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Showing most liked content on 12/30/2022 in all areas
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5 points
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4 points
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4 pointsnother cool scene while looking at something completely different.... Castle Birds in Dhimar
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3 pointsjust a couple more. almost done with this one already. kinda easy when you only have 24 airframes to cover, and acutally remove alot of weapons capability.......
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3 points
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3 pointsWell, folder support would actually be useful, it would allow us to replicate the stock game's .CAT archives. I think it's worth having. It depends. I experimented with a terrain packed into a CAT and there was no such gain. The real gain, if folder support is added, is to have identical textures be shared between objects instead of having dozens of copies of the same texture. That would bring some gain. An effective way to optimize stuff would be to map aircraft and object 3d models to a limited number of texture files. Having 4 or 5 bitmaps for each aircraft skin surely offers best quality but at much expense of VRAM. That is why sometimes you get black/missing textures in ODS and in other bigger mods. How the game loads textures into VRAM is not in our control and from what I see the game is ineffecient on this end; play consecutive missions in a campaign and it feels like VRAM is filled with textures loaded from those previous missions, even if certain objects are no longer present in the new mission. Unfortunately it's not like we can remodel and remap hundreds of aircraft. Resizing all textures to 1k or 512 resolution is out of question for ODS, I already lost weeks in resizing most of them manually to reasonable values as a compromise between quality and performance.
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3 pointsthe main project. 93rd BW birds were added when they kept popping up during research
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3 points
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3 pointsWell i have to disagree. If us modders can create cat file - creating complex mods would be much easier. I could make 6 versions of one cockpit but still use majority of skin jpges from one dedicated cat file...and then few aircraft can use same cockpit which result in saving disk space in case of big mods...one harrier can use one dedicated cat file cockpit in few different game mods ...not to mention easier life for ground object modders and terraformers.
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3 points
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2 pointsBenchmark Sims Falcon BMS 4.37 has now been released. Downloads https://www.falcon-bms.com/downloads/
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2 pointsA variety of custom objects and texture upgrades for Gep's outstanding Battle of Britain terrain - subdued dreary look with custom cargo ships, barrage balloons, dock cranes, bridges, port warehouses, etc.
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2 points
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2 points
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1 pointGloster Meteor F.6 - No.2 Squadron (The Hawks), Royal Dhimari Air Force, 1952
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1 point
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1 pointWait and see what pans out really - I think they are just developing one for now. Yes they could export the settings out like TW did - like everything needs time and will to do it. It just goes to show you how much of the source code has been rewritten because if you ever played with the source code like I have............even doing the GUI was major challenge because it was all so entangled with other classes.................. and at the same time you are having to convert it over to use modern C++ syntax and concepts.
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1 pointWich map's that? BTW, SUE's computer is not prepared to carry two Exocet missiles, and, mandatory screenie: "what if" CF-115 taking off on a SEAD mission...
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1 pointI used some of GKABS civilan airport buildings, some of my usual runway and taxiway files and the stock airfield4 to create Buenos Aires Airport
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1 pointStatistics for end of November 1916 Flight Sub-Lieutenant Douglas Bell-Gordon 8 Squadron, RNAS Vert Galant aerodrome, France Sopwith Pup Missions: 31 Hours: 30.1 Claims: 8 Confirmed: 3
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1 pointSome late-War Japanese models(J2M3 Raiden, J7W1 Shinden and J9N1 Kikka two-seater):
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1 point
Version 1.0.0
219 downloads
HQ-9 Self Propelled Air Defence System The FD-2000/HQ-9 was developed to provide a long range SAM capability, distinct from the medium range capabilities of the HQ-12/KS-1 series. The FT-2000 is a derivative which is fitted with an anti-radiation seeker and intended for engagements against AEW&C/AWACS and stand-off jamming aircraft. The HQ-9 is supported by the HT-233 phased array engagement radar, like the H-200 modelled on the MPQ-53 and 30N6E designs, carried on a Taian TAS5501 series 10 x 10 high mobility vehicle, common to the HQ-9 TEL and similar in design to the S-400's BAZ-6900 series vehicle. Chinese sources claim C-band operation with 300 MHz receiver/antenna bandwidth, detection and tracking range of 150/100 km, and monopulse angle tracking to resist jamming. The design bears considerable similarity to the 30N6E series, especially in the antenna design. Recently disclosed imagery shows the use of the self-propelled Type 305A, Type 305B and Type 120 radars as the battery acquisition radar component. The designation FD-2000 is for export configurations of the HQ-9. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms -
1 point
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1 point
Version 1.0.0
182 downloads
Buk M2E Surface to Air missile system The Buk missile system is a family of self-propelled, medium-range surface-to-air missile systems developed by the Soviet Union and its successor state, the Russian Federation, and designed to counter cruise missiles, smart bombs, fixed- and rotary-wing aircraft, and unmanned aerial vehicles The Buk system was created as a replacement of the 9k12 Kub in the air defenses forces of the Soviet Union and succesor states. A typical batallion consist of a command vehicle, a target acquisition radar vehicle and 6 TELAR vehicles, with three TELs. The M2E variant uses the 6x6 MZKT-6922 wheeled vehicle, in order to produce a hight road mobility and low operating cost variant of the system. The pack contains the 9K317E Buk M2E / MZKT-6922 TELAR and the 9S18M1E Snow Drift acquisition Radar mounted on a MZKT-6922 trnasport. Finally, this pack is still a BETA, need some fine tunning inthe missile and system performance and other vehicles asociated with the system like the command post and the low level radar. Is released for the CA community to have a modern variant of the Buk missile to play with. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms -
1 point
Version 1.0.0
916 downloads
Hi! Special thanks to Florian who did the first mod of su-25 for SF2. All data files been taken from there. Also credits goes to Stary and Comrade. While making this mode, i used some files made by them. This model comes from a freeware source, and is used in several other games. Only some small details like drag chute, animation etc are done by me. And thanks to Thirdwire for this sim. THIS IS A FREEWARE. COMMERCIAL USE IS NOT ALLOWED! Enjoy! -
1 point
Version 1.1.0
119 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M-84 Yugoslav MBT model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please change the XXX with the correct number from your //Soundlist: [SoundList] SoundFileXXX=PKT762 SoundFileXXX=TankEngine SoundFileXXX=TankTrack SoundFileXXX=grenade [PKT762] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [grenade] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model) https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18 3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model) https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92 Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
131 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: 122 mm howitzer 2A18 (D-30) Update by compufat All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for updating the data file and the texture. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
279 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: SA-22 Greyhound / Pantsir-S1 model and 4 textures. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Michael Weinert for the model and the textures. guuruu for fixing my data files and testing the model and making the missile hit the target as it should. compufat for the missile /model textures Me for compiling the textures and the data files. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net PS. I forgot to upload these two photos for the winter texture. -
1 point
Version 1.1.0
231 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwaiti Navy Al Sanbouk (TNC-45) fast attack craft model. TNC 45 TECHNICAL DATA GENERAL: TYPE: TNC 45-021B FIRST OF CLASS: AHMAD EL FATEH FIRST COMMISSIONING: 1984 DIMENSIONS & CREW: DISPLACEMENT: 285 T LENGTH: 46 M BEAM: 7.3 M DRAUGHT: 1.8 M CREW: 33 (+ 3 EMBARKED) SENSORS: COMBAT MANAGEMENT SYSTEM SEARCH RADAR NAV RADAR EO SENSOR IFF ESM / ECM LINK MISCELLANEOUS: 1 RIB CAPABILITIES: ASUW EW MARITIME PATROL AND SURVEILLANCE OPERATIONS CONFINED AND SHALLOW WATER OPERATIONS PROPULSION: 4 X DIESEL TOTAL POWER: 11,480 KW PROPELLERS: 4 X CPP SPEED: 41 KTS WEAPONS: 1 X 76/62 COMPACT 1 X 40 MM DOUBLE BARREL 4 Exocet-40MM-B2 All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. For everyone who helped me with the data file and they are a lot to list and I am afraid to forget someone without them I wouldn't know how the data file structure work. thank you all again Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
504 downloads
YAK-130 (NATO code name MITTEN) by UllyB May 1st 2021/ver 1.0 **************************************** The Yak-130 combat trainer was selected as the winner of the trainer competition of the Voyenno Vozdushnyye Sily, Russian Federation Air Force, in April 2002. The aircraft is also actively marketed for export by Yakovlev, the Irkut company, and by Rosoboronexport. The Yak-130 combat trainer was selected as the winner of the trainer competition of the Voyenno Vozdushnyye Sily, Russian Federation Air Force, in April 2002. The aircraft is also actively marketed for export by Yakovlev, the Irkut company, and by Rosoboronexport. The Russian Air Force has a future requirement for 300 Yak-130 aircraft that can be deployed as a light strike aircraft or as a trainer for a range of fourth or fifth-generation fighters. An order was placed for the first 12 aircraft to replace ageing Aero Vodochody L-39 Albatros in 2002. The aircraft entered service in the Russian Federation Air Force at the military pilot training academy in Krasnodar in July 2009 and was showcased in the MAKS 2009 air show.The production line for the aircraft at the Aviation Plant Sokol in Nizhny Novgorod, known as NAZ Sokol, is fully operational and the roll out of the first production series aircraft took place in May 2003. A series of flight tests of the serial production aircraft was started in April 2004. The Russian Air Force ordered official testing in May 2005. The full trials of the advanced combat trainer, including spin and combat tactics trials, were completed in December 2009 prior to delivery of the first two production aircraft to the Russian Air Force. The first Yak-130 ordered by the Russian Air Force completed its flight acceptance test at Sokol in August 2009. The Russian Air Force received the first four of 12 Yak-130s between February 2010 and April 2010. Another five aircraft were delivered in April 2011. In December 2011, the Russian Ministry of Defence placed an order with Irkut for the delivery of 55 Yak-130 combat trainers by 2015. The first batch of six aircraft was delivered to the Russian Air Force in October 2012. The second batch of three Yak-130s was delivered in November 2012. The aircraft deliveries were completed in early 2015. The Russian Air Force commenced pilot training operations of the new Yak-130 combat aircraft in April 2013, however a Yak-130 plane crashed near Akhtubinsk in the Astrakhan region in April 2014. The aircraft performed a flight with advanced digital avionics suite developed by KRET in June 2014. *********************************************** Finally the bird is here! I confess that I did all that I could and depended on me for that aircraft to be a winner. I couldn't have done that without the help of my chosen team and some other good guys from CombatAce who helped also to the big push. I also included a custom setting version of the plane as I let you all know from the aircraft thread.Essentially the same plane with some custom decals, custom adjusted paintjobs, DDS/DXT3 aircraft holes textures, aircraft texture tweak (engine exhauster fake mesh) and an Insky Team cockpit (edited to have characters in Russian rather than Chinese).I also included a set of some stock white Arab serial numbers for the Syrian paintjob. Aircraft general features: - canopy animation (SHIFT+0) - aircraft workable slimmers (CTR+L) - two different fueltanks models (see aircraft texture folders) depending on the chosen aircraft skin. - custom fueltank to match the default aircraft texture colors/paintjob. - YAK-130 gundpod model special crafted for this edition - bump maps (normal maps) - Custom modified entries on aircraft wing to match ECM symetrical pods models (TALISMAN). - some modified textures for the cockpit to match Russians language. - regular aircraft night lights. - a suitable weapons collection hand picked by me for this very plane. - constructor logo special decals - special Russian Airforce decals - original paintjobs, including the factory prototype one. - superb/realistic pilot models - engine smoke/vapors realistic effect - custom made engine intake decals - special/bonus BELARUS paintjob custom made for the launching aircraft event. - Data.ini (engine section) /optional entries for an afterburner version. - Two cockpit models available, one for the custom edition, one for the 1.0 regular version. Take your pick :) ******************************************* Install instructions: - Copy DECALS, WEAPONS folders into StrikeFighter2XXX\Objects folder - Copy YAK-130 folder into aircraft folder - Copy SOUNDS folder in the StrikeFighters2XXX\Sounds folder - Copy Effects folder into StrikeFighters2XXX\Effects folder For Custom edition go to Yak-130_custom_edition folder and - drop the aircraft folder into X:\StrikeFighters2X\Objects\Aircraft\ folder - drop the decals folder into X:\StrikeFighters2X\Objects\ folder ******************************************* CREDITS: - Project sponsor, project manager, cockpit textures editing, aircraft texture tweak (engine exhauster fake mesh - for the custom version), paintjob & avionics tweaks, hangar & loading screens, damage Holes DDS texture files, additional decals, additional weapon textures & editing, data.ini tweaks (UllyB) - Design, 3D modelling, decals, aircraft textures, bump maps (normal maps), slimmers & aircraft animations (AngelP) - SU-27 cockpit (YEYEYE) - (modified) Cockpit for the custom edition.(Insky Team) - Pilots model (GKABS) - special custom made BELARUS skin for the aircraft launching event made by Bazillius. - K-36D Seat model - All credits go to its author. - Effects (CleanExhaustEmitter special effect) (Guuruu) - afterburner base TGA texture used in custom edition (HiHoSilver) - Weapons (Snailman) - Sounds - The sounds I included along with the plane I hand picked them in all those years from different modes so all the credits for them goes to their authors. - Testers (Bazillius, Logan4, Baffmeister) - Project FM supervisor (Baffmeister) - Project technical special advisor (Logan4) - Special thanks to Stratos who had a big contribution for this project to exist. - Special thanks to Bazillius for his superb bonus BELARUS skin. He worked around the clock to have it done for the event opening and for that he deserves all our praise, respect and consideration. - Special thanks to Logan4 for his exquisite 3D model expertise, keen observations and ideas. - Special thanks to the COMBATACE community, a wonderful bunch. - Also special thanks to TK & Thirdwire, who made this wonderful military flight sim we all today enjoy. ******************************************** COPYRIGHT Mumbo-Jumbo THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site. Final log entry Whoever wants to make skins, from scratch, for YAK-130, I can give them access to the texture templates. Just PM me. -
1 point
Version 1.0.0
159 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M163-PIVADS model with 10 textures. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. SoundFileXXX=Vulcan.wav Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to compufat for making three textures for the model (CamoChile, TanChile, and TanArmy) Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
615 downloads
MiG-21SMT *************** This mod is made for SF2. ---------------------------------------------------------- I. History One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born. In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive. Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~ by Spillone104 The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by Spillone104 and a little bit by me The Cockpit is made ~~~~~~~~~~~~~~ by Paladrian (Mago) The mods for the engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Spillone104 ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ VI. Known issues The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF. ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2021 -
1 point
Version 1.0.0
206 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: complete SA-3 models tested and working for only SF2 series. Installation: Copy the files to Objects folder and the following to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=SA-3DL FullName=SA-3 Goa Dual SAM TargetType=SAM_LAUNCHER ActiveYear=1962 TargetValue=100 UseGroundObject=TRUE GroundObjectType=SA-3DL RepairRate=0.555 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=LargeRocketGroundExplosion DestroyedModel=sa-2_launcher_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=SA-3QL FullName=SA-3 Goa Quad SAM TargetType=SAM_LAUNCHER ActiveYear=1962 TargetValue=100 UseGroundObject=TRUE GroundObjectType=SA-3QL RepairRate=0.555 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=LargeRocketGroundExplosion DestroyedModel=sa-2_launcher_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=Pechora-2ML FullName=Pechora-2ML Goa Quad SAM TargetType=SAM_LAUNCHER ActiveYear=1962 TargetValue=100 UseGroundObject=TRUE GroundObjectType=SA-3QL RepairRate=0.555 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=LargeRocketGroundExplosion DestroyedModel=sa-2_launcher_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 also you need to add these: SNR-125 SNR-125M SNR-125-2M If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Big thanks to : tiopilotos for requesting these models and for his sound files smoke effect as well as testing. Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help. strahi for testing the earlier models. yakarov79 for his excellent SNR-125 model Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse FaceGen If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
212 downloads
CROTALE mod by GKABS 1) Historical background The Development of the Crotale Surface-to-Air Missile system began in 1964. The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP). It was said that South Africa paid 85% (France: 15%) of the first step development costs of this SAM System. The Crotale was named "Cactus" for South Africa. Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the R440 missile were the two prime contractors. South Africa received the first systems in 1971. In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 2 Firing Units. The Armée de l'Air bought this SAM system in order to protect their airfields. The Crotale in this first opérational version (Crotale 1000) was above all engaged for the Egypt-Libya and Angola wars in the 1980s. Further developments were launched for several customers among the 15 ones which ordered this system. 2) Installation in your Strike Fighters 2 installation(s) There are 2 options : - The "Sand" version in order to put in any "Desert" type SF2 install, - The "Green" version for any "European" type SF2 install. So you'll find them into 2 separated packs ready to play :) If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 3) Credits - Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks. 4) LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net -
1 point
Version 2.0.0
236 downloads
L-410UVP-T Turbolet ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History The czech made L-410UVP light passenger and transport plane was developed to replace the old AN-2 biplanes. After a first version, called L-410A, the soviet Aeroflot airline demanded some changes, including better short take off capabilities. So the version L-410UVP was developed and widely exported in the COMECON states. The east german air force LSK, purchased 10 planes in 1980. They used it as training airplane for tranport pilots and navigators and for transport tasks. Parachute missions were made with the subversion L-410UVP-T (t- stands for Transport). VIP transport was made with subversion L-410UVP-S (s stands for Salon). Both versions were easy to discriminate. The T version had a black rubber plate behind the side door. ----------------------------------------------------------------------- II. CREDITS: While making the L-410UVP-T i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ MontyCZ The skin based: ~~~~~~~~~~~ on MontyCZ's latvian skin, modified by me. The flight model is made : ~~~~~~~~~~~~~~~~ by MontyCZ and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Florian ~~~~~~~~~~~~~~~~~~~~~ The airborne ranger is made ~~~~~~~~~~~~~~~~~~~~~~ by Florian, modified by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The L-410UVP-T and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2020 -
1 point
Version
1,408 downloads
F-16A Netz (87) & F-16C Barak and 2 seat F-16B This mod is a package of every single seat and 2 seat F-16 in service with IDF combat and agressor squadrons since 1987. INSTALLATION: To install simply drop into your SF2(I) folder and allow it to overwrite folder names. Features loadouts by year, so it is necessary that you have the July 2011 patch installed. CREDITS: Aircraft and cockpit models The Mirage Factory Avionics (Barak) Crusader Skins, hangar and loading screens wilco LANTIRN, Litening, Pave Penny, AGM-65, LAU-88A ravenclaw GBU-38 EricJ other weapons 331Killerbee (from the SF2 Weapons Pack) Special thanks to Dave and the members of Team Flying Dragon (ekek, Stick, alex70b and guyran) for their support. Extra special thanks to TK/Third Wire and TMF (a really big thank you) for both the game and the base mods. Without them this mod wouldn't be available. Hangar screen photo by Ofer Zidon. -
1 point
Version 1.0.1
236 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Giraffe 2D radar and 3d radar were requested by strahi. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R2D FullName=Giraffe 2D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R2D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R3D FullName=Giraffe 3D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R3D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model (everything except the truck chase) and skins strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request. The truck model is a free form https://free3d.com/ by ysup12 Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0
327 downloads
Type 45 Daring Class Destroyer for Strike Fighters 2 Version 1.0 Release 04/12/2017 This model is not to be used in any commercial,for-profit packages or any package not available in Combat Ace It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Type 45 Daring Class Destroyer -Decals- Hull numbers for all the ships in service Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp -
1 point
Version
10,593 downloads
A-10's Version 3.0 By Wpnssgt, Kesselbrut and usafmtl (crash test dummy) for WOE FM by Column5 (unchanged from previous versions) GAU-8 Effect by Deuces Sound Files by Fubar512 Installation: Drop the effects into your effect folder, the sounds in the sounds folder and the aircraft inthe aircraft folder. That is it. GO fly. The package includes: A-10A-Early A-10A-LASTE low altitude safety and targeting enhancement system (LASTE) A-10A-Modern Also the NAW A-10B. The NAW was the Night Advrse Weather version of the A-10 with 2 seats and can be used in any weather conditions. -
1 point
Version 1.0
207 downloads
Baleares Class FFG for Strike Fighters 2 Version 1.0 Release 04/19/2017 This model is not to be used in any commercial,for-profit packages or any package not available in Combat Ace It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- BalearesClass FFG -Decals- Hull name and numbers for all the ships in service with the Spanish Navy Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp -
1 point
Version 1.0
175 downloads
Descubierta Class FFL for Strike Fighters 2 Version 1.0 Release 04/16/2017 This model is not to be used in any commercial,for-profit packages or any package not available in Combat Ace It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Descubierta Class FFL -Decals- Hull name and numbers for all the ships in service with the Spanish Navy Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp -
1 point
Version 1.0
1,796 downloads
Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2 The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000. The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years. The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25. A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR. The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing. The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb). Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod. The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015. Special note on the Vikhr rocket launcher tubes: TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually. To install: Drop into your Mods folder Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns. Credits: - Florian - Wingoverisrael - Torno - Paulopanz - Baffmeister - Y.Gordon - YEYEYE - 101tfs - Lindr2 - Erwin_hans - Brian32 Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/ Enjoy, Dan (dtmdragon) -
1 point
Version 1.0
194 downloads
Hamina class Fast PatrolCraft for Strike Fighters 2 Version 1.0 Release 01/01/2016 This model is not to be used in any commercial or for-profit packages. It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Hamina class Fast PatrolCraft -Decals- HUll numbers for all the ships in service Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp -
1 point
Version 1.0
196 downloads
This file represents the Absalom Class support Ship of the Royal Danish Navy, an innovative design that allows a multipurpose command and support ship with the firepower of a frigate. The Absalon class are support ships of the Royal Danish Navy, commissioned in 2005. The two ships in the class may be described as an hybrid between a Frigate and military transport ship with multi role capabilities, with the capacity for being transformed from a combat ship with the firepower of a traditional frigate to a hospital ship within a day The class is based on a frigate-like design, but built with an internal multipurpose deck (flex deck) and a stern vehicle ramp. The ships can serve as command platforms for a staff of 75 persons (naval or joint staff) with a containerized command and control centre, transport and base of operations for a company-sized landing force of some 200 men with vehicles. Alternatively, the flex deck can be used for mine-laying operations with a capacity of some 300 mines, or be fitted out for mine-clearing operations and launch and recover mine detecting and clearing equipment via a retractable gantry crane, adjacent to the stern vehicle ramp, which also is used for launching and recovering the fast landing craft. Furthermore the flex deck can support a containerized hospital or simply transport a number of ISO standard containers or some 55 vehicles including, up to 7 MBTs. The ships can carry two LCPs (Storebro SB90E), two rigid hull inflatable boats and two EH101 helicopters. The standard weapons of the Absalon class can be supplemented through the use of StanFlex mission modules. A special weapons deck (nicknamed the 'Bathtub') is designed with five StanFlex module slots.[7] Because of the Bathtub's position, only missile-firing weapons modules can be installed Both ship have seen action in counter-piracy operations in the Horn of Africa, as part of the international effort to fight the piracy in the region, one of the most active maritime routes of the world. Notes. This version includes a new sound for the Millenium CIWS, so you need to add this lines in the SOUNDLIST.INI file, located in the Flight folder Under the [soundList] section add SoundFileXXX=35mmOerlikon where XXX is the next number in your list. Go to the botton of the file and add these lines at the end. [35mmOerlikon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Credits: Model: WhiteBoySamurai, angelp Skins and textures: WhiteBoySamurai Ini files: WhiteBoySamurai, angelp Decals: angelp Weapons; WhiteBoySamurai -
1 point
Version 0.9
140 downloads
This upload covers the Stockholm Class Corvette of the Swedish Navy. It has a Bofors 57mm MK3 Naval guna nad provition for 8 RBS-15 missiles This is a initial Beta version for your evaluation, I need some help finding issues with the model and its performance in the game, so any critic will be welcomed
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