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9 pointsI owe someone a favor, of which includes some help on some First Eagles support. While I am very constrained for time and not around as much, let me try to oblige your request if I can. Full disclaimer this is NOT my original model; it is a publicly available and permissible model that I have started to update and convert for use in First Eagles. Note I am out of my element and not knowledgeable in this genre, so will need some guidance if I were to continue this.
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4 pointsAll, With gratitude for some previous FE modder help, especially @Stephen1918 I found a timely opportunity to attempt to repay some favors. Real life has left little time for modding, but thought one way I could help was to crash over a few days and take a shot at enhancing the new Sopwith cockpit within my limits. A few comments: all I’m trying to do is improve the user experience. I recognize that others especially Geezer are true artists (and I wish him well hoping someday he will return). In the meantime, I wanted to at least make a contribution that I hope others might enjoy. I don’t know this genre, so this representation was based on research and photographs (and admittedly some creative licensing), but wherever practical I meticulously cropped, hand edited and applied photoreal and hopefully fairly authentic textures including the gauges. Keep in mind this is purely a texture overhaul as I don't have access to anything else; but sure grateful Stephen included unwrap templates. The model cockpit textures leverage 1024x1024; undoubtedly chosen to to sustain good FPS and it definitely should! I mention that, because the size and some conservative UV unwraps means still some grainy/blurry areas and I think could be optimized further (not sure if there is willingness to do that and/or share the source .max file). I’m not an .ini guy, but for sure leveraging these new gauges requires.ini updates. I fully expect some things to be wrong or could be improved, and I’m happy to take suggestions. Well, enjoy some of the “before and after” shots. I thank Stephen for creating the model and for his previous support, hope this is helpful and that’s about it for now…
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4 points
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4 pointsThe Emld N.28 also has a tweaked FM included in my large FM and realism pack for FE2. I did create a very similar FM for Geezer's N.28 too (located in the relevant package with Geezer's aircraft) - but there is something wrong with the prop. disc at certain rpms in Geezer's model - something that I can't fix unfortunately via data ini tweaks (I believe that Crawford tried fixing the prop. disc too but neither of us was successful with that). Anyway, the Emld N.28 is a very good choice. If this thread must turn into a (very humble) request list, the only one that comes to mind immediately is --- get ready for this one everyone --- the Bleriot XI (of whatever variant, but I particularly like the 45-hp Anzani or later 7-cylinder rotary type). That one has been vaporware for a while. Needless to say, and knowing myself how much time it takes to tweak things (let alone make models) - take your time fellow modders. Any new items for FE2 are greatly appreciated whenever they are released, but please don't burn out making the models. Thanks again Stephen for your excellent Tripehound variants - I'm getting close to finishing with my FM tweaks for the three variants and will post under the "Tripe Variants" thread when ready with those. Happy flying all, Von S NOTE: Those with excellent model-making capabilities are more than welcome to tinker with the N.28/28a in the package containing Geezer's aircraft, under the "New Aircraft" thread (p. 25). Maybe the only real problem with that model is that the tga files for fast and slow prop speeds need tweaking, and the dark disc problem (with the prop.) will disappear. Can't say anything more on that since I'm just a mere FM tweaker and ini file cruncher.
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4 pointsCorsairs - The USN Work Horses of the Korean Air-to-Ground War, Korea 1951. (TMF F4U-4B with new lines, rivets, paint, etc. Original decals by Wrench.)
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3 pointsFinally got it running !! Seems there was a loose nut on the keyboard,,I had two unzipped sets of the expansion and checked the size one was1.14 GB,,The second was 4.09 GB and I went to the archives and got the original download and unzipped it and it weighed in at 4.10 GB did another install and copied the _to Mods Folder over and all the campaigns show up and a couple of quick fly's I can see the improved terrain is working.. Thanks for the advice gentlemen
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3 pointshorrible things to fly apparently, I watched a talk by a pilot at the Shuttleworth collection, where they have to only flying original Bleriot. At low speeds ( and lets be honest it wasnt exactly quick anyhow ) ie take off, and landing , the controls reversed . You have to admire the likes of Bleriot himself , who flew these nightmares ( although rather beautiful ones ) as none of them had any formal flight training, they just got in the thing and went for it, very brave or very reckless !!
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3 pointsThe Bleriot looks promising. I'm not an expert on the plane, but I'll be happy to answer any modeling/rigging questions you may have.
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2 pointsWhat if the UK selected the Convair 201 for the Royal Navy instead of the Phantom....smaller,lighter and cheaper but almost as capable the design was licence built by BAC as the Mako and used an Olympus engine.....
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2 pointsGreat surprise. That this plane flew represents a triumph of hope over technology!
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2 pointsA beautiful surprise and welcome addition to FE2! While I know nothing about 3-d modelling, I'll be more than happy to re-work a data ini file/FM eventually for the Bleriot - will use one of the early MS Type G variant data inis and will then tweak further until we have the Bleriot XI FM. (If you require a basic data ini to get that freeware Bleriot flying in FE2 - I would recommend the 45hp variant of the MS Type G that I have in my big FM package, as a start - I can always hammer things into shape further with that data ini file since it is the closest to an early Bleriot.) Take your time with this great model and I'm sure that some of our 3-d model specialists will pitch in with advice/suggestions if necessary. I'm leaving a couple of links here - one is for various stats. on Bleriot XI variants (an older post), and the other shows the front end of the now-abandoned Bleriot XI that Geezer was working on a while back (I think he was trying to model the 1914 type with 7-cylinder rotary, two-seater variant). That freeware type seems to be the 1909 "Channel Hopping" variant, judging from the front end and the truss assembly in front of the cockpit, as well as the shape of the rudder. I'm thinking out loud here so feel free to disregard my ramblings ... with the rudder reworked as the rectangular one that fits roughly to the middle of the end of the fuselage, to the last vertical truss that completes the fuselage ... ... FE2 would then have a very convincing Bleriot of about 1911 to 1913 vintage, perfectly believable as an early-war trainer and also scout/recon. aircraft for 1914 and early 1915 ... although the model is convincing as is (should it be impossible to change anything on it from stock form). Great stuff all around! Enough of my ramblings on the topic. Here are the links I promised: https://combatace.com/forums/topic/91066-new-aircraft/?page=20&tab=comments#comment-750611 https://combatace.com/forums/topic/91066-new-aircraft/?page=23&tab=comments#comment-751212 Happy flying all, Von S MORE INFO.: I'm sure that Crawford will spot this thread eventually too and will offer further historical guidance if necessary. Have included sections of a couple of pics. below that illustrate a part of the rudder shape used from about 1911 onwards on the Bleriot...tail wheel would have been substituted by a variety of skids, standard ones as indicated in that freeware model, also "x"-shaped tail skids, as well as the very simple one in the black-and-white photo, etc. The front truss assembly on the freeware model is typical of 1909-10. A single "v"-type cabane truss is more reflective of 1911 or so, and later, variants, particularly the "pyramid"-truss configuration for rotary-powered Bleriots. The only other thing I can think of for now is that - if an engined-up Anzani model is being made - it should probably have the following dimensions (8.58 m wingspan, 7.53 m fuselage - the 7.79 m wingspan is more typical of the 25-hp Anzani of 1909). The Gnome rotary variant (Omega?, 60 hp) should be slightly bigger - with wingspan of 9.88 m, and fuselage of 7.95 m. These are dimensions for the one-seater version, taken from my other post linked above. If I had to "eyeball" that freeware model - I'd say the dimensions are closest already to the engined-up Anzani model. Also see this link (https://en.wikipedia.org/wiki/Blériot_XI#/media/File:Bleriot_XI_Thulin_A_1910_a.jpg) - a nice pic. of Carlson's Thulin-built XI in flight - this is most likely how the engined-up (Anzani) Bleriot would have looked too - the only real ambiguity being the front cowling. Rotary-powered ones featured more of a full cowling - whether or not engined-up Anzani variants ever carried the partial cowling as seen on Carlson's early rotary-powered type or had an entirely open front engine mount, as did the 1909-10 model (25-35hp), is up for speculation, particularly since the Type XI came in a variety of configurations. Personally I think the partial cowling would work well with the 45hp variant.
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2 points
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1 pointI know that someone of you guys are very excited with this kite, but it's useless in combat. No fixed guns. The pilot was fully exposed. Anyway it should be interesting to see how it flies.
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1 pointOK VonS, should be easy enough to sculpt into what you are looking for. I'll start with the rudder changes and post updates as things progress. Also, can you send me as a starting point the 45hp variant of the MS Type G you have in your FM package please.
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1 pointI have no idea if Geezer will return to FE2 modding - he seems to have left for other sims. and/or the Unreal engine (for static war displays that he was experimenting with). Best thing is to send him a PM regarding the Bleriot model - although I don't think that he logs in to CombatAce regularly. At this point I think that a Bleriot XI will have to be worked from scratch (that freeware model is a great starting point in my opinion and will not require too much work to become an engined-up Anzani variant - see the "More Info." section of my relevant post above for details regarding dimensions, trusses, etc.). Take your time with the model if you decide to work on that freeware variant - I'm sure that we FE2-ers will be pleased with the results, and we'll try to help with questions whenever possible. Von S
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1 pointHey all, thanks for your comments. You can see my ignorance, had no idea Geezer was already working on one. Now that I track back and do some more reading, all I can say is "DARN! GEEZER'S MODEL WAS LOOKING AWESOME AS ALWAYS!". Would be so much faster to leverage what he started and finish it off. Is there any hope of that? Or do we really need to start from scratch?
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1 point3 probably rudder 4 probably elevator...vice versa 4 is rudder 3 is the elvator 1 and 6 ailerons 2 and 5 flaperons but probably set them as flaps I would. (flap and aileron combined) stabilizer is what the decals are on ( flag)
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1 pointSpot on Wrench I've found over the years if others are using it and no posts it has to be right and the problem is on my end,,Now I have a merged install with KAW and a stand alone Vietnam install and it flies great ..I took your lead and renamed the exe and ini to SF2V-AGExpn
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1 pointSee, I KNEW it had to be something simple!!! glad you got it working!!
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1 pointEmld has a very nice Nieuport 28 here: https://combatace.com/files/file/3962-nieuport-28-c1-v102-with-cockpit/ It has a fully functional cockpit and decals. v.Deutschmark also made some skins for it. https://combatace.com/files/file/4197-eddy-rickenbacker’s-n-28/ https://combatace.com/files/file/4196-douglas-campbell-n-28/ It looks like Geezer replaced one LOD in Emld's plane.
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1 pointanother update. If someone can tell me how to make rivets that will be great. PS. The correct name for the drone is TB2 not BT2 I have made a mistake typing it.
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1 pointGroom Lake was looking a little quiet so I've sprinkled it with extra clutter... lots of space to hide away some sneaky beaky projects.
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1 pointThanks Carlo, yes, the skinning is done for the Fitters, we are waiting for the pits, on the other hand, the Ouragan is in the final steps of mapping and skinning, i just need to go to the museum to take pics of the wheel wells, here some SS´s of the WIP
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1 point
Version 1.0.0
111 downloads
The Sopwith Triplane, also known as the "Tripe" or "Tripehound," was introduced at the end of 1916. By mid 1917, several British and French naval squadrons were equipped with the plane. The narrow chord of the three staggered wings gave the pilot an excellent field of view and gave the plane an exceptional rate of climb as well as outstanding agility. The Triplane was considered an exceptional fighter and stayed in service until replaced by the Sopwith Camel in late 1917. Captured Sopwith Triplanes inspired the development of the more famous Fokker Dr.1. The first planes produced had a tail plane nearly identical to the tail of the Sopwith Pup. Early planes also had a 110hp Clerget engine. A smaller tail plane was introduced early in 1917. The engine was also replaced with a more powerful 130hp Clerget engine. This is an early version of the Sopwith Triplane with a wider tail and lower powered engine. It has two skins, one French and one British, with appropriate decals. Note - these skins are NOT interchangeable with the skins for my other Sopwith Triplanes. A fully functional cockpit is included, along with my skinning templates. I have included a sound file for the Clerget engine, but you may already have it. Credits Although he's very busy these days, Ojcar found the time to make the FM for the early Sopwith Triplane. My thanks to him. I have included a sound file for the Clerget engine created by Nixou. It has been used on other planes, so you may already have it. I included it with this download in case you don't. Historical Note The 110 hp Clerget engine was the 9Z. I don't have a sound file for the 9Z so I used a sound for the Clerget 9B instead. Installation Instructions For FE1 - Unzip the file and move the folder named "SopwithTriplane" into the FirstEagles/Objects/Aircraft folder. I have included Nixou's sound for the Clerget engine. It has been used with other planes, so you may already have it. If you don't, copy the file named "clerget9b2m2" from my Sounds folder into your FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "SopwithTriplane" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithTriplane". Move the folder named "D" from the Aircraft/SopwithTriplane folder into the Decals/SopwithTriplane folder you just made. I have included Nixou's sound for the Clerget engine. It has been used with other planes, so you may already have it. If you don't, copy the file named "clerget9b2m2" from my Sounds folder into your FirstEagles/Sounds folder. -
1 pointView File Mirage F1B The French Air Force ordered 20 Mirage F1Bs, a two-seat operational conversion trainer; these were delivered between October 1980 and March 1983. The extra seat and controls added only 30 cm (12 in) to the length of the fuselage, but at the cost of less internal fuel capacity and the loss of the internal cannon. The empty weight increased by 200 kg (440 lb), partly due to the addition of two Martin-Baker Mk 10 zero-zero ejection seats, in place of the Mk 4 used in the F1C, which had a forward speed limitation. See the readme file for more informations. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 12/14/2020 Category Mirage F1
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1 pointAnd this is perfectly fine. And everyone should make peace with it. If the modder wishes to stop supporting a certain game - that is his choice it is not a lifetime obligation. But a community can not just disrespect his choices by redistributing his work ( if this is against his will). Even if he is not giving a damn what is happening to his old model...still it is his property and should be treated this way. So if cockpit was payware a long time ago - now, no one should post his work without his consent. side note...Just be patient. I am quite sure we will have some new models in the future again.
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1 pointSome capture of the Herks, from the Argentine Air Force in the early 80's with the decals you sent me, daddyairplanes Ps Thanks to Dels for his model and templates
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1 pointDude, seriously??? Marcfighters has been out of the business for over 6 years. Stop necro-threading. This shit is deader than dead
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