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Showing most liked content on 04/04/2021 in all areas
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12 pointsDassault Aviation Mirage IIICX - 3 Staffel, Austrian Air Force, 1999 By the late 1970's it was clear that Austria's small force of sub-sonic Saab 105's were completely inadequate to defend Austrian airspace with reports suggesting that the Saab 105's even struggled to intercept stray business jets. In 1980 the Austrian Air Force announced a formal requirement for 30 modern fighter aircraft to replace the Saab 105's in the interception role from about 1985 onwards and allow the Saab 105's to remain in service as advanced training aircraft with a secondary surveillance role. In response, British Aerospace offered ex-Saudi Air Force Lightning F.Mk53's but the Austrian Air Force immediately rejected this offer due to the poor condition of the airframes and the Lightning's notoriously high maintenance costs. Saab offered Austria reconditioned J 35D Draken fighters and this appeared to be the front runner during 1981 but to everyone's surprise the contract for Austria's new fighter aircraft was awarded to Dassault Aviation for 30 refurbished ex-Armée de l'Air Mirage IIIC aircraft as the Mirage IIICX powered by the uprated SNECMA Atar 09K-50 engine developing 15,900lbs thrust in reheat. Entering service with 3 Staffel in April 1986 the Mirage IIICX's served the Austrian Air Force well and were eventually replaced by ex-Armée de l'Air Mirage 2000's during 2006-2008. Skin Credit: Sundowner
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5 points
Version 1.0.1
823 downloads
This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others. -
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3 pointsMiG-21F is the very early model, produced in small number. Weapons, two 30 mm guns, no rockets. F13 version is more liked and waited. Name is from K-13 (R-3) missiles, 2x.
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3 pointsThanks for answers. I will try it. edit. Write potection of the MiG-17F.ini file was the solution of the problem. Now it works fine.
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3 pointsDesert Storm. Guys,this mod alone worth the site subscription....
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2 pointsWhere it all started UK carriers we introduced along with catapault,arrestor cables and the meatball system though we didnt call it tha l;ol Great footage of vixens and scimitars taking off and retrievals..on good old HMS Hermes.....enjoy. keep in mind of its date hence the narrator lol
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2 points
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2 points
Version 1.1.0
94 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: GK-Junk-Furled -Sail model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
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2 pointsI deliberately did NOT choose that designation as it's too similar to the Oz versions!
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2 pointsSad but glad DD557 has been positively identified. Last I read a year+ ago they thought they found DD557 but weren't sure. I'm glad they are respecting the final resting place of her crew.
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2 pointsSounds like there are going to be some ex RAF Tranche 1 FGR4 Typhoons going cheap in the next few years.....
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1 pointView File Sikorsky H-19 Chickasaw Three models of this type and a lot of skins. Submitter strahi Submitted 04/04/2021 Category Other
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1 pointHi guys, just looking for some last minute advice before I hit the order button on this: CPU: AMD Ryzen 7 5800X GPU: nVidia GeForce MSI Ventus 3X OC RTX 3080 PSU: Kolink Continuum 850W RAM: 64GB Corsair DDR4 3000MHz C16 (2x 32GB) Cooler: MSI MAG CORELIQUID 240R Drive: Samsung 1TB 980 PCI-E 4.0 X4 NVMe (already have several external drives available if additional storage required) My thoughts/concerns at this point: For the CPU I gather there are better value options when looked at from a cost per core perspective, not sure though I'd be making a noticeable gain in MSFS (or DCS for that matter) by upgrading further? On cooling I'm debating whether to go with the 360R over the 240R - its going to be my first venture into liquid cooling, not so sure I's going to make much of a difference tbh. Planning to run MSFS and DCS on this build, likely very little else. Don't really plan on VR initially though I do want it to be an option down the road.
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1 pointUPDATE: There are some further improvement made on the LOADOUT screen: The PLANNING screen is completed now: The ROSTER screen is also completed: There are further improvement made on the buttons: I am moving on to the next screen, starting with the campaign.
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1 pointMy FAVORITE early helicopter!! thanks! ============================= EDIT: any chance for templates??? With all the Godzilla v Kong, we'll be needing a JASDF version!! Also, to paint out the numbers, and start decaling Also, where are the sounds? Shouldn't they have been included in the package?? A destroyed model is listed, but ?where? is it??
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1 pointJust heard the news and thought I would share. https://news.usni.org/2021/04/01/video-famed-wwii-destroyer-uss-johnston-discovered-4-miles-down https://www.navytimes.com/off-duty/military-culture/2021/04/02/wreck-of-uss-johnston-discovered-77-years-after-its-sinking-at-the-battle-of-leyte-gulf/
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1 pointThat's what I had in mind. Look at Logan's MiG-Ye8 for example, it has that tail-bumper : [TailSkid] SystemType=LANDING_GEAR Retractable=FALSE DragArea=0.0 IsSkid=TRUE NoContactOnGround=TRUE ContactPoint=0.0,-5.34,-0.7 MaxLoadFactor=0.5 As long as there's a mesh in the 3D model, or at least a shape of it, there's no problem to add it to any aircraft, like the Canberra / B-57. For the C-2, as it is an animated device, the shock/spring/damp entries should be used like Nyghtfall's example. The important thing not to forget is "NoContactOnGround=TRUE", or the wingmen will pile up on the runway after landing.
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1 pointHere's an updated landing gear section for the TU-160. I got the main gear oleo's working in the proper direction and also got the main wheels rotating as well as some other edit's. Don't forget, this plane was posted as a beta/wip so you will probably find all kinds of issues and the FM is VERY undeveloped. // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=10.0 AnimationID=1 DragArea=2.5 HideGearNode=TRUE ModelNodeName=gear_frnt ShockNodeName=Front_Shock ShockTravelAxis=Z-AXIS ShockStroke=0.6 SpringFactor=4.5 DampingFactor=4.0 WheelNodeName=tire_front RotationAxis=X-Axis ReverseWheelRotation=FALSE RollingRadius=0.425 CastoringWheel=TRUE CastoringNodeName=Castor_Front Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=50.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.01 MaxDeploySpeed=129.48 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=13.0 DragArea=5.0 AnimationID=1 HideGearNode=TRUE ModelNodeName=Gear_left ShockNodeName=shock_l ShockTravelAxis=Y-AXIS ShockStroke=0.8 SpringFactor=7.5 DampingFactor=6.0 WheelNodeName001=Wheel_L1 WheelNodeName002=Wheel_L2 WheelNodeName003=Wheel_L3 WheelNodeName004=Wheel_L4 RotationAxis=X-Axis RollingRadius=0.608 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.01 MaxDeploySpeed=129.48 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=13.0 DragArea=5.0 AnimationID=1 HideGearNode=FALSE ModelNodeName=Gear_Right ShockNodeName=Shock_r ShockTravelAxis=Y-AXIS ShockStroke=0.8 SpringFactor=7.5 DampingFactor=6.0 WheelNodeName001=Wheel_R1 WheelNodeName002=Wheel_R2 WheelNodeName003=Wheel_R3 WheelNodeName004=Wheel_R4 RotationAxis=X-Axis RollingRadius=0.608 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.01 MaxDeploySpeed=129.48
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1 pointI think I understand. Crawford, you noticed the issue when checking over the TU-160 in Mue's Lod viewer, correct? All 3 gear shocks are set on Animation ID-7 but as you noticed, the nose shock travel is incorrect. The TU-160 in game doesn't have that problem because the animation ID-7 is not being used. The shocks are set independently using the node name and travel axis approach. After some testing "in game" I noticed issues with the main gear shock travel axis so will try and fix that by adjusting the ShockTravelAxis=XXX. Will pass along the changes.
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