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Showing most liked content on 01/09/2018 in all areas
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5 pointsI dont know, why at Hokkaido the farmland has this squary lines of trees. Okay its Japan. They make strange things like eating raw fish, karaoke, harakiri. Why not planting squares of trees filled with farmland=
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4 pointsSorry for being ignorant, but of course I'd like to thank some people I met and worked with over the years and that are of course also responsible for this title! In no particular order: cocas, wrench, dtmdragon, bigstone, denissoliveira, coupi, makoto, soulfreak, ravenclaw007, eole Thank you guys!
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2 pointsWill New Zealand send a squadron to the fight? ;)
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Version Patch 2
3,740 downloads
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases. Please read the letter below to understand why. If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly. A letter from the Project Leader: My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you. This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day. I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful. FEATURES Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014. Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history! Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic! More AI Aircraft to fly with or against! Updated Terrain Tiles, Weapons and Menu Screens. Optimized code; unused and outdated assets removed. Installation: This mod requires SF2: Europe. SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended. Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible. First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_. Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out. Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed. If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed. Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game. Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents. Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this. Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice. If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter. If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites. If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites. If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites. (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!) -
1 pointAs some you know, I've been slowly working on converting Mytai's F-4B skins to newer, better SF2 standards. Mostly through using Sundowner's hi-rez template. Some of which was covered in this thread: But several questions have arisen. One, obviously answered with these sentences: But the primary one remains, as to "year operations". Since we have the ability to turn on skins at a certain date (the SF2 date switch in the texture set ini), do I 1) use the date date switch, which forces the game to use that as the primary skin from the start year selected, of 2) not use the date switch, and let the End User (tm) select the skin -and have to also select for all wingmen in the flights. Also, if anyone else is working on converting these 70-odd skins, DO LET ME KNOW! So work won't be duplicated and cause a waste of time!! So, let's hear what you all think...
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1 pointseeing as cocas has a thing for British warplanes that never were.... of course it could feature a pepsi skin as well
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1 pointexcellent work for heinmanns hotroddders I have as a kid has been at Quonset pier with my sister and seen the sorrow of ladys who have lost sailors who did not return from deployment.!!
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1 pointFor his outstanding work in moving the Strike Fighters community forward, and his contributions in modding, advice, skinning and general all-around good guy, has been awarded the title of Modder Congrats, brother! Welcome to the faternity! and, as always, the first round is on YOU!!
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1 pointLooks great! Is this going to need a separate install or can it be treated as an add-on for the Vietnam AG XP?
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1 pointA good observation! For much of the war the Allies experienced a chronic shortage of machine guns, particularly light weight aircraft guns. This problem gradually went away during 1917 with new factories coming online - and the introduction of the SPAD 13. On the subject of synchronizers, there are all kinds of internet references that state N17s were built with Vickers guns mounted on the center line. Only problem with that, is the French Ministry of Munitions never authorized production of any rotary engine synchonizer other than the Alkan-Hamy! Or, if it did, the records have not survived 100 years of turmoil. Again, I suspect the confusion arises from the British inability to develop a reliable synchronizer until mid-1917! Per Woodman's Early Aircraft Armament, the Brits employed the following systems, only one of which was equal to the Fokker/Alkan-Hamy gears: Vickers-Challenger: Bristol Scout, Sopwith 1-1/2 Strutter, BE12, RE8 Scarff-Dybovsky: Sopwith 1-1/2 Strutter, Sopwith Pup Sopwith-Kauper: Sopwith aircraft (particularly Camel), despite flaws was closest the Brits came to a standardized gear until Constantinesco gear was introduced in 1917 Ross: Sopwith 1-1/2 Strutter ARISAD: Nieuport 20, early RE8 Armstrong-Whitworth: FK8 Constantinesco: When the Brits finally got their act together - a year after everyone else - they did it right. Beginning with DH4 in Spring of 1917, the excellent "CC" gear was to have replaced all earlier gears, but it proved impossible to modify all British aircraft in the real world. The British duplication of effort is remarkable, particularly when you consider that most of the gears were not as good as the German/French gears. The best the Brits could field before mid-1917 was 2,750 Sopwith-Kauper gears, despite a tendency for the guns to "run away" and shoot up the propeller - they also had a high rate of mechanical failure due to excessive wear.
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1 pointgood job! but The location of some of the instruments also need to be adjusted.
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1 pointHey guys, sorry for being late to the party, but as some of you know, I'm moving my living place half across Germany. On workdays I do my job and on weekends I have to get things done in the old flat 500km away. Just came home from a very busy weekend again. If all goes well, I'm finally done at the end of this month and I hope to get back to modding and skinning after that. The last weeks and months I hardly did anything useful regarding SF2, but few things that are on the way: - Update to the TA-4F-FastFACs - highres skins and some fakepilot-addons - Foreign TA-4 Skyhawks (Australia, Israel (with and without extended exhaust tube), New Zealand, Indonesia,...) - all Vietnam Skyhawks units and deployements (long term project) - early AD Skyraider templates - new TA-4 SKyhawk-model from scratch - since it's my first project (and done in Blender), I don't know if it ever leads to something useful, but we'll see. The fuselage is done at the moment. Thank you for this honor, my friends! And now Cheers!
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1 pointWIP. New tiles for the japanese island of my Kuril Islands terrain. Intercept mission over Kunashir island. And again one Japonsky down!
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1 pointI assume this is using the Korea3 terrain? if so, it's about frelling time someone takes advantage of the 100 year span I built in!!!
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Version 1.0.0
207 downloads
Aquilon 202 – Two-seat version with ejector seats, an American AN/APQ-65 radar and air-conditioning. 50 built. Aquilon 203 – Single-seat version with an American AN/APQ-94 radar and equipped with racks for air-to-air missiles. Prototype converted from Aquilon 202 plus 40 built. Aquilon 204 – Two-seat training version without guns. 6 Converted from Aquilon 20. WHAT's IN: 3 new planes 6 skins decals, weapons, pilots CREDITS: - Veltro2k model - Baffmeister FM - Spillone104 sound, inis tweakings, testings - Stary pit - Wrench original templates, hangar templates - paulopanz skins, decals, screens Special thanks for help with references: Coupi INSTALL: - put all in your mod folder OPTIONAL: - hangars 1024 x 726 Enjoy @paulopanz -
1 pointI had the same idea time ago, but I am not much into campaign editing. Looking forward to this, it's a great what if scenario ala SF2!
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1 pointIt has only delayed by other projects my friends! we have the main files. Time is the keyword now if you catch the drift...
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1 pointNuke carriers have been Kurnasses. At least one Kurnass has been armed with nuke with live fire order. Thankfully the nuclear release order was cancelled (20minutes?) later so no flight was made with armed nuke. "Officially" as we know of. Pushing the Red Button for the losing side as last resort is a common doctrine "If we die, we will die together" attitude. Shameful for all the humankind that weapons of mass destruction are the only mean to deter an overwhelmingly superior aggressor.
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1 pointA little plane is ready for 2018, we wish you a nice Xmas and a blessed year 2018. Hope you guys will do well. So far, best regards, the Sukhoi Team
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