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Showing most liked content on 12/16/2018 in all areas
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8 points
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5 points@Soulfreak – that looks outstanding. Look at that attention to detail; side stenciling, placards, texture gradient/weathering, just love it! I know not everyone appreciates these kinds of details but it looks terrific. I guess I owe a picture since I responded here in the screenshot thread, so here's something similar in detail as we work to at long last to finalize the Thud after many years... but just to be clear the push buttons are inop (LOL).
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3 points
Version 1.0.0
101 downloads
F-4E Phantom Edwards AFB I always liked the white / red Edwards AFB aircrafts, so i did this quick skin for Volker´s F-4E_72 You must have Ravenclaw_007´s USAF F-4E (F-4E_72) pack installed, elsewise this mod does not work. Credits: Volker "Ravenclaw_007" Prauss for his great Phantoms & Templates Schapen, December 16th 2018 Carlo "Soulfreak" Vecchi Read the Readme!!! -
3 points
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2 pointsSpeaking of testing/experimental schemes.. I have some weird feelings(in favor of them) towards them. Maybe I'll make some flight test skins for my favourite aircrafts after I've learnt how to make one. In the meantime, mandatory: Marine Attack Training Squadron 203, stationed in Cherry Point but exercise in the south west.. My imagination of Marines doing SEAD, loadouts could be unrealistic..
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2 pointsI put this in the "What If" thread because: A. It's "somewhere over New Dhimar." B. Real fighter pilots wouldn't behave in such an irresponsible manner...................right?.................................
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2 points
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1 pointAll the notes I have for 129 seem to be just something about the tilemaps, new and old. https://eaw.neocities.org/codegroup-patches.html#129 But game data was probably updated as well.
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1 pointThanks - found them now. Another reminder I've just had, as to how good BoB2+BDG is...I was tootling east along the coast after a circuit at Tangmere, when I came to Brighton and saw the famous pier. 'A graphics glitch', I thought, seeing the section of pier missing. Then I remembered, they disconnected the ends of such piers from the coast, to deter the Germans using them during landings. Now, THAT'S attention to historical detail!
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1 pointHi Brian, I see no one replied yet. So in the meantime, I whipped this up real quick (includes spec highlights, mild weathering and bump mapping but hard to see in quick default render). Just in case you're interested or until something better comes along.
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1 pointI can provide my skinning efforts if required? I can do an accurate ODS Turkey skin pack?
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1 pointView File F-4E_72 Edwards AFB F-4E Phantom Edwards AFB I always liked the white / red Edwards AFB aircrafts, so i did this quick skin for Volker´s F-4E_72 You must have Ravenclaw_007´s USAF F-4E (F-4E_72) pack installed, elsewise this mod does not work. Credits: Volker "Ravenclaw_007" Prauss for his great Phantoms & Templates Schapen, December 16th 2018 Carlo "Soulfreak" Vecchi Read the Readme!!! Submitter Soulfreak Submitted 12/16/2018 Category F-4
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1 pointI don't like all those Us... really like a RWR that gives me good situational awareness.
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1 point"Hmmm...now, why can't MY boys maintain a nice tight formation like those Rolands?"
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1 point
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1 point
Version 1.1.1
430 downloads
New\Updated 2048x skins, cockpit, sounds... Added 1920x Hangar and Loading screens... Fixed bomb placement in bay... Changed pilots and seats... Fixed drag chute mesh and floating pilot in no cockpit view mode... Tuned engine and airbrakes for better FM and landing... Added RB-47E Startojets... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-47B_v2k & RB-47_v2k" in \Objects\Aircraft and "B-47B & RB-47" in your \Objects\Decals folder...Or not...you will just have two versions of the planes installed if you don't. Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper ------------------------------------------------------------- Original Readme txt ------------------------------------------------------------- Boeing B-47B Stratojet (Veltro2k 2015) The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners. The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits Model: Veltro2k Decals,Screensand FM HELP: Wrench BrakeChute: FastCargo Cockpit:Stock 104 ? Moded by A-team ? Bit of a confusion here so Credit goes to the creator once this gets cleared and if I missed anyone, as soon it comes to my attention i will change it. install in Objects/aircraft folder SHIFT+0 to open canopy and crew door THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Veltro2k -
1 pointThis is how the A4B-AR package creates the finest lines and the difference in light of the bulb that generates the reflection of the
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1 pointBig birds for daddyairplanes(Last time I was too busy couldn't post a screenie)
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1 point
Version 1.0.0
76 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Concrete Blocks FullName=4 Concrete Blocks ModelName=GK-Concrete-4Blocks.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Concrete Block FullName=Concrete Block ModelName=GK-Concrete-Block.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
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