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Showing most liked content on 07/17/2021 in all areas

  1. 4 points
    North American Tornado B.1 - No.84 Squadron, RAF Far East Air Force, 1954 Skin Credit: wrench
  2. 4 points
  3. 3 points
    Understanding animations (This one is particularly interesting at the end...)
  4. 3 points
  5. 3 points
    They are all coming after my summer vacation (27 July to 28 August). See you in september gentlemen. I will be check in the forum every once in a while but no more 3D work.
  6. 3 points
    Northrop F-5A Freedom Fighter - Escadron de Chasse 1/2 Cigognes, Armée de l'Air, 1976
  7. 2 points
    McDonnell RF-101B Voodoo - 42 smaldeel, Belgian Air Force, 1973
  8. 2 points
    You can play SF2, Ace Combat, Project Wingman, Vector Thrust, et al with gorgeous looking Phantoms with various degrees of complexity now, *OR* You could spend the next month grinding 10 hours a day, 7 days a week, battling ping, lag, rubberbanding and dodgy players who never run out of ordinance and never seem to die to see what WT has on offer on either side of their paywall. Entirely up to you dude, we're not going to judge either way. Personally, I'd like to give WT a crack, but our flash new whizz-bang (and strategically knobbled) $60 billion dollar broadband service here in Oz has only just reached 1992-era levels of latency, so it'll continue to be a what-if for most of us here for the foreseeable future.
  9. 2 points
    Unveiling a new fighter, or a new PR campaign directed at the West? Where Russia falls short on technical acumen (the fantastic Su-27/30/34/35 series notwithstanding), they more than make up for it with flashy media releases that overstate their technical prowess and military strength. It's interesting this is happening now, after a tumultuous year of widespread civil unrest...
  10. 2 points
    The list is getting shorter finally lol, I will be taking a break from 3d modeling soon, for about a month will be back again in September.
  11. 2 points

    Version 1.0.0

    48 downloads

    SF2 F-102A (v2k) 159th FIS Fl ANG Skin & Decal Pack 7/14/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This package contains a replacement skin and decal set for Veltor2K's F-102A Delta Dagger. This skin represents the 159th Fighter Interceptor Squadron "Boxin' Gators" of the Florida Air National Guard from 1960 thru 1974. The original skin is found in the "Operation Tainted Cigar" campaign. The remake of this skin was inspired by some screenshots Viggen posted in the CA SF2 Screenshots thread. Since the decaling was totally inaccurate, I took it upon myself to "make it correct". 26 all new, 100% historically accurate serial number decals were created, including the correct Air National Guard fuselage tag. Decal randomization is TRUE. On the skin/unit selection drop down menu, on the Loadout screen you'll see: 159th FIS FL ANG (60-74) With luck, this change will not effect the OTC campaign data ini. If so, End Users (tm) may have to do a little text editing to correct the skin's folder name or displayed name in campaign data ini. I don't know enough about campaign structure to give any real advice. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein Director of Marketing, Coyote Aerospace "We Aim Higher"
  12. 1 point

    Version 1.0

    1,662 downloads

    F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible!
  13. 1 point
    We made some modifications on the post 2011 skin. You can choose to download the updated aircraft or only the new skin, in this case the file's name is Mirage_F1ED_V2.5_FIX Available soon.
  14. 1 point
    View File Mirage F1ED Mirage F1ED This mod is dedicated to BPAO, nothing would have been possible without him. Libyan Air Force received 16 F1AD, 6 F1BD & 16 F1ED aircraft. All were grounded but twelve were contracted for refurbishment, of which only four were returned to service.Of these twelve, two were taken to Malta when their pilots defected. France will renovate Libya's small fleet of Mirage F1s and train its personnel as part of a defence co-operation agreement signed in 2012. Three Mirage F1 were reported lost during the western 2019 offensive. Covered unit : 1012th Fighter "Interceptor" Squadron. GAN post 2012 aircrafts. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 07/11/2021 Category Mirage F1  
  15. 1 point
  16. 1 point
    A well deserved vacation! Thanks again for all you've done.
  17. 1 point
    Thank you for the wonderful work! But it seems to me, the DATA.ini needs small changes. Here is a corrected option for more correct operation of elevators and elevons (by analogy with your F-102A). Also fixed the position of the wing vortex emitters. TF-102_DATA.7z Good luck.
  18. 1 point

    Version 1.0.0

    241 downloads

    SF2 Convair TF-102 Delta Dagger Pack by Coyote Aerospace 6/19/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This is the release of the Convair TF-102 Delta Dagger, aka "The Tub". This is the 2 seat trainer version of the F-102 interceptor. Like it's single seat sister, it is also fully combat capable, carrying the same missile and rocket armaments, as well as the MG-10 radar system. There are several skins within for the 3 users of this aircraft USAF: ADC Grey SEA 3-tone (start 1967) Export Users: ADC Grey, Turkish Air Force SEA 3-Tone, Greek Air Force All markings are decals, and decal randomization is TRUE. The USAF skins have 26 serial numbers, all historically correct for this model. That being said, each F-102 unit, either USAF, Air National Guard or AF Reserve, had at least 2 of these for training and pilot proficincy. No actual units are depicted, so while correct, consider the serials 'generic' in nature. I did, however, add the Air Defence Command patch to the tail of the Grey version. The 3 tone does not carry any distinctive markings. The serials for the Turkish AF (11 aircraft) and Green Air Force (5) are 100% historically correct. The user list, and the SF2 "date switch" statements for the HAF & TuAF have them starting in 1968. The USAF SEA 3-Tone uses a 1967 start date. All Weapons (missiles and unguided rockets) are included. These are station specific to the F/TF-102, and should cause no conflicts elsewhere. On the aircraft selection drop down list, you'll see: TF-102A Delta Dagger (v2k) This will differentiate this Tub for any others that may or may not exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! For texture artists, the template is also included Happy Landings! Wrench Kevin Stein Director of Advertising, Coyote Aerospace "We Aim Higher" UPDATE 7/10/2021: New lod in zip. You don't have to download the entire package again, the fix is down a few posts.
  19. 1 point
    I’m really looking forward to those Chinese tanks . Thank you
  20. 1 point
    And now the next set of screenshots will be correct too! Thanks!
  21. 1 point
    I would play WT, and did with tanks a few years ago, but i can't stand the grinding. I would also prefer a little more historical context over the way it is now, as oriented for MP balanced competition, but the models look great and there is a bit of soft realism. To be honest, I just envy some of the aircraft they have been getting for the Cold War era. Having stock flyable F-86s, F-5s and F-104s, let alone all the commie stuff, would have been great. Not that it is so much of an issue with mods, anyway.
  22. 1 point
  23. 1 point
    In my opinion, War Thunder is much less complex compared to SF2. Most of the cockpit instruments don't even work in WT.
  24. 1 point
    'My flight however, was by now nowhere in sight. So I flew back towards British territory. Flying west and after crossing over to inside our lines, I spotted a ragged line of 3 ac flying low, heading east at 600 ft intervals. I swung down to investigate and discovered that the ac I had swung in behind was a V-strutter. I pursued it for several minutes before catching and shooting it down. Later spotted lone Albatross stragglers four more times but was unable to close and engage.' Upon landing back at my aerodrome I learned that I was the only one of our four-man flight to return. It appears the Albatross formation we surprised followed my flight back and engaged them later, with discouraging results. This was the second time in a row that I avoided a massacre because I had become separated from the main formation whilst engaging the enemy. My flights continued onward without me only to be later decimated by a numerically superior foe.'
  25. 1 point
    From pilot's log: 'We took off in total darkness. Once inside enemy lines, we were bracketed by search lights. We located the AF but unfortunately my bombs hit nothing. Then I saw a line of 8+ Albatrosses taking off one by one, and latched onto one which had become airborne for about 10 seconds before. Hit him many times before he finally spiralled down and crashed near his airfield. Then I flew away, once again bracketed by a searchlight. Airfield ground fire was lackluster.'
  26. 1 point
    My Aussie pilot participated in a pre-dawn airfield attack. Vision was good because of cloudless skies.
  27. 1 point
    Working on the Irani texture.
  28. 1 point
    You are welcome anytime in Aug I will be on vacation there.
  29. 1 point
    Lockheed F-24A Starlight - 48th Tactical Fighter Wing, USAFE https://combatace.com/forums/topic/77578-easd-mako/
  30. 1 point
    Oh man, why don't they bring the disco music of the 70s back? Bee Gees, The Trammps, Tavares... Granted I'm a weirdo, I'm 26 so I should be liking nowadays' mainstream crap, or at least that's what majority of my generation listens to; trap which rhymes with crap, they just got the first letter wrong.
  31. 1 point
    McDonnell Douglas Phantom FG.1 - No.111 Squadron, Republic of Scotland Air Defence Force, 1978
  32. 1 point
    Udorn AB, Thailand. Drew Haiphong again. Except this time it was with Capt. Brown and in daylight. Some strikes were going in and they needed some pre photos. Takeoff and the outbound flight was routine. The action began as we came down to mission altitude and broke out of the hills SW of Ninh Binh. By now i'm firmly convinced that there are AA emplacements virtually everywhere east of the hills N of Vinh. We were already being tracked by a Firecan before we even set for our run and as soon as we got past the last hill the ground fire opened up. Not bad at first but from the Ninh Binh to Nam Dinh it was very brisk. There was a lull as we passed Thai Binh. That was good for us as by then we got settled in for the pass on the primary and hit the burners enough to get us up past the mach. And it was a good thing that it was a supersonic pass as the groundfire was of such volume and accuracy that i'm positive the aircraft would have been hit. So we zoomed over the primary and kept on past the ridge N of there. The area N of the ridge was completely devoid of defenses. We swung NW and went on our way, passing on the far side of Kep and Thai Nguyen, keeping an eye on the scope the whole way. Midway along the passage we went to altitude to see if SAM would come up but from some checking us out with their radars, nothing happened. As it stayed that way all the way up and until we headed out N of Yen Bai. There was some meager AAA but the scope was indicating that at least three sites were looking at us. So maybe we were just out of their range or they were reloading after engaging earlier strikes. Guess we'll find out sometime soon.
  33. 1 point
    If you ever feel useless, remember I was meant to escort B-58s with this.
  34. 1 point
    Absolutely spot on. Great points IMO. (1) Yes - and target the new flight simmers. e.g. the many who I assume will migrate from X-Box after the MSFS 2020 X-Box release. They'll be buying new Win 10 machines. (2) True. And surely the Janes line proved there is a market for that level of play balance? (3) I was super impressed with the mods at http://yankeeairpirate.net/ (4) IMO, if he added Better lighting/atmospherics Elevation data - the billiard board terrain doesn't excite folk anymore More structures Upgrade the skin res (optional) and kept all the content the same = a winner! To illustrate 1,2 and 3, check out this screen from Project Wingman, made with the Unreal engine. This is what people expect these days.
  35. 1 point
    I think all the ground crew have gone to the beach today!
  36. 1 point
    Okay so the Rolling Thunder campaign was never my favourite campaign from the series, in fact might be the most bland. The main reason for this was most probably the fact that there is no forward line of troops and tank columns to fight it out, and gain or lose ground after each mission. Rolling Thunder for real The campaign namesake this is based on was one of the most disastrous and misguided campaigns in the history of aerial warfare. What was hoped would be a few weeks of bombing missions to get North Vietnam back to the negotiating table to stop them trying to invade the South, turned into 3 or so years of bombing targets selected by Washington. Or to put it another way pussy footing around bombing things that did nothing more than improve North Vietnam's resolve to continue on its agenda and also allow it to build up its defenses with the help of the Soviet Union and China. So, 3 years of bombing targets – many times the same targets over and over, and never achieving the desired US strategy. Rolling Thunder in game In the Strike Fighters game engine this translates to what seems like a string of single missions and yes you don’t have much of an objective other than to try and not get shot down. However, unlike auto generated Single missions, Campaign missions are more content filled and almost always include strike packages and flights that help you do your job (If you at least meet your timings). Not only that all the units have their markings and decals as they should. Like history there are no SAMs until mid 1965 and the MiG regiments are limited in number. One great thing about TKs games is the use of "dates", so the game engine can just plonk in the correct objects (Guns/SAMs/MiGs) depending on the date you are flying. This also includes getting rebased and upgraded to better aircraft during the campaign. Vietnam Gold Like most things in Strike Fighters World, mods can really help and I am using the Vietnam Gold mod with a variety of my own changes. This comes with quite a fearsome atmosphere with a ton of guns shooting at you with purple stuff, red stuff and grey puffy stuff. A major benefit is a bigger variety of targets and not just the sodding comms building again. Gameplay Feb 24 1966 and I am flying from Da Nang in an F-100D (1964 version) for the 416th “Silver Knights”. I don’t know what it is about the F-100D that I like because it is outclassed by pretty much all the MiGs. The Lang Chi Electric Power plant is my target (a welcome addition from gold pack I think) – and I need to be on target for 09:10 on the dot. I am maxing out the M-117s here – there are plenty of them available. The SF2 Super Sabre also allows TERS to carry 4 on the inner pylons by default but with extra drag. How to get there hmmm. Those that played Wings Over Vietnam will know various routes into the North to minimise exposure to the SAMs, some of which had a 90% plus probability of kill if you were not flying at about 5ft off the ground. Luckily the SAMs in SF2 and this pack allow you to fly a bit more as they tended too back then! With a target near Yen Bai I can use the highlands as cover and cross in over South NVN where there are little to no SAMs. The Square box waypoint (the Initial Point /IP) is also the spawn point if you use Alt N, so can be moved around if you don’t have time to fly there. Waypoint 3 is fixed as a rendezvous with other flights. If SF2 had been developed, it would have been nice to change the waypoint details for the flights like in Falcon so you could move the fixed waypoint for all flights. Another thing that could have been improved was seeing your actual target area before flying. If you consider Jack Broughton spent all night memorising features etc before going on a mission you can understand the point of just marking the actual target with Padlock or a red dot! As you can see only 2 MiG regiments active with MiG-17F and MiG-21F-13. First Lt Eldon Atterbury is my wingy today. If you do take time to nurture the pilots their stats do improve (if they survive) Let's go then As we fly towards the target other flights are also on route to their targets. After a while several fights occur Due to meticulous planning we reach the target just fine and we roll in from above the cloud base I hit the target but get peppered by a lot of triple A Phew heading out but think my Wingy is a bit lost. Try to search, but no sign of him and no beeper! so off home alone Mystery solved, a MiG-21F-13 gunned him down and I had no idea that was in the area! If only all Vietnam mysteries could be solved so easy! I then went on to fly A-4C/Es for the US Navy in which you get to take off from Carriers in the Gulf on Tonkin Mr SAM is always happy to see you This thud was just lucky! This thud was not so lucky What are all those blotches So still quite intense flying through all the anti air and check 6 for those MiGs as always!
  37. 0 points
    2LT Eugene Hornwell was on his photo run flying through heavy AAA fire when his aircraft was hit and went down just short of the primary target over Hanoi. No chute was seen


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