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Showing most liked content on 11/28/2019 in Posts
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8 points
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4 pointsFrenchie, already have the Dauntless skin done (just need a better model than Wolf's 2005 lod -- and we can't and WON'T use any DAT stuff) I if I need a translator, you are TOP of my list!!! SB2C (4) done - as we don't have the -5 with one-piece canopy A-26 done Hellcat (albeit a -3) done Saafire III done (several years ago) Ki-43 done (albeit ArmorDave's Ki-43-I, as opposed to the IIb, IIIb variants that were actuall used) F8F -done (one of the stock skins is AdA) F4U-7 - long time done! AU-1 needs creation (easy, as it's mapped as the F4U-7) Spit 9 (stock) although I may do a squadron specific skin
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2 pointsThis is a sure bet: https://www.sas1946.com/main/index.php/topic,53691.0.html Easy to install and regulary updated.
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2 pointsAlready am. Along with 100 more tiles than stock (from 104 to 204) still debating if I want to make the mangrove swamp coastal tiles (not that hard to do)
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2 pointshere's runway 3 retextured (ie: hex edited and created a 'new' runway3a), with psp matting. Also a bunch of new objects for the airfield bits
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2 pointsArriving over Khe Sahn Wingo gunning troops in contact. I'm sitting on the ground by now with the rudder gone and lots of holes in the bird just off the opposite end of the runway. Forgot what key was mapped to shut the engine off. Last pass over the target area, NVA gunner got me good. You can see the smoke in the distance.
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2 pointsCanadair CT-133 eager to bite something :) (yes skin is coming soon)
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1 pointIt's ok with me. Maybe one day we will get a P-63, until then, better to use the P-39 than nothing. BTW Will be another campaign where I will be able to use Veltro P-39 JetCobra.
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1 pointi'm aiming to do a pack on early Bones next year (after i wrap up the SAC Varks). main focus is SAC era and the ANG squadrons in the 90s. but if our supposed KoalaBone is same color as the current fleet, wouldnt be a problem to upgrade 81 Wing as well. another possiblilty that was discussed (and even less likely to happen than going to RAAF) is giving them to the Navy and reviving the VPB squadrons, which is one i'd thought had on this as well https://othjournal.com/2019/04/15/a-bomber-for-the-navy/ back on topic, give me some ideas on what you'd want to see, then give me two weeks (a modders two weeks)
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1 pointI love building out installs for unusual or rarely covered air battles. This time, I'm working on a fictional one including Menrva's Madagascar terrain. A fictional conflict over oil rights in Madagascar. Western oil companies purchase oil rights from corrupt politicians. The common folk get nothing, not even jobs. A violent insurgency arises. Western nations side with petroleum companies. African and South American nations side with the insurgents. Through unspoken agreement, no nation sends frontline equipment, wary of appearing like the bully. The US claims it's only sending trainer and recon aircraft. "It's not a real 'shooting war' after all." ---US Secretary of State Here's a video: The Coin War
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1 pointYes, it's US Thanksgiving where tiny turkeys are cooked and cut up and eaten in real life. Meanwhile in SF2...
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1 pointOk I found what was wrong. Fuel usage is as Crusader told : - "normal" is half the consumption - "hard" is the consumption as set in the data ini file The point I was missing is the unit used by default is the KG. In the A-7 example "ValueUnit=LB" is indicated but when the ValueUnit entry is missing the game counts by KG per second. All my tests was 2.2 wrong... So for example, the TMF F-14 should have in the cockpit ini file : [FuelFlowIndicator1] Type=FUEL_FLOW_INDICATOR NodeName=gauge5 ItemNumber=1 MovementType=ANIMATION AnimationID=7 Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=3.611 ValueUnit=LB [FuelFlowIndicator2] Type=FUEL_FLOW_INDICATOR NodeName=gauge6 ItemNumber=2 MovementType=ANIMATION AnimationID=8 Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=3.611 ValueUnit=LB and then the counting is right. Thanks again !
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1 pointFor those that respond, NO SPOILERS!! I haven't seen the last 2 episodes yet!!
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1 pointThere are several different tapes of the audio from the different cockpits and over the radio. When it was going down as it happened, i did not hear the call about the Mig firing a possible Apex. At that time during the engagement the 6th Fleet Commander (Vice Admiral Williams) asked his 6th Fleet TAO (me) whether or not the Migs had fired, to which I responded- don’t know. That time corresponds to when on one of the cockpit tapes you can hear one of our guys call a possible Mig missile launch. when I reviewed the cockpit tapes and audio after the fact, prior to release, that was not clear. If you do an internet search there is one of the tapes out there where it sounds like one of our guys makes that call, but again not clear and might have referred to a visual on one of our missiles. We do know now the Migs never activated their radar, although we did not know that as it went down. The Migs flew a hostile profile consistent with a radar launch, but could also have been an IR launch which a version of the Apex could have done. I’ve never heard in the later analysis for sure whether or not the Migs fired. I leave it out there from one who was on the scope and on the radio through the engagement, that maybe.
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1 pointYes, it can be done, In fact , I made a 3AR rack for the F-16 It's a simple 3d mod. It should be ready as soon as I recover my HDD
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1 pointSitRep: First test of a tile for the Port of Dover. The colors does not fit perfectly, the cranes, ballons and buidlings are at the wrong position. Its WIP.
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1 pointWrench, if you can wait for a while until after the Thanksgiving Holiday I'm sure I could build you what you need if you're interested. I'm already working on an improved dirt airstrip (still work in progress) as a special request so wouldn't be that much trouble.
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1 pointCan't be worse than my French -- which is a close to zero as can be without actually being zero!!! downloaded the runway mod above, but it's borked. "unexpected end of archive". So, via hex editing and renaming, I'm building "my own" version of a PSP runway from Runway3. I"ll post images when I've got some (still redoing the airfield's skins)
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1 pointRoyal Canadian Air Force Lancaster on RESCUE patrol. (i know real one's were not armed, but wanted to do this skin long time ago:))
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