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Showing most liked content on 02/09/2024 in all areas
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5 pointsOkay, I have this so far: 1. A-6A 2. AE-6B 3. F-15E 4. F-14A 5. Viggen 6. F-5E This will at least take 6 to 7 months if things go well and smoothly. I need to get in contact with my friends (team) first.
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4 points
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4 pointsRepublic F-7S Thunderstorm - 154° Gruppo, 6° Stormo, Aeronautica Militare, 1993
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4 pointsI have all the FastCargo updated F-15 models and some cockpits, if you want I also have most MF factory stuff which I know you would do a good job with. And a load of "other" stuff you might be able to use. pm me if you're intrested, no problems if you're not.
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4 pointsBig thank you to @snapper 21 as he shared with me the two first models the A-6A and the EA-6B and that will save me a lot of time, just waiting for confirmation from my team and I will update you with the details.
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4 pointsa new A-6 family would be massively appreciated by many here. hell, i think TK woulld have made 20x the money he hoped to make with a SF2 Win10 had he made pits for his intruders as DLCs
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4 points
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3 pointseh... but if you have two PCs - on one you can play a campaign on the other make mods
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3 points
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3 points
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3 points
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2 pointsI was looking at the A-6A and EA-6B_AH while I was making the adjustment for the ALQ-99 and I have found out that these two models need a lot of work or just to make a new one so at least it will be as good as the attachments to it lol. A-6A is just so basic and low ploy. (other SF2 models are low poly but they look great) EA-6B AH someone did a good job starting the model but it still has some imperfections. sorry and don't misunderstand me I am not trying to criticize the model creator. I thank everyone who worked on any model for this great game, but I think we need to make a list of jets that we need to enhance. I think the Grumman A-6 Intruder will be my first choice to make as it is an all-weather attack aircraft. if you have any other jet from the game that you think we need to improve please list them (please don't go wild only list the low poly models ) and will try to see what we can come up with. Thanks, GK
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2 pointsYes, you are correct I intend to do that but I will try my best to do all the versions and I intend to depend on the community to do the different textures for different units and countries (I will be releasing the temple files) This will not be a new model it is FC model only to make some changes to the model request by Soulfreak ;) Yes somewhere in this universe
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2 points@GKABS this is a nice list...but remember you pick aircraft with many versions...so going into F-15E may lead (or should ) into C and D. A-6 and its all versions would be a nice upgrade (although there are some small differences in models like part of the wing for EA-6B...) etc etc. We have quite a decent F-5E. from Centurion (?) right? Viggen is a good choice too! And new improved Tomcat would be great! Side note .. we might have this year refreshed radar nose saber dogs. I am still hoping for Su....any Su to shoot at. I heard some rumors about zipper somewhere someone or this is my imagination. I started to make lines and rivets on KC...yes @daddyairplanes that KC... and since I destroyed countless times my new ground objects..it is time to make new ones... nah...community could also do that..but did not. So... But yes probably a lot would buy said DLC... - which leads me to my biggest complaint about flight sims - for developers air war is only 'fighter aircraft' while in reality air war is won by unsung heroes in transports, recon, elint, sigint, AWACs, tankers, and generally support crews. Imagine flying a 30-day campaign flying only in unarmed sparkvark or compass call. Only a player with balls would do that I have seen worst. I did skins for A-6 - the thing is you have to compromise here and there...
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2 pointsThunderbolts............Swedish Style. Turning on Final to the Dispersal Point Good to be back...........
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2 points
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2 pointsPlus it will be available through CA and not a DAT bird too, less politics and more flying. I'm down with the A-6 family as they are fun to fly (and frankly we could use a new Prowler) and nice birds in general.
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2 points
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2 pointsLater... why not the "2005" F-11F Tiger ! However how to improve these old birds if we don't have the max files... P.
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2 pointsThanks for the questions WW. There's just two of us making it, and we do the web updates, pictures, articles etc so - instead of developing we have to stop to do that. So when we are intensely working, there can be some time when you don't hear a lot. Anyway, as a slight update ... quite a bit of recent work has been behind the scene stuff (how the software works etc) so not particularly exciting. However, there's one aspect that has been totally transformed, and we hope to show an update soon when a bit more work there has been done - I'll leave you with it's a bit of a game changer. Release date not officially set, when we are over most of the hills we'll post a rough release date.
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2 points
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2 points
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1 pointI decided to make a post so I can put all my work in one place I hope you okay with that. Okay here is the update of the M978/M977 HEMTT more detail will be added but this is how it looks so far.
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1 pointNo, you still have access to the other game content. I use SF2 Complete and use one executable and I have access to everything with one Saved Games folder
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1 point
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1 pointNew / reworked Aircrafts would be a dream. Thought about that a long time... And I already did some reworks (most only cosmetic & ini dance). Some more are planned, The A-6A & EA-6B are a great starting point Bobrock did A-6A & a EA-6B models for YAP & they are purchaseable @ turbosquit. I already got his F-5E max file, would be nice to have it a bit tuned & in game ....
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1 pointThat's what I intended when I made the thread, sorry I didn't make it clear before. Ill try using the 2 seater kfir maybe and check how it fits, if it won't I'll try and actually model it with another thing I planned for a what if
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1 pointsee a new Viggen? there was a few in the Scandanavian Front Campaigns as far as I can remember.
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1 pointThe Scandinavian Front with the Viggen family included is available here at CA, but yes, a Viggen is not available as a standalone download, one has to download the full Scandinavian Front mod to get access to the Viggen. Unless I am mistaken, the Viggen family models were touched a bit by Ravenclaw at some point, so even if these and the DAT one originate from the same source file (which I am not sure they do), the models in the Scandinavian Front should not be affected by the said politics.
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1 pointI support both an improved A-6 family (A-6A, A-6B, A-6C, KA-6D, A-6E, EA-6A, EA-6B) and a Viggen family (AJ-37, JA-37, SF-37, SH-37, SK-37, JA-37D). The stock A-6 has issues with the pylons - wrong size and shape. The drop tanks are wrong in size as well. The Viggen family available in the Scandinavian Front mod has issues with the control surfaces - these do not work correctly and I fear that may be more than just an issue with the data.ini.
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1 pointMcDonnell Douglas F-15A Eagle - 18° Gruppo, 37° Stormo, Aeronautica Militare, 1991
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1 point
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1 point
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1 point
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1 pointLuftwaffe F-4F Phantom II 37+51 " Wolkenmaus " from the JG-71 Richthofen patrolling the skies over northern Germany
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1 point
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1 pointFinally, UAZ-469, It not a high poly but It will do, big thanks to compufat for making the textures for the UAZ and the driver. I need to add a gunner for the 106mm gun The driver model is free to use from the net
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1 pointI can't remember where I copied this from: "Shock animation can be done in 10 frames, and is done one way only (from uncompressed to compressed). Now, there is a parameter in the ini which allows for compression during gear retraction if you are having a problem during gear cycling". Also copied : "My typical technique for gear has been 1-10 (AnimationID=1)for gear cycle, 11-20 (AnimationID=2) for nose shock, then 21-30 for main shock (usually both, but you can break this out if you have spare animations...ie 21-30 (AnimationID=3) for left shock, 31-40 (AnimationID=4) for right shock)". For castoring I.ve Been putting a mesh (pivot point)between the gear and the parent mesh. The Zip is from 2005 (Downloaded from CA,Long ago)But most of the stuff still works in SF2.Hope this helps. StrikeFightersEditingInfo.zip
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-1 points
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