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Showing most liked content on 06/04/2021 in all areas

  1. 12 points
  2. 7 points
  3. 5 points
    Finally the Bayraktar TB2 Turkish drone in the air, with the first missile run against targets. Big thanks to guuruu and for his dedication to helping get this on the air.
  4. 5 points
  5. 5 points
    AA Rockets. Climbing strafe. Finally succeeded
  6. 5 points
    October 1962 Somewhere over the Cuba
  7. 2 points
    No worries, it's just that topic titles don't need to be in caps, that's the equivalent of shouting. You were not impolite in your following questions, so all is cool. As for the question, yes, you may get missions before January 17th. Nothing we can do about this, especially since we allow missions from August 1990 by design. You can only specify a start date and end date, nothing in between for each single month. If you don't like the date of a created mission, just go back to the single mission screen and let the game create a new one. If you want a more realistic and historically accurate experience, you should play the campaign mode instead. I'm talking about ODS 30AE, the old mod was very inaccurate in pretty much everything, campaign data included. Even if ODS 30AE surpasses the old mod in quality, we are in no position to remove the old one, it would be just wrong and not respectful to the amount of effort put in past years by other modders. There should be no confusion about which is the most recent, since you can see when each was uploaded at their respective download page.
  8. 2 points
  9. 2 points
    I will add the pantsir s1 GM-569 to the list as I am going to make the 9K330 Tor as the two-unit and have the same chassis and I have the pantsir s1 ready.
  10. 2 points

    Version 1.0.0

    270 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: SA-22 Greyhound / Pantsir-S1 model and 4 textures. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Michael Weinert for the model and the textures. guuruu for fixing my data files and testing the model and making the missile hit the target as it should. compufat for the missile /model textures Me for compiling the textures and the data files. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net PS. I forgot to upload these two photos for the winter texture.
  11. 1 point

    Version 2

    614 downloads

    HESA Saeqeh 'Thunderbolt' (Paran) for STRIKE FIGHTERS 2 This is a simple mod of FastCargo's Saeqeh 'Thunderbolt' to give a fictional Parani Saeqeh with markings for the famous Red Lion Fighter Regiment of the Republic of Paran Air Force. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Saeqeh_Pa folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Saeqeh_Pa folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Thanks to FastCargo & Co for bringing us the Saeqeh (FC's original read me is enclosed). And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 12/06/2020 Version 1 - 17/01/2010
  12. 1 point
    Hmmm this sounds familiar .... A fine pictorial Troops. I love the pic of the colliding kites.
  13. 1 point
    Good on ya Trooper! Very nice screenshots. Lots of pilots yet to be heard from. Being it on gentlemen.
  14. 1 point
    Maybe...You've been a good boy ? :)
  15. 1 point
    2nd Lt Pixie Turkington Smythe. 13 Nov 1917. Pixie couldn't believe it... his claim from the last mission was rejected. Apparently the ack ack artillery chaps had said that they had got that albatros, and it seemed the C.O. believed them! As he sat in the cockpit and glared at Mc Irish and Mc Scotch before start up, he pondered why their claims never seemed to be disputed... it's just not fair! Couple that with the lousy weather his mood darkened. Once his engine was running and warming up he was positive that this time he would show them... he'd go all out to bag another hun. Once they had taken off and formed up and started to gain height, he forgot about his foul mood and concentrated on his flying. He hoped that the other two chaps, Wrigley and Sgt Graham on the other side of his aeroplane would come through todays patrol along with the rest of B Flight. Suddenly, the flight broke up and climbed hard... he couldn't work it out, we still had a good way to go to the lines. Then to his horror, half a dozen Pfalz scouts were diving on A Flight above, and then to add to the unfolding event, one of A Flight had collided with someone in B Flight! Soon Pixie had other thing to worry about. Two of the huns had singled him out and for several minutes he was fighting for his life. Eventually, he managed to get on the tail of one of the hun machines, and they fought like cat and dog above Camblain-l'Abbe aerodrome for all to see. The German pilot eventually had to land just north of the drome, as Pixie had damaged his engine... He had done it again. Surely he would get a 'confirmed' this time? Pixie looked around, he was alone... one minute, mayhem all around, the next, nothing... but wait, what's that? A hun machine was making for the lines. He might just catch him before he crosses... Pixie gave chase. Slowly, very slowly he was gaining. As he drew near they crossed friendly lines. Now was his chance! Pixie opened fire and the German reacted immediately. The dance began again from the middle of 'no mans land' and towards the German lines. The German was damaged as Pixie's fire found its mark. Suddenly, his enemy lost control and went into a steep dive and didn't stop until he smashed into the ground, right next to the German trenches... Pixie had scored again! With this fight over, 2nd Lt Turkington Smythe headed back over the lines and returned to a friendly drome. He felt elated and exhausted. Would he be vindicated now... would his two victories actually count this time?
  16. 1 point
    ive no plans to do the wessex sry
  17. 1 point
    Great video, catch! The continuously cutting into the Pfalz gave me flashbacks: I think I also have three rejected on easy claims, so we definitely have the same C/O! You are making me nervous, though, with those spinning dives; that's how I lost my wing in the other SE5a challenge!
  18. 1 point
    19th Nov. 1917 4th Sortie. "Spiv" Taylor gets two more claims rejected by the C.O. This is becoming intolerable for young Spiv. Perhaps, he should concoct a plan with "Chuffs" to curry the C.O.'s favour, who seems to have taken a dislike to Spiv's arrogant colonial attitude. Most unbecoming of the RFC what! Survival is one thing but having three claims rejected to date begs of a conspiracy! What the heck! Bloody poms.
  19. 1 point
    Hi I have fully re-worked and updated my mission file set, fully compatible with BH&HII, and this is now available from the Downloads section here : There is also a separate set of Defence missions (the solo missions that kick in when a unit is 'working up' or non-operational) that have been changed slightly to give them a national flavour to fit in with the main mission set. Also available from the Downloads section as Bletchley's Defence Mission Types. When you add these to WOFF and use the '3rd Party Mission Types' switch in Workshop they will expand upon the stock set of campaign missions (especially so for the Recon. / bombing units) and add historical detail and instructions to the briefings. The primary log entries will be added in the language of the unit. Have fun, and let me know if you have any problems. B.
  20. 1 point
    The reason for the drums in the cockpit was because you were flying an "aircow" mission. You were suppose to fly close alongside friendlies armed with Lewis guns and pitch drums over to the observer. Apparently you failed this task.
  21. 1 point
    View File Bletchley's Mission Types for WOFF BH&HII Missions edited by Bletchley especially for 'Wings Over Flanders Fields' and updated for BH&HII They are designed to add variety and more historical information and detail in the briefings to add even more immersion! Submitter Bletchley Submitted 06/03/2021 Category Maps, Missions, and Campaigns  
  22. 1 point
    ok. then maybe share your trick so that we can get a new modder started down the path. dont just shush him over his question because the new one is better. true. but i havent played it much period since january, am busy with RL and setting up installs on my new computer (cherry picking from huge installs into many more but era/region focused installs). i had forgotten about that and also didnt do much menu related work. plus most of what i did was on my main SF2 install, then transferred at the end to you and my 30AE install. i just fired up first time in a month, and oh yeah, it does that. its one thing to see the feature in action though, another to know whats going on behind the scenes. decalling is the simplest thing to me, yet we have at least 1 question a month on how they work. i try not to get mad at them anymore, but point out where they can learn if basic knowledge, and answer if something not so basic. The work done on 30AE is amazing and has many things that advance the game, between guruu's helicopter work (and fastest carrier made iirc) to your menu work and much much more. it doesnt just enhance the 30AE mod itself but has potential the entirety of the community.
  23. 1 point
    No, I can confirm he has not downloaded ODS 30AE, so he's definitely talking about older ODS mods which are not my work. If he was using the latest ODS 30AE package, he wouldn't ask a question about a (seemingly non existent) feature which is already included by default and works as intended. Please, let's not add further confusion to other readers and imply that ODS 30AE has issues it does not have. JamesWilson is talking about the old ODS mod package by eburger69, which is totally unrelated to ODS 30AE. If he can only select years (like in stock SF2) and not specific months, then that is not ODS 30AE. @daddyairplanes No offense, but you've been in the development team of ODS 30AE, so it surprises me that you don't even know about its features.
  24. 1 point
    Hi everyone, a new update for WOFF to V1.13 is now available. Version 1.13 3 June 2021 1) Fixed a possible error at mission runtime that would sometimes occur for Aces with File Specified AC and Skin. Ensured that the associated Ace skin would be allocated if possible, or if no more aircraft instances available then the generic AC and skin is allocated. 2) Improved Aircraft instance selections for skin allocations to maximise the number of skins per craft type flying in game. 3) BE2c early version - Removed Lewis drums from Observer’s cockpit. Fixed some other small issues. Please see our Website for details.
  25. 1 point
  26. 1 point
    sure they are. more realistic (and scaled down opfor) versions of the range terrains. but this time with NYC! theres training ranges and military operating areas all over the country. ok, not as much in the northeasten part, but in the midwestern part and Carolinas there sure are (eyeballing your map there) hell, i just watch 4 Strike Eagles from Seymour Johnson go over my house today. them and Ospreys out of New River are fairly regular visitors. it would be nice fly out of those bases (and more!) in game.
  27. 1 point
    somewhere around here i have an American North East map. had is since the early 2000s , but can't remember where it is. If you think about it, such maps (included the Texas/Mexico American South west, CenUS, ANW) really aren't worth a damn outside of "The Wingman" or "Red Dawn" type scenarios * . AKA: Occupied America. Unfortunately, we don't have H-Bomb crater tiles (although they might be easily made) (* guess we can add "Man in the High Castle" to that as well)
  28. 1 point
    early F-104G with CBU-2C/A dispenser
  29. 1 point
  30. 1 point
    Pantsir S1 missile system (SA-22 Greyhound) uploaded have fun, and I would like to thank everyone how helped in this project especially Michael Weinert, how made this nice model.
  31. 1 point
  32. 1 point
    The model is completed, just waiting for the feedback regarding the machine gun. Need to fix the textures to match the new model.
  33. 1 point
    And now "Spiv" embarks on his 3rd sortie. 16th Nov 1917. (I've gotta move things along a bit or Rick'll get the whip out ) No vid just pics this time. So finally 2nd Lt Squizzy Taylor gets a kill but his claim is rejected. No matter, he has survived 3 missions.
  34. 1 point
    Reed's second mission (sorry I was off a day) - made up for it on the third mission. A sour day but managed another victory and was awarded the Military Cross. Reed's third mission - managed another victory and a second landing my chief was happy with.
  35. 1 point

    Version 1.0.0

    267 downloads

    Heinkel HE-111-H The Heinkel He 111 was a German bomber aircraft designed by Siegfried and Walter Günter at Heinkel Flugzeugwerke in 1934. Through development it was described as a "wolf in sheep's clothing". Due to restrictions placed on Germany after the First World War prohibiting bombers, it masqueraded as a civil airliner, although from conception the design was intended to provide the nascent Luftwaffe with a fast medium bomber Credits: // aircraft model by Veltro2k // cockpit by Stary (with edits as He-111 stand-in) // He-111 destroyed model by Capun // flight model, painting, decals and data by Charles THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  36. 1 point

    Version 1.0.0

    44 downloads

    It's the time of default skin for the most popular stock aircraft of all flight sims about WW1 - SPAD 13. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated in my skin. Put folder "D' into "Objects/Decals/SPAD13". Eugene
  37. 1 point
    testing a new 3d modell for the BL755 cluster bomb , not finshed yet still need some more detail to it
  38. 1 point
    I suppose I shouldn't be, but I'm still astonished at the amount of people that believe that earthmen are the only life in the universe; intelligent or otherwise.
  39. 1 point

    Version 1.0.0

    192 downloads

    SOKO Kometa for STRIKE FIGHTERS 2 This is a simple mod of the superb Chengdu J-10A by the Insky Group to create a fictional SOKO Kometa in service with the Serbian Air Force. Two Serbian squadrons are included (101st & 241st) as well as a bonus Montenegrin Air Force skin but you'll need to add them to your nations list as they are not featured in a stock install. BACKSTORY In May 1982 the government of the Socialist Federal Republic of Yugoslavia, led by Petar Stambolić, announced the ambitious 'Novi Avion' programme with the aim of designing and manufacturing an air superiority fighter to supplement and eventually replace the Yugoslavian Air Force's substantial MiG-21 force. SOKO (the state aircraft manufacturer) were awarded a design study contract and by 1984 their proposal had crystallized into a single-engine, supersonic fighter aircraft featuring a delta wing with a canard foreplane. The 'Novi Avion' programme seemed to mimic the Republic's move away from Communism to a market economy by becoming a much more capable multi-role aircraft and therefore more attractive to potential export customers. Whilst this did mean an unavoidable escalation in aircraft size and weight it did mean that the excellent Lyulka AL-31F engine (as used in the Sukhoi Su-27) would be a perfect match. In May 1986 the Yugoslavian Government ordered 150 'Novi Avion' aircraft to replace both its MiG-21 and Soko J-21 Jastreb fleets and the following month saw SOKO rename the aircraft as the SOKO Kometa (Comet). Development moved smoothly during the remainder of the decade and many elements of the aircraft programme such as production facilities, mock-up, cockpit simulator, etc. had been constructed. However the start of the new decade saw the political situation in Yugoslavia worsen and by 1991 Yugoslavia had begun to disintegrate into several smaller nations. Putting a brave face on the situation, SOKO announced a postponement of the programme but also an intent to continue "as soon as possible". Production facilities were partially dismantled and relocated to Serbia with SOKO absorbing Utva Aviation Industry (based in Pančevo) who had previously worked with SOKO in the manufacturing of the J-22 Orao and also the G-4 Super Galeb. On April 28th, 1992 the two remaining republics of Yugoslavia, Serbia and Montenegro, formed the Federal Republic of Yugoslavia and President Dobrica Ćosić wasted no time in re-launching the Kometa programme. Behind the scenes, SOKO were instructed to simplify certain aspects of the Kometa and the UN economic sanctions imposed on the Federal Republic of Yugoslavia were bypassed largely by switching to Chinese avionics. SOKO worked miracles in assembling the first Kometa prototype during 1997 although the first flight would have to wait until May 1st, 1998 when Major General Dragan Mihajlović lifted off from Batajnica Air Base. In 2003 the Federal Republic of Yugoslavia became officially known as the State Union of Serbia and Montenegro but by 2006 Montenegro left the union following a referendum leading to the full independence of Serbia and Montenegro. This political instability slowed the programme even further and it was not until June 5th, 2006 that the Kometa entered service with the 101st Squadron of the Serbian Air Force. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Kometa folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Kometa folder into your Decals folder. 3. From the WEAPONS folder drag and drop all files into your Weapons folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to the Insky Group for bringing us the J-10A... way back in 2008! This package includes some Soviet weapons from my install and I'd like to thank the creators of those files. Regards Spinners Version 1 - 02/03/2021
  40. 1 point

    Version 1.0.0

    128 downloads

    Panavia Condor Mk.50 'IDF' for STRIKE FIGHTERS 2 This mod places the Panavia Condor in service with the Israeli Air Force in the 1980 to 2020 timeline. Skins and decals are included for the following IDF/SF squadrons; 69 'Hammers' 107 'Knights Of The Orange Tail' 117 'First Jet' 119 'Bat' 201 'The One' Whilst most skins are classic IDF camo 117 'First Jet' squadron have a grey skin but feel free to swap things around and a nifty little patch template will help. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Condor50 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Condor50 folder into your Decals folder. 3. From the GUNS folder drag and drop the BK-27 folder into your Guns folder (you might already have this). CREDITS Thanks to everyone at Cocas Aircraft Factory and especially to Nyghtfall(skins) and Spinners (decals & screens). packing read me and screenshot by Spinners Regards Cocas Version 1 - 06/05/2020
  41. 1 point

    Version 1.0.0

    160 downloads

    MiG-23-11 Flogger Prototype This mod is based on the serial MiG-23S created by ArmourDave and The Mirage Factory. History The prototype 23-11 flew without weapons, and on the prototype 23-12 they worked out the placement of K-23 complex 2 missiles on pylons under the wing and 2 missiles under the engine’s air intakes according to the scheme semi-recessed. On production aircraft, only 2 R-23 missiles were left under the wing on the pylon, but not semi-recessed R-23 missiles. The aircraft is presented in 2 colors of the Mikoyan Design Bureau prototype n 231 and 232 I changed the speed settings at which the wing is rearranged from 16 degrees to 45 and from 45 to 72 from 16 lo 45 ---- speed 270-290 km \ h 45 to 72--- 0.95-0,97 Mach Wing 72 for supersonic only Now all the main evolution in battle takes place on the wing of 45 degrees, whose more realistic ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ \Objects \Sounds By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ The Mirage Factory ............................. MiG-23 packages for SFP1 Eric Howes ............................. MiG-23 packages for SFP2 eburger68 ............................. MiG-23 packages for SFP2 Spillone104 .................................... Sounds Ex-SaVaGe ....................................skins, decals, Good hunt end thx TW end CombatAce for SF world
  42. 1 point

    Version 2.0.0

    542 downloads

    SEPECAT Jaguar FGR.3 for STRIKE FIGHTERS 2 This is a simple mod of the excellent 'The Mirage Factory' Jaguar GR.1 to give a 'what if' Jaguar FGR.3 tactical fighter with markings for No.45 and No.58 squadrons of No.38 Group, RAF Strike Command. This revision now also includes a desert camo skin for No.112 squadron and uses a revised 3D model. BACKSTORY In 1974 a cancelled export order for 50 Jaguar Internationals left the SEPECAT consortium with a headache as many 'long lead' items had already been ordered and assembly was already underway on the first 12 airframes. At this time the RAF were keen to order more Jaguars to form a second wing of No.38 Group, RAF Strike Command and, with the delays in the Tornado production programme meaning a shortage of work at BAC's Warton factory, BAC pushed the Labour government into accepting a deal for all 50 aircraft. Some consideration was given to standardising the aircraft to match the RAF's GR.1 force but the uprated Adour engines and different avionics saw the aircraft confusingly designated as the Jaguar FGR.3. Entering service in early 1977 the Jaguar FGR.3's served with No.45 and No.58 squadrons as part of No.38 Group and also with a reformed No.112 Squadron detached to RAF Near East Air Force. The FGR.3's uprated Adour engines and early introduction of overwing missile rails made them something of an elite element within the RAF's Jaguar force and they were deployed to many hot-spots around the world until their somewhat premature retirement in 2002. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the JaguarFGR3 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the JaguarFGR3 folder into your Decals folder. 3. Empty the contents of the WEAPONS folder into your Weapons folder 4. Empty the contents of the PILOTS folder into your main Pilots folder. 5. From the SOUNDS folder drag and drop the Adour sound file into your Sounds folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Massive thanks to everyone at 'The Mirage Factory' (RIP Oli). Special thanks to sundowner for both skins used in this revised upload and also for his permission to use his revised LOD with built-in drop tanks. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 23/08/2020


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