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Showing most liked content on 03/07/2023 in all areas
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4 pointsI need an advice : What fuel tank from the stock install to use as a 250 US gal tank ? I'm planning to put 6 of them in the cargo bay. It's an option for ferry flight.
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3 pointsGeeeeeeezzzzzzzzzzz!!!!!!!!! I can´t believe!! My dreams coming true!! Can´t wait!!!! Mandatory super screen
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3 pointsHi all, Here’s some great news for WOFF users. Hot on the heels of our recent Battle of France release for our WW2 simulator, WOTR, we are pleased to announce that we are now working on a new WOFF BH&HII Expansion! Current release expected early 2024, and we will release more details as the Addon progresses. Note details may be subject to change.
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2 points1949 - Su-15 (first fighter with that designation, not to be confused with the serial Su-15 from 1963) 2000 - X-32 If we ignored that fact that the Su-15 was designed and first flew in the Soviet Union in 1949, while the X-32 was designed and first flew in the USA in 2000, these look to me just like grand-grandpa and grand-grandson
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2 pointsFrom top to bottom: 12th FBS, 35th FBS & 67th FBS, all in KAW markings.
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2 pointsNot sure if that matters in the game at all since we are flying. But I can work on it. Simple ini edit or simple ini edit and weapon model. and special for you Czech built T-55AM2
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1 pointWhen you are not sure/don't know what you're doing, keep very close an eye of what you are actually doing.
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1 pointView File Su-15TM Cockpit upgrade. Su-15TM Small cockpit tweak. Version 1.0.1 1. Siatic Reticle (No HUD, Indicators/lights only). 2. Correct/Real Russian Cyrillic Markings/Labels (As far as possible to match with this cockpit model). 3. Avionic. Thanks Autor this cockpit. Submitter michaelk Submitted 03/07/2023 Category Jet Cockpits
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1 pointThis will be the last step of terrain development, because it required a lot of new tiles. This are the sea tile, the coastline tiles for farmland and cities and transition tiles for brown to blue water. And this for two tilesets. I think 40 to 50 new tiles or so.
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1 point318th Fighter Interceptor Squadron, 25th Air Division, McChord AFB, WA. The "Green Dragons". (Converted to the Eagle in 1983) Flying NORAD's Premier Fighter (at the time) The F-106A Delta Dart But, progress & the future was parked on the taxiway...in the form of the F-15A No matter how good you are, the future will always overtake you...
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1 pointS-2 + E-1 = "track a trace" There's definitely Tracker's traces, and the other stuff behind the whale is surely a turtle, no doubt about it Mandatory Screenshot :
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1 pointF-4E_72 cockpit after T.O. 1F-4E-556 and T.O. 1F-4E-566 radar off , texture is not yet final radar on Weapon screen (AGM-65B)
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1 pointAh yes... thanks! it was quite the work but i did it replaced the silly NDC and BAF TMF aircraft with one stock F-16 for 1-10 blocks and Juno(?)'s reworked F-16A Blk 15 ADF slightly inaccurate.. i might use another Blk15 model
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1 pointcurrently working on replacing these old TMF models with TK ones : )
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Version 1.0.3
477 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: This is a complete new MIM-23 Hawk Missile System Unit. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net credit goes to the following: 1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 2-strahi for his testing and feedback as well as sharing his knowledge with me. 3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 4-tiopilotos for sharing his feedback and knowledge. 5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect. 6-GKABS for creating the rest of the models and texture This is really group work and without you all and help this would not come this far, Thank you all. Please if I forgot anyone please let me know. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
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