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7 pointsJust sharing the pilot position for for Geezer "RAF Euro Pilot Oxy" to be used with the beautifull Spitfires released by Cliff7600. The original aircraft data ini position worked fine to me in all Spitfires, but if you had facing some problem with this position using Geezer pilot in those Spits you could try this: Open your "Aircraft data ini" file and find the name "Crew", them you must to exchange two (2) lines manually. // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=RAF Euro Pilot Oxy <------------------------------------ You must add this line SetCockpitPosition=TRUE Position=0.00,-1.43,0.43 <------------------------------------ You must add this line This position will work in all "Aircraft data ini" of those Spitfires released recently by Cliff7600
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7 points
Version 1.0.0
47 downloads
EmlD Nieuport 27 E (trainer) "Issoudun Nieuport series" for First Eagles 2 This is the last pack for the "Issoudun Nieuport series" Featuring now the Nieuport 27 E used by United States at Issoudun, France to train their pilots. This is a full aircraft type, trying to represent the trainer Nieuport 27 used by United States. __________________________________________________________________________________________________________ This pack features EmlD Nieuport 27 that I renamed Nieuport 27 E (trainer). You will find several versions for some of the planes with different colors at your choice. ** What you find in this Nieuport 27 E Pack: - Three (3) Nieuport 27 E Skins in several versions & Colors options. All used by 3rd Air Instructional Center (3rd AIC) at Issoudun France. 1- Nieuport 27 E, "Jazbo" flown by Captain Keeling Gaines Pulliam, Jr. Commanding 21st Aero Squadron From March 16, 1918 to October 15, 1918. (several versions) 2- Nieuport 27 E.1 N.8655 "Old Doc Yak" flown by Lieutenant Quentin Roosevelt (son of the former President of the United States, Theodore Roosevelt) of 36th Aero Squadron. (several versions). 3- Nieuport 27 E named "ISIS" flown by 31st Aero Squadron pilots. 4- One Nieuport 27 (N27) of Lt Jacques Michael Swaab (Nieuport 27 skin) 5- Geezer pilot figure new textures (US Pilot) that I painted to be used with Geezer's "wwiPilotNew3". The LODs are adjusted to use JPG textures but I included a folder with the BMPs files for First Eagles 1 users. You will find (4) four pilots layout options. The new texture has a "US UNIFORM" as standard layout. To use the others with scarfs, you must to exchange the file names: -To use the "DARK BLUE" scarf you must to rename OPTIONAL-DARK BLUE-Pilot And Scarf.jpg to Pilot And Scarf.jpg __________________________________________________________________________________________________________ -To use the "LIGHT BLUE" scarf you must to rename OPTIONAL-LIGHT BLUE-Pilot And Scarf.jpg to Pilot And Scarf.jpg __________________________________________________________________________________________________________ -To use the "US FLAG" scarf you must to rename US FLAG-Pilot And Scarf.jpg to Pilot And Scarf.jpg __________________________________________________________________________________________________________ -To use the "US UNIFORM" you must to rename US UNIFORM-Pilot And Scarf.jpg to Pilot And Scarf.jpg __________________________________________________________________________________________________________ 6- A new cockpit textures in two options (1024x1024 JPG & TGA) & (2048x2048 JPG & TGA).(Included BMP files) for First Eagles 1 users. 7- New hangar screens (several versions). __________________________________________________________________________________________________________ - The LODs are adjusted to use JPG textures this is only for FE2 users. - I painted new textures for the cockpit. I drew a new "GLASS.tga" to complement all of them. The gauges & needles were made as close as possible to the real instruments. - I'm releasing two versions: One in 1024x1024(JPG & TGA) and other in 2048x2048(JPG & TGA). - I set the 1024x1024(JPG & TGA) as standard for the planes. - I painted as well, new hangars screens for these planes. The screens are in 1920x1200 size with some options for your choice. *OBS: If you are running a low-end computer I do not recommend the use of 2048x2048 cockpit textures. __________________________________________________________________________________________________________ The aircraft will fly only reconnaissance "RECON" missions. There is two options of flight model one by peter01 and other by VonS. __________________________________________________________________________________________________________ -INSTALLATION INSTRUCTIONS: *FE2 INSTALLATION - Drop or copy the folder "Nieuport 27 E" from mine "Aircraft" folder to your "Aircraft" folder. - Drop or copy the folder "US Pilot" from mine "pilots" folder to your "Pilots" folder. - Drop or copy the folder "Nieuport 27 E" from mine "decals" folder to your "decals" folder. That's all. __________________________________________________________________________________________________________ *FE2 INSTALLATION for N27 of "Lt Jacques Michael Swaab" - To use the Lt Jacques Michael Swaab (Nieuport 27 skin) Drop or copy the folder "Swaab" from mine "N27" Aircraft folder to your "N27" Aircraft folder. Drop or copy the folder "Swaab", from mine "N27" Decals folder to your N27 "Decals" folder. *ATTENTION* In order to work properly on your loadout menu option, this following lines, must to be COPIED into your "N27.ini" file. [TextureSetXXX] Directory=Swaab Name=Lt.Jacques Michael Swaab Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "N27.ini" file order for others skins that you have already installed before. That's all. __________________________________________________________________________________________________________ Credits: - Julio Junqueira texture skins for aircraft, pilot, cockpit and hangars. - EmlD for the excellent Nieuport 3d models. - Geezer for the excellent pilot 3d model (wwiPilotNew3) - peter01 for the excellent flight model ini file. - vonS for the excellent flight model ini file. - Panama Red for the excellent Nieuport 24 cockpit 3d LOD edition. __________________________________________________________________________________________________________ - Thanks EmlD, Geezer, peter01, vonS and Panama Red for their fantastic work. - Thanks to Stephen1918 and Crawford for help with information on the Nieuport's fuel gauge. - special thanks to CombatAce.com hosting the files. __________________________________________________________________________________________________________ These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. __________________________________________________________________________________________________________ -
7 pointsWhat if Brazil selcted for its FX-2 program the F/A-18E Super Hornet instead the Gripen ? But they did not.... they selected the Gripen E... but What If they use the standard camo in use in the FAB today instead of the Swedish air superiority gray? But thy , at the end chose this...
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6 pointsHi everyone, If you use an email provider like Gmail, Microsoft Outlook, Yahoo, and others they will start bouncing our emails back to us if you place our emails in your spam folder or mark them as spam. You can whitelist our domain within these email platforms if you wish to receive future emails. The email providers are trying to prevent spam utilizing this new bounce system so once we start getting emails back that have bounced and to maintain our email reputation, we will start turning off email notifications for your account. That means you will no longer receive email notifications from us. You may choose your communication preferences here: https://combatace.com/notifications/options/ Thank you.
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5 points
Version 1.0.0
116 downloads
--------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk1b - Seafire Mk1b w Vokes filter - Seafire Mk2c - Seafire Mk2c w Vokes filter - Seafire LF Mk2c -
4 pointsHi all, I'm OK. But as GKABS correctly assumed, I was and still am very busy with real life work. And now even more so. In september we had a sudden change at work that eventually increased my workload again. So, SF2 modding is still on a back burner .
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3 points
Version 1.0
279 downloads
Ethiopia, African Horn (1993-2028) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
3 pointsView File Seafire Mk1b & Mk2c (2021) --------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk1b - Seafire Mk1b w Vokes filter - Seafire Mk2c - Seafire Mk2c w Vokes filter - Seafire LF Mk2c Submitter Cliff7600 Submitted 12/13/2021 Category Spitfire
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3 pointsNice plane, but ... a loser plane. An example of how competent PR can make candy even from shit. However, the modest participation of "Balilla" in the Soviet-Polish war was perhaps the brightest page in the history of this aircraft. http://www.airwar.ru/enc/fww1/a1.html http://www.airwar.ru/other/draw/ansaldoa1_aiv.html
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2 points
Version 1.0
227 downloads
Ethiopia, African Horn (1977-1990) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen. Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
2 pointsView File Ethiopia, African Horn (1977-1990) Ethiopia, African Horn (1977-1990) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen. Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains
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2 pointsThe only Su-34 for SF2 world came from a chinese and it was pirate stuff. Thatswhy you cant find it here.
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2 pointsToday early morning on the runway taking off to Kuwait, Godspeed.
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2 pointsView File Ethiopia, African Horn (1993-2028) Ethiopia, African Horn (1993-2028) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains
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2 points
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2 pointsTwo horse tatchankas were as common as Troikas or Quadrigas. It depended a lot wheter enough horses were available. In the time of civil war both sides used what they had. Of course a quadriga tatchanka looked much better. The crew were always 3 men. One driver( is this the correct term?), one shooter and one for the ammo belt to prevent ammo jam. Polish Tatchanka Soviet Tatchanka used as Flak.
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1 pointHi Sir! I´m almost sure that this plane came across your mind one day. It´s badly needed. https://www.britmodeller.com/forums/index.php?/topic/235102898-ansaldo-balilla-polish-bolshevik-war/
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1 point
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1 point
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1 pointWhat a work! All versions carefully reproduced to the best! More Seafires are scheduled to be released?
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1 pointYou're right. But the photo is not the topic. This is the late 1920s and 1930s, not the Soviet-Polish campaign
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1 point
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1 pointMod package has been updated to Version 1.4; read the change log for further details.
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1 pointI just thought, these two belong in the "Cruddy Monday" thread! Over the skies of Kamchatka...
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1 point13 December 2021: We have updated the website with some new info and pictures on our WOTR Expansion work-in-progress, hope you guys enjoy! https://www.wingsoverthereich.com
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1 point
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1 point
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1 pointI used a two man crew so there would be enough room for the gunner to move. Otherwise his range of motion is too limited.
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1 pointI got the message, that my tactical numbers for israeli tanks are not correct. Thatswhy i reworked the design and made new israeli tank numbers, consisting of a hebrew letter as tank designation number, a normal number for the platoon designation, angles for the company and rings on the barrel for the battalion designation. (not on Centurions, there were strange stripes along the whole barrel, thatswhy i deletet the stripes again) Its a confusing system.
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1 pointHey Andy, thats bad...sorry to hear that. But good to see, that you're fine. I hope you're get some free days around X-mas.
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1 point
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1 point
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1 point
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1 pointIt looks finally 1C did introduce the desperate needed cloud upgrade all without much loss of performance. BTW, did the dev also tackle the shimmers and jaggies this game is facing in VR? Think I’m going to ask permission for an abolishment on my forum ban, reinstall BoS again and give it a try.
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1 pointPrecision and Accuracy (at least within the confines of the game, and research materials)
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1 point
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1 point
Version 1.1
1,507 downloads
The Sukhoi Su-30MKI[3] (NATO reporting name: Flanker-H) is a twinjet Multirole Air superiority fighter developed by Russia's Sukhoi and built under licence by India's Hindustan Aeronautics Limited (HAL) for the Indian Air Force (IAF). A variant of the Sukhoi Su-30, it is a heavy, all-weather, long-range fighter. Development of the variant started after India signed a deal with Russia in 2000 to manufacture 140 Su-30 fighter jets.[4] The first Russian-made Su-30MKI variant was accepted into the Indian Air Force in 2002,[5] while the first indigenously assembled Su-30MKI entered service with the IAF in 2004.[6] Additional MKIs have been ordered to increase the total to 272. The IAF had 200 Su-30MKIs in service as of August 2014.[1] The Su-30MKI is expected to form the backbone of the Indian Air Force's fighter fleet to 2020 and beyond This is a simple mod of my Earlier Su-30MKM, these are not perfect by any means I just wanted to have an MKI in my SF2 jet library. Please feel free to modify as you wish I know other modders can make this jet even better!, please credit me, Spudknocker, for anything uploaded for download. Please adhere to the Combat ace fair use agreement and no payware please! Have Fun!
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