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Showing most liked content on 10/21/2018 in all areas

  1. 15 points
  2. 8 points
    hinking about adding a cannon (what if), the R4 are unusable
  3. 4 points
  4. 3 points
  5. 3 points
    Heading off for a mission over Sweden, with Dragons as escorts.
  6. 3 points

    Version 1.0.0

    262 downloads

    This is all of Sundowner's 2048x2048 F-4C skins for SF2. They have been converted to .JPG's. Also includes bump maps that match his skins and replacements for the stock TW F-4C skins. Released with his permission.
  7. 3 points

    Version 1.0.0

    286 downloads

    This is all of Sundowner's 2048x2048 F-4B skins for SF2 plus a couple that were previously unreleased. They have been converted to .JPG's. Also includes bump maps that match his skins and replacements for the stock TW F-4B skins. Released with his permission.
  8. 3 points
  9. 2 points

    Version 1.0.0

    283 downloads

    This is all of Sundowner's 2048x2048 U.S. F-4D skins for SF2, plus a couple that were previously unreleased. They have been converted to .JPG's. Also includes bump maps that match his skins and replacements for the stock TW F-4D skins. Released with his permission.
  10. 2 points
    I am going to compile the information on the loadouts by aircraft model with mission types, for example: Swedes, JAS-39C, Strike //October 2001 Precision Guided Munitions were cleared for use on Gripens; LITENING pod is operational 1st time on Gripens in 2003) EDIT: 4x GBU-12 Paveway II/GBU-10 Paveway II, 2x Rb-74 (9L Sidewinder)/Rb-98 IRIS-T, Centerline tank, LITENING pod like this other team mates may work on the LOADOUT.ini accordingly. Thanks. Yan P.S. Suggestions are of course welcomed.
  11. 2 points

    Version 1.0.0

    314 downloads

    This is all of Sundowner's 2048x2048 F-4J skins for SF2. They have been converted to .JPG's. Also includes bump maps that match his skins and replacements for the stock TW F-4J skins. Released with his permission.
  12. 1 point
    View File SPYDER Sam System Rafael Advanced Defense Systems (RADS) SPYDER-SR The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI) The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY. Instalation: ------------------------------------------------------------- Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder. The game must replace with this system older AAA systems, so be aware. Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here https://combatace.com/files/file/13929-weapons-pack-2/ Crédits : -------------------------------------------------------------- 3d Model: angelp Python5 and Derby Missiles: Ravenclaw_007 This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms Submitter angelp Submitted 10/21/2018 Category Ground Object Mods  
  13. 1 point
  14. 1 point
  15. 1 point
    Also sorry to flood the thread, but this is too damn priceless NOT to Flog...
  16. 1 point
    I've been keeping my eye on some things over the years and this project is one of them. Formerly Project Brazil this mod is basically it's own game. It's what WoFF is to CFS3. All you need is a working copy of Fallout New Vegas for PC and the rest is done by the mod. I will go out on a limb and say this is probably the only mod on this level for the Fallout series that has been completed. The amount of effort that went into this project is awe inspiring and so far the improvements they've made are very good. I've been permitted to to play the game prior to it's release and I'll be doing that more and more this evening, tomorrow, and probably all the way up to it's release date on ... you guessed it. 10-23-2018 It says a lot when people consider this mod to be New Vegas 2. Even more interesting is despite some major challenges both in production and in life. The team still managed to carry on and getting help from various skill sets. Even those who have become somewhat a celebrity the Fallout modding community. In the end this mod is a game made by Fallout players, for Fallout player and if you have any love for the series (especially for New Vegas) you'll love this mod. Hopefully, if time will allow, many of you will be able to play it and perhaps we can chat about here if you want to. Welp let me shut up and get back into things.
  17. 1 point
    budget cuts suck mandatory screenie, doubling as a Fedex driver with a
  18. 1 point
    Mitsubishi Ki-99 'Beryl' - 762nd Flying Group, Imperial Japanese Army Air Service, 1946
  19. 1 point
    Hello Everybody, This week our Executive Producer, Jason Williams, paid a visit to our Moscow studio. Of course, we have many discussions about potential ways of improving the project in the near future and more distant plans. We can't disclose what we're discussing yet, but when we'll be able to tell you we're sure you'll be surprised and amused by the new prospects. Meanwhile, we continue our current work and can show you some new WIP screenshots. First, the new late WWII German pilot for Bodenplatte: Second, here are the first in-game Pfalz D.IIIa cockpit shots: And third, here is a sneak peek from our partners, Digital Forms - these images show the 3D models of the PzKpfw IV Ausf.G and M4A2 "Sherman" powertrains: You can discuss the news in this thread
  20. 1 point
    Also as I start prepping repaints - obviously necessary for the above project - a Gripen paint kit would be much appreciated. Please. Now I could just graft Dhmari & Canadian decals to currently existing skins like the USAF pak out there, and leaning in that direction... but be nice to do more than that. No rush though, see above.
  21. 1 point
    Thanks much. The tentative plan is this: Goal of a release of v 1.0 by 1 June 2019, at least one beta by 1 March 2019. Remember, I have a lot to learn & create in putting my concept to reality. The Dhmaris will have C model, and have South African help in the form of C model too. The Canadians & Swedes will lead a UN peacekeeping mission to deescalate tensions and the Canadians will have E-model Gripens. But they'll eventually require... heavyweight help. The Parani will be using some Chinese fighters, and phasing out MiGs due to the MiG battle record against 4th gen US & European built fighters and price.
  22. 1 point
    Hello lofty_c, welcome to First Eagles. I think you'll enjoy it. In First Eagles 2, the "Terrains" folder is plural, add an "s" to your folder name. (In First Eagles 1 it is singular, so the installation instructions can get confusing.) Let us know if this solves your problem.
  23. 1 point
    PLEASE IRAQUI MIRAGE F-1 SERIES Iraq During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions and were dissimilar to any of the models operated by the French Air Force. During this period, France was a major supplier of military equipment to the nation; in 1983, the former loaned several Dassault-Breguet Super Étendard to Iraq while the latter was awaiting the delivery of the Mirage F1EQ, which experienced a protracted development period and thus the delay of deliveries. The Super Étendard had been strongly advocated for by Dassault, who had feared the potential cancellation of the sizable Mirage F1 order by Iraq if the request was not granted. In 1982, it was agreed to reconfigure several of the under-order Iraqi Mirages F1s from a general combat configuration into a dedicated ground attack platform, adopting Thomson-CSF-built sophisticated electronic warfare equipment and a vastly-increased payload capacity, which included the newly developed AS-30air-to-surface missile. In this role, the Mirage F1 was used to replace Iraq's aging fleet of Hawker Hunters. In September 1985, an agreement was signed between Dassault and Iraq for the delivery of a further 24 aircraft. During the Iran–Iraq War, Iraq's Mirage F1EQs were used intensively for interception, ground attack and anti-shipping missions.[45] The Mirage F1EQ allowed for Iraqi strikes to be conducted over a greater combat radius into Iran than had been previously possible.[46] In November 1981, an Iraqi Mirage F1 accounted for the first Iranian F-14 Tomcat to be shot down, followed by several more in the following months, giving the previously timid Iraqi Air Force new confidence in air-to-air combat engagements with the Iranians.[47] According to research by journalist Tom Cooper, during the war 33 Iraqi Mirage F1s were shot down by Iranian F-14s[48] and two were downed by Iranian F-4 Phantom II units.[49] Iraqi F1EQs claimed at least 35 Iranian aircraft, mostly F-4s and Northrop F-5E Tiger IIs, but also several F-14 Tomcats. On 14 September 1983, a pair of Turkish Air Force F-100F Super Sabre fighter jets of 182 Filo “Atmaca” penetrated Iraqi airspace. A Mirage F-1EQ of the Iraqi Air Force intercepted the flight and fired a Super 530F-1 missile at them. One of the Turkish fighter jets (s/n 56-3903) was shot down and crashed in Zakhovalley near the Turkish-Iraqi border. The plane's pilots reportedly survived the crash and were returned to Turkey. The incident was not made public by either side, although some details surfaced in later years. The incident was revealed in 2012 by Turkish Defence Minister İsmet Yılmaz, in response to a parliamentary question by Republican People’s Party (CHP) MP Metin Lütfi Baydar in the aftermath of the downing of a Turkish F-4 Phantom II in Syria, in 2012. On 17 May 1987, an Iraqi Mirage F1 fired a pair of Exocet missiles at the United States Navy (USN) warship USS Stark as it patrolled the Persian Gulf, causing extensive damage to the ship and killing 37 members of Stark's crew. The exact motive and orders of the pilot remain unclear, although Iraq later apologized for the attack, referring to the incident as "a mistake" and blaming Iran. Prior to the outbreak of the 1991 Gulf War, Iraqi's Mirage F1EQ fleet was the second most numerous type operated by the Iraqi Air Force (the most numerous being the MiG-21). On 17 January 1991, during the opening minutes of the conflict, an unarmed, United States Air Force (USAF) EF-111, crewed by Captain James A. Denton and Captain Brent D. Brandon scored a kill against an Iraqi Mirage F1EQ, which they managed to maneuver into the ground, making it the only F-111 to achieve an aerial victory over another aircraft.Later in the war, an Iraqi Mirage piloted by Capt. Nafie Al-Jubouri successfully downed an American EF-111 Raven through aerial maneuvering as it crashed while attempting to avoid a missile fired by Al-Jubouri. Coalition forces shot down several Iraqi F1s during the Gulf War, such as six F1EQs that were shot down by USAF F-15 Eagles. A pair of F1EQs, which were preparing to carry out a Beluga cluster bomb attack on Saudi oil facilities were shot down by a Royal Saudi Air Force (RSAF) F-15C. Of a pre-conflict force of 88 Mirage F1EQs, 23 were destroyed in the war, a further six were damaged, 24 were flown to Iran and interned; only 23 aircraft remained in service by the end of the Gulf War. Of the 23 destroyed Iraqi Mirage F1EQs, 9 were claimed to have been destroyed in aerial combat. Mirage F1EQ : Export version of the Mirage F1E for Iraq. 16 built. Mirage F1EQ-2 : Single-seat air defence fighter version for Iraq. 16 built. Mirage F1EQ-4 : Single-seat multi-role fighter, ground-attack, reconnaissance version for Iraq. 28 built. Mirage F1EQ-5 : Single-seat anti-shipping version for Iraq. 20 built. Mirage F1EQ-6 : Single-seat anti-shipping version for Iraq. 30 built. Iraqi Air Force received 106 F1EQ & 15 F1BQ between 31 January 1981 and 1989, with a further 4 EQs and 4 trainers undelivered due to Iraq's inability to pay and the UN arms embargo imposed following the 1990 invasion of Kuwait. In early 2011, the French government offered to update and refurbish 18 French-held F1 Mirages and sell these to the Iraqi Air Force Mirage F1E
  24. 1 point
    New CF-5A_72 FM and cockpit mod attached. Some changes to the lift/drag numbers and I've removed the Sidewinder rails via ini edit as I can't find any evidence they ever acquired that capability except maybe the modified late versions that were going to be used as lead in trainers for the CF-18. Crusader sent me a different cockpit that has some gauges moved around to better reflect the CF-5A so that's included. The new cockpit also has new gunsight TGA's and I've added Crusader's "raise the viewpoint" cockpit mod that offers better over the nose visibility during landing. Use the thrust vector keys to make it work. Some other minor changes and I've added some info for calculating take off and landing speeds at various weights. See the readme for more and don't forget, USE FULL FLAPS FOR TAKE OFF and KEEP THE SPEED UP! Here's the beta 0.96 update: CF-5A_72update0.96.7z
  25. 1 point
    I wish you luck, you will need one ;-)
  26. 1 point
    On the list ;) as well as i will TRY to make the 2 different cockpits and plane layouts (early and late) wish me luck on this enterprise, because i will need all the possible help...
  27. 1 point
    YE-152M in painting process
  28. 1 point
    who let the dogs out.... city mouse, country mouse and then theres if ya mad about all the BUFF pics, dont be a little
  29. 1 point
    By Staff Sgt. Lee F. Corkran (DF-ST-92-07749) [Public domain], via Wikimedia Commons The Qatari Mirage F1EDA would be a great addition to the existing series. It adds "diversity" especially to the ODS simmers. Thank you ludo.m54, I 've always enjoy your team's work. .. In memory of BPAO.
  30. 1 point
  31. 1 point
  32. 1 point
    While geared more for the SF2 series, the basic information is usefull for new (and even continuing!) FE2 players Have Fun!
  33. 1 point
    @ KJakker , i made a test with MK82AIR_DSU and as you can see the bomb detonates at 1,75 meters above the ground
  34. 1 point
    @ravenclaw_007 I noticed a possible issue with a difference in the fusing distance on the slick vs retarded TDD Mk81 bombs. The Mk81_TDD, Mk81_N_TDD, and MK81_Ng_TDD have a "FusingDistance=10.000000". The MK81SE_TDD, MK81_N_SE_TDD, and MK81_Ng_SE_TDD have a "FusingDistance=0.000000". Is this difference in fusing distance done on purpose or is it an error? The TDD fuse on these bombs look like they have laser proximity emitters, if so and 10m range is intended then I would suggest "FusingDistance=10.686600" based upon the info i provide below. In testing SAM's with Snailman and Spillone104 we found that weapons have no hit boxes/collision point. Only WeaponDataType=7 which are Cruses Missiles have any collision entry in the DLL files and that is only so that they can be shot down. What FusingDistance= does is set a maximum fusing distance away from the weapon LOD's 0 point in a straight line along its center Y-axis. This behavior matches a remark I remember TK made when he was ask about proximity fuses on the AIM-54 over on the TW forum back when SF2:NA came out. As such you might want to set the "FusingDistance=" for weapons's out at the point where fuse action would be initiated even it it is a contact fused weapon. On a regular MK81 for example this would be a "FusingDistance=0.756900"... ...and on an MK81_FE it would be a "FusingDistance=1.673000". The MK81_TDD's TDD_base mesh with the four laser rangefinders on its base has a MinMax center point of 0.6866. ((0.6935 - 0.6797)/2)=0.0069+0.6797=0.6866. Then 0.6866 plus "FusingDistance=10.000000" = "FusingDistance=10.686600". On your AIM-4E it would be "FusingDistance=1.209000". If you wish I could go through your entire Weapons Packs 1 and 2 and adjust all impact fuse and A2A weapons according to this discovery.
  35. 1 point

    Version 1.0.0

    172 downloads

    SF2 F-4B Phantom (Mytai) CVW-9 Skin/Decal Pak 12/24/2017 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B & F-4B_67, which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). The 1968 VF-92 & 96 skins are particularly designed for use in SF2:V, as they represent the squadrons during one of their Southeast Asia cruises* This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. This skins are: F-4B: VF-96 Fighting Falcons (1964) embarked aboard USS RANGER F-4B_67: VF-92 Silverkings (1968) VF-96 Fighting Falcons (1968), both embarked aboard USS ENTERPRISE during the Vietnam War All 3 skins are new builds, from Sundowner's excellent template. The skins are in jpg format. Almost all decals from the original Mytai pack have been reused, with some modifications on the Modex number decals. Decal randomization has been set to "TRUE". Included are the data and loadout inis for both aircraft, with some small changes in the loadouts. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, is all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
  36. 1 point
  37. 1 point

    Version

    1,306 downloads

    Lockheed S-3B Viking by FoxMonter = For SF2, Any and All = This is the (hopefully) full, compiled package of FoxMonter' S-3B "Viking" Sea Control Aircraft, upgraded/updated/fiddled-to-fit the SF2 series. I've assembled all the skin/decal sets I could find into one big lump. Skins included in the pak are: VS-21 Fighting Redtails + VS-27 Sea Wolves * VS-29 Dragonfires + VS-30 Diamondcutters + VS-30DS (Desert Storm) ? VS-32 Maulers ? VS-33 Screwbirds + VS-33lo Screwbirds (Lo-Viz) + VS-35 Blue Wolves * VS-38 Red Griffins + VX-1 Pioneers + The suffix symbols designate the artist that created the skins/decals. The Key is below: *=HrntFxr +=Paul Nortness ?=IDK All decals and decal inis have been fixed and updated to SF2 standards. Several ini edits to the loadout, data and avionics also update them to SF2 standards (as of Aug, 2011). Wingfold and bombay animations have been seperated; bombay uses the standard Control/O (oh)key, and the wingfold is activated via the Shift/9 key. The cockpit is not equiped with an RWR display, so an 'audio-only' version is used. The flight model is unchanged. A new, SF2-style photographic hangar screen is also included. I've also included several sounds called for in the data ini. As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. With thanks to all the skinners, and FoxMontor for their work! Good Hunting! wrench kevin stein


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