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Showing most liked content on 03/31/2020 in Posts
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8 points
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4 pointsIf it is not life or death issue. Hold on on those helos. Have not seen skycrane..but Zulu Cobra is barely ok...(in my opinion) I Can not promise anything.. when and how it will be released but Cobra saga will continue.
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3 pointsLets try radar bombing ... Hmm ... ;-( Maybe wingman will be better ... .. not really ;-) ............... Anyway. I dropped a bit too fast .
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2 pointsMy take on YAP products - Out of the box can be pretty frustrating. Tried some Rising Sun missions. Then got mission accomplished when I was just taking off. Wondered what to do, could only find two enemy tanks on an island which I destroyed. Guess that stopped the invasion? - Hinchinbrooke's ship models - They are pretty good. Some USN stuff is top notch, especially the Carriers and Battleships/Cruisers, some Destroyers. Sometimes though corners were cut on some vessels, or stand-in models were used. With all the little crew figures and no distance lods these carrier models are not framerate friendly. Also the deck crew is a problem for conversion to a general usage SF2NA carrier. - Aircraft models in later releases are from Giuseppe Valfre (Which I understand to also go by the name of Bobrock here, and File404 at turbosquid). These are excellent. SF2 suitable poly count and details. Skins are good too. SFP1 A-team also works with his payware models. Look File404 up in turbosquid to see his work, his prices there are very reasonable.
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2 pointsThe most useful parts of YAP are the aircraft carriers. They are very well done and many are not available any other way, or if there is a free one available, the free one is just plain ugly in comparison. Unfortunately, the carriers were designed to YAP / WOV specs, so they are not especially well suited to the updates provided by SF2:NA and they are generally divided into two models for each ship: one model for launching and one model for landing. This two model approach allows well placed objects on the carrier deck, which in pre-SF2NA days was the only way to populate the deck with aircraft. So launching, the cats are clear with aircraft blocking the landing, and the bow cats are usually blocked for the landing model. There are some mods floating around here at CombatAce for the YAP carriers to make them as SF2NA compliant as possible. So, if you love high poly, high resolution aircraft carriers from the Vietnam era, YAP is the way to go. They also have some more great carrier stuff in the separate 3d model shop for Korea and more modern carriers. But I don't have anything after YAP2 came out, i.e. YAP3, Rising Sun, 3d model shop, etc. because I pissed off Zero Cinco (05), the owner of the YAP products when I strongly disagreed with his rant against TK/Third Wire for the changes made in the 2008 patch for the SF/WoX series and SF2, which broke some of the "features" of YAP (such as inflight refueling) that were exploiting bugs in the core code. I never got the final YAP2 patches nor the promised free upgrade to YAP3. So, I personally don't care for the company and wouldn't support them. But if you like what they have, there is nowhere else to go to get it.
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1 pointrequirement on this one is to have Super in the name. Super Sabre is ok, Superfortress is ok, kicking off with l'Aéronavale ... fusil cabane doubling back for a visual confirmation
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1 pointI just mentioned Turbosquid File404 because it is a convenient way to actually see some aircraft models that are in YAP products. Sure though; It is a lot of work either way: Both the modelling, texture mapping, skinning - then later configuring pivot points, aerodynamic wizardry, hardpoints, damage nodes, damage textures, distance lods etc. I can spare multiple $44 no problem. But stick to ground objects as nice bite-size hobby projects.
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1 pointGerwin, that's all well and good but it's not as easy as just buying a model as you know - and didn't want others to get the idea that it's "buy and fly." Someone needs to create all the animation slots, create the flight dynamics, update the textures, ensure the mesh pieces are linked/have proper hierarchy, perform the .ini/loadout work, etc. Just want others reading this to be aware. There is a lot of work to be done once a base mesh is finished - and for aircraft and carriers especially - I would argue getting the mesh done is by far the easiest part. Please don't take my reply the wrong way, just trying to bring some transparency into the amount of effort that's needed before others go off and consider spending money on such things.
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1 pointFile404 at Turbosquid: It is priced well below similar offerings there. Also I think a lot of hours went into each model. Maybe one can contact bobrock by PM here and purchase directly, to avoid Turbosquid royalties? Edit: Turbosquid has some sale periods as well.
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1 pointI hope that young lady realises her dreams, the fact her parents take her flying is outstanding, and at that age , to meet ones hero like this is going to be a formative and driving factor in her adult life.
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1 pointView File Desert Sea Tiles Replacement SF2 Desert Sea Tiles Replacement -------------------------------------------------------------------------------------------------------- This is a new sea tileset to replace the sea of the stock desert terrain. These tiles give a more natural look to the sea and they can be used in every terrain which uses the stock desert tileset. Apart from the repaint new alpha layers were made for optimal result. Ground and water effects also included! --------------------------------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. --------------------------------------------------------------------------------------------------------- License: This is a freeware; yet it can be redistributed only in other CombatACE mod packages. You are free to make further modifications for own use but if you plan to release a modified version of this package you must request permission first. In that case you must include original read me file. This mod may not in any way, shape or form be used in any payware additions. Submitter tiopilotos Submitted 03/30/2020 Category Tilesets for Terrains
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1 pointHi Russouk Guns not loading here's the fix [Fuselage] SystemName[014]=Gun1 SystemName[015]=Gun2 Hi Ho Silver Away :)
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1 pointGot to meet Col. Malachowski in 2009. One of the most professional and intelligent people I'd ever talked to.
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1 pointgoing a bit fanciful with this project. presenting the B-1Cs of No 460 Squadron RAAF
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1 pointEffectively about YAP... several interesting WW2 Pacific War mods but these need important ini. file (and skinning) rework in order to be played with SF2 !
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1 pointOutstanding!!!! She is a future Thunderbird for sure!
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1 pointWhen you're painted this way over South Vietnam in 1972, I would suggest your keeping the speed UP. Jus' saying.......
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1 pointjust another Sunday in the Deutsche Demokratische Republik scooting in low as i like to do now, i did destroy a hardened shelter. just not the one i was supposed to.....
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1 pointThere are loads of Jet Provost and Strikemaster skins out there on the FSX sites that only take about 5 minutes to convert for Russo's Provosts as he has kindly kept the same mapping as Rick Piper's original. Saudi Arabia Oman Ecuador Another New Zealand skin RAF from various time periods.. And some civilian owned display birds This desert camo skin could be converted to be used by Oman, or Dhimar..
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1 pointMay 1983 just before the Le Bourget Air Show... the Super Mirage 4000 flying over Mediterranean Sea from Istres air base ! One of the most beautiful plane mod for Strike Fighters !!!
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1 pointA bit of BoB action. This green and pleasant land.. Help yourselves everyone, there's no escort.. Spit vs 109 on the deck..
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1 pointopinion time: original F101Burner (night shot) or revised F101Burner (dusk shot)? i didnt think the original stood out enough, esp afer watching daytime videos of AB takeoffs
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1 pointIn 1974 F-8J Crusaders of VF-24 deployed to Nellis AFB for DACM exercises against F-4Es and F-105s. The aim of the exercise was to study the weapons and tactics used over Vietnam to see what worked and what didn't, as well as to help to codify the features wanted for the next generation of combat jets.. The Checkertails' Crusaders fared pretty well..
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1 pointa surprise WIP from angelp. Still a long way off, but has much promise! Reusing the decals from my old DAT Boston mod. There's a gun-nosed A-20G in the works (also reusing my decals from the ETO Havoc). It looks really good close up; i've sent him over 300 megs of e-books on the Havoc. So, it's gonna be done right! Been begging for a new one for years....
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1 pointSomething about Crusaders missions over Cuba are always fun While not recommended for a long life, when the short ranged SAMS miss, gunning them before they can fire again is quite satisfying.
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