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Showing most liked content on 01/16/2023 in all areas

  1. 9 points
  2. 7 points
    The Mq-9 is almost coming out of the assembly line, just doing the final handover tests.
  3. 7 points

    Version 1.0.0

    117 downloads

    SF2 T-34A Mentor (USAF) Upgrade Pack by RussoUK/Wrench 1/12/2023 -For SF2, Any and All (Full 4/5 Merged plus Expansion 1 Reccomended) Mofications to RussoUK's fun little T-34A Mentor (USAF) make some major and minor adjustments in skins, decals, data ini and other misc stuff. This is the full aircraft, with all the bits as issued by Russ in the original release. Just in case you don't have said original release, you won't have to go scrambling around trying to find the "weapons" (ok, drop tank) pilots and sounds. Also, because I was/am too lazy to pick out and remove stuff. Easier this way :) Both the NMF and NMF/Orange skins have been redone with a lighter shade of pale metal, all new historically correct decals. It should be stated that the serial and buzz numbers, while historically correct, are generic in nature representing no particular base unit or squadron. The SF2 Date SWtich (tm) is active, and will cause the skins to change on partucular dates. The names in quotations "xxxx" are how they will appear on the game's Drop Down Menu on the Loadout Screen. The skins are: NMF (Early - starts Day 1) -- "USAF NMF (Early)" NMF/Red-Orange (Late - starts 1959) -- "NMF/Red-Orange (Late)" USAF 3-tone SEA came (1965). This is a non-real skin; I suspect the original FSX/? version is based on a Warbird, privately owned Mentor. However, the markings are correct for the time frame. They represent 80th Flight Training Wing at Sheppard AFB. --- "80th FTW (F)" Most markings are decals; exceptions would be wing insignia/nation names. Other markings are decals, and Decal Randomization is TRUE. There are 18 serial/Buzz numbers for each aircraft. The 2 NMFs use a 'pool' of the same numbers. The Camo uses the correct style for the Vietnam Era. The "F" in the title obviously means "fake". The aircraft keeps all it's original designations, so will appear the same in-game as the original download. When in game, on the Aircraft Selection Dropdown menu, you'll see: Beech T-34A USAF (R) Hopefully, this will diferentiate it from any other T-34A Mentors that may (or may not) be available. The "R" stands for RussoUK, the model maker. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  4. 6 points
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  6. 5 points
    Supermarine Spitfire Mk.Ia - 1st Aviation Regiment, Estonian Air Force, 1940 With the kind assistance of Cliff7600. A little real world background - During 1937 and 1938 a surprisingly long list of countries (including Japan!) had requested quotations and delivery timescales for the Spitfire leading the UK Air Ministry to allocate a priority list of 12 countries with Estonia in 3rd place behind Belgium (2nd) and France (1st). Another Baltic State interested in the Spitfire was Lithuania who enquired about purchasing 14 Spitfires but this enquiry was never allocated a priority number and lapsed.
  7. 5 points
    A Lithuanian Spitfire Mk.Ia downs a Soviet Yak-1
  8. 5 points
    Screenshots by Coupi thank you For your eyes.
  9. 4 points
    Yeah I forgot to remove the wires...I correct, it has cables. I jumped at the chance to paint the simpler skin as soon as I was able to download the stencil, however I realized this won't be a simple skin only mod as the Latin Orions have different antennas, other positions in the reconnaissance pods and they don't have dispensers... in short, you will need a fake pilot
  10. 4 points
  11. 3 points
    That is correct this is the Prototype skin and number.
  12. 3 points
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  14. 3 points
    2023... the year of the beautiful Flanker family ?
  15. 2 points
    I'll just leave this here, and let you all figure it out... (evil grin)
  16. 2 points
    Not an SF2 image, but proof that the Tomcat can carry just as many AMRAAMs as the Super Hornet. All you need is the right launcher...
  17. 2 points
    3digit tactical numbers are rare in Russia, because the number is connected with the unit, the Fighter Wing. Thatswhy 2digit numbers, but no 00 and no 13. 00 is the toilet and 13 is bad luck. 3digit numbers are only for prototypes or for big units, like training units.
  18. 2 points
    Chaika over german airfield
  19. 2 points
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  23. 2 points
  24. 1 point
    1st! doh.. this is not U-tube comment section.. Thanks for Upgrade, Mister!
  25. 1 point
    don't forget to use the 'remove mesh trick' to take off the wire antennas -- A's didn't have them. (unless it's going to be added the the recently released A/B Orions) Looks good!
  26. 1 point
    fake pilot using an aircraft's lod (yes, that IS doable -- I've done it!!)??? perhaps a formation ini issure??? ps: sheriff -- please check you PMs.
  27. 1 point
  28. 1 point
    Just saying how happy i am you guys are back and still making progress on my favourite jet, Really well done and goodluck! I'm not amazing at skins but if you need help ill be glad to make some Mandatory screenshot
  29. 1 point
    Supermarine Spitfire Mk.Ia - 1st Aviation Regiment, Estonian Air Force, 1940
  30. 1 point
    The Ugliest, yet the happiest plane in the world on a mission over Europe.
  31. 1 point
    Raine - So Bell-Gordon has his 5th, despite the best (worst?) efforts of those clown in the Claims Office. Keep it up in the new year and there may be a waft of cigar smoke and the swish of tulle fabric. The Pup reigns supreme right now, at least until those V strutters start showing up. Full steam ahead! This Henderson fellow, otoh... I'm not sure the nasty little blighter can be trusted. Sail carefully. Albert -- Good thing I've just had dinner or I'd be ravenous after reading about Edward's culinary adventures. An uneventful transition into the staffel then two weeks of dud weather. Sounds almost ideal, certainly better than going aloft in snow and sleet like some of the mad Tommies are wont to do. The Roland looks like a warmer bus. Good thing with that frigid breeze off the North Sea. Very cool pics Best of luck on the return to action. H & B! TWK, Welcome to Beau. You've dropped into the first RFC squadron to get Pups. Downside is that 54 were the last to lose them in Fall 1917 but that's as far away as the moon. Looking forward to revisiting 54 Sqn. Do forgive me but when I see Charles and Gray in the same string of names and I unconsciously conjure this legendary chap:
  32. 1 point
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  34. 1 point
    Squadron ready for take off.
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  38. 1 point
    Working on the Chinese weapon pack. (Well packing what is ready )
  39. 1 point
  40. 1 point
    A video I made. It's about 27 minutes long but it's me flying in Menrva's Italy terrain:
  41. 1 point
    Pursuit over the South Downs
  42. 1 point
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  46. 1 point

    Version 1.0.0

    213 downloads

    Vipers Over Bosnia Part 1: USAFE F-16C/Ds During Operation Deny Flight In April 1993, NATO had documented over 500 unauthorized military flights over Bosnian airspace since the United Nations passed Resolution 781 that prohibited those flights. The Umited Nations then passed Resolution 816 that extended the flight ban to all fixed and rotary wing in the country and authorized memeber states to use all measures need to comply. On 12 April 1993, NATO began Operation Deny Flight, combat air patrols to enforce the no fly zone over Bosnia Herzogovina. In June 1993, Resolution 836 allowed NATO to also provide close air support to UNPROFOR on request (This was not often used because requests had to go to the UN in New York, then to NATO then back to the pilots and ground forces involved). As a result, the typical loadout was of air to air missiles as well as a pair of bombs and jaming pod. The closest American air base to the conflict zone was Aviano AB in Italy. Many US Fighter units forward deployed there at the beginning, including elements of the 86th Fighter Wing (512th and 526th Fighter Squadrons) which was transitioning from the F-16C Block 30 to the F-16C Block 40. This unit was in the middle of that transition on 28 Feb 1994 when elements of the 526th FS engaged 6 Serbian J-21 jets with the USAF claiming 4 downed (the Serbs claim 5 were lost). Later in 1994, the 86th Wing ceased fighter operations and the two squadrons were moved to Aviano to become part of the 31st Fighter Wing (510th FS and 555th FS). These squadrons continued operations over Bosnia through the shoot down incident on 2 Jun 1995 and the air strikes conducted as part of Operation Deliberate Force. With the adopting of the Dayton Peace Accords, Deny Flight was determined to no longer be necessary and terminated on 15 December 1995. This mod represents the four USAFE main F-16 squadrons that took part, the 512th FS Dragons, 526th FS Knights, 510th FS Buzzards, and 555th FS Triple Nickel. It also covers the two different blocks of F-16 flown at the time (30 and 40) Included F-16C Block 30 and 40, F-16D Block 40 new F-16D Block 40 various period specific weapons and pilots various ini edits to match the era new hangar and loading screens NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. The best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load the same weapons. Credits Viper Team F-16C Blocks 30 and 40 ravenclaw_007 tweeked F-16D Block 40 and templates (C and D) Viper Team F-16D Block 30 (derived from the F-16D_B30_Aggressor) killerbee331 original weapons pack that many armaments are drawn from here malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6 daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens test team NightshadeP/R, allenjb42 I hope you enjoy this mod. Hopefully, one day we will have a Balkans terrain to fly them over. daddyairplanes aka Kevin Unruh 3 Aug 2022 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  47. 1 point
    F-14E Super Tomcat 21 - LANTIRN system built into front Phoenix Pallets. - APG-71 radar enhanced with air to ground functions from F-15E APG-70. Double the power output and a 20% increase in detection and tracking range. - F110-GE-429 engines. - Compatibility with all USN carrier aviation air-to-ground ordnance as well as AIM-120. - Modified flaps and slats with a 25% increase in lift which, along with the new engines, means a 15% lower landing speed and an extra 7000lb of weapon bring back capability. - Glass cockpit and single piece canopy. - 2000lb more internal fuel in modified solid wing gloves that had a similar profile to the F-14A extending wing gloves and provided the same aerodynamic enhancements. - Existing F-14D would be rebuilt into the F-14E along with some new builds. 1/22 the cost to develop as the new build Super Hornets - The USN went with the Super Hornet instead. http://www.anft.net/f-14/f14-history-f14x.htm https://www.thedrive.com/the-war-zone/29653/this-is-what-grummans-proposed-f-14-super-tomcat-21-would-have-actually-looked-like
  48. 1 point
    Adding a gun sight: Edit the aircraft cockpit.ini as follows: [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=Fokker_ironsight.tga FixedSight=FALSE [CockpitSeat001] Gunsight=GunsightFront There are other ironsight.tga files to chose from, use the one you prefer.
  49. 1 point
    I had a few hours this afternoon to experiment with some cloud patches and turned up this neat tweak. If you have had trouble with fps flying in Overcast or Inclement weather scenarios, like I have, you might like to try the following: Go to the Flight folder and open the EnvrimentSystem Configuration Settings Scroll down to the section that has [CloudsBroken] [CloudsOvercast] [CloudsInclement] Edit out the data for Overcast and Inclement with // (just the usual precaution) and replace the data with that from Broken, as shown: [CloudsBroken] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=Cloud3Material 3DCloudHorizontalSize=2000.0 3DCloudVerticalSize=1900.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=3.2 ParticleSize=640.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1000.0 MaxBaseAltitude=2400.0 UseBottomRow=TRUE [CloudsOvercast] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=Cloud3Material 3DCloudHorizontalSize=2000.0 3DCloudVerticalSize=1900.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=3.2 ParticleSize=640.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1000.0 MaxBaseAltitude=2400.0 UseBottomRow=TRUE //MaxClouds=88 //MaxCloudParticles=92 //3DCloudMaterial=Cloud4Material //3DCloudHorizontalSize=3800.0 //3DCloudVerticalSize=400.0 //3DCloudSizeDeviation=0.4 //3DCloudParticleDensity=1.2 //ParticleSize=600.0 //ParticleSizeDeviation=0.4 //MinBaseAltitude=1200.0 //MaxBaseAltitude=1600.0 //UseBottomRow=TRUE [CloudsInclement] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=Cloud3Material 3DCloudHorizontalSize=2000.0 3DCloudVerticalSize=1900.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=3.2 ParticleSize=640.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1000.0 MaxBaseAltitude=2400.0 UseBottomRow=TRUE //MaxClouds=120 //MaxCloudParticles=100 //3DCloudMaterial=Cloud5Material //3DCloudHorizontalSize=10800.0 //3DCloudVerticalSize=2500.0 //3DCloudSizeDeviation=0.6 //3DCloudParticleDensity=1.5 //ParticleSize=600.0 //ParticleSizeDeviation=0.4 ////MinBaseAltitude=800.0 //MaxBaseAltitude=1600.0 //UseBottomRow=TRUE This should allow you to fly Campaign Missions in Overcast and Inclement conditions, which up to now I have had to pass up due to unplayable fps. I only came across this an hour ago and haven't had any time to do any serious tweaking but I'm sure fiddling with the relevant numbers might produce differences to distinguish Overcast and Inclement from Broken. Hope this works for you too. Cheers Grinseed ps it just occured to me I might be reinventing the wheel, apologies if this has already been reported elsewhere.
  50. 1 point
    For FE2 ONLY == Adding Destroyed Models for 3rd Party Aircraft This little tweek will add the destroyed models and effect for 'crashed/shot down' aircraft to those 3rd Party units that don't have a) their own or b) any at all First off, one needs to extact the data inis for the stock aircrft, to get the names of the various destroyed lods. You'll need Gerwin's Cat Extractor (which works with ALL versions of the 3W Games, regardless of TOS or NextGen) You can get it here: http://combatace.com/files/file/7933-catpack-archiving-utility/ Follow his instructions from the readme, and off you go. You'll be opening pretty much all the ObjectData cats (especially 002 & 003), so store the extracted files in a seperate folder somewhere's on you HD. The (only) major drawback to Gerwins extractor, is it pulls ALL files, and dosen't let you choose which one, like the 1stGen extractor from Skypat (which dosen't work with SF2/FE2) Ok, so you've got them extracted, let's look at one...this is from the AlbatrosD5_170. I've highlighted the relevant statements All the others are pretty much the same, just with different names to match which aircraft they go to. So, the real trick is find something that's a close enough match to the non-destroyed shape, with it's 'smashed to bits on the ground and bruning shape" Rule of thumb, if it's single-seated, rotary/radial, choose something close (the Nieuports could use the Camel or SPAD destroyed models), whereas a two-seater could use the RE.8 or Salmson. It's all your choice, and dosen't make too much difference, as it's just going to be laying there all broken on the ground. So, to add it, one just needs to copy/paste the two lines (as shown above) from a stick kite, to the 3rd Party one, adding them to the [AircraftData] section. Below, is for the Nieuport 17b, and an all other would be similiar, as is the procedure The only thing I have noted, is some of the effects don't seem to be working as advertised, but at least, this'll give you visual proof that the enemy aircraft is down! Good Hunting! Wrench kevin stein


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