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Showing most liked content on 03/10/2020 in all areas

  1. 14 points
  2. 9 points
    EDIT: These INI edits below have now been superceded by a full download package available here: For those of you who have made the Third Wire MiG-23MLD flyable or just want the AI flown one more accurate here are some corrections for the MIG-23MLD_DATA.ini file. Leading edge flaps changed to automatically deploy during hard maneuvers (aka slats), the MLD had automatically deploying LE flaps/slats as part of the type 4 wing (which also changed the mid setting wing angle from 45 to 33 degrees): [LELeftFlap1] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0220 CDdc=0.0018 Cmdc=-0.0007 DeltaStallAlpha=0.28 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= [LERightFlap1] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0220 CDdc=0.0018 Cmdc=-0.0007 DeltaStallAlpha=0.28 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= [LELeftFlap2] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0305 CDdc=0.0032 Cmdc=0.0002 DeltaStallAlpha=0.24 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= [LERightFlap2] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0305 CDdc=0.0032 Cmdc=0.0002 DeltaStallAlpha=0.24 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK DeployWithFlaps=TRUE Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.5 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.2 AnimationID= ModelNodeName= Radar upgraded to the S-23MLA-II: [DetectSystem] Name=S-23MLA-II RadarType=AIR_INTERCEPT RadarFamilyName=HighLark RangeUnit=KM RadarAzimuthLimit=56 RadarElevationLimit=42 RadarSearchTime=1.2 RadarSearchRange=75 RadarSearchStrength=100 RadarTrackTime=3.5 RadarTrackRange=60 RadarTrackStrength=100 DopplerLookdown=TRUE RadarSearchFreq=10.5 RadarTrackFreq=10.5 RadarMissileGuidanceFreq=10.5 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE KDS-23 countermeasure dispenser installed in center line drop tank pylon, drop tank had to be jettisoned first! Pressing the 'jettison droptank' button a second time armed the pylon dispenser on the real aircraft: [Fuselage] SystemName[019]=FlareDispenser3 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.42,-0.79 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName= ///ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank800_MiG23C [FlareDispenser3] Name=KDS-23 SystemType=DECOY_DISPENSER EjectPosition= 0.0,0.42,-0.79 EjectVelocity= 0.0,0.0,-13.88 NumChaff=6 NumFlare=6 If you have the MLD flyable here are the radar corrections for the MIG-23MLD_AVIONICS.INI file from the SF2 MiG-23MF/ML/MLD cockpit available at CA by Stary: [RadarData] AvailableModes=SEARCH,STT,ACM RangeUnit=KM RangeSetting[1]=15 RangeSetting[2]=30 RangeSetting[3]=60 RangeSetting[4]=90 RangeSetting[5]=9 RadarPosition= MaxElevationAngle=57 MinElevationAngle=-42 MaxAzimuthAngle=56 MinAltitude=50.0 MinReturn=0.1 MinimumSpeed=50.00 SearchRange=75 SearchStrength=100 SearchTargetTime=1.2 AcquisitionSymbolSpeed=0.5 AcquisitionTime=3.5 AcquisitionResetPosX=0.5 AcquisitionResetPosY=0.45 AcquisitionResetTime=5.0 TrackRange=60 TrackStrength=100 TWSUpdateTime=0.5 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=29 DisplayLimitBottom=226 [RadarDisplaySearch] RangeSetting=1,2,3,4 BarElevation[1]=1.50 BarElevation[2]=0.50 BarElevation[3]=-0.50 BarElevation[4]=-1.50 ScanRate=120 ScanBeamAngle=2.5 //ScanArc=40 ScanArc=60 PPI=FALSE Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=AcquisitionSymbol Symbol[06]=TargetSearch [RadarDisplaySTT] RangeSetting=1,2,3,4 ScanBeamAngle=2.5 ScanArc=6 PPI=FALSE Symbol[01]=LockLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=TargetPDT Symbol[06]=//TargetTAS Symbol[07]=//TargetAspect Symbol[08]=//TargetHeading Symbol[09]=TargetRangeCaret Symbol[10]=//TargetAltitude Symbol[11]=//TargetClosure Symbol[12]=AimDot Symbol[13]=ASECircle Symbol[14]=ShootCueSTT Symbol[15]=BreakX Symbol[16]=RMinCaret Symbol[17]=RMaxCaret Symbol[18]=HorizonLine [RadarDisplayACM] RangeSetting=5 ScanBeamAngle=5.0 Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]= Symbol[04]=AzimuthCaret
  3. 8 points
  4. 7 points
    SAAF Two seaters in combat.
  5. 6 points
    For now, Quang To and Ben Loi airfields have been removed. They are not used in SF2V's campaigns and serve no real purpose. Additional, important Blue Side airports have been added instead. Here's a quick comparison between stock and remake (there are lots of details you won't notice from these shots). All airfields have been moved to their correct locations with their correct runway headings, plus lots of tiling fixes throughout the terrain, with the addition of cities, accurate river courses and lakes, especially in the center of the terrain (which is just a barren jungle in the stock terrain). Stock Remake
  6. 6 points
  7. 5 points
    the argentine modder group. under slow development (see spanish language forums) REQUIRED screenshot
  8. 5 points
  9. 5 points
  10. 4 points
  11. 3 points
    Northrop Talon T.2 - No.79 Squadron, RAF
  12. 3 points
  13. 2 points
    JM Urlacher is an aviation photographer, he made several magazine covers such as: I found his site, which is absolutly extraordinary: https://www.urlachair.com/
  14. 2 points
  15. 2 points
  16. 2 points
  17. 2 points
  18. 2 points
  19. 2 points
  20. 1 point
  21. 1 point
    Recommend a slight change to the Avionics settings. This fixes the order of the radar range settings from lowest to highest while still starting radar range at 15 KM and keeping ACM restricted to setting 1 at 9 KM. [RadarData] AvailableModes=SEARCH,STT,ACM RangeUnit=KM RangeSetting[1]=9 RangeSetting[2]=15 RangeSetting[3]=30 RangeSetting[4]=60 RangeSetting[5]=90 RadarPosition= MaxElevationAngle=57 MinElevationAngle=-42 MaxAzimuthAngle=56 MinAltitude=50.0 MinReturn=0.1 MinimumSpeed=50.0 SearchRange=75 SearchStrength=100 SearchTargetTime=1.2 AcquisitionSymbolSpeed=0.5 AcquisitionTime=3.5 AcquisitionResetPosX=0.5 AcquisitionResetPosY=0.45 AcquisitionResetTime=5.0 TrackRange=60 TrackStrength=100 TWSUpdateTime=0.5 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=29 DisplayLimitBottom=226 StartRangeSetting=2 [RadarDisplaySearch] RangeSetting=1,2,3,4,5 BarElevation[1]=1.50 BarElevation[2]=0.50 BarElevation[3]=-0.50 BarElevation[4]=-1.50 ScanRate=120 ScanBeamAngle=2.5 //ScanArc=40 ScanArc=60 PPI=FALSE Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=AcquisitionSymbol Symbol[06]=TargetSearch [RadarDisplaySTT] RangeSetting=1,2,3,4,5 ScanBeamAngle=2.5 ScanArc=6 PPI=FALSE Symbol[01]=LockLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=TargetPDT Symbol[06]=//TargetTAS Symbol[07]=//TargetAspect Symbol[08]=//TargetHeading Symbol[09]=TargetRangeCaret Symbol[10]=//TargetAltitude Symbol[11]=//TargetClosure Symbol[12]=AimDot Symbol[13]=ASECircle Symbol[14]=ShootCueSTT Symbol[15]=BreakX Symbol[16]=RMinCaret Symbol[17]=RMaxCaret Symbol[18]=HorizonLine [RadarDisplayACM] RangeSetting=1 ScanBeamAngle=5.0 Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]= Symbol[04]=AzimuthCaret
  22. 1 point
    Check in your "C:\Users\UserName\Saved Games\ThirdWire\StrikeFighters2\Controls" folder compare your modified control file with the Default.INI file for those keys. These are the relevant control entries from my files. NEXT_AA_WEAPONS=BACKSPACE PREV_AA_WEAPONS=SHIFT+BACKSPACE NEXT_AG_WEAPONS=BACKSLASH PREV_AG_WEAPONS=SHIFT+BACKSLASH FIRE_PRIMARY_GUN=JOYSTICK01_BUTTON01 FIRE_SECONDARY_GUN= FIRE_WEAPON=JOYSTICK01_BUTTON02 OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J NEXT_RIPPLE_QUANTITY=RBRACKET PREV_RIPPLE_QUANTITY=SHIFT+RBRACKET NEXT_RIPPLE_INTERVAL=LBRACKET PREV_RIPPLE_INTERVAL=SHIFT+LBRACKET NEXT_HUD_MODE=APOSTROPHE PREV_HUD_MODE=SHIFT+APOSTROPHE NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON RELOAD_GUN= UNJAM_GUN=U CHAFF=C FLARE=X ECM_TOGGLE=Z
  23. 1 point
    ok Menvra im rewatching the documentary and so far no mention of the place, it does mention attacking Binh Dinh provence though so i might have misheared ...i will keep watching though just in case but i did find this map that has Ninh Binh listed as having an airfield somewhat nearby i have also found a book called MiG-21 Aces of the Vietnam War that mentions Two MiG's taking off to patrol that area but infuriatingly it dosnt mention where they took off from so .....thats my contribution done for now, i will keep searching
  24. 1 point
    What´s going on here? Just wanted to redownload, cause i installed SF2 complete pack, but didn´t backed up those Skins. Skins are no more available?
  25. 1 point
  26. 1 point
  27. 1 point
    Its a pity, that AI gunners do not shot on ground targets.
  28. 1 point
    Ok guyz, It's all I've for GR1A in Desert Storm . If you have something more, I would be grateful .. .
  29. 1 point

    Version 1.0.0

    42 downloads

    Skin for excellent oefD3_ba253 by Jan Tuma (can be used for oefD3_ba153). I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to oefD3_ba253.ini or oefD3_ba153.ini : [TextureSetXXX] Name=StockPhR Nation=AUSTRIA Squadron= Specular=0.400000 Glossiness=0.400000 Reflection=0.400000 Eugene
  30. 1 point
  31. 1 point
    F-4G from the 561st TFS make a visit to GAF Pferdsfeld AB
  32. 1 point
    Some new, some from my backup
  33. 1 point
  34. 1 point
    Thanks to Monster of Polycount... I wanted to scale up a uvmap mesh exactly as ive resized a texture from 1024 to 2048 which is obviously 2x so rescaling a uvmap is awkward unless you use the snap feature....which is jerky... heres a maxscript to make it so easy. open max,drop the maxscript Martinez_ScaleUVWsByNumber.mcr into vieport....then go to customise max ...then look for monsters uvmap scale...and add it to top tool bar...when you open a uvunwrap modifier....select the mesh.....open the toolbar button....and you get scale tool....just add amount....in my case it was 50% to fit the doubled size texture....abracadabra...mesh is exactly 50% scaled.... Martinez_ScaleUVWsByNumber.mcr
  35. 1 point
    another one salvaged...amazing what one can find while cleaning house...
  36. 1 point
  37. 1 point
  38. 1 point
  39. 1 point
    Luftwaffe MiG-29 Fulcrums at Red Flag. They're flying for the Red side, to give the USAF crews some realistic DACM. 2 vs 2 - The view from the desert floor..
  40. 1 point
    ALVIN!!!!! (found this while doing some major housecleaning here. working on some improvements)
  41. 1 point
    We can't all fly the sexy fast movers..............
  42. 1 point
  43. 1 point
    se deberia llamar "se me va la vida haciendo esto"
  44. 1 point
  45. 1 point
  46. 1 point
  47. 1 point
  48. 1 point
    con respecto a los azulejos eso tengo en mente solo las zonas históricas y de transito
  49. 1 point
    pero nunca voy a estar conforme si no logro un mapa mas realista, podría tardar mucho tiempo crear todos los azulejos y no seria algo para tarjetas de vídeo medias.
  50. 1 point
    logre gracias al TFDTool, que la topografía de BAM puerto argentino sea mas real


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