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Showing most liked content on 03/10/2023 in all areas
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21 points
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12 points
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7 points
Version 1.0.0
171 downloads
MiG 25 Series Cockpits (Old) Small Upgrade. Use if needed. Currently (07/23/2023) not relevant, the only actual cockpit is made by Centurion1. Version 1.0.0 1.MiG 25 P / PD - Interceptors Cockpits. - Correct Cyrillic/Russian Markers/Labels. - Small Visual Updates. - Avionic. 2. MiG 25 RB / BM - Recon / "Soviet Wild Weasel" Cockpits. - Correct Cyrillic/Russian Markers/Labels. - Small Visual Updates. - Small Upgrades (System Lights, Hide cockpit bits, etc.) - Avionic. Thanks This Cockpits Autors. -
7 points
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7 pointsthis missile drives me crazy , i have the dimensions for it from the net , length 3,32 meters ( 10.9 feet ) diameter 0,23 meter ( 9.1 inch ) , so i made a cylinder with exact this dimension an made the missile out of it , than i added details and try to make the skin but i discovered that what ever i made it did not work there was always a mismatch with the pictures i have , so i changed the length of that missile to 3,96 meters and i was able to get everything done , but i like to have the missile with the length mention in the net , so scaled the missile just along the x axis until i got the right measurement with the result that some of the circular openings in the missile body are no longer round , but it is just a bit so i let it oval now Red Top missile , it took a long time to do this one but it is done now
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6 pointsIf the Essex was there, they needed a Turtle! Great Addon Thanks
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6 points
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6 pointsI found the time to include the parking plane positions of Montevideo Airport. 16 parking slots for small planes and 16 for large planes.
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5 pointsI. When you will start modeling then you will know how it works. Start with the front panel and then..suddenly you want to do every single screw and switch. And believe me from point of view person who made one or two pits. This is the best part of aircraft modeling. Countless hours spent over the manuals and bazylion pictures for reference - this is fun, educational fun. The only comparable part of modeling is researching serial numbers - the second thing that we love to do. The ultimate lesson of history. And in the end, after all the hard work you put in you will feel absolutely fulfilled. Even if many users do not give a damn if a switch is in the right position (or if there is a switch at all). Even if it is hard to see appreciation from the end users. (a very common thing for the last few years). Still, we going to do 'the thing' our way.
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4 points
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4 points
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3 pointsbut supremely frustrating when you find 21 serials for one squadron, and 14 for the sister squadron in a wing. and youve already spent 10 days on Google and bought a couple magazines on eBay rewarding when you get it. but frustrating while on the journey
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3 points
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3 points
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2 points
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1 point
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1 pointThe order of operations matters. As an example the weapons in NATO fighters may override the Weapons Pack. Check the weapon ini files and ensure the correct LODs are referenced as a weapon may load without a 3D model but the airplane still has the weapon available.
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1 pointIs possible, adding a special aircraft object in the ground. Yap did that for its Hueys, now that is a free addon, maybe we can take a look how they did.
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1 point
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1 pointI dont know, wheter it will be possible, in SF2 world, to fit a plane with movable guns against groundtargets.
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1 pointIt depends on many factors - altitude, speed, type of target and direction - frontal or rear semisphere. If you fly at 20000m at 1.5M and launch at frontal semisphere of something like C-130 or B-52 - you may hit even from 150km. If you fly lower and slower, and launch a catch-up against a fighter, the hit is not guaranteed even at 30-40km. The problem with such long-range massive missiles is that while they have lots of energy - no joke, traveling at 5-6M, their maneuverability is limited and they use a lot of anticipation while tracking their target. Fighters usually can dodge them if timely maneuver is made. This is how it work in real life, dunno how accurately it is modeled in the game
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1 point
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1 pointWell they look, to me, as a grand-grandson and grand-grandpa but only if grandpa was a Klingon and grandma a Romulan, with a little bit a native indian blood.
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1 point1949 - Su-15 (first fighter with that designation, not to be confused with the serial Su-15 from 1963) 2000 - X-32 If we ignored that fact that the Su-15 was designed and first flew in the Soviet Union in 1949, while the X-32 was designed and first flew in the USA in 2000, these look to me just like grand-grandpa and grand-grandson
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1 pointView File SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench 3/5/2023 = For SF2, Full-5 Merged (Reccommended/Preferred) = *Note: This a semi=major overhaul of the original A-26C released in 2013. Gerwin has reworked many aspects of the model, and THIS MOD WILL REPLACE ALL OTHER EARLIER VERSIONS!!! You are advised to move, remove, or delete any other versions of this you have in any/all mod folders. This new packaging covers the WW2 and post-war time frame. * *Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the number was "open for reuse". However, the displayed name on the Single Mission screen will read "A-26C Invader"; as that's what it be. BTW, this is the GLASS NOSED bomber version, with working Norden bombsight. Instructional PDF included. The revamp is supplied with 3 skins: 552nd BS, 386th BG, 9th AF ETO (1944 start date) 13th BS, 3rd BG (<1950) Korean War Era Generic NMF for any time period (10/47 start date) All skins are "natural metal", some with painted on national or squadron markings. The Generic NMF marking are ALL decals, and carries post-1947 USAF markings. The serial/Buzz numbers =ARE= correct for this aircraft, but represent no particular unit. This is true for the WW2 skins serials as well. The SF2 "Date Switch" is active, and will change from the WW2 to the post-war skin in October 1947. Weapons are =NOT= included; all stock items are used.The engine sound are included, it's been switched to the AvHistory R2600 x2 wav. Each skin has its own Hangar Screen. This aircraft is also equipped with a fully functional bombsight/bombadiar position. Included is Kesselbruts pdf on "How To Use the Bombsight". I'd suggest reading it however many times it takes, and to practice, Practice, PRACTICE!!! using it on the Bombing Range Terrain. The canopy opens with the Standard Animation Keystroke (tm), Shift/0. When 'in game', you'll see A-26C Invader (BRG) on the Aircraft Selection Drop down menu. This, also, will help to differentiate the aircraft from any other Invader you may (or may not) have. It stands for "Bobrock/Gerwin" as they did the real heavy lifting. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein from the KAW Team, circa 2013 Submitter Wrench Submitted 01/25/2013 Category Other
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1 point
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1 point
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1 pointnah, with them tail fins, definetly Chevys or Caddies mandatory screenie (of an in game shot)
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1 point
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1 pointJoseph foxing cross! Thats, damp, realy ugly ! https://en.wikipedia.org/wiki/Sukhoi_Su-15_(1949)
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1 point
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1 pointFirst i made riverforks by using rivermouth tiles, but the result was not satisfying. There were blue spots in brown rivers. Not so good. Thatwhy i made a new tile for riverforks. So it looks in game:
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1 pointAs requested by our argentinian friends i moved the Tandil Airbase to the west. For game balance reasons i created a temporary airfield at the place of the former Tandil Airbase. So the new airfield looks in game:
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1 point
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1 pointKaboom! To be honest, at low altitudes the watertiles are looking not very good.
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1 pointI must rework the river mouth, because it does not really fit to the other coastal tiles. So it looks now:
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