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9 points
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9 pointsA VW-1 Warning Star departs NAS Barbers Point for the start of another 16 hour Barrier Patrol
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6 points
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5 points
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4 points
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4 points
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3 pointsWhile my tips are probably more helpful for prop. aircraft, I recommend nonetheless tinkering with the following values outlined below (I've had success with this for my FE2 tweaks, also for prop. aircraft in SF2). Relevant section to tinker with is of course [Rudder] in the appropriate data.ini. ----- [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=25.0 -----> this is often the crudest but most effective value to tweak first (see info. for entry immediately below) MinDeflection=-25.0 -----> this is often the crudest but most effective value to tweak first (reduce the value in increments of about 2.0 and retest to satisfaction, higher values give more rudder response since greater arc of movement, lower values give smaller arc, etc.; for example, 20.0/-20.0 will give less rudder movement than 25.0/-25.0) CDdc=0.0073 -----> drag effect on rudder movement (higher value, more drag, lower value, less drag, usually doesn't require tinkering with) Cydc=0.0362 -----> side force when moving rudder left/right (decrease in increments of about 0.005 and retest to satisfaction, for less effect during rudder movement) Cldc=0.0010 -----> roll moment when moving rudder left/right (helps to pitch wings up/down during rudder movement, higher value for pitch up, lower for pitch down or neutral, usually avoid tweaking this unless you are flying a staircase as some of us do in FE2 - triplanes, etc., and tweak in increments of about 0.002) Cndc=-0.0307 -----> yaw moment/strength when moving rudder left/right (decrease towards value of zero in increments of about 0.005 and retest to satisfaction, for less yaw during rudder movement, and obviously increase in same increments for more yaw effect; for example, a value of -0.08 should give more yaw than -0.03, don't be confused by the fact that in math class a negative no. closer to zero is a "bigger" no., it's the other way around for the yaw moment entry in the data inis) CydcAlphaTableNumData=37 CydcAlphaTableDeltaX=10.00 CydcAlphaTableStartX=-180.00 CydcAlphaTableData=1.000,0.970,0.883,0.750,0.587,0.413,0.250,0.117,0.030,0.000,0.030,0.117,0.250,0.413,0.587,0.750,0.883,0.970,1.000,0.970,0.883,0.750,0.587,0.413,0.250,0.117,0.030,0.000,0.030,0.117,0.250,0.413,0.587,0.750,0.883,0.970,1.000 CldcAlphaTableNumData=37 CldcAlphaTableDeltaX=10.00 CldcAlphaTableStartX=-180.00 CldcAlphaTableData=-1.000,-0.985,-0.940,-0.866,-0.766,-0.643,-0.500,-0.342,-0.174,0.000,0.174,0.342,0.500,0.643,0.766,0.866,0.940,0.985,1.000,1.040,0.871,0.643,0.339,0.170,0.201,0.140,0.185,0.200,0.224,0.294,0.400,0.531,0.669,0.800,0.906,0.976,1.000 CndcAlphaTableNumData=37 CndcAlphaTableDeltaX=10.00 CndcAlphaTableStartX=-180.00 CndcAlphaTableData=-1.000,-0.985,-0.940,-0.866,-0.766,-0.643,-0.500,-0.342,-0.174,0.000,0.174,0.342,0.500,0.643,0.766,0.866,0.940,0.985,1.000,0.971,0.986,0.990,0.718,0.163,0.000,0.000,0.000,0.000,0.112,0.294,0.400,0.531,0.669,0.800,0.906,0.976,1.000 MaxControlSpeed=50.25 -----> in meters/sec (reducing this helps to give more rudder sloppiness at higher speeds, test in increments of about 10.0, also keep in mind that actual speed at which this effect kicks in in FE2/SF2 will usually be about 20.0 or 30.0 m/s higher than value specified for "MaxControlSpeed") ControlRate=4.0 -----> controls sluggishness/snappiness of control input (test in increments of about 0.5, up or down, for more or less snappiness of moveable control surface, in this case of rudder) ModelNodeName=Rudder ReverseModelOrientation=TRUE AnimationID=1 ----- NOTE 1: "Cydc" and "Cndc" values are in a relationship of sorts (proportional to one another) - usually test changes with only one of those values first, to satisfaction - if no success then change other value and retest - if again no success then tweak both, keeping in mind that more "cydc" will point the nose more quickly in the direction you want to go, and more "cndc" will give you more yaw but will keep you going more so in the same direction - try to visualize the relationship and the changes to get to something realistic - for example, too little "cydc" (flight path direction upon rudder movement) and too much "cndc" (yaw along the same path of flight) sometimes gives a strange "rudder reversal" effect at speeds above about 500 kph in SF2 where "cydc" will start functioning as an inversion of itself (giving opposite direction to rudder input). NOTE 2: entry above is for the tweaked, late Albatros D.II for FE2 (not to be used for jet aircraft - merely included for info.) Happy flying, Von S
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2 points
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2 pointsStuck since i have no pics of the landing gear wells... and i have them so close to me... but the museum is closed...
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2 points
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2 pointsUsing C117 cockpit for connie...removed the digital Displays, and the Sperry units...added new tachos and fuel gauges...need to adjust a few a tad more and we are away.
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1 point
Version
3,881 downloads
NATO Fighters 5 for Strike Fighters 2 This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod. This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install. NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Israel (SF2I), plus Expansion Pack 1 (SF2I Exp1), plus Expansion Pack 2 (SF2E Exp2) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required. ~~~~~~~~~~~~ Update Notes ~~~~~~~~~~~~ This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package: New Aircraft - A-26C - Harrier3_82 - B-50D - Il-10 - C-54 - MiG-19R - CanberraB2 - MiG-21PFS-I - CanberraB6 - MiG-21PFS-II - CanberraBI6 - Myasishchev 3MN - CanberraPR7 - Myasishchev 3MS - F 35 Draken - Su-7BKL - F-105D_74 Optional Aircraft New Aircraft Models - A-10A_76 - F-1C - A-10A_79 - F-1C200 - B-36D - F-117A - B-45A - JaguarA - F-104A DLC - Javelin9 - F-104C DLC - MiG-29A - Mirage3E - Su-25 - Mirage5BR - RB-45C - S-99 DLC New GroundObjects Other Additions - Container_Ship - Red Campaigns - ContainerShip - Support for Rends' GermanyCE - Tanker2 - Misc Trucks ...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required. The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the NF5 mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1945 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=790918 Red Lightning PlayerService=USAF PlayerUnit=7th TFS Bunyaps AircraftType=F-15A Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ A. Aircraft Included in the \_Optional folder are files to support the installation of a number of optional aircraft. 1. DLC Aircraft The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft: Aircraft DLC Required -------- ------------ F-104A_58 DLC28: AI Plane Pack 1 F-104C_61 DLC28: AI Plane Pack 1 Mirage3E_64 DLC17: Mirage IIIO Mirage3E_68 DLC17: Mirage IIIO Mirage5BA DLC07: Mirage 5BA Mirage5BA_80 DLC07: Mirage 5BA Mirage5BR DLC17: Mirage IIIO Mirage5BR_80 DLC17: Mirage IIIO S-99_45 DLC28: AI Plane Pack 1 If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns. 2. Full Aircraft Also available are two A-10A versions based on new models released by Spectre8750: A-10A_76 A-10A_79 If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. 3. DAT Aircraft Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at: http://cplengineeringllc.com/SFP1/ These aircraft are: B-36D B-45A RB-45C Swift5 Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft. To add any of these four aircraft to your NF5 Mod: 1. Download the original aircraft packages from the A-Team's site (see link above). 2. Unzip the aircraft packages to a temporary directory. 3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory. 4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. Once installed, these aircraft will be automatically used in campaigns. B. Terrains The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts): http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/ http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/ http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/ The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns. To use Rends' GermanyCE terrain in lieu of the default terrain, do the following: 1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory. 2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder. 3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.) 4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted. That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the F-86F in the 1956 Campaign ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November). If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units. ~~~~~~~~~~~~~~~~~~~~~~ Supported DLC Aircraft ~~~~~~~~~~~~~~~~~~~~~~ The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required): Hunter6_60 Mirage5BA Mirage5BA_80 If you do not have these DLCs installed, equivalent substitutes will be automatically used: Hunter6-60 Mirage5BA_TMF Mirage5BA_80_TMF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+: New Aircraft ------------ A-26B F-86F-30FB MiG-21R TF-104G B-66B F-86F-30FB_HW MiG-25RB Tu-4K Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1 F-4E_79 F-111E NF-5A Venom4 F-4M_85 Hunter6-60 RB-57A Yak-9P/U F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15 F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV F-19A La-11 RF-80A Yak-27R F-80C La-15 RF-100A Yak-28BI F-84E MD-450 S-99 Yak-28I F-84G MiG-9 Sabre4 Yak-28L F-86A-5 MiG-19P Swift5 + Yak-28P F-86D MiG-19PM T-33A Yak-28R Added in Decmber 2014: A-26C F-105D_74 Su-7BKL Mirage5BR + B-50D Harrier3_82 A-10A_76 + RB-45C + C-54 Il-10 A-10A_79 + S-99 DLC + CanberraB2 MiG-19R B-36D + CanberraB6 MiG-21PFS-I B-45A + CanberraBI6 MiG-21PFS-II F-104A DLC + CanberraPR7 Myasishchev3MN F-104C DLC + F 35 Draken Myasishchev3MS Mirage3E + + This is an optional aircraft & may require LODs obtained separately Upgraded Aircraft * ----------------- F-1C MiG-25RB F-1C200 MiG-29A F-101C Mirage2000C JaguarA RF-101C JaguarGR RF-84F Javelin9 Su-25 MiG-25PD TornadoGR1 * The above are aircraft that were either converted to newer models or that received major upgrades of some kind. All aircraft from the previous version of this mod were updated or tweaked in some way or another -- some more than others. New Ground Objects ------------------ 37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm 37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard 4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100 AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2 BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A Blindfire HAWK_PAR M3 Roland_Shelter T-10M Blindfire1E HawkL M59 SA-5BL T34_85a Blindfire2A HIPAR M-47 SA-7_L Tor BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA Comet ISU-152 M-51 Sherman_E8 Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series. ~~~~~~~ Credits ~~~~~~~ This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use: Malibu43 ...................................... A-10 alternate loadouts Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K) allenjb42 ..................................... A-26B skins Wrench ........................................ AV-8B updates Bunyap ........................................ B-66B Hgbn .......................................... B-66B skins ravenclaw_007 ................................. Buccaneer-S2B_RAFG Paulopanz ..................................... CF-5A skins USAFTML ....................................... E-3A AEW Update Daddyairplanes ................................ E-3A skins & SF2 updates The Mirage Factory ............................ F-4E ARN-101 Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update ThirdWire ..................................... F-4M_85 (based on F-4M_80) The Mirage Factory ............................ F-16A_Blk15_BAF Viper Crew .................................... F-16C_B25 Julhelm ....................................... F-19A Wrench ........................................ F-19A SF2 upgrades Pasko, Gramps, Column5 ........................ F-80C, RF-80A Wrench ........................................ F-80C upgrades RussoUK2004 ................................... F-84E, F-84G suhsjake,Wrench ............................... F-84E/G upgrades RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades Wrench ........................................ Sabre4 Dog Sabre Team ................................ F-86D STORM & suhsjake............................... F-86D upgrades Paulopanz ..................................... F-86K skins Paulopanz ..................................... F-100D-FR Paulopanz ..................................... F-100D RDAF skins ErikGen ....................................... updated/upgraded F-101C & RF-101C Spillone104 & Paulopanz ....................... updated F-104A/C Paulopanz ..................................... F-104G skins Fastcargo...................................... F-111E Aardvark liamp51 ....................................... re-textured F-111 cockpit Paulopanz, Cliff11, & Spillone104 ............. Hunter10 Paulopanz ..................................... IL-28R Oli & Sundowner ............................... Jaguar GR1 & Jaguar A Stary ......................................... Jaguar & Mirage F1 cockpit repaints Bunyap ........................................ La-11 Wrench ........................................ La-11 updates Pasko & Column5 ............................... La-15 pcpilot & Paulopanz ........................... La-15 skins & upgrades comrpnt ....................................... Lightning Lights & FM enhancements Pasko & Column5 ............................... MD-450 Ordway ........................................ MD-450 cockpit Paulopanz ..................................... MD-450 skins Paulopanz ..................................... Meteor 8 skins Timmy & Lexx_Luthor ........................... MiG-9 Wrench ........................................ MiG-9 updates p10ppy ........................................ MiG-9 VVS skin Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM Starfighter2, Spillone104, & Paulopanz ........ MiG-21R CrazyhorseB34 ................................. MiG-25PD upgrade USAFTML & MiG-25 Team ......................... MiG-25RB Ludo .......................................... Mirage IIIC (3rdWire) skins The Mirage Factory ............................ Mirage 2000C CA_Stary ...................................... re-painted Mirage F-1 cockpit ThirdWire ..................................... Mistral (based on Vampire FB.5) Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package Ordway ........................................ Mistral cockpit The Mirage Factory ............................ NF-5A Ahmed Junaid Raza & pappychksix ............... RB-57A MiGBuster ..................................... RB-57A SF2 updates Kessselbrut ................................... B-57/Canberra bombadier's cockpit Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F Gunrunner ..................................... RF-84F skins & SF2 upgrades Spinners ...................................... RF-100A Slick Chick MontyCZ ....................................... S-99 Jug ........................................... Su-15 lights update dalai_LAMA .................................... Su-15TM camo scheme Mikeymead ..................................... repainted/updated Su-24 cockpit Wrench ........................................ Su-25 updates Paulopanz ..................................... SuperMystere B2 skins Paulopanz ..................................... Swift 5 updates & skins Pasko, Gramps, & Column5 ...................... T-33A Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G Sundowner, AD, & Dave ......................... TornadoGR1 Ianh .......................................... Tornado GR1 fixes & updates MontyCZ, Wrench, & lindr2 ..................... Tu-4K Paulopanz ..................................... Vampire 5 skins Pasko, Column5, Gramps, & Wrench .............. Venom Paulopanz ..................................... Venom skins & SF2 updates Pasko, Wolf25, Gamps .......................... Yak-9P/U Wrench ........................................ Yak-9P/U SF2 updates Pasko & Starfighter ........................... Yak-15 Flogger23 ..................................... Yak-15 SF2 updates Paulopanz ..................................... Yak-15 skins Pasko & Column5 ............................... Yak-25RV Flogger23 ..................................... Yak-25RV SF2 updates Pasko & Lindr2 ................................ Yak-27R Pasko & Lindr2 ................................ Yak-28BI/I/L/R MontyCZ & Lindr2 .............................. Yak-28P Wrench ........................................ Yak-25 & Yak-28 updates/tweaks Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft) AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft) CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit) Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit) CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit) Paladrian ..................................... MiG-21 cockpits AtariBaby ..................................... MiG-21 Complete Pack for SF2 Crusader ...................................... F-105D & Harrier cockpit mods Boopidoo & Kukulo ............................. Su-7 cockpit ravenclaw_007 ................................. Hunter IRM rails -------------------- ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1 bigal1 ........................................ Bloodhound SAM Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier Blindfire, CommTrailer, HQTrailer, RH202, Skyguard, Roland_Shelter, Scorpion FastCargo ..................................... Firelight (based on SquarePair) Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100 Fubar512 & Wrench ............................. Hawk INI tweaks Richard & Kesselbrut .......................... Land Rover trucks Florian ....................................... Leopard2A6 Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2 Wrench ........................................ M-59 (based on M-113) Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19) Florian ....................................... Roland Rad FastCargo ..................................... SA-5 & SquarePair Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site Fubar512 ...................................... SA-10 INI tweaks EricJ ......................................... SA-11 BPAo & Sundowner .............................. Crotale (SA-9) Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85a, Comet Julhelm & Wrench .............................. SON-9A Firecan Pasko & Kesselbrut ............................ M60A3, M60A1AOS Gepard ........................................ T-64s EricJ & winterhunter .......................... Starstreak Stormer Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1 Unknown author ................................ 37InchAA & 37InchEmplaced Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P) SUICIDAL ...................................... New Destroyed Tank LODs -------------------- CA_Stary ...................................... GermanyCE Re-worked terrain Paulopanz ..................................... New Dutch & Belgian air bases cellinsky, Insky/Orsin, & PanamaRed............ environment mods OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots AmokFloo, & PureBlue christian59 ................................... generic aircraft damage textures Spinners ...................................... RAF Decals Pack Spillone104 ................................... custom engine sounds CA_Stary ...................................... new CBU-based napalm effect CA_Stary ...................................... updated Willie Pete effects EZLead ........................................ Staggered/Formation Take-offs mod Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites) Wrench ........................................ Hawk Site upgrades/layout Fubar512 ...................................... NIKE-Hercules sites layout/placement Capitaine Vengeur ............................. Canadian & Italian medals -------------------- (Added in Decmber 2014) Spectre8750 ....................................... A-10A_76 & A-10A_79 Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO) Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200 Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A Timmy, Bobrock, HGBN, & Wrench .................... A-26C MontyCZ ........................................... B-50D (B-29) Veltro2K & Wrench ................................. C-54 Skymaster Veltro2K & Wrench ................................. C-141A (updated) Wrench & Tim Elliot ............................... new Canadair skins Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7 Daddyairplanes .................................... E-3A skins PraetorH .......................................... F-4F Norm81b skin Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken Paulopanz ......................................... F-86D RDAF skins Frank Rosato ...................................... F-104A/C Pack for SF2 Wrench ............................................ F-104C DLC 28 Pack for SF2 Soulfreak ......................................... F-104G MFG skins Dels .............................................. F-117A (new) Centurion ......................................... F-105D Hill AFB skins DaniloE31 ......................................... F-106 Update Pack for SF2 dtmdragon ......................................... Harrier GR.3 for SF2 Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2 Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new) Paulopanz ......................................... La-11 skins Wilches ........................................... La-9/11 prop fix Baffmeister ....................................... new MD-450 flight model Paulopanz ......................................... new MiG-15/15bis skins Paulopanz ......................................... MiG-17F Jabo Pack Paulopanz ......................................... new MiG-17F/PF skins Paulopanz ......................................... MiG-19R Paulopanz ......................................... MiG-19S skins Paulopanz ......................................... MiG-21F skins Paulopanz ......................................... MiG-21PF skins Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II Comrad ............................................ MiG-21SM upgrades Russouk2004 ....................................... MiG-29A updated model Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR Ludo .............................................. Mirage 5F skins Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS Gunrunner ......................................... RF-84F BAF Camo skin Paulopanz ......................................... RF-84F KLU Camo & RDAF skins Wrench ............................................ new Sabre 4 skins Paulopanz ......................................... Su-7BKL Paulopanz ......................................... Su-15A & Su-15TM skins Flogger23 ......................................... Su-15A & Su-15-TM revamp packs Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2 Paulopanz ......................................... Tu-4K skins Tzareff ........................................... MiG-17 Soviet camo skin liamp51 ........................................... re-textured F-111A cockpit Stary ............................................. La-11 cockpit Stary ............................................. La-15 cockpit Stary ............................................. MiG-15 & MiG-17 cockpits Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8) Stary ............................................. Su-7B/BKL cockpit Stary ............................................. Su-9/11 cockpit YEYEYE ............................................ new Flanker cockpit Gepard ............................................ new Super Mystere B2 EC 1-12 skin Stary ............................................. Vampire cockpit Paulopanz ......................................... Venom cockpit (based on Meteor 8) Stary ............................................. Yak-25M & RV cockpits Crusader .......................................... F-105 gunsight mod Crusader .......................................... Harrier avionics mod Spectre8750 ....................................... Fake Afterburner Node Rends ............................................. GermanyCE revision Jeanba ............................................ '79 campaign modifications bandidos team ..................................... Container_ship Julhelm ........................................... Tanker2 & ContainerShip Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks Sundowner ......................................... UK fuel trucks Crusader .......................................... Soviet MANPADs for SF2 Stary ............................................. Soviet MANPADS (new models) Spectre8750 ....................................... Ural-375 & GAZ-66 trucks Unknown author .................................... Unimogs, Wolf, & MB vehicles Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & USAFMTL (Dave) 1 September 2012 13 December 2014 -
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1 pointThis - it's the airspeed when climbing, in m/s as are most of the values in the TW data inis. Rough, general rule of thumb for climb speed is about 80% of top speed (full military power) when on the level (MaxSpeedSL). (I use such a rule for my FE2 tweaks.) Testing vertical climb speed on the other hand (rate of climb) requires tweaking of climb/alpha numbers for wing/tail sections - and then actual testing of climbs within the TK sims (yes the slow, hard way - as I've had to do with my FM update packs for FE2). Usually you can "guesstimate" a proper, vertical rate of climb after a few tweaks of the airfoil sections - and always test rate of climb first before tweaking any of the airfoil sections, just in case it's fine without tweaks. Will not give suggestions on ave. climb speeds or rate of climb for jets since I'm no specialist for that - more of a linen and wood type where we're happy to climb even at 2 m/s. Happy flying, Von S
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1 pointthe colours are just max reference colours...not mapping. when you make a mesh its assigned a default colour.
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1 pointmd450 modeling site with refs of ouragan too.. http://www.cybermodeler.com/aircraft/md450/md450_all.shtml
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1 pointfor metal skins now...I do panels etc 1st then add real metal textures to panel areas like so....some great textures out there for free.. check modelling forums...If i need ref I usually look at them or eduard site for parts etc....
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1 pointYes, the wrong designation came from Wikipedia were someone had posted a picture of G.91 with mounted LAU-51 rocket pods and thought it was a Matra Type 116 for some reason. I removed those pictures from the Wikipedia page a month ago.
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1 pointIt is not the vertical speed, I guess it is the airspeed when climbing, and it is in m/s.
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1 pointgood thing is it is also steerable by the same mesh as its in same co ords as the nosegear1 and if one is lost in accident other will follow lol... didnt realise so many crew in these connies...one crashed and it contained 32 people ...amazing...they all were ok btw...
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1 pointFrom Key.Aero: Full story: https://www.key.aero/article/boeing-partner-mhi-japanese-f-15j-upgrades?fbclid=IwAR2WYXBznWogLAxlxZihPYOr0PoZZNRePqTg2KTQVcr4CjTTlZiu4GIrV5w
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1 pointPointless having slow and fast prop meshes...only slow shows even at max rpm....looked at a few a\c and same... anyways...only odd thing is front right wheel slants to right not left and will not fking move lol...looks like need make new ones. is it just the fast and slow rpm settings that enable them ? so far...flies ok.
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1 pointNote to self: when testing damage tgas, try NOT to have the test aircraft get destroyed; you can't see the bullet holes in/on a destroyed fuselage!
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1 pointSame mission, same aircraft, different results: The Feet Air Arm showing the Royal Air Force how its done on an Anti Ship mission and what happens when you stick your ass in the air over the big blue sea. SQN Leader Pepperpots was the only surviving aircraft of XV SQN to make it back to base out of a 6 ship flight, CDR Goldenballs, LT Coffinails, LT Goosebumps brought their aircraft back to Ark Royal saftely out of a 6 ship flight.
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1 pointI thought this info would fit with this thread. Below is a list of each individual capability flag. You can get any capability flag available by adding capability flags together with the Windows calculator in programmer mode with Hex selected. Now there are two group of number to be added. The first is the third digit to the right of the "0x" which I have highlighted in red, "CapabilityFlags=0x10000000". This digit relates to the Sea-skimming, Terminal Pop-up, and Lofted flags. The second group is composed of the three digits that are farthest to the right as you see here highlighted in blue, "CapabilityFlags=0x10000000", these are for all other capability flags. For example if you want to add the IFF Interrogator, Seeker Slave, and All Aspect flags to a missile you would add 020+180+400=5A0 that means "CapabilityFlags=0x100005A0". Another example is this flag "CapabilityFlags=0x107006FF" which is all capability flags checked on and "All Aspect" selected. Also below the Capability Flags section I have included a list of all EO Display Flags for both bombs and missiles. //--------------------(Capability Flags)--------------------\\ None CapabilityFlags=0x10000000 Terminal Guidance CapabilityFlags=0x10000001 Target Memory CapabilityFlags=0x10000004 Mid-course Correction CapabilityFlags=0x10000002 Home on Jam CapabilityFlags=0x10000008 Optical Backup CapabilityFlags=0x10000010 IFF Inerrogator CapabilityFlags=0x10000020 Seeker Uncage CapabilityFlags=0x10000140 Seeker Slave CapabilityFlags=0x10000180 Sea-skimming CapabilityFlags=0x10100000 Terminal Pop-up CapabilityFlags=0x10200000 Lofted CapabilityFlags=0x10400000 Rear 60 Aspect CapabilityFlags=0x10000100 Rear 180 Aspect CapabilityFlags=0x10000200 All Aspect CapabilityFlags=0x10000400 >--------------------(Bomb EO Display Flags)--------------------< None + None EODisplayFlags=0 Crosshair + None EODisplayFlags=1 Four Corners + None EODisplayFlags=2 Double Lines + None EODisplayFlags=4 /-----/ None + Ponting Cross EODisplayFlags=256 Crosshair + Ponting Cross EODisplayFlags=257 Four Corners + Ponting Cross EODisplayFlags=258 Double Lines + Ponting Cross EODisplayFlags=260 /-----/ None + Nose Index Marker EODisplayFlags=512 Crosshair + Nose Index Marker EODisplayFlags=513 Four Corners + Nose Index Marker EODisplayFlags=514 Double Lines + Nose Index Marker EODisplayFlags=516 <-----(Bomb EO Display Flags with Bypass TV Filter on)-----< None + None + Bypass TV Filter EODisplayFlags=131072 Crosshair + None + Bypass TV Filter EODisplayFlags=131073 Four Corners + None + Bypass TV Filter EODisplayFlags=131074 Double Lines + None + Bypass TV Filter EODisplayFlags=131076 /-----/ None + Ponting Cross + Bypass TV Filter EODisplayFlags=131328 Crosshair + Ponting Cross + Bypass TV Filter EODisplayFlags=131329 Four Corners + Ponting Cross + Bypass TV Filter EODisplayFlags=131330 Double Lines + Ponting Cross + Bypass TV Filter EODisplayFlags=131332 /-----/ None + Nose Index Marker + Bypass TV Filter EODisplayFlags=131584 Crosshair + Nose Index Marker + Bypass TV Filter EODisplayFlags=131585 Four Corners + Nose Index Marker + Bypass TV Filter EODisplayFlags=131586 Double Lines + Nose Index Marker + Bypass TV Filter EODisplayFlags=131588 >--------------------(Missile EO Display Flags)--------------------> None + None EODisplayFlags=65536 None + Ponting Cross EODisplayFlags=65792 None + Nose Index Marker EODisplayFlags=66048 /-----/ Crosshair + None EODisplayFlags=65537 Crosshair + Ponting Cross EODisplayFlags=65793 Crosshair + Nose Index Marker EODisplayFlags=66049 /-----/ Four Corners + None EODisplayFlags=65538 Four Corners + Ponting Cross EODisplayFlags=65794 Four Corners + Nose Index Marker EODisplayFlags=66050 /-----/ Double Lines + None EODisplayFlags=65540 Double Lines + Ponting Cross EODisplayFlags=65796 Double Lines + Nose Index Marker EODisplayFlags=66052 >-----(Missile EO Display Flags with Bypass TV Filter on)-----< None + None + Bypass TV Filter EODisplayFlags=196608 None + Ponting Cross + Bypass TV Filter EODisplayFlags=196864 None + Nose Index Marker + Bypass TV Filter EODisplayFlags=197120 /-----/ Crosshair + None + Bypass TV Filter EODisplayFlags=196609 Crosshair + Ponting Cross + Bypass TV Filter EODisplayFlags=196865 Crosshair + Nose Index Marker + Bypass TV Filter EODisplayFlags=197121 /-----/ Four Corners + None + Bypass TV Filter EODisplayFlags=196610 Four Corners + Ponting Cross + Bypass TV Filter EODisplayFlags=196866 Four Corners + Nose Index Marker + Bypass TV Filter EODisplayFlags=197122 /-----/ Double Lines + None + Bypass TV Filter EODisplayFlags=196612 Double Lines + Ponting Cross + Bypass TV Filter EODisplayFlags=196868 Double Lines + Nose Index Marker + Bypass TV Filter EODisplayFlags=197124
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1 pointas it turned out the guy who made the top 2 pictures just lives in a neighbouring town and he has a high res picture of the " Arming Instruction" label the picture is taken from a german air force BLU-1 made by VFW Fokker , Mr. Hartmut Bubenzer makes out of this bombs sidecars for motorcycles thanks to Mr. Hartmut Bubenzer the BLU-1 and BLU-27 are done new BLU-1 and BLU-27 for testing BLU-1_BLU-27.7z
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Version 1.2
1,639 downloads
F-16C Aggressor Series By the Viper Team. Pack Includes: F-16C Block 30/32 F-16D Block 30 F-16N Pit by ravenclaw. (Ok now he has gone too far.....) Models by bpao, modified highly by Jat and ravenclaw. Skins templates by Migbuster and EricJ MFD panel glass by Stary Units skins by Sony Tuckson, Jat, Migbuster and EricJ ACMIs, CATM-9's and ALQ-167 by ravenclaw Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. Crash test Dummy and screens, Dave CrazyhorseB34, the other dummy To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. -
1 pointSome Objects are Stock and depend on SF2:Israel and North Atlantic. Aircraft included: 737 AEW&C A-10A A-10C A-4E_Ahit A-4E_Ahit_73 A-4F_82 A-4F_Ahit A-4H_Ahit A-4H_Ahit_68 A-4H_Ahit_70 A-4H_Ahit_73 A-4M_Meshupar A-4N_Ahit A-6E_79 A-7D_77 A-7E_77 AH-64A AH-64D AMX-A1 An-12 AV-8BHarrier B-1B B-52G_82 B-52H_93 C-130 C-130J-30 C-5A E-2C E-3A EA-18G EA-6B F-14A F-14A+_87 F-14A_74 F-14A_77 F-14A_82 F-14A_96 F-14A_IR F-14B_91 F-14B_96 F-14D_06 F-14D_92 F-14D_96 F-15A F-15A_Baz F-15C_79 F-15C_85 F-15C_91 F-15D F-15D_85 F-15E F-15I F-15SE F-16AM_B15 F-16AM_B20 F-16A_B10 F-16A_B15 F-16A_Netz F-16A_Netz_B10 F-16BM_B20 F-16B_B15 F-16CJ_B50D F-16C_B30 F-16C_B40 F-16C_B50 F-16C_Barak F-16C_BarakII F-16C_EGYPT_B40 F-16D_B30 F-16D_B40 F-16D_B50 F-16D_B52 F-16D_Barak F-16E_B60 F-16F_B60 F-16I_B52 F-1EQ F-22A F-31G F-35A F-35B F-35C F-4E_70 F-4E_72 F-4E_Kurnass F-4E_Kurnass_73 F-4E_Kurnass_75 F-4E_Kurnass_78 F-4S F-5E FA-18A FA-18A+ FA-18C FA-18D FA-18E FA-18F HarrierGR7 Hunter59 Hunter6 Hunter70 Hunter73 Hunter9 IL-28 Il-76 J-10A J-20A J-8F JaguarGR1 JAS39C KfirC1 KfirC1_77 KfirC2 MBB Mi-8 MIG-15 MIG-15BIS MiG-17 MiG-17F MiG-17PF MiG-17PFU MiG-19S MiG-21bisB MiG-21F MiG-21FL MiG-21M MiG-21MF MiG-21PF MiG-21PFM MiG-23BN MiG-23MF MiG-23ML MiG-23MLD MiG-23MS MiG-25PDS MiG-27 Mig-29C Mig-29C_Syria Mig-29G MiG-29K MiG-31BM Mirage2000D Mirage2000EM Mirage5D MQ-9 MystereIVA Nesher S-3B Saeqeh Shahak Shahak_71 Su-22F Su-22M3 Su-24 Su-24MK Su-25 SU-27 SU-27SK Su-27SM2 Su-30 Su-30K Su-33 Su-33K Su-35 Su-39 Su-7BMK SuperMystereB2 SuperMystere_Saar Tornado_GR4 Tu-16 Tu-22 Typhoon VautourIIA X-47B YAK-38 Ground Objects included: 2S3 2S6 Akula Avenger Barlock BB-61 Blindfire BM-14-16 BoforsL60 BRDM BTR-152 BTR-50PK BTR-60 BTR-80 BTR-ZPU BTR-ZU-23 CargoShip Cargo_Ship Carguero Cavour550 Centurion10 Centurion13 Centurion5 Centurion6 Centurion8 Centurion_Shot Centurion_ShotKal CG-16 CG-47 CG-52 CG-52_06 CG-52_12 CG-59 CGN-25 ChaparralLE Chinese_Squad CVA-63 CVA-64 CVA-66 CVA-67 CVN-65 CVN-68 CVN-69 CVN-70 CVN-71 CVN-72 CVN-73 CVN-74 CVN-75 CVN-76 CVN-77 Daring DaringBAP DDG-173 DDG-51 DDG-72 Egyption_Troops F122 Fansong FansongC FansongE FansongF FireCan Flatface FREMM FuelTruck Gadfly GAZ-66_Cargo GAZ-66_UNCVRD GAZ-M20 Car GAZ66COVRD GAZ66ZPU23 GearingFRAM GearingFRAM1B GrizzlyM HawkL HawkLB HawkLC HawkLE HawkLK HAWK_CWAR HAWK_HIPIR HAWK_PAR Humvve Humvve_Toe Invincible Israeli_Troops Kashin Kiev KirovIII KirovIV KNOX KrivakI KrivakII KS-12 KS-12_E KS-19 KS-19_P KS-30 KS-60_W Kuznetsov LaFayette LCC-19 LCS-1 LHA LHD-1 Libyan_Troops LPD-4 M1-A1 M109 M109A6_Paladin M113 M113-ZPU M113-ZU-23 M163 M270MLR M35A2 M35_Quad M38Jeep M3A1 M48A2 M48A3 M48_Magach3 M50_Sherman M51_Sherman M55_Quad M60A1 M60_Magach6 M6Linebacker Merkava MK1 Merkava MKIV Ohio OHPerry OHPerry_82 Oiler OilRig P-4_PatrolBoat PAC2_AMG PAC2_LS PAC2_RS PatrolBoat Petrolero PT-76 Rapier_L Riga SA-10L SA-11L SA-11M1 SA-13L SA-14_L SA-16_L SA-18_DL SA-18_L SA-24_L SA-2L SA-2LC SA-2LE SA-2LF SA-3DL SA-3ML SA-3QL SA-6L SA-7b_L SA-7L SA-8 SA-8B SA-8L SA-9L Scud-B ScudLauncher Sheffield Sidenet SLAVA Class SmallCargoShip SovietTrawler Soviet_Troops Spruance Spruance_82 StingerSite StraightFlush Stryker SumnerFRAM2 SumnerFRAM2-Daring Syrian_Troops T-34-85 T-54 T-55 T-62A T-72A T-80B T-80BV Tanker Type 96 MBT TYPE-23_Duke Type053H1 Type053H2G Type053H3 Type053K U375_ZPU-2 UDALOY Class UdaloyII Ural-375D Ural-375D-C Ural-375D-U Ural375wT US_Marines Vindictive ZIL-157 ZIl-157Command ZIL-157Fuel ZPU-2 ZPU-4 ZSU-23 ZSU-57 ZU-23 No Skunks included.
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