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Showing most liked content on 10/20/2020 in Posts
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2 pointsnew bits in red...new gears...new mg`s....and various....just got to do starboard stuff,then cockpit area....then link em up and its not far off done...ahh also fix mapping \ texture up... also some other things to wrap up and release.... ;)
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2 pointsI asked the creator of TacView if it worked in SF2. He said no, and there were no plans to.
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2 pointsA Parani Army Air Force Fiat G.55 'Centauro' flies over the Mazadran Oil Fields during late 1943
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2 pointsThanks everybody. I'm recovered and starting to get back to normal. Ojcar, as a health care worker you're in a challenging situation. I hope you'll continue to stay healthy, my friend. I spent some time flying on the Eastern Front during the past weeks. I really like the way the Sikorsky S-16 looks, but it's under powered and doesn't handle very well. Still sometimes I get lucky, sometimes I don't.
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1 pointCan there be a movie about General Mattis? I'd love to watch a movie about him.
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1 pointThank you very much, I was wrong, it was not for the T38, it was for the two-seat F-5F, but making some small corrections in the data.ini ,more or less I have installed them
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1 pointThanks for all offers to help with Cooling Towers. Sundowners Cooling Towers looks great, but they are a little bit to big in size. Finally i got the old Cooling Towers to work. My mistake was a simple typo in the types.ini. And so the target area around West Ham Powerstation in London looks now: At the moment i have switched off the smoke effect of the cooling towers. I'm not sure how much the effects will harm the fps rate, because there will be a lot of ground targets in London and when heavy dogfights will come .... I dont want to have slideshow.
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1 pointAnd in fact, your wingman/flight is controlled by the same 01010101 as the enemy so...they know things...
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1 pointBits in red new.... TBF = to be fixed... gaps in slats...fixed....fuselage mapped in 8 bits....fixed...now left \ right \ middlowerwing... antennaes...replaced \moved to correct place.. tail section meshes were squiffy....fixed.... canopy front for the zestrorer...TBF cannon ports....redone...had lumpy surrounding meshes...fixed... whole a\c apart from pilot and glass on one texture...fuse will have seperate...allowing for better mapping \ texture. will post as gets along.
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1 pointRemapped...was left right top and bottom...now its left,Right.(.like they map fsx a\c...usually,but here hopefully no stretching :)....)..as too many areas to try to match up...easier to edit top and bottom only....remapped intake but forgot to export b4 pics...bit more to do on fuse camo then wing colours to do... click to enlarge.
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1 pointIts correct for the Irla early\mid G10...later WNF G10 had the different layout for tank\wheel bulges...
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1 pointSlowly making progress. F-16A_Netz_2 Texture reworked in high rez (4000 x 4000) Now only 7 textures left to paint and still the correct Block 10 Decals to do.
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1 pointMy first strike over Turkey. No escort and Turkish F4 CAPs : need to fly low
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