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Showing most liked content on 08/11/2019 in Posts

  1. 3 points
    YAP: the company that threatens to prosecute anyone "borrowing" their work for anything, including posting screenshots that they don't like, but built over half of their products by "borrowing" other people's work.
  2. 3 points
  3. 3 points
    Sometimes, you just have the need to get down in the weeds. Coming back from a CAS mission, and was treated to a once-over by this guy. He zoomed past, pulled a hard turn, and disappeared.
  4. 3 points
    Grumman Bearcat FB.1 - 778 Naval Air Squadron, Royal Navy, 1946
  5. 2 points
    This is how the new airbase will look like, this is just the baseline I need to add all the extra hangers taxiway and so on. the texture skin is just to show the AB it is not final. it is taken form Xplane game.
  6. 2 points
    View File Spitfire 9e Cockpit Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants. I hope that you will like this mod. Cheers, Starfighter2 Submitter starfighter2 Submitted 08/10/2019 Category Prop Cockpits  
  7. 2 points
    AirClips.com was exclusively invited to join Captain Inge and First Officer Claudia on their Lufthansa Cargo MD-11F rotation from Frankfurt to Mumbai watch all of it...its very good,..my kind of women....action gals....very casual and humourous but also very professional...impressive women...not just because they are women,because they are so good and funny.
  8. 2 points
    The REAL weather channel...WB-57C Canberra, 58th Weather Reconnaissance Squadron.
  9. 2 points
    Correct is to say, they have stolen this terrain. In the readme i wrote that it is forbitten to use Persian Gulf Terrain for commercial things, but the YAP Copycats ignored it.
  10. 2 points
    I just noticed from your attached image, you are using an outdated version of my terrain, included in an old mod by Spudknocker. You'd better re-download the terrain package I linked above, that one has a lot of issues fixed. It can be changed in campaigns by setting the terrain's coordinates (those can be read from TFDtool) of the fleet, inside the campaign _data.ini file. For single missions, it's mostly random, it depends mostly on a _water bitmap file. I set NavalMap=FALSE because my terrain is not Real World size but is 60% or so just like stock SF2 terrains, and you always get fleets spawn over land as there is not enough room for water. You have better chances to have fleets spawn in water during single missions in Gepard's terrain, by editing the water bitmap (just have a look at the stock IcelandNA _water bitmap). My suggestion; do not touch terrain files at all, leave those as they are (there's a reason if we terrain modders disable certain features, like Naval Map statements). You can obtain what you want by creating a Naval Campaign instead, just like the one of SF2NA. Inside the campaign _data.ini there's a parameter you can change for the position of the fleet, IIRC. If you will use the latest terrain package I released, beware that Spudknocker's campaigns won't work with it. Most target areas have different names, and there's a lot of other changes here and there for the better. You're on your own as for editing such campaigns. https://combatace.com/forums/topic/68667-alternate-tfd-terrain-tilemap-editorviewer/
  11. 2 points
  12. 2 points
    If only one of the 'Gifted' ones could come up with a way to get air refueling/fuel offload to work in this sim it would be soooooo damn awesome! 135 & 'BIG D' from previous screen shot @ CA (cool pic, sorry can't remember who submitted) THUD 'Iron Maiden' drogue AR from YAP
  13. 2 points
    Spotted this guy in my mirror barrelling through the murk and got out of the way fast I don't think he even saw me!
  14. 2 points
    cheers bud,tho it can be frustrating lol... ok redid landing light slot too.pic2..removed the hexagon one lol...also didnt notice this nick in left gear doors.arrowed....its intentional I think as right is straight..and you can see in wirefarme overlap its intended.cant see any RL pics of it....anyways...rivets all done...needs new spec maps and normal map as old ones dont fit...wheels and few more bits to do...half of template gone ,suprising what shit accumulates thats not neede when you can merge layers.
  15. 2 points
    Hello Gents, I've been hard at work getting the 7 (maybe 8) LODs in order, so as to make game play with the F-5a as frame-rate friendly as possible. I'm quite pleased with the results; what you see here is a squadron of twelve aircraft from the most detailed LOD to the least ... all flying in formation. What I'm pleased about is that you can tell they're f-5s from 1200m!!
  16. 1 point
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  17. 1 point
    I totally agree with you, I have been using it for the same task making the new AB flat ground.
  18. 1 point
    Yeah, I noticed it. What a shame on their part, much despicable. At least they could have bothered to ask for permission, nada instead.
  19. 1 point
    Now this one is tricky I am making a utility to match SF1 tiles with EAW tiles and change the references in the "eaw32.tm" file generated from the SF1 files from the SF1 tile number to the EAW tile number. This morning I added the save and load the temporary file routines, which allows me to save what I have done. The cyan colors indicate things that have been done already It takes patience, as there are 104 tiles in the SF1 set
  20. 1 point
    They re-used the Persian Gulf terrain by Gepard (AFAIK, the re-release by Wrench is much better). The bug showed by Richo has nothing to do with the HFD, it's caused by wrong TFD tag values of the tiles; it can be fixed easily for all airfields by TFDtool, thanks to a feature I had requested to gerwin time ago. TW's Terrain Editor flattens airports horribly by creating huge circular flat shapes on the HFD. Nowadays, gerwin's TFDtool is much more accurate at doing the job, it would be a waste not to use it. It's also quicker to use than the TE. TW's Terrain Editor is only useful for creating the HFD and an autotiled TFD, nothing more. As said previously, the original terrain was made by Gepard, so credits go to him. If you're talking about this Iraq-Iran terrain instead (https://combatace.com/files/file/16395-iraq-western-asia-1980-2003/) I made this from scratch.
  21. 1 point
    If you have some drifting issue at high speed, check this : [LeftEngine] [...] EngineID=1 [...] DryMachTableNumData=3 DryMachTableDeltaX=0.3 DryMachTableStartX=0 DryMachTableData=0.90,1.00,1.00 [RightEngine] [...] EngineID=2 [...] DryMachTableNumData=3 DryMachTableDeltaX=0.3 DryMachTableStartX=0 DryMachTableData=0.90,1.00,1.00 or whatever you want for the DryMachtable values as long as they're identical left and right.
  22. 1 point
    View File Potez 540 The Potez 540 was a French multi-role aircraft of the 1930s. Designed and built by Potez, it served with the French Air Force as a reconnaissance bomber, also serving with the Spanish Republican Air Force during the Spanish Civil War. Although obsolete as a bomber, it remained in service in support roles and in France's overseas colonies at the start of World War II. 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter Veltro2k Submitted 08/10/2019 Category French Origin  
  23. 1 point
    Post War RCAF 443 Auxiliary Squadron "City of New Westminster" P-51 circa 1950
  24. 1 point
    Kelly's Heroes (1970) Kelly: Well Oddball, what do you think? Oddball: It’s a wasted trip baby. Nobody said nothing about locking horns with no Tigers. Big Joe: Hey look, you just keep them Tigers busy and we’ll take care of the rest. Oddball: The only way I got to keep them Tigers busy is to LET THEM SHOOT HOLES IN ME! Crapgame: Hey, Oddball, this is your hour of glory. And you’re chickening out! Oddball: To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three Tigers. Kelly: Nobody’s asking you to be a hero. Oddball: No? Then YOU sit up in that turret baby. Kelly: No, because you’re gonna be up there, baby, and I’ll be right outside showing you which way to go. Oddball: Yeah? Kelly: Yeah. Oddball: Crazy… I mean like, so many positive waves… maybe we can’t lose, you’re on!
  25. 1 point
    Excellent work as always
  26. 1 point
    View File Heinkel HE-70 Blitz The Heinkel He 70 is a mail plane and fast passenger aircraft of the 1930s designed by German aeronautics firm Heinkel Flugzeugwerke, which was also used in auxiliary bomber and aerial reconnaissance roles. It had a relatively brief commercial career before it was replaced by types which could carry more passengers. The He 70 was a leading design for its day, setting eight world speed records by the beginning of 1933. 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter Veltro2k Submitted 08/09/2019 Category Other  
  27. 1 point
    Refuelling over the Adriatic to strike Serbian targets over Kosovo.
  28. 1 point
    Action in the Philippines
  29. 1 point
    View File S-199 Cockpit Avia S-99/ S-199 Cockpit, may be used with later Bf-109 models as well - G...etc I hope that you will like the mod, Cheers, Starfighter2 Submitter starfighter2 Submitted 08/09/2019 Category Prop Cockpits  
  30. 1 point
  31. 1 point
    completed the civilian airport main terminal (some work need to be done to the skin). Next will be to work on the military base.
  32. 1 point
    This is one nice tutorial I like to share it with you.
  33. 1 point
    From the parallel universe where the RAAF operated Buccaneers and F-111s side by side.
  34. 1 point
    ...and some ravenclaw_007 goodness!!
  35. 1 point
    just got an other 150 gallon drop tank finish , this time it is the 150 gallon drop tank from Sargent Fletcher all tanks are allready added to the F-5A 3d model , next is the 275 gallon drop tank from the F-5E , this tank was used on the NF-5A
  36. 1 point
    Be patient, it's coming to SF-2 faster than it is to the Russian Air Force !
  37. 1 point
    this are the napalm bombs i have finish (still BETA) before you install this new weapons PLEASE delete any existing weapon with the same name - Fire Bombs.rar


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