Jump to content

Leaderboard


Popular Content

Showing most liked content on 06/21/2020 in Posts

  1. 9 points
  2. 7 points
    McDonnell Douglas F-4E Phantom - No.1 and No.2 Squadrons, Royal Dhimari Air Force, 1970
  3. 6 points
  4. 5 points
    ..and the Martin-Baker Irq-7a .. (derivative of the GQ-7a found in F-104 Starfighters) and a few more..
  5. 5 points
    Looks like a laser gun fight scene from star wars lol... oblig screen...ello!
  6. 5 points
    you asked for some changes so wait for them, meanwhile a new historical skin
  7. 5 points
  8. 5 points
  9. 4 points
    RAF Martlesham Heath reworked
  10. 4 points
    Suddenly, I was made to feel decidely unwelcome...
  11. 4 points
    I should have just gone home...but my ego said nooooooooooooooo, you got this.
  12. 3 points
    British Maid (Oh! The irony...)
  13. 3 points
  14. 3 points
    I inherited lot (LOT) of Max files from @Lindr2 a few years ago, among them almost all of the Yak family and ventured myself to make my way in Max, here i am showing you the first ones, i´m still a long way to learn to master ir and i know @logan4 is having a hard time making tutorials for simple things, and countless questions, i hope i am in the right path:
  15. 3 points
    Next time you get a bright idea, Jack, put it in a memo!
  16. 2 points
    Checjk out Rends Germany rebuild. It has Florian´s Tornado Zelt includet.
  17. 2 points
    what terrain is that ??? mandatory screenshot
  18. 2 points
    reminds me of the old days in late 70`s early 80`s at RAF St Athans...see them do that often....buccs and F4`s too.. oblig screen
  19. 2 points
  20. 2 points
    Time for a bit of flying today......
  21. 2 points
    HMS Ark Royal . Unfortunately can't add any photo from landing, cause my night attempts have only 2 possible finals .. 1st, explosion on deck and 2nd, explosion in sea .
  22. 2 points
  23. 1 point
    yea ..with decs does FA for pits except make them bigger in MB lol as I found out...latest pit with decs 5.80 mb...without 2.08 I think export with decs..."paints them om mesh so as to prevent bleed etc and allows dec to look less placed on rather than painted on actual a\c
  24. 1 point
    Stuff like landing gears I usually find vids of real plane if possible....to see how they work..or if not looking at pics of them helps you see where they fold...rotate, or are "pulled up" by pistons etc... Flaps...depends on ac\ how the fold......some hinge top some bottom,some extend out the rotate down... basic way is to set pivot to bottom edge...looking from front....then in local view adjust the pivot so its"level " with the edge...so when its animated.....it looks even.... animating is easy...in local view rotate down to proper angle,use the transform type tool in the edit toolbar to rotate the flap as the tool gives you degrees moved. when rotated to proper place...uncheck animation,and move the animated segments to 1 and 10..in anim timeline.....or 11-20 etc....so flap is closed when the timeline is at 0.. basically same for ailerons,rudders etc,except not animated...rudder is obviously collision points...set them so the mesh is in and invisible box...like so in pics. i name the points like wingcol01 wingcol02 ...as the 3rdwire exporter as you know exports points.
  25. 1 point
    Doesn't matter for pits, I think. File is smaller so loading faster...
  26. 1 point
    I started off with the Thrustmaster HOTAS 3 & recently upgraded to the 4. No issues here with SF2.
  27. 1 point
    Smaller size cockpits....old 5mb ish these are 2.8mb or thereabouts. incl pilot only or pilot and co-pilot for stock C47\Dc3 and the modded RAF DC3 copilot andpilotDC3Cockpit.7z DC3 RAFPilotonlyCockpit.7z
  28. 1 point
    Sun Shelter single hangar Drop files in folder into terrain,of choice then add below to types.ini to use. lights in roof but inactive. [TargetTypeXXX] Name=Sun Shelter Hangar FullName=Aircraft Shelter Single ModelName=SUNSHELTER.lod TargetType=HANGAR ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=5000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=SH_Collision.LOD DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=hangar2_destroyed.LOD SecondaryChance=100 SecondaryEffect=MediumFire tried uploading but edge playing up when adding screens... added collision LOD add the name to the ini above like so Sun Shelter Hangar.7z SH_Collision.LOD
  29. 1 point
    Terrain editor...or I think you can do it via the target types ini....using the co-ordinates. ? just knocked this up. has lights in roof but not active. uploading now...
  30. 1 point
    I found these I built a while ago for MCAS Yuma and NAWS China Lake... you're very welcome to have them if you like.
  31. 1 point
    RAF Martlesham I was unable to find an air footage of the airfield in 1940. Only a very bad one from 1946. RAF Martlesham was used from 1943 by the americans and got long crossing runways. So the position of buildings at my RAF Martlesham is only a guess.
  32. 1 point
  33. 1 point
  34. 1 point
    Busy week for RAF Lossiemouth QRA, escorting the Red Bear out of the woods
  35. 1 point
  36. 1 point
    Martin B-57B Canberra - No.7 & No.8 Squadrons, Royal Dhimari Air Force, 1962
  37. 1 point
    English Electric Canberra B.5 - No.17 Squadron, RAF Germany, 1973
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
    Just Fiddling with Max... 60% done on the 3D model...


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..