SF2 F-86H "Sabre Hog" Pack by Zur, Yakarov79 & Wrench 8/29/2022
-For SF2 (Full 4/5 Merged Reccomended)-
The final culmination of a project that started 'way back in 2012 by Zur. Somewhere along the line, I recieved his max files and couldn't find anyone to finish the job. Fortunately for the SF community, Yakarov stepped up and took the challenge in the spring of this year (2022). That final result you see here!
We present to you the North American F-86H Sabre; the last of the Hot Rods!!!
You have a good selection of skins for various time frames in it's service life:
USAF "Front Line" Units"
50th FBW, USAFE (1953-57) Hahn AB, Germany
10th FBS
81st FBS
417th FBS
533rd FDS, 83rd FBW (56-58) Seymour Johnson AFB NC
A generic NMF skin to build other units from. It carries the TAC badge on the tail fin. The decal ini is easily edited.
As the squadron markings are decals, there is one set of NMF skins used by all.
Air National Guard:
There are 2 versions of each of the following skins; one with "regular" markings presentation, the others with tail codes and Vietnam era serial presentations. The later VN style skin is as seen during the Pueblo Crisis when these ANG units were Federalized, and Based at Cannon AFB, NM from 5/68 through 12/68. All 4 skins are in SEA 3-tone camo.
104th TFS, Maryland ANG
138th TFS New York ANG
While national markings are 'painted on', all others are decals. All serial numbers are 100% historicley correct for the units shown, with only 1 exception -- for the 104th, I couldn't find the full 26, so the last 4 are marked with a (+) plus sign; consider these 'generic'. Decal randomization is TRUE for all skins. The SF2 date switch is active on pretty much all the skins. For those squadrons listed in the game's SquadronList ini, their displayed name has been activated by my "Fake SqTail decal" (patent pending)
To diferentiate =THIS= Sabre Hog from the other one (if you're able to obtain it), you'll see the following on the Aircraft selection drop-down listing:
F-86H Sabre Hog (Y)
The (Y) is for Yakarov, as he finished off the model.
All other necessary parts are included; sounds, drop tanks (built into the LOD), pilot figure, hangar and loading screens. All weapons use stock 3W items.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
Happy Landings!
Wrench
Kevin Stein
Air Defense Vipers
F-16A/B ADFs in the 1990s
This mod represents the various units that used the F-16A/B ADF in US Air National Guard service during the 1990s.
It also includes the ADFs that were provided to the Royal Jordanian Air Force in 1997. Featuring new F-16A/B Block 15 ADF models from ravenclaw_007.
Included
new F-16A and B Block 15 ADF variants from ravenclaw_007
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The B models have very few serial numbers to each unit. most units only had one or two family models. the
best use for these is to add on as a member of a flight of single seaters rather than as a flight of their own.
The load outs are the same so you will be able to load the same weapons.
*****************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16B_B15ADF.ini you will find these lines
LoadingScreen=F-16B_Loading_114.jpg
//LoadingScreen=F-16C_Loading_111.jpg
installing this mod will have default loading screen with the Texas ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
*******************************************************************************************************************
Credits
Viper Team original mod that was the basis for this one
ravenclaw_007 new F-16A and B Block 15 ADF lods, templates
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, bigstone, Wrench, Coupi, and Svetlin
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
4 Sep 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
CF-115 Northern Eagle:
The CF-115 Northern Eagle is a special F-15E variant developed by Boeing to fill the requirements of the Royal Canadian Air Force and replace 3 CF-188 squadrons, the 409th, 410th and the 425th. The plane is very similar to the F-15EX, but it keeps in mind the air dominance role. It was introduced in 2018, and still flies today.
Big shoutouts to 1977Frenchie, who helped me a lot with this, guided me through all the process and tested the plane (this mod is 51% made by him, basically), and Viper63a, who created the SUPERB F-15E mod.
THIS IS FREEWARE ONLY
Have a good hunt, fly high and fast!
the Zentraedi fighter pod General is the only airplane style enemy that I remember from the robotech series, I did not create a cockpit or associate any so it IS NOT FLYABLE, I hope you enjoy it.
This package represents an vf1 Valkyrie from the macross / robotech series
contains the plane with 6 skins, the pilot, weapons and some sounds
I did not homologate the simulator's common weapons, only the specific weapons that I created for the model were tested
we have the missiles:
AMM-1-ARROW air air all aspect
RMS-1 nuclear warhead air to destroy zentraedi cruisers
RMS-2 ground air with nuclear warhead
the GU-11-55 cannon has a caliber of 55mm (if you read correctly)
It has a great range but it also has a great kick
the plane is a plane, it is not a robot it cannot be transformed into a guardian
el piloto es el modelo de la pelicula macroos recuerdas el amor.
I had planned to create the characters of the series but unfortunately every day it becomes more difficult for me to finish projects to be able to share them with you, it would be a great help if you followed me on my youtube channel https://www.youtube.com/channel/UC8BqDDMdd -Xv4nvCnU2rXyw
So
I could justify the time invested to my wife hahahaha.
excuse my bad english the text is translated by google translator
Charlie Vipers on Guard
Part 2: Block 30s in the 90s
This mod is the second of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflicts in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the
units as they were at that time. Included is a F-16D Block 30 modified from the Aggressor F-16D to cover the two seaters in each unit that had them.
Included
Team Viper F-16C Block 30
Modified Team Viper F-16D Block 30
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons.
***************************************************************************************************************************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16C_B30.iniyou will find these lines
LoadingScreen=F-16C_Loading_121.jpg
//LoadingScreen=F-16C_Loading_457.jpg
//LoadingScreen=F-16C_Loading_512.jpg
installing this mod will have default loading screen with the New Jersey ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
********************************************************************************************************************************************************************************************************************************
Credits
Viper Team F-16C Blocks 30
Viper Team/daddyairplanes F-16D Block 30 (derived from the F-16D_B30_Aggressor)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi
I hope you enjoy this mod as much as I enjoyed researching and creating it
daddyairplanes
aka Kevin Unruh
27 Aug 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Orion Multipurpose Crew Vehicle and variants:
_________________________________________
Hi there Combatace community!
As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes:
- Aircrafts (or should I say spacecrafts)
Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days!
Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha)
F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List.
- AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems:
Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict.
Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict.
- Weapons:
23mm MG-2040 Lunar Cannon
20mm M168 Lunar Vulcan
100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon)
105mm Lunar Rail Gun
SIM-9A Spacewinder
- So what to expect from this release?
As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!).
So I hope you enjoy this despite of the clearly unfinished models and textures!
- CREDITS TO:
Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion.
ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model.
GKABS: For the M163 that I included for testing the different AAA systems.
Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator.
DISCLAIMER: As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN.
Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha
All being said, kind regards. Nuni
New canopy structure for the F-35A, F-35B and F-35C v1.1.0
Important ! At first I would like to thank GKABS who was so kind to create
this FakePilot element.
Indeed, this mod uses the FakePilot method.
This is mainly an update for the F-35A/B/C Lightning II V 2.5 for SF2 by
FastCargo :
https://combatace.com/files/file/9051-f-35abc-lightning-ii-v-25-for-sf2/
Before using this mod you must install the F-35s.
The mod contains:
- the F-35 data.ini files for each 3 versions of the Lightning II fighter.
- The GKABS mod
- The FakePilot mod
- Update by Paulopanz (see NOTAM)
NOTAM for v1.1.0 :
- the opening canopy animation of the F-35B is deleted
and the position of the new structure is updated with new texture.
- by Paulo :
- F-35A taxing dancing fixed [Baffmeister's tricks rule ...]
- F-35B taxing dancing fixed [a better take off like Seaharrier or Yak-36 should nedeed]
- F-35C taxing dancing fixed; medium carrier set [no LPD LPH etc usage like F-35B]; wingfold and canopy opened on deck [the addon parts are on pilot and not seat entries]
In order to install it you must put the objects folder into your SF2
directory.
Best regards
Coupi