Leaderboard
Popular Content
Showing most liked content on 12/08/2017 in all areas
-
10 points
-
5 points
-
3 pointsMore Fighting The Flying Circus theme shots. Jeanba helped me find a primary source reference for the R11. The single photo he was able to find enabled me to make an educated guess about the R11's wing camo.
-
3 points
-
3 pointsWelch & Taylor intercept Japanese bombers, outbound from their strike...
-
3 points
-
3 points
-
2 pointsWe wanted to drop you a round-up of what’s been happening with CAP2 development over the last few months. As you can see from the summary below, update pace is gaining momentum. This is due to continue as we bring you a run of smaller updates, focused on all aspects of aircraft AI. We are excited about December as we finally start to bring the missions to life! Current work is focused on all aspects of aircraft AI. This will improve things such as: Dogfights AI aircraft mission integration (taxiing, AI flight member roles) AI airbase traffic AI aircraft weapon deployment (AA & AG) AI awareness of aircraft state (fuel, weapon state, radar, RWR) A2A refueling. This means for example, in a training mission you might see a tanker takeoff while your flight taxis to the runway. You takeoff, form up and hit training area targets line astern, refuel and return to base. Another example, for the Mach Loop you may be in a flight of four aircraft transiting the loop where you may be lead or following the flight leader. Live now We’ve dropped four patches over the past couple of months and the current version (v810.7) is now live across all branches (including VR). Here’s Ed’s posts from the Steam community hub detailing what these these four patches included: V810.4 Terrain editor - We've completed a lot of background work on the terrain editor which means we can now rapidly improve areas of interest from the base imagery and OSM data. We intend to make the editor available in the future for people to customise and share terrains, together with a mission editor. Training missions - We've used the improved editor to begin building the Yuma training missions. You may discover the newly populated target ranges. Mission planner Improvements - We've fixed some of the issues with the mission planner and it also now shows elevation as well as coast line. You will see that the map now includes most of the UK and the Yuma Map extends up to the Grand Canyon. In the future we will also extend the satellite imagery and OSM data - either through DLC or a future update. Easter Egg - Many players have now found this in the UK map, well done! Richer environment - As you can see from the screenshot below of the Harrier leaving Khasab we have added thousands more buildings and lots of additional vegetation. You may be aware (and have contributed - thank you!) that this is done by adding more OpenStreetMap data. It's been done as an aside and hasn't impacted general development. Abu Musa and Kaneohe Bay are also now more significantly built up. We've also added a host of custom objects including power lines, lighthouses, water tanks, ATC towers, rigs etc. Fuel Tanks - As you can also see from the screen above, the Harrier now has external fuel tanks, including associated fuel flow logic and displays, you’ll be able to mod them soon. Terrain Lighting - We've added lighting to roads, runways, taxiways and buildings, illuminating villages and cities which really adds to immersion. In case you missed it here’s the promo from a few weeks ago showcasing this. You will also see that we’ve improved vegetation, adding different trees and increasing their density. Cockpit illumination - As you can see from these before and after shots, the Harrier cockpit now has night illumination. It's easy to see dials/gauges around sunset. You can separately adjust the lighting intensity for self illuminated instruments and the cockpit floodlights. The full day/night cycle will come in a subsequent update. We've got a sky shader to complete which bounces a lot of rays through the atmosphere and produces great sunsets and sky throughout the 24hr cycle. v810.5 Mostly a bug fix build, notable changes include: Controls: Control and shift on mapped control keys are now saved. Controls: OEM keys are labelled correctly. Controls: Added default mappings for keyboard, gamepad, joystick. HARM: firing crash fixed. HARM Mission: mission starts. Terrain LOD: settings bug fixed. You can select Low, Medium, High, Ultra. Flight model: fix for a drag calculation. Time Of Day controls: added to adjust current time and environment lighting. V810.6 Added fixes for fullscreen monitor selection. When in fullscreen mode, changing the selected output monitor is immediate. Also the monitor label has an index added to distinguish between identically named monitors (generic pnp display...) While working on default controls I realised none of the controller manufacturers seem to use the correct USB usage codes for controller buttons or axes/sliders which have a specific function. There are codes defined for controls such as throttle, chaff, flaps, trim etc. It'd be great if they used them where relevant as auto mapping a controller would be pretty simple. Anyway, I'm adding default settings for common controllers which will be included in coming updates. I've also begun work on the axis response curves UI. The TOD/lighting controls are pretty cool. Give them a try, you'll probably find yourself constantly tweaking the light levels. Once the updated day/night sky shader is complete you'll be able to adjust the full 24hr cycle, plus advancing mission time will be added. The terrain LOD settings fix/update improves the appearance of distant lights popping into view and fixes an issue where extra scenery was being drawn. v810.7 The debug keys for time shifting and cloud regeneration are available in Controls->Misc You can accelerate time from 4x to /32 (decelerating 32x was useful for testing things like gear animations) A crash on starting Hawaii free flight is fixed. You can now add your own cockpit photo. There's a directory 'Mods - Examples' in the game folder which details how to add your photo. Should you buy CAP2 now? If you don’t yet own CAP2 obviously we’d love for you to join the crew. We encourage you to read the store page details carefully first, particularly with reference to what features are currently enabled so that you have the correct expectation from the current build. Reviews If you are enjoying CAP2 we would appreciate a quick Steam review as it greatly increases visibility within the store.
-
2 pointsDec 7th 1941, Hawai ;-) .................................................................... Sep 31st 1940, late afternoon 303 on its first operational sortie
-
2 pointsMaking good progress on the first color scheme - 27th Aero Squadron "Screaming Eagles."
-
2 points
-
2 pointsI'm still moving, so not really active, but I took some hours off to do some modding and actually play SF2 again. ;)
-
2 points
-
1 pointmuch as the title says. a few ground rules: 1.should be as close as you can come to the historic event. some leeway is given as not all aircraft or paint schemes are available 2.PLEASE steer clear of airliner crashes or other massive loss of life unless there is a very good reason for it. keep it tasteful if you do ( Iowa ANG escorting United 232 to Sioux City in July 89 ok, a Flagon shooting JAL 007 NOT OK) 3.must give the historic event being presented in the screenshot finally, have fun! to kick it off, here's F-4E 69-7294, also known as the 4000th Phantom, delivered to the USAF 1 Feb 1971. later in 1989 it was converted to F-4G Wild Weasel V then finally expended as a QF-4G target in Nov 1998. also an example of rule 1 as i don't have a 4000th Phantom tga, so shown from a different angle!
-
1 pointok, i'm gonna ask it as long as we've had Stratotankers, modders, and SF2 and nobody else has done a Shamu or ADC mod for the tankers? did we really leave it AMC grey all these years? anywho, ODS E models done, moving on to Rs
-
1 pointVeltro are you reworking Vautour ? Or maybe someone can ? If you are not...
-
1 pointall specs seem rather good for SF2 as is actually, though older in current computer terms. similar or better than what i got back in 2012 with SF2 specifically in mind at time of purchase i have a newer rig for many things (other games as they get my interest, UDK, and several other things that i should get off my butt and use) but kept my old laptop this time around. only difference iirc is a i5 at around 2.5 - 2.8GHz . works awesome if nothing else is running (like having gimp or PS running while checking decals in game. handled everything well except low level over Iceland. though i mod (and fly when checking) on my xidax, my old pavilion is the simming/backup comp. if you must upgrade, might get a new card first, then eBay off you old one to help finance the next step. but another route might be to clean up the old system to a dedicated sim computer, and use the funds a new one for all other tasks (and light gaming when away). at least in my searches (wife wants a new comp soon) a functional computer is about the same as higher end gaming quality components. last note: in a discussion shortly after i got my new system, i believe it was mentioned that graphics card was best improvement. game is best suited for dual core iirc, and more memory does not equate to more power necessarily. dont remember the thread or who said (it was one of the oldttimers here though), just that it was around late September or early October.
-
1 pointthese are such beautiful additions. many MANY thanks for all the hard work you have put into these.
-
1 point
Version
408 downloads
Mirage Milan S The latest variant of the basic Mirage III/5 family is the Milan (this name does not refer to the Italian city, but to a bird known in English as the "kite"). It is similar to the Mirage IIIE, but is equipped with retractable fore-planes - these being nicknamed "moustaches". This innovation was developed jointly by Dassault and the Federal Aircraft Factory, of Switzerland, and leads to radically improved take-off and low-speed handling characteristics. Each foreplane has a span of 0.8m and features fixed leading-edge slats and slotted trailing-edge flaps. The whole installation is extremely light and only takes up a small amount of space forward of the cockpit. Foreplanes were first tested in a fixed installation on a Mirage III during 1968; then followed a retractable installation on a Mirage IIIR, this aircraft being shown at the Paris Air Show in June 1969. Finally, a definitive prototype, known as the Milan S-01, was converted from a Mirage IIIR and first flown on May 29, 1970. The Milan S is powered by a 7,200kg SNECMA 09K-50 and has a greater external load capacity than the Mirage IIIE. It also has improved avionics, including the navigation/attack system developed for the Anglo-French BAC/Breguet Jaguar. No orders for the Milan had been announced at the time of writing (May 1971) but Dassault has said that deliveries could be started in 1972. Switzerland is being strongly wooed with the type and it is reported that South Africa has been discussing a possible order with the manufacturer. Requirements: DLC Mirage IIIO Texture Temp by Ludo.m54 data.ini - Coupi 3D mod - Denis Oliveira -
1 pointRough shot of pilot's vantage point, plus the guns and flying surfaces are mapped.
-
1 point
-
1 point
-
1 pointthe 2N doesn't have a bomb bay! just the wing pylons. Odd, that I've not got the shadow issue....and i'm running Unlimited on all graphics yeah, unfortunately we can't fix the shadow issues without rebuilding the LOD, of which the MAX files have been lost.
-
1 point
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
1 point
-
1 pointFlogger..........oh yeah thats what IM talking about...... Rqd screen
-
1 point
-
1 pointAltered the older one to proper livery... the old and the new...
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointSeptember 3rd 1943 Eight P-40M fighters of No. 16 Squadron Royal New Zealand Air Force provided bottom cover to a force of USAF Consolidated B-24 Liberators bombing Kahili. On the way home, two Kiwi pilots dropped back to cover a damaged B-24, which was under attack by eight to 10 Zeros. They were successful in driving off the attackers and escorted the bomber safely back to base. For their efforts, both pilots, Flight Lieutenant M.T. Vanderpump and Flight Sergeant J.E. Miller, received the American Distinguished Flying Cross, the first awarding of the decoration made to RNZAF personnel.
-
1 point3/4 July 1976... 4 x Israeli Air Force C-130H Hercules en-route to Entebbe, Uganda. The first part of the 2,400 mile journey included a transit down the Red Sea towards Somalia at 50ft. The aircraft used were serials 4X-FBA (102), 4X-FBB (106), 4X-FBQ (420) and 4X-FBT (435)
-
1 point25 Feb 1984... final operational flight of an F-105 anywhere occurs at Hill AFB Utah, with the Air Force Reserves' 466th TFS retiring their Thuds to receive F-16As...
-
1 pointOn April 29, 1975, South Vietnamese Air Force Major Bung-Ly made the decision to load his family -- his wife and five children -- into a small two-seat Cessna O-1 Bird Dog airplane. Bung-Ly took off from Saigon and made it out to sea, where he looked for a ship to land on and spotted the USS Midway. Without any radio communications, Captain Lawrence Chambers made the decision to allow Ly to land on the flight deck, even though the plane had no tail hook and it was extremely risky...
-
1 pointOn this date, 6 February 1968, Captain Robert H. Boles and 1LT Robert B. Battista of the 433rd TFS, in F-4D 66-8688 (call sign Buick 04) shot down a MiG-21 with a sparrow missile over North Vietnam.
-
1 point
-
1 point
Version v2.0
270 downloads
Mirage 5V/5DV Venezuela Air Force Mirage 5EV Venezuelan Air Force, Later upgraded to Mirage 50EV. Texture - Ludo, TK, Denis Oliveira mod - Denis Oliveira Decals and UserList.ini - paulopanz Mirage 50EV/50DV Venezuela Air Force Install - Need Update July 2012 and DLC Mirage IIIO Upgraded Mirage 5V aircraft for Venezuela, with Atar 9K-50 engine, canards and updated avionics (including radar).Six new-build aircraft, three upgraded ex-Zaire 5M, plus six upgraded remaining IIIEV and 5Vs. Modelo - TK (Mirage IIIO) Texture - TK, Denis Oliveira, Ludo mod - Denis Oliveira Data.ini - Coupi, Denis Oliveira Decals and UserList.ini - paulopanz -
0 points
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..