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Showing most liked content on 12/30/2022 in all areas

  1. 5 points
    North vietnamese F-5E Tiger vs chinese H-5. 1979 Borderwar.
  2. 5 points
  3. 5 points

    Version 1.0.0

    63 downloads

    Folks, this is a LGS Fennek, APC. The model is from the free market. I would like especially thanks to GKABS, he exported the model. I hope you will enjoy it. Happy New Year to everyone.
  4. 4 points

    Version 1.0.0

    67 downloads

    TPz Fuchs, (Transportpanzer Fuchs) is a German armoured personnel carrier. The model is from the free market. I would like especially thanks to GKABS, he exported the model. I hope you will enjoy it. Happy New Year to everyone.
  5. 4 points
    nother cool scene while looking at something completely different.... Castle Birds in Dhimar
  6. 3 points
    just a couple more. almost done with this one already. kinda easy when you only have 24 airframes to cover, and acutally remove alot of weapons capability.......
  7. 3 points
  8. 3 points
    Well, folder support would actually be useful, it would allow us to replicate the stock game's .CAT archives. I think it's worth having. It depends. I experimented with a terrain packed into a CAT and there was no such gain. The real gain, if folder support is added, is to have identical textures be shared between objects instead of having dozens of copies of the same texture. That would bring some gain. An effective way to optimize stuff would be to map aircraft and object 3d models to a limited number of texture files. Having 4 or 5 bitmaps for each aircraft skin surely offers best quality but at much expense of VRAM. That is why sometimes you get black/missing textures in ODS and in other bigger mods. How the game loads textures into VRAM is not in our control and from what I see the game is ineffecient on this end; play consecutive missions in a campaign and it feels like VRAM is filled with textures loaded from those previous missions, even if certain objects are no longer present in the new mission. Unfortunately it's not like we can remodel and remap hundreds of aircraft. Resizing all textures to 1k or 512 resolution is out of question for ODS, I already lost weeks in resizing most of them manually to reasonable values as a compromise between quality and performance.
  9. 3 points
    the main project. 93rd BW birds were added when they kept popping up during research
  10. 3 points
  11. 3 points
    Well i have to disagree. If us modders can create cat file - creating complex mods would be much easier. I could make 6 versions of one cockpit but still use majority of skin jpges from one dedicated cat file...and then few aircraft can use same cockpit which result in saving disk space in case of big mods...one harrier can use one dedicated cat file cockpit in few different game mods ...not to mention easier life for ground object modders and terraformers.
  12. 3 points
    aint fully back, but couldnt do cold turkey until March....
  13. 2 points
    Benchmark Sims Falcon BMS 4.37 has now been released. Downloads https://www.falcon-bms.com/downloads/
  14. 2 points
    A variety of custom objects and texture upgrades for Gep's outstanding Battle of Britain terrain - subdued dreary look with custom cargo ships, barrage balloons, dock cranes, bridges, port warehouses, etc.
  15. 2 points
  16. 2 points
  17. 2 points
    Gloster Meteor F.6 - 192 Filo, Türk Hava Kuvvetleri, 1956
  18. 1 point
    Gloster Meteor F.6 - No.2 Squadron (The Hawks), Royal Dhimari Air Force, 1952
  19. 1 point
    loverly release pleaseeeeeeeeeeeee
  20. 1 point
    Interesting. Fingers crossed that type-specific avionics come true, one day. This would make BMS very interesting for me
  21. 1 point
    Wait and see what pans out really - I think they are just developing one for now. Yes they could export the settings out like TW did - like everything needs time and will to do it. It just goes to show you how much of the source code has been rewritten because if you ever played with the source code like I have............even doing the GUI was major challenge because it was all so entangled with other classes.................. and at the same time you are having to convert it over to use modern C++ syntax and concepts.
  22. 1 point
    F-15 HUD symbology Is it now possible to make the airframe-specific HUD/avionics instead of having F-16 avionics everywhere ?
  23. 1 point
    Hi all, i've decided to use what free time I have available to start a DID pilot. I'll be posting whenever I'm able and hopefully will stay alive long enough for it to be an interesting adventure............. May I introduce Oberflugmeister Edward 'David' Reimann. Edward was born in Manchester in 1894 to an English father and a German mother. His father ran a cotton mill, however he died when Edward was just two. His mother then took the young Edward to Otterndorf on the mouth of the Elbe to live with her family. Given the proximity to the sea, and his maternal grandfather being a low ranking officer in the Kaiserliche Marine, young Edward loved all things nautical. Following his education, Edward joined the German navy at the age of 17. At the start of the war, Edward was serving on the SMS Seydlitz, a large and newly built warship, operating in the North Sea. Edward was commended for his actions during the Battle of Dogger Bank in early 1915, when the Seydlitz was seriously damaged and spent much of the remaining time that year in dry dock. Edward was assigned to shore duty in Hamburg and grew increasingly frustrated over the next 12 months. He eventually decides to apply to join the German Naval Air Service and is accepted in mid 1916. He completes his training and is assigned to Marine-Landfliegerabteilung II in mid December 1916. This is his story........
  24. 1 point
  25. 1 point
  26. 1 point
    Aeropuerto El Palomar, region Buenos Aires, Argentina
  27. 1 point
    Some late-War Japanese models(J2M3 Raiden, J7W1 Shinden and J9N1 Kikka two-seater):
  28. 1 point

    Version 1.0.0

    82 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Saudi Arabian National Guard V150 90mm APC model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Thank the maker of a V-150 model (a free model but don't know the maker's name) I used it as a blueprint as I found it a lot easier to use than the regular blueprint. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  29. 1 point

    Version 1.1.0

    524 downloads

    The Hawker Siddeley Harrier is a British military aircraft. It was the first of the Harrier Jump Jet series of aircraft and was developed in the 1960s as the first operational ground attack and reconnaissance aircraft with vertical/short takeoff and landing (V/STOL) capabilities and the only truly successful V/STOL design of that era. The Harrier was developed directly from the Hawker Siddeley Kestrel prototype aircraft, following the cancellation of a more advanced supersonic aircraft, the Hawker Siddeley P.1154. The British Royal Air Force (RAF) ordered the Harrier GR.1 and GR.3 variants in the late 1960s. WHAT'S IN - 28 new skins - all historical serial numbers (GR.1/GR.1A/GR.3) - sound CREDITS - Wrench partial templates - paulopanz skins, decals etc - warpaint 74 references You need SF-2 Europe to fly Enjoy @paulopanz
  30. 1 point

    Version 1.0.0

    129 downloads

    Ludun 2000 (LD-2000) SPAAGM The Ludun-2000 is a Chinese copy of the Thales Nederland Goalkeeper 30 mm close-in weapons system (CIWS) mounted on the rear a 8 x 8 single cab flat bed truck and generator and system container behind the cabin. The Type 730B gun is a copy of the General Electric GAU-8 30 mm x 173 mm seven-barrel Avenger gun used on the A-10. It fires at 4,200 rounds-per-minute with the APDS round having a muzzle velocity of 1,150m/sec and the HE cartridge of 920m/sec. There are two 500 round cylindrical magazines either side of the gun. By design, the LD-2000 is essentially a land based derivative of the existing PLAN Type 730 CIWS, itself modelled on the closed loop tracking US Phalanx CIWS and EU Goalkeeper CIWS. More recent imagery depicts the addition of a mast mounted search radar and six launch tubes for the TY-90 Surface-to-Air-Missile. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms
  31. 1 point

    Version 1.0.0

    176 downloads

    Buk M2E Surface to Air missile system The Buk missile system is a family of self-propelled, medium-range surface-to-air missile systems developed by the Soviet Union and its successor state, the Russian Federation, and designed to counter cruise missiles, smart bombs, fixed- and rotary-wing aircraft, and unmanned aerial vehicles The Buk system was created as a replacement of the 9k12 Kub in the air defenses forces of the Soviet Union and succesor states. A typical batallion consist of a command vehicle, a target acquisition radar vehicle and 6 TELAR vehicles, with three TELs. The M2E variant uses the 6x6 MZKT-6922 wheeled vehicle, in order to produce a hight road mobility and low operating cost variant of the system. The pack contains the 9K317E Buk M2E / MZKT-6922 TELAR and the 9S18M1E Snow Drift acquisition Radar mounted on a MZKT-6922 trnasport. Finally, this pack is still a BETA, need some fine tunning inthe missile and system performance and other vehicles asociated with the system like the command post and the low level radar. Is released for the CA community to have a modern variant of the Buk missile to play with. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms
  32. 1 point

    Version 1.0.0

    892 downloads

    Hi! Special thanks to Florian who did the first mod of su-25 for SF2. All data files been taken from there. Also credits goes to Stary and Comrade. While making this mode, i used some files made by them. This model comes from a freeware source, and is used in several other games. Only some small details like drag chute, animation etc are done by me. And thanks to Thirdwire for this sim. THIS IS A FREEWARE. COMMERCIAL USE IS NOT ALLOWED! Enjoy!
  33. 1 point

    Version 1.0.0

    129 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: 122 mm howitzer 2A18 (D-30) Update by compufat All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for updating the data file and the texture. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  34. 1 point

    Version 1.0.0

    157 downloads

    Hello, and thank you for downloading my work. https://gkabs.net what's included: Chieftain Mk.5 model with 11 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great. guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  35. 1 point

    Version 1.0.0

    275 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: SA-22 Greyhound / Pantsir-S1 model and 4 textures. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Michael Weinert for the model and the textures. guuruu for fixing my data files and testing the model and making the missile hit the target as it should. compufat for the missile /model textures Me for compiling the textures and the data files. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net PS. I forgot to upload these two photos for the winter texture.
  36. 1 point

    Version 1.1.0

    179 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  37. 1 point

    Version 1.1.0

    231 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwaiti Navy Al Sanbouk (TNC-45) fast attack craft model. TNC 45 TECHNICAL DATA GENERAL: TYPE: TNC 45-021B FIRST OF CLASS: AHMAD EL FATEH FIRST COMMISSIONING: 1984 DIMENSIONS & CREW: DISPLACEMENT: 285 T LENGTH: 46 M BEAM: 7.3 M DRAUGHT: 1.8 M CREW: 33 (+ 3 EMBARKED) SENSORS: COMBAT MANAGEMENT SYSTEM SEARCH RADAR NAV RADAR EO SENSOR IFF ESM / ECM LINK MISCELLANEOUS: 1 RIB CAPABILITIES: ASUW EW MARITIME PATROL AND SURVEILLANCE OPERATIONS CONFINED AND SHALLOW WATER OPERATIONS PROPULSION: 4 X DIESEL TOTAL POWER: 11,480 KW PROPELLERS: 4 X CPP SPEED: 41 KTS WEAPONS: 1 X 76/62 COMPACT 1 X 40 MM DOUBLE BARREL 4 Exocet-40MM-B2 All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. For everyone who helped me with the data file and they are a lot to list and I am afraid to forget someone without them I wouldn't know how the data file structure work. thank you all again Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  38. 1 point

    Version 1.0.0

    154 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M163-PIVADS model with 10 textures. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. SoundFileXXX=Vulcan.wav Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to compufat for making three textures for the model (CamoChile, TanChile, and TanArmy) Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  39. 1 point

    Version 1.0.0

    606 downloads

    MiG-21SMT *************** This mod is made for SF2. ---------------------------------------------------------- I. History One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born. In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive. Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~ by Spillone104 The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by Spillone104 and a little bit by me The Cockpit is made ~~~~~~~~~~~~~~ by Paladrian (Mago) The mods for the engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Spillone104 ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ VI. Known issues The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF. ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2021
  40. 1 point

    Version 2.0.0

    234 downloads

    L-410UVP-T Turbolet ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History The czech made L-410UVP light passenger and transport plane was developed to replace the old AN-2 biplanes. After a first version, called L-410A, the soviet Aeroflot airline demanded some changes, including better short take off capabilities. So the version L-410UVP was developed and widely exported in the COMECON states. The east german air force LSK, purchased 10 planes in 1980. They used it as training airplane for tranport pilots and navigators and for transport tasks. Parachute missions were made with the subversion L-410UVP-T (t- stands for Transport). VIP transport was made with subversion L-410UVP-S (s stands for Salon). Both versions were easy to discriminate. The T version had a black rubber plate behind the side door. ----------------------------------------------------------------------- II. CREDITS: While making the L-410UVP-T i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ MontyCZ The skin based: ~~~~~~~~~~~ on MontyCZ's latvian skin, modified by me. The flight model is made : ~~~~~~~~~~~~~~~~ by MontyCZ and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Florian ~~~~~~~~~~~~~~~~~~~~~ The airborne ranger is made ~~~~~~~~~~~~~~~~~~~~~~ by Florian, modified by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The L-410UVP-T and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2020
  41. 1 point

    Version 1.0.0

    327 downloads

    Faroe islands 1.0 ***************************************************** This terrain is written for SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil. But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain. This makes some scenarios possible: First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out. Second, what if America sends the Marines? Third, what if Britain tries to defeat the Soviets with own power? Forth, what if Hitler-Germany would have captured the Faroe? Fifth, what if the EU raise a blockade over a Brexit UK? Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence? ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++ III. Modifications Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces. Other possible scenarios are prepared. Open the folder Goodies and you will find the folder Nation ini In this folder you find 6 subfolders, one for each scenarios i have descriped above. Choose the one you like. In this subfolders you find the file FAEROER_NATION.ini. Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.) Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes. If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder. When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange. ++++++++++++++++++++++++++++++++++++++++++++++++++ IV. Credits. The basic Tileset i took from M.Breors terrain IcelandNA HFD. The basic files for the emergency runways, parking areas and quais are made by ErikGen. The OilRig was made by RussoUK for my PersianGulf terrain. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ V. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ VI. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31. August 2019
  42. 1 point

    Version

    1,404 downloads

    F-16A Netz (87) & F-16C Barak and 2 seat F-16B This mod is a package of every single seat and 2 seat F-16 in service with IDF combat and agressor squadrons since 1987. INSTALLATION: To install simply drop into your SF2(I) folder and allow it to overwrite folder names. Features loadouts by year, so it is necessary that you have the July 2011 patch installed. CREDITS: Aircraft and cockpit models The Mirage Factory Avionics (Barak) Crusader Skins, hangar and loading screens wilco LANTIRN, Litening, Pave Penny, AGM-65, LAU-88A ravenclaw GBU-38 EricJ other weapons 331Killerbee (from the SF2 Weapons Pack) Special thanks to Dave and the members of Team Flying Dragon (ekek, Stick, alex70b and guyran) for their support. Extra special thanks to TK/Third Wire and TMF (a really big thank you) for both the game and the base mods. Without them this mod wouldn't be available. Hangar screen photo by Ofer Zidon.
  43. 1 point

    Version 1.0.1

    235 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Giraffe 2D radar and 3d radar were requested by strahi. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R2D FullName=Giraffe 2D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R2D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R3D FullName=Giraffe 3D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R3D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model (everything except the truck chase) and skins strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request. The truck model is a free form https://free3d.com/ by ysup12 Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  44. 1 point

    Version 1.0.0

    327 downloads

    P-12 and P-18 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game. In this pack, you will find new objects. But no worries nothing needs to be overwritten. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Mostly this mod is for modders, terrain builders. As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. Also, placement on terrains might be strange sometimes because of construction of the lod. All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-2 radar network I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Basic skins green and tan. All skins are in 2048x2048 format. Tga in 1024x1024. So you have to resize for your own preferred size. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to makefurthermodfications, contact me first. Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS.
  45. 1 point

    Version 1.0

    205 downloads

    Baleares Class FFG for Strike Fighters 2 Version 1.0 Release 04/19/2017 This model is not to be used in any commercial,for-profit packages or any package not available in Combat Ace It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- BalearesClass FFG -Decals- Hull name and numbers for all the ships in service with the Spanish Navy Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp
  46. 1 point

    Version 1.2

    1,078 downloads

    Air National Guard F-16A Block 15 Air Defense Fighter (ADF) The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is: - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons. - Migbuster fot the F-16C skin templates. - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from. - FANATIC MODDER Enjoy, Dan (dtmdragon) History In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles. The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992. Structure & Avionics Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance. A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM. Modifications & Upgrades The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system). The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges. Production All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier. Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007. A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.
  47. 1 point

    Version 1.0(alfa)

    730 downloads

    This is soundmod, which replaces speech in SF2 from F-22 ADF (DID) _ (old simulator)) Nostalgie:)..
  48. 1 point

    Version 1.0

    194 downloads

    Hamina class Fast PatrolCraft for Strike Fighters 2 Version 1.0 Release 01/01/2016 This model is not to be used in any commercial or for-profit packages. It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Hamina class Fast PatrolCraft -Decals- HUll numbers for all the ships in service Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp
  49. 1 point

    Version 1.0

    196 downloads

    This file represents the Absalom Class support Ship of the Royal Danish Navy, an innovative design that allows a multipurpose command and support ship with the firepower of a frigate. The Absalon class are support ships of the Royal Danish Navy, commissioned in 2005. The two ships in the class may be described as an hybrid between a Frigate and military transport ship with multi role capabilities, with the capacity for being transformed from a combat ship with the firepower of a traditional frigate to a hospital ship within a day The class is based on a frigate-like design, but built with an internal multipurpose deck (flex deck) and a stern vehicle ramp. The ships can serve as command platforms for a staff of 75 persons (naval or joint staff) with a containerized command and control centre, transport and base of operations for a company-sized landing force of some 200 men with vehicles. Alternatively, the flex deck can be used for mine-laying operations with a capacity of some 300 mines, or be fitted out for mine-clearing operations and launch and recover mine detecting and clearing equipment via a retractable gantry crane, adjacent to the stern vehicle ramp, which also is used for launching and recovering the fast landing craft. Furthermore the flex deck can support a containerized hospital or simply transport a number of ISO standard containers or some 55 vehicles including, up to 7 MBTs. The ships can carry two LCPs (Storebro SB90E), two rigid hull inflatable boats and two EH101 helicopters. The standard weapons of the Absalon class can be supplemented through the use of StanFlex mission modules. A special weapons deck (nicknamed the 'Bathtub') is designed with five StanFlex module slots.[7] Because of the Bathtub's position, only missile-firing weapons modules can be installed Both ship have seen action in counter-piracy operations in the Horn of Africa, as part of the international effort to fight the piracy in the region, one of the most active maritime routes of the world. Notes. This version includes a new sound for the Millenium CIWS, so you need to add this lines in the SOUNDLIST.INI file, located in the Flight folder Under the [soundList] section add SoundFileXXX=35mmOerlikon where XXX is the next number in your list. Go to the botton of the file and add these lines at the end. [35mmOerlikon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Credits: Model: WhiteBoySamurai, angelp Skins and textures: WhiteBoySamurai Ini files: WhiteBoySamurai, angelp Decals: angelp Weapons; WhiteBoySamurai
  50. 1 point

    Version

    279 downloads

    NASAMS (Norwegian Advanced Surface to Air Missile System) is a distributed and networked medium to long range air-defence system. NASAMS was the first surface-based application for the AIM-120 AMRAAM (Advanced Medium Range Air-to-Air Missile). The missile itself is named SL-AMRAAM (Surfaced Launched AMRAAM) NASAMS (Norwegian Advanced Surface to Air Missile System), que significa Sistema de Misiles Superficie-Aire Avanzado Noruego, es un sistema de defensa antiaérea de rango medio-largo distribuido. NASAMS fue la primera plataforma terrestre para el misil AIM-120 AMRAAM, y el primer sistema de misiles superficie-aire en el mundo occidental con guía por radar activo.


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