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Showing most liked content on 03/06/2023 in Posts
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11 points
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5 pointsFirst i made riverforks by using rivermouth tiles, but the result was not satisfying. There were blue spots in brown rivers. Not so good. Thatwhy i made a new tile for riverforks. So it looks in game:
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5 pointsNew update 1.4.1 including the AKU-170 and fixing some findings reported by @alfa2
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4 pointsNot sure if that matters in the game at all since we are flying. But I can work on it. Simple ini edit or simple ini edit and weapon model. and special for you Czech built T-55AM2
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3 pointsThe current planning map for version 1.2. You see the new place for Montevideo, that Tandil is moved to the west (Its still not yet the real life position), a new airfield for the Argentinians, the grey spots in Argentina which mark smaler towns and a little bit difficult to see the riverdelta north of Buenos Aires. What i will do till release of v.1.2: -creating the urugayan airbase between Punta del Este and Punta Negra, sorry i have forgotten the same at the moment. -adding some more towns in Argentina
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3 pointsamariani, what unit is that? or is it just some generic USAF Mustangs? mandatory screenie
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2 pointsThis will be the last step of terrain development, because it required a lot of new tiles. This are the sea tile, the coastline tiles for farmland and cities and transition tiles for brown to blue water. And this for two tilesets. I think 40 to 50 new tiles or so.
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2 pointsI remember it too, but I don't have it either. EDIT: Found it I think, but it should be the right one
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2 pointsparatroopers are generally listed as "bombs" so why not create a bomb station on the affected aircraft, then make them SpecificStationCode=Paratrooper, and have the same line on the troopers? then you wont get them popping up where they shouldnt. mind you, i have not dug deep enough into YAPRW to see the issue or check the solution. this is just off the top of my head reading here
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2 points
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2 pointsAs requested by our argentinian friends i moved the Tandil Airbase to the west. For game balance reasons i created a temporary airfield at the place of the former Tandil Airbase. So the new airfield looks in game:
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1 pointLockheed Nighthawk GR.1 - No.15 Squadron, RAF Middle East, 1991 Template Credit: Dels
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1 pointI was deployed to Kuwait from December 2000 to April 2001 (or thereabouts, it's been a minute), so I was in-country for the ten-year celebration. I was a fifth wheel so I didn't participate in the dog and pony show though.
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1 pointI wish I could still play it, or they make an updated one, then I'd be in Hog's heaven. My first was F-15E Strike Eagle shown above. It was a bit hard to use with just keyboard and mouse, but I did it.
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1 pointI trying to find the picture, for many years ago, of a pilot on the wing pylon of an F-15 or f-16, pointing his pistol. I vaguely remember it titled "new air to air weapon" or something like that
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1 pointDid you run the new executable you created before creating or editing an ini file for it? You must run the new copy of the game first and adjust the settings to your liking. The executable will make the ini file when it runs.
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1 pointI will make it with clean - unpainted rubber just for you. Just in case. I know that there is no point in painting it...but still, it was also observed with paint. One in Kubinka Museum has it painted. One in Polish Museum in Warsaw has it painted. Many in the Czech Republic I observed were unpainted. and AMV one painted one untouched rubber. The best thing is in many scale model kits those side skirts come made of metal... And a way to recognize the version on a blurry picture. All early T-72 Urals with 80-105-20 glacis armor has 4. Ural-1 produced between 1975-79 with 60-105-50 armor has 3 anti-ricochet bars. And 2 bars on T-72A and on export Object 172M-1-E5 and E6 - to put it simply T-72M1 (16-60-105-50 glacis armor)
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1 pointNice job. Well done. One Remark. The side covers of the hull are black. They are made by thick rubber.
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1 pointLook again just at the Whale stern... I see something like a roof? or a turtle? Mandatory Screen...
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1 pointSubLOGIC's Flight Simulator II for the Commodore 64. Man oh man, wireframe WW I biplanes that could actually fired bullets were way too cool !
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1 pointKaboom! To be honest, at low altitudes the watertiles are looking not very good.
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1 pointFor me it was Il-2 1946, I remembered coming home from Junior high school and playing it on my dad's PC course teen me didn't care about the whole "dogfighting and realism" thing with me opting to create ungodly amounts of crashes :v
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1 pointF-117 Night Storm and therafter F-22 Interceptor on the Sega Mega Drive console - early Nineties.
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1 pointJoint Strike Fighter was mine I think, although I also played F-22: Air Dominance Fighter around the same time, shortly followed by Eurofighter Typhoon and SFP1.
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1 pointI must rework the river mouth, because it does not really fit to the other coastal tiles. So it looks now:
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1 pointCool. F-16 is like real (if you have proper imagination). My fiirst sim i played a campaign from beginning to the end was DID (Digital Image Design) EF2000 I play it from 1998 till present day. Best game ever.
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1 pointHere, the Iraqi Invasion Campaign, with some improvements. Iraqi Invasion.INI Iraqi Invasion_DATA.INI
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1 pointAs always my modding goes sideways...but there is small progress. basic T-55 ZPU-4 in North Vietnam.
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1 pointNot quite this day in history, but more like the history we're living through right now. Kabul Airport, August 2021, and the Afghan population storm the tarmac to try to flee from the Taliban who are taking back the country. US troops try to secure the airport to allow flights to arrive, load and leave safely...
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1 pointUpdated campaigns for new terrain, with permission Menvra ... Iraqi Invasion.INI War of the Cities.INI War of the Cities_DATA.INI Battle for Basrah.INI Battle for Basrah_DATA.INI Iraqi Invasion_DATA.INI
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