corrected the main left landing gear roll correctly.
1.1.0
Corrected VTOL thrust vectoring control when you press ctrl+/-
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Model by g00r00
I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
YEYEYE for the Cockpit
I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net