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Showing most liked content on 03/06/2023 in Posts

  1. 11 points
  2. 10 points
  3. 6 points
    All 4 models uploaded with the latest update 1.4.1 just waiting for approval.
  4. 5 points
  5. 5 points
  6. 5 points
    First i made riverforks by using rivermouth tiles, but the result was not satisfying. There were blue spots in brown rivers. Not so good. Thatwhy i made a new tile for riverforks. So it looks in game:
  7. 5 points
    New update 1.4.1 including the AKU-170 and fixing some findings reported by @alfa2
  8. 4 points
  9. 4 points
  10. 4 points
    Not sure if that matters in the game at all since we are flying. But I can work on it. Simple ini edit or simple ini edit and weapon model. and special for you Czech built T-55AM2
  11. 3 points
  12. 3 points
    There must be several others - here is one
  13. 3 points
  14. 3 points
    The current planning map for version 1.2. You see the new place for Montevideo, that Tandil is moved to the west (Its still not yet the real life position), a new airfield for the Argentinians, the grey spots in Argentina which mark smaler towns and a little bit difficult to see the riverdelta north of Buenos Aires. What i will do till release of v.1.2: -creating the urugayan airbase between Punta del Este and Punta Negra, sorry i have forgotten the same at the moment. -adding some more towns in Argentina
  15. 3 points
    amariani, what unit is that? or is it just some generic USAF Mustangs? mandatory screenie
  16. 3 points
  17. 2 points
    Isla Martin Garcia, what an incredible work Gepard!!
  18. 2 points
    This will be the last step of terrain development, because it required a lot of new tiles. This are the sea tile, the coastline tiles for farmland and cities and transition tiles for brown to blue water. And this for two tilesets. I think 40 to 50 new tiles or so.
  19. 2 points
    I remember it too, but I don't have it either. EDIT: Found it I think, but it should be the right one
  20. 2 points
    paratroopers are generally listed as "bombs" so why not create a bomb station on the affected aircraft, then make them SpecificStationCode=Paratrooper, and have the same line on the troopers? then you wont get them popping up where they shouldnt. mind you, i have not dug deep enough into YAPRW to see the issue or check the solution. this is just off the top of my head reading here
  21. 2 points
  22. 2 points
    As requested by our argentinian friends i moved the Tandil Airbase to the west. For game balance reasons i created a temporary airfield at the place of the former Tandil Airbase. So the new airfield looks in game:
  23. 1 point
    Lockheed Nighthawk GR.1 - No.15 Squadron, RAF Middle East, 1991 Template Credit: Dels
  24. 1 point
    I was deployed to Kuwait from December 2000 to April 2001 (or thereabouts, it's been a minute), so I was in-country for the ten-year celebration. I was a fifth wheel so I didn't participate in the dog and pony show though.
  25. 1 point
    Looks like torno has some competition around here...
  26. 1 point
    I trying to find the picture, for many years ago, of a pilot on the wing pylon of an F-15 or f-16, pointing his pistol. I vaguely remember it titled "new air to air weapon" or something like that
  27. 1 point
  28. 1 point
    Did you run the new executable you created before creating or editing an ini file for it? You must run the new copy of the game first and adjust the settings to your liking. The executable will make the ini file when it runs.
  29. 1 point
  30. 1 point
  31. 1 point
    I will make it with clean - unpainted rubber just for you. Just in case. I know that there is no point in painting it...but still, it was also observed with paint. One in Kubinka Museum has it painted. One in Polish Museum in Warsaw has it painted. Many in the Czech Republic I observed were unpainted. and AMV one painted one untouched rubber. The best thing is in many scale model kits those side skirts come made of metal... And a way to recognize the version on a blurry picture. All early T-72 Urals with 80-105-20 glacis armor has 4. Ural-1 produced between 1975-79 with 60-105-50 armor has 3 anti-ricochet bars. And 2 bars on T-72A and on export Object 172M-1-E5 and E6 - to put it simply T-72M1 (16-60-105-50 glacis armor)
  32. 1 point
    Nice job. Well done. One Remark. The side covers of the hull are black. They are made by thick rubber.
  33. 1 point
    all quiet on the eastern front... T-55AM, T-55AMV, 9K52
  34. 1 point
  35. 1 point
  36. 1 point
    These VSN mods are getting better and better. And the planes they make are awesome and very welcome in the DCS enviroment. I love those cold war era jets.
  37. 1 point
    I SEE SOME TRACKERS!!!!!!!! Mandatory screen
  38. 1 point
    SubLOGIC's Flight Simulator II for the Commodore 64. Man oh man, wireframe WW I biplanes that could actually fired bullets were way too cool !
  39. 1 point
    F-117 Night Storm and therafter F-22 Interceptor on the Sega Mega Drive console - early Nineties.
  40. 1 point
    Joint Strike Fighter was mine I think, although I also played F-22: Air Dominance Fighter around the same time, shortly followed by Eurofighter Typhoon and SFP1.
  41. 1 point
    I must rework the river mouth, because it does not really fit to the other coastal tiles. So it looks now:
  42. 1 point
    My first game was called "Spitfire 40" back in 1986. I played that on my friends Commodore 128.
  43. 1 point
    I was not happy with the Mirage IIIEBR from the download, because it is a EBR-2 with canards. I wanted one without canards. So i took the Mirage5SDE, from TKs DLC pack 28, which looks like a Mirage IIIE, gave it the blue stock french Mirage IIIC skin (okay i modded it a little bit), made some decals magic and there it is: Mirage IIIEBR close to the look of 1982 (I know, they had not had the name FAB on the fuselage, but with it it looks much cooler.) If you meet a argentinian Mirage IIIEA in the air you have a plane and weapons of the same performance. Then decide the skill of the pilot.
  44. 1 point
    No such issues, I misspoke. I wanted to say that the F-86 cockpit doesn't have the double set of gauges for both engines, like the Javelin, the Meteor or the G-91Y cockpits. And it doesn't have a range counter. It's a quick fix, as the RPM gauge has a double set of needles, one small one large, so each engine has its own needle. And it doesn't make a difference in game. And I doubled the values on the fuel flow texture, 0 to 24 instead of 0 to 12. As for the range counter, I converted the side slip needle to a 0 - 60 NM indicator. The original F-86 fuel flow indicator setting should be : [FuelFlowIndicator] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuelflow MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=80.0 Set[02].Value=0.278 Set[03].Position=159.0 Set[03].Value=0.556 Set[04].Position=242.0 Set[04].Value=0.8333 Set[05].Position=330.0 Set[05].Value=3.333 ValueUnit=LB
  45. 1 point
  46. 1 point
    Here, the Iraqi Invasion Campaign, with some improvements. Iraqi Invasion.INI Iraqi Invasion_DATA.INI
  47. 1 point
    The Basrah campaign its broken, after the first mission only a black screen appears, causing the game to crash. But I fixed the War of Cities Campaign, made some improvenments, and now we have 2 enemys fleets fighting against: War of the Cities.INI War of the Cities_DATA.INI
  48. 1 point
    Not quite this day in history, but more like the history we're living through right now. Kabul Airport, August 2021, and the Afghan population storm the tarmac to try to flee from the Taliban who are taking back the country. US troops try to secure the airport to allow flights to arrive, load and leave safely...
  49. 1 point
    THe Iraqi Mig21 also used Matra 550 magic
  50. 1 point
    Here are my Mig21MF loadouts and data.ini + my F-14 and AIM54 data.ini : http://www.mediafire.com/file/kls60o5vi7nj44s/MIG-21MF_LOADOUT.zip


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