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Showing most liked content on 04/03/2021 in all areas

  1. 6 points
  2. 5 points
  3. 5 points
  4. 5 points

    Version 1.0.0

    134 downloads

    Another model from my archive, I hope you like it. I thank my development team for their cooperation and collaboration.
  5. 5 points
  6. 4 points

    Version 1.0.0

    243 downloads

    Yugoslav Air Force fighter bomber. I thank my development team for their cooperation and collaboration.
  7. 4 points

    Version 1.0.0

    277 downloads

    I have this model for a long time, I hope you like it. I thank my development team for their cooperation and collaboration.
  8. 4 points

    Version 1.0.0

    347 downloads

    Yugoslav Air Force fighter bomber. I thank my development team for their cooperation and collaboration.
  9. 4 points
  10. 4 points
    A few more BHaH II beta screenshots while we wait for things to go live.
  11. 3 points

    Version 1.0.0

    169 downloads

    Three models of this type and a lot of skins.
  12. 3 points

    Version 1.0.0

    101 downloads

    This skin is for D(io)T Team Cockpit is from Albatross L-39 from CA.
  13. 3 points

    Version 1.0.0

    170 downloads

    Light partisan support aircraft, piston engine. Of Yugoslav origin from the 60s. I thank my development team for their cooperation and collaboration.
  14. 3 points

    Version 1.0.0

    240 downloads

    Another model from my development team, thank you all.
  15. 3 points
    Completed the harbor, with a man fishing lol.
  16. 3 points
  17. 2 points

    Version 1.0.1

    829 downloads

    This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.
  18. 2 points
    View File Sikorsky H-19 Chickasaw Three models of this type and a lot of skins. Submitter strahi Submitted 04/04/2021 Category Other  
  19. 2 points
    Just heard the news and thought I would share. https://news.usni.org/2021/04/01/video-famed-wwii-destroyer-uss-johnston-discovered-4-miles-down https://www.navytimes.com/off-duty/military-culture/2021/04/02/wreck-of-uss-johnston-discovered-77-years-after-its-sinking-at-the-battle-of-leyte-gulf/
  20. 2 points
    In reality the Yak-130 has no afterburner. So i think the model should have no afterburner too. BTW, not only the italian M-346, but also the chinese Hongdu L-15 is basing on the Yak-130 and looks very similar. What means you get 3 planes for one with the Yak-130 model.
  21. 2 points
  22. 2 points
    Hi, Kevin what do you think? and just in case we don't have a harbor I made one.
  23. 2 points

    Version 1.1.0

    108 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Junk Boat model with two textures for the sail All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFileXXX=ShipMovement [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  24. 2 points
  25. 2 points
    A Yak-130 model could also be used as the basis for the similar Aermacchi M-346 so you could get two planes for the price of one!
  26. 2 points
  27. 1 point

    Version 1.0.0

    139 downloads

    The second generation of Canadair Sabre aircraft, and first to be built in quantity, was the Mk 2, with 350 produced from 1952–1953. The RCAF received 290 of these improved aircraft. During the first half of 1952, the remaining 60 Mk.2s were supplied to the U.S. Air Force for use in the Korean War. Most RCAF Mk.2 Sabres were utilized in the air defence role with NATO's No. 1 Air Division in Europe, proving itself to be an outstanding dogfighter. Others were assigned to the training role at bases in Canada. After replacement by the Sabre 5 in RCAF service from 1954, just over 210 surviving Sabre 2s were overhauled and modified in the UK and supplied in roughly equal numbers to the Greek Air Force and Turkish Air Forces. WHAT'S IN: - a new plane - 11 high rez skins - decals, sounds, weapons etc. CREDITS: - Zur model - Ravenclaw temps - paulopanz skins, decals, ini edits TO INSTALL: - all in main mod folder and overwrite NOTE: - maybe a better FM (this one is from old Sabre 4) should be needed Enjoy! @paulopanz PS: Canadair Sabre n°1 pack, to be continued soon.
  28. 1 point
    Microsoft Set To Purchase CombatACE It's no secret Microsoft is looking to expand its services and enhance overall user experience by purchasing companies such as Discord. While such moves may seem obvious to most, one move Microsoft is making has many in the tech industry wondering about the things Microsoft is planning next. To the members here at CombatACE are familiar with developers such as ThirdWire and Eagle Dynamics. Earlier this month Microsoft attempted to purchase Eagle Dynamics and take over the DCS World many have to come to love. However Eagle Dynamics told Microsoft to step off and tinker with their little flight simulator. Microsoft angrily shook their fist at Eagle Dynamics and then pointed to a lone developer somewhere in Texas and announced they would purchase his humble company called ThirdWire. When it comes to big companies like Microsoft purchasing companies like ThirdWire a lot of footwork is done. While doing their research Microsoft learned about other sites they can buy to enhance their user experience. CombatACE is the top of their list and Microsoft is pleased to see a humble community filled with amazing people, programmers, and mod developers. "It's like all these things we wanted rolled into one little package" said William J Tinsdale Vlll "CombatACE will make a fine addition to our collection." But what will this mean for the users at CombatACE? To answer that question we reached out to the man himself. @Erik "Well at first I was against it" Erik stated "We built a thriving community for ourselves and not some corporate giant just to come in and take over and do whatever they want with it." So, okay, so why is Microsoft buying CombatACE if that's the case? "When someone offers you a free slightly used $200 million private jet with a full crew, free fuel, and millions of dollars for the pocket. You just gotta ask where to sign you know. Besides do you know how hard it is to run a website as large as CombatACE on a daily basis? It's rewarding work but it's hard work and if Microsoft want's to take over I'm cool with that. This jet is awesome and I have a surprise for all of the long time members here. They can get 1 free trip." Looking nice there man! An inside look the dining area "Regardless of the direction Microsoft chooses to take" Erik explains "they've assured me they'll continue to maintain the aspects that make CombatACE a great website. It is my hopes the community will continue to thrive and that people will get a kick out of this obvious April Fool's article entirely made up by Skyviper" Seriously @Erik, @MK2 , Mod Developers, CombatACE Staff and Members, thank you for making this site the awesome place it is.
  29. 1 point

    Version 1.0.0

    465 downloads

    TU_160 Blackjack - Cold War version for SF2 series project by UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - B-1B bomber cockpit - Dels weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
  30. 1 point
    Where it all started UK carriers we introduced along with catapault,arrestor cables and the meatball system though we didnt call it tha l;ol Great footage of vixens and scimitars taking off and retrievals..on good old HMS Hermes.....enjoy. keep in mind of its date hence the narrator lol
  31. 1 point
    Hey thank u I am use to using the 7zip to unzip files but I did what u said to do and it worked thanks again
  32. 1 point
    Ooh... that's a 1994 memory. Damn!
  33. 1 point
    check that the main ini isn't set to read only -- I've had that happen to me, too with the Skyraiders (20 skins). You'll have to un-read only it, start the game, and hope it dosen't rewrite the cockpit entries. If it does, just add them back in and make it read only again
  34. 1 point
    Why not just add an invisible skid? Just add this under the landinggear section of the planes data.ini and adjust the ContactPoint-values and it should work. luk1978 posted this as a solution for belly landings a while ago and it works very well. [Skid] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=true HideGearNode=true ModelNodeName= ShockStroke=0.05 SpringFactor=0.2 DampingFactor=2.1 ContactPoint=-0.64,-2.5,-0.85 RollingCoefficient=1.0 MaxLoadFactor=25.0
  35. 1 point
    Three wise men of Gotham Went to sea in a bowl; If the bowl had been stronger My story had been longer.
  36. 1 point
    I will do that furled sails it is.
  37. 1 point
  38. 1 point
    Holy $#!T MAN! You had me going there for a sec! You folks are as bad as my wife when it comes to this day........Only problem is she continues with these shenanigans all year long!
  39. 1 point
    Completed I will have it uploaded by tomorrow I hope.
  40. 1 point
  41. 1 point
    Started the Junk boat Crawford
  42. 1 point
    Okay, I think I need to make these boats since I am working on the Vietnam boats to complete the set requested by Crawford
  43. 1 point
    Hello everyone, Thank to the feedback from friends and the community, here are improved, finalized version of hangar screen and buttons:
  44. 1 point
  45. 1 point
  46. 1 point
    Ok I understand, I'll leave it alone. You just saved me from headaches trying to make 'filter' works. I will go ahead with simple methods by just editing aircraft's name in .ini files. By the way, for a bright side, I just began working on a new menu mods for SF2 with new GUI styles. I got inspired after seeing how the menu are set up, and I want to use my GUI design skills to make a new menu mod. If I ever get stuck, I'll post the questions in modding section. If it goes well later, I will post a mod here. For now, here is my rough design of the new menu, it is inspired by Jane's Fighter Anthology: Cheers!
  47. 1 point
  48. 1 point

    Version 1.0.0

    216 downloads

    Royal Canadian Air Force Neptune Mod for SFP2 v1.0 (CP-122) *** This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group *** This Mod represent the CP-122 Neptune of the RCAF : You fill find the complete aircraft in this package. 404,405 and 407 Squadrons Early (AB + 3) Early (RCAF + 3) Late (RCAF + 3) All decals are made by me. I redraw the panel lines and rivets. Serials are real one's but not squadron specific. Background : The Canadian version of the Lockheed Neptune (P2V7) served as an anti-submarine, anti-shipping and maritime reconnaissance aircraft in the RCAF Maritime Air Command from 1955, replacing the Avro Lancaster maritime aircraft. The Canadian P2V7 was fitted with piston engines initially, although, in 1959, the Neptunes had two underwing Westinghouse J34 jet engine pods retrofitted, similar to those fitted to US Navy variants. Armament included two torpedoes, mines, depth charges, bombs carried internally plus unguided rockets mounted externally underwing. A total of 25 Neptunes served with nos. 404, 405 and 407 squadrons until 1960. Upon unification of the Canadian Forces in 1968, the Neptune was retired and retroactively re-designated the CP122, The RCAF Neptune was replaced by the Canadair CP-107 Argus in the same year. 1977Frenchie
  49. 1 point

    Version 1.0

    213 downloads

    To be used on Florian CP-140 ONLY. These skins represent the Hi-Viz and Low-Viz schemes used by the RCAF on their CP-140's Aurora. The serial numbers in this skin pack along with planes numbers fit per the squadrons they are (or been) with. Some minor details might be different then real life CP-140 as i have not been able to change this as they were model related or decal would not show up properly. You will get the following skins in this package : 407 Squadron : Hi-Viz : Early scheme Low-Viz : Late scheme 415 Squadron : Hi-Viz : Early scheme Low-Viz : Late scheme Two installation choice : SKINS ONLY (assuming you have the Florian CP-140 already installed): Copy the FOLDERS of the current pack objects/aircraft folder in your game CP-140 aircraft folder. Copy the FOLDERS of the current pack decal folder in your game CP-140 decals folder. Open the Textureset.ini and edit the file by adding the texture.ini lines. Copy these 2 files : CP-140_Loading & CP-140_Hangar from this pack objects/aircraft folder to your game CP-140 folder. COMPLETE AIRCRAFT : Copy the CP-140 aircraft folder content to your game aircraft folder. Copy the CP-140 decals folder content to your game decals folder. Credits: Thanks to Thirdwire for creating the Strike Fighters series. Thanks to Florian for providing the wonderful complete CP-140 and the template i used to create these skins. Happy flights! Mario C. Frenchie1977
  50. 1 point

    Version

    178 downloads

    SF2 IDFAF C-47 Skytrain Pak 6/10/2016 = For SF2:I (Full 5 Merged RECCOMENDED ) = **You =MUST= have SF2I Expansion Pack 1 to have access to the stock 3W C-47!!!.** Some small modifications, reskining/decaling of the stock 3rd Wire C-47 Skytrain/Dakota transport aircrft, as used by the Israeli Defense Force. Be advised, THIS mod is designed for use -ONLY- in your SF2:I mod's folder. The package contains 2 skins for No. 103 "Flying Elephants" squadron Skytrains: Brown/Blue camo (mid 1950s thru 1969) Late 3 Tone Camo (1969-2001) Skins are in original bmp format. The SF2 "date switch" is used, and the game will automatically switch over to the late 3-tone in 1969. The Brown/Blue will start in 1955, although research is not conslusive as to exactly when. For years predating that, they seem be in an OD/Grey type of paint job (not the NM finish the Game Engine ™ uses). All markings are decals, and decal randomization is TRUE. Serial & Modex numbers are 100% historically correct. Both skins use the same 'pool' of number decals. There are no Hangar or Loading screens, but all sounds and pilot figures are provided. Also included are the cockpit (for those that haven't made it flyable yet) updated/revamped data, avionics, and userlist inis. I've also given you my (patent-pending) "One Click Restore" main ini. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions. Happy Landings! Wrench Kevin Stein


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