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Showing most liked content on 05/21/2021 in Posts

  1. 8 points
  2. 6 points
    M106A completed with 14 textures 1024x1024 and 14 high-quality textures as well. big thank you to compufat for making the most of them. Portugal Israel Chile Egypt Jordan Iran Morocco Thailand Tunisia Salvador Cam Tan Green
  3. 6 points
  4. 5 points
    I have had issues transferring the EXECUTABLES between systems but never the contents of the mods folders. So I almost always do a clean install of the SF2 program folders and then copy the mods folders, update my options.ini files for the various mods and off I go. I always have a separate backup of all my mod folders. External drives are your friend.
  5. 4 points
    I LOVE IT!!!!!!!! This footage makes you rethink your career choices, and why you didn't take that safe job in EOD.
  6. 3 points
  7. 3 points
    Some more Vikings:
  8. 2 points
  9. 2 points
    Dear Pilots! Behold the mighty Typhoon Mk.Ib in action! Coming soon to Battle of Normandy! It is now in Beta and is scheduled for release in June. It's another beauty by our talented team. This beast is armed with 4 x 20 mm Hispano cannons and can carry multiple rockets like the RP-3 in HE and AP flavors or a pair of 250 lb. or 500 lb. bombs. The cockpit is another tubular framework popular with British designers of the period. It just looks angry with those rockets slung under the wings! The Typhoon Mk.Ib helped pave the way for the Allied invasion of Normandy and soldiered on throughout the war pounding German ground units at every opportunity. We will feature no less than 21 Typhoon squadrons in our Normandy career with 4 of them flyable initially. Jason has created another special poster. This time inspired by the beautiful emblems of Typhoon equipped squadrons. These emblems were created by our artwork partner (and newly minted rocket engine engineer) Isaac "SolidKreate" Chavira. Full Size Poster HERE. We hope you enjoy these screenshots. They were a blast to make. Also in the works for Normandy is the solid nose Junkers Ju 88 C-6 which will make for an interesting maritime patrol and ground attack aircraft. Is it as effective and versatile as the American A-20B has proven to be? We shall find out! And finally, we have built a big 380 mm gun that was known as the Todt Battery. In BON it will try, and in real life it really did try to pound the Allied invasion forces into oblivion. During the real invasion it stayed operational until late September 1944 when it was finally captured by Canadian troops. Check out this short video as we test its animations. In other important news - next week, we plan to make an announcement about some additional content we plan to add to the Great Battles series, we hope you will be happy. Stay tuned! See you in the sky and on the battlefield! The Sturmovik Team You can discuss this post HERE.
  10. 2 points
  11. 2 points
  12. 2 points
    Theres a work-around Take your rack, make it a new weapon but set it up as a Rocket pod. Load the "pod" with 2 AGM-45 or whatever type/quantity you want. AI-flight can handle the ARM-pods too, Ive used them on F-105/A-6 in SF2V.
  13. 2 points
    good, cause I have just the place for it
  14. 2 points
    One of our guys had the same issue. In his case, it was due to Nvidia drivers. If you have a Nvidia card, make sure to install the latest drivers. Also, in the game's options, make sure that you use the Nvidia GPU and not Intel's integrated GPU which is not supported.
  15. 2 points
    The first test for the SA-22 Greyhound / Pantsir-S1
  16. 2 points
  17. 1 point
  18. 1 point
    Still waiting... maybe some of us should offer to buy SF2 from the developer and fix it.
  19. 1 point
    This is logotype of “sokol” corporation
  20. 1 point
    ther Eric(K)s are closest in reading my intent on the post Erik: oh i know this. 4 drives total although the two regular HDDs are mirrored (before coffee cant reemember RAID 0 or 1 just yet). and those are now renamed from "RAID" to "Mod Drive". was going to set up the second SSD as the back up drive for the main system but me thinks i will affect a slight change up now EricJ: I thought i was a little low . with this go around im going to try to remember its a flight sim, not a just a digital model painting program all others : thank you for your replies so far. i had a brain fart when i said exes, meaning installs. i did in fact have fun with installing each bit i have from TW to date (from the site this time instead of my external) and am working on the mod folders copied from my old system before totally setting up the new one. although i have a copy of Dels C-130A in the mod folder already even before its official update: transferred from the hdd to the ssd. took 14 minutes to move all 90 GB. im impressed, esp since at best that used to be a start at lunch check at dinner operation
  21. 1 point
    First part of the skin pack is out.
  22. 1 point
  23. 1 point
    Most systems these days allow for multiple solid state drives. Getting a 1TB drive just for SF is the easiest way to store and move all that data. You should be able to store the program files on that drive as well so moving everything in the future would be a plug, install, play, 5 minutes tops routine. I would think this is the best performance as well since you're not moving data across a USB bus or getting bottle necked with Read Write buffering on traditional HDDs. I swear by SSDs especially now that the larger size formats are coming down in price. I think I gave just over $200 USD for an Intel 1.2TB enterprise server drive about a month ago on Amazon which could be used in a home system with sequential reads/writes over 550 MB/s. You can get consumer drives without the high throughput for about half that money or $100 USD.
  24. 1 point
    Agreed, as after Vista I started using external hard drives. Though 90GB is pretty low as I have 101GB for my install though
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
    muy bueno el trabajo, mientras tanto sigo con el SUE.
  29. 1 point
    Because the SF2 engine allows it and because I want to offer you a complete experience with these skins, I decided to make TALISMAN ECM skins for every skin , to match the color. Otherwise it would have look weird (black on a blue skin etc). I hope you will like it. I am working at that for the moment, tomorrow I will come up with some shots to see the visual effect of the color match. Of course, in the end everyone takes what it sees fit for his/her taste. I wanted to give a hand and come forward into anyone wishes to have matching colors for skins and those slick ECM made for YAK-130, doing the job they would've done to change everything to match. Here's the easiest way to do it just for the people who are not familiarized tweaking these kind of things: You "split" the YAK-130 for each country (make sure in aircraft's dataini file you have this: Export=FALSE) and in each loadout.ini file you add the appropiate ECM pod name. For countries that have more than one skin and you want to see (let's say you have 2 skins like in Myamar for example) them all (the ECM skins for each I mean), you use this trick: you put for the first aircraft skin StartDeafult=1 in its ini and TextureSet.ini files and for the second you choose a year when you want to appear, from that day onward, and set StartDefaut=XXXX (the year) in its ini and textureSet.ini files. Also you should have modify , in LOADOUT.INI file of the aircraft like these lines as it follows (I set, for the second skin the year 2034; Notice the slightly CHANGED name for the second skin ECM pod): You , also need, for the second aircraft skin, to add the DefaultFor=.......... parameter (STRIKE, CAS etc). the names must match the names give from dataini file of the aircraft and NOT the ones given in LOADOUT.INI file!!! (CAS and not ATTACK!), otherwise it will default to the default skin , which, obviously , wont't match the ECM pod skin for that airraft skin you want. However I will upload all the files you need in order to work exactly as was supposed to, so you don't have to worry or complicate yourselves. :)
  30. 1 point
    Ha, yes..... grounded due to good weather.
  31. 1 point
    Well if you ever need help feel free to ask on general channel for SF2. But if you are really desperate you may PM me anytime and I will help :) Once I was exactly in your shoes so I know how is it feel.
  32. 1 point
    Another skin is ready.
  33. 1 point
    The first test of the M106A with a full crew., big thanks to guuruu for helping to fix my mortar round and the effects dataini
  34. 1 point
  35. 1 point
    It is free. We currently are restricting downloads to recognized modders and subscribers of the site; CombatACE does have important costs for hosting files and all of the forums, and it's a "home" for us modders to discuss and work together. If it's not supported, eventually the site as we know it would disappear. We modders would like to keep this site alive. At some point it should be available for download to anyone, but it depends if you're willing to wait an as of yet indeterminate amount of time. A 1 month subscription to the site should be reasonable and grants you unrestricted number of downloads for all kinds of mods. Just to make things clear, we modders don't get any revenue from what we do and release here (and rightly so, we produce mods in our free time just for the passion and love of creating things and letting end-users enjoy them). All the money from subscriptions goes exclusively to cover the site's costs. The ODS 30AE total conversion is pretty much an extra for subscribers, you're paying for the subscription service, not for the mod and its contents; it currently is one of the most comprehensive and high quality freeware packages available for SF2. It is still being developed and improved, the current release is just v0.9 after all.
  36. 1 point
    Seems like it's time to reiterate what is known to many, and remind others as to what we do and stand for here at CombatAce. The following has been copied from the original post in the SF1 Forums. =============================== Most of the best modders in the community have agreed to make their work freely available with few restrictions. These modders have granted blanket permission for you to use their work under the following conditions: 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. The work may not violated any terms of release by converting payware to freeware or freeware to payware. 3. You must give proper credit to the original author in your readme file. 4. If feasible, included the original author's readme along with your new mod file. 5. You must contact the original author for permission of use if more than 30% of the original release is affected by your work. 6. A Mirage Factory file may not be altered or included in a new mod withOUT the permission from a Mirage Factory (or now Mod Mafia) Member. 7. Any scenery or map tile modifications by Wrench require permission to edit, change, or use. 8. Any uploads of mods to Dev A-Team products are limited to ini edits, and skins/decals. They have requested that NOTHING of theirs be stored or shared or passed around outside their own members-only website. 2/28/2021 Update: As you all can see, there are name of many Modders who are no longer part of the SF/SF2 community. Rather than run down each name, it's being left in it's original state. Those wishing to make changes on products produced by the retired Modders, should consult one of the Admin Staff or other SF series Modders. We will judge each upon it's own merits for community upload and sharing. Don't take it upon yourselves to arbitrarily do something without at least consulting via PM or posting in the Mods/Skinning or in the General Discussion Threads Thank You Signatories to this agreement are (latest additions in bold): 101tfs 542Tiger (aka 331KillerBee) 76.IAP-Blackbird AleDucat allenjb42 AmokFloo baffmeister Baltika bender41 bobrock Brain32 CA_Stary Caesar Capitaine Vengeur ChampionsVA56 charley111 CIACHO Cocas column5 comrpnt CoolHand29 (MiGbuster) Corktip14 craigbrierley (Bongodriver) CrimsonRoamer Deadhead Dels Deuces Doghouse drdoyo dwcace erikgen EricJ Erwin_Hans ext FalconCAF FastCargo Firecage FLOGGER23 Fracture Fubar512 gambit168 Geezer Gepard ghostrider883 gillg Gocad GrinchWSLG Heck hgbn hi ho silver HrntFixr JA 37 Viggen Jan Tuma JAT81500 Jarhead1 jeanba JimBeamer#5 johnrey JRBeers JSF_Aggie Jtin Jug Julhelm kct Kesselbrut KingAlbert Klavs81 Krfrge Kulbit80 Longestpants littlesmoke LloydNB Major Lee malibu43 mikeymead MontyCZ mppd muesli PACMAN pcpilot p10ppy Paladrian pappychksix pcpilot PFunk pureblue Rambler 1-1 Raven ravenclaw_007 Red Dragon Designs Royohboy Russouk2004 scouserlad13 Shaolin Sheriff001 Signum Silverbolt Spinners Soulfreak Spitwulf STORM suhsjake SUICIDAL Syrinx Tailspin Talos The Trooper thundercheif Timmy Tristan Typhoid USAFMTL (Dave) ValAstur (ex - NazGhul) Veltro2k Viper63 WarlordATF Warwolf01 whiteknight06604 wilco wingwiner WombRaider wpnssgt Wrench, The *** Special Cases ONLY X RAY yakarov79 Zurawski UllyB Menrva *** Special Cases *** Daddyairplanes This applies only to work released individually as freeware. Not as part of a team (unless the team name is listed) or anything released as payware. If you have any questions, please get in contact with the modder and work things out. If a person's name (handle) is NOT on this list, it is rightly assumed that they =DO NOT= want any of their work used in any way, shape or form without their having given permission for it to be modified and uploaded. This does not mean you can't fiddle to you heart's content FOR YOUR OWN PERSONAL USAGE. It just means you cannot share it, here, there, or anywhere. Violations of this agreement are grounds for permanent banning of the offending users. There will be no exceptions or appeals Any Modders wanting their names removed, or added, simply contact one of the Admin or Moderating Staff, and we'll take care of. ========
  37. 1 point
    Hi if you get my cockpit sound mod it will modify to a more real 3d sound and mod the windloop to radio chatter..
  38. 1 point
    Just a little question, are you using one of the Strike Fighters 2 EXE files or are you using the SF2:NorthAtlantic EXE file? As I understand it SF2:NA has some kind of sound issue buried in it execution file.
  39. 1 point
    Yes, further more I think a good track should have constant(?) amplitudes. If not, there will always be "loops". You may not hear it in the first 5 minutes but 20 minutes later, the ear always finds the rhythm!...
  40. 1 point
    Just an observation, with careful editing of sound files using the Audacity software it's sometimes possible to get rid of "ticks" in the sound loop. The trick seems to be matching the amplitudes of the wave form at the start and end of the file. Sometimes just clipping a small portion from the start or end of the file to make the start and end amplitudes similar will get rid of a "tick".


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