Jump to content

Leaderboard


Popular Content

Showing most liked content on 09/25/2018 in all areas

  1. 10 points
  2. 9 points
    Walleye I ER Mk.3 Mod 0 , with finished skin and all details added
  3. 6 points
  4. 5 points
  5. 5 points
    I've just uploaded a new 3rd version of a file. Now BM and SM maps added. Small changes here and there. Reworked cockpit. Read info on download page. If you have already an old version all aircraft folders must be deleted. After testing with overwrite some errors occurred. Decals/ weapons etc..are all fine. Aircrafts must be replaced. I've done a similiar job to other Stallions / Jolly Giants so if this is ok with you I will upload them soon also. kind regards.
  6. 4 points
    Coupi's 'Mig Eater' walkaround. 3d model isn't finished.
  7. 4 points
  8. 3 points
    Yakovlev Yak-75 'Fireball' - Various Soviet Air Force Schemes This is the KF-2 Hammer available in the downloads section and I'm posting the decals.ini for the 'middle' one (with red 'Bort' Numbers) but don't forget that the game also gives us 'SOVIETYELLOWNUM' and 'SOVIETBLUENUM' to do the others. [Decal001] MeshName=LeftWing DecalLevel=0 DecalFacing=TOP FilenameFormat=INSIGNIA Position=-5.150,-1.600 Scale=1.8 DecalMaxLOD=4 [Decal002] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat=INSIGNIA Position=5.150,-1.600 Scale=1.8 DecalMaxLOD=4 [Decal003] MeshName=LeftWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=INSIGNIA Position=-5.150,-1.600 Scale=1.8 DecalMaxLOD=4 [Decal004] MeshName=RightWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=INSIGNIA Position=5.150,-1.600 Scale=1.8 DecalMaxLOD=4 [Decal005] MeshName=LeftVertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=INSIGNIA Position=-6.500,1.000 Scale=1.8 DecalMaxLOD=4 [Decal006] MeshName=RightVertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=INSIGNIA Position=-6.500,1.000 Scale=1.8 DecalMaxLOD=4 [Decal007] MeshName=LeftVertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=SOVIETNUM Position=-7.550,2.000 Scale=0.6 DecalMaxLOD=4 [Decal008] MeshName=RightVertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SOVIETNUM Position=-7.550,2.000 Scale=0.6 DecalMaxLOD=4 [Decal009] MeshName=Object64 DecalLevel=2 DecalFacing=LEFT FilenameFormat=SOVIETNUM Position=0.200,-0.650 Scale=1.0 DecalMaxLOD=4 [Decal010] MeshName=Object64 DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SOVIETNUM Position=0.200,-0.650 Scale=1.0 DecalMaxLOD=4
  9. 3 points
    In game the tanks are driving over the water. They do not swim. A tanks that swims looks like these: or that and so it looks if a BMP-1 force is advancing a water obstacle :
  10. 3 points
    Patent the floating tank, make billions, then retire on your personal island. Challenge presented.
  11. 2 points
    Here's another one I found a few weeks back, it covers most of the variants. Has some great line drawings, too fw_190a_general-info.pdf
  12. 2 points
    English translation of the Fw 190A-8 manual Look in Part 7 for some info on the increased emergency power, + the last few pages Fw_190_A-8.pdf
  13. 2 points
    Pal, I suggest you cool the fuck down -- those comments were exceedingly uncalled for. Yes, the readme could have been more specific, and yes, the FakePilot (tm) was missing from the mods package. But your comments are way out of line. Without Jarek's work, we wouldn't have these birds, except for payware and (unavailable) memberware (DAT). So, take a step back and chill out. This thread is done.
  14. 2 points
    Are we sure this is a kludge? Perhaps it's an attempt to model a X project version of the Cobra, where a 3rd air/ground man with a modified bionic body could pick up the helo when landed and walk with it. Seems like a good idea if you ever have to put it down and quickly move it under cover. Heck, there was a lot of projects like this buried deep in that mountain military lab in New Mexico - overheard a conversation about those projects recently at a rally for a certain famous politician. I'm just sayin, there's people out there who are in the know!
  15. 2 points
    Yes I have frequently had this problem. I have attacked ships on the water which also travelled on the land and later sank into the land when destroyed. It don't do much for the realism of the game, but in my case you just learn to live with it. !!!
  16. 1 point

    Version 1.1

    3,123 downloads

    The Sukhoi Su-25 (NATO reporting name: "Frogfoot") is a single-seat, twin-engine jet aircraft developed in the Soviet Union by the Sukhoi Design Bureau. It was designed to provide close air support for the Soviet Ground Forces. The first prototype made its maiden flight on 22 February 1975. After testing, the aircraft went into series production in 1978 at Tbilisi in the Soviet Republic of Georgia. Russian air and ground forces nicknamed it "Grach" ("Rook"). WHAT's IN: - The SF-2 Frogfoot by Florian (with new little mappings edits) - A Whole new skinset: - 3 VVS - 2 Navy - 2 CVL - 2 Georgia - 2 Ukraine - 2 BVVS - 1 IRAQ - 1 Angola - 2 Peru - New & tweaked decals - New FM tuned by Baffmeister - screens, pilot, seat CREDITS: - Florian: tweaked model - Wingoverisrael: first, big reskin - Torno: second, great reskin - Paulopanz: new temps (soon avalaible), new skins, decals etc. - Baffmeister: fantastic, new FM - Y.Gordon: references NOTE: This is the old Florian outstanding model revamped, a big upgrade is in the work by Martin. I think it's so good that we can't wait for the new one to fly. A what if Parani skin will be posted in dedicated section soon by gentle request. So this is my birthday (i'm so old ...) present for you all my friends! God bless CA. @paulopanz
  17. 1 point

    Version 1.0.0

    1,055 downloads

    Bell UH-1H Iroquois This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors. open bomb bay - open cargo doors - you will figure out why/how etc. This is beta file. Some small ini edits might be needed. I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it. For now and in near future I will not work on it - so honestly, I am abandoning it. Better to share than keep it on a hard drive. Aircraft include my generic Bell Huey cockpit. Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda.
  18. 1 point
    View File Updated Korat RTAFB ***** ***** Updated Korat RTAFB ***** This is an update of Armourdave's Korat model. What I've changed/added: - redrawn higher res textures for the buildings and runways - fixed aircraft parking areas - fixed some missing runway lights - added ground objects - updated the draw distances of some of the ground objects Please see the install instructions in the README ***** ***** Credits ***** Korat RTAFB model....Armourdave Ground Objects: 82L..................KillerBee 82S..................KillerBee 84L..................KillerBee 84S..................KillerBee ACLadder.............KillerBee AirStartUnitC........KillerBee AirStartUnitL........KillerBee AirStartUnitR........KillerBee B_Duel_Y_Trac........Sundowner B_TrailerMk82........Sundowner B_TrailerMk82_Duel...Sundowner FireExtinguisher.....Amokfloo Forklift.............Amokfloo M_Trailer............Sundowner RstandT..............KillerBee SATS2................KillerBee Y_Tractor............Sundowner Submitter JSF_Aggie Submitted 09/11/2018 Category Base Mods  
  19. 1 point

    Version

    7,471 downloads

    MIG-21 Complete Pack Strike Fighters 2 line of games **************************************************** Version 1.8 30.03.2014 Changelog ********* 1.0 19.07.2009 initial release Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. Added aditional SF2 stuff (radar, rwr) into fm dats. 1.1 01.10.2009 Fixed afterburner burner texture always on. Copied additional fuel flow settings from SF2 game dats Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings for normal/padlock/snap view transitions. 1.2 04.10.2009 Fixed reversed nose gear rotation. Fixed start dates for squadrons in campaigns. 1.3 04.07.2010 Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry). Fixed cockpit positions for more realistic out of cockpit view of wings. Changed PFV radar to R2L version (made it slightly more powerful). Consolidated and joined all game versions Mig-21s into one pack. Removed Flight\VIEWLIST.INI and modded Europe campaign files. 1.4 05.07.2010 Added KM1 ejection seat to PFM as all side opening canopy models have KM1 seat and all front opening canopy models have SK seat. Added 50mil depression for AG bomb sight for F, FM and Bis variants. Added gunsight to PM and PFM to be able to aim ground weapons. Added AG mode gunsight to all variants. For F, MF and Bis values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 50mil For PM, PFM and PFV values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 35mil Try fire rocket in shallow dive with AOA around 0 deg. Depression values are always compromise without CCIP. Just train well. 1.5 14.07.2010 Removed empty windloop.wav - its up to you how you mod it, if at all. Added radar guided air to air missile capability to all variants from PF up. Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from PF and up can carry it. 1.6 31.07.2010 Removed mirrors from PFM cockpit. PFM does not have top one and even side ones to my best knowledge. 1.7 15.08.2010 Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled installs. No more white parts in cockpit on Win XP. 1.8 30.03.2014 Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad looping and i do not like it. Fixed centerline station system from left wing to fuselage for PF and PFV. Added loadable GP-9 gun pod for PF, PFV and PFM. This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. This pack was done with combined/merged SF2/Europe/Vietnam/Israel games. If your single game install missing model that cause problem, just delete its directory in Objects/Aircraft folder. Probablby PFV is included only in Vietnam. Pack contains folowing stuff: ***************************** Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected some errors in pits, Used latest TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand. Strike Fighters 2 MIG-21F MIG-21PF MIG-21PFV MIG-21PFM MIG-21MF MIG-21bis Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\. For example for complete/merged game install, copy content to each this folder: c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam Sure paths can be different on your system. This is how it is on my Windows 7. Also copy files after you run all games at least once. Otherwise game overwrite modded files with original ones at initialization and you dont see Migs as flyable. Optional files: Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and allow overwrite files. _BetterCockpits Contains hires cockpit textures. _EasyFM Contains easiest FM files from stock game. _MediumFM Contains intermadiate FM files. Spins are more frequent. _HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast. _PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV. _ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install. Just use it to make Migs flyable quickly again Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autocom=downloads&showfile=1919 http://forum.combatace.com/index.php?autocom=downloads&showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autocom=downloads&showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autocom=downloads&showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autocom=downloads&showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM Rob "Bunyap" McCray For his original weapons pack. 331Killerbee For his SF2 weapons pack http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ comrad For his excelent hires cockpit textures lukasn22 For sight and modified RP-21 radar image for MiG-21MF If i forgot someone please tell me and i will include credit.
  20. 1 point
    Coupi has a paralel working wich is very promissing. Tomorrow I'll try both tweaks.
  21. 1 point
    funny that .... i always thought that was a yank invention ....unless you mean the Dr Who episode lol hey at least you can claim their is historical basis when you see this issue in future lol remember ..its not a bug ...its a feature lmao
  22. 1 point
    You need this. For many mods in CA. I suggest to download and put it in your pilots folder. FakePilot.rar Use others stuff. The thing I am using Fakepilot mod - because it gives me some more possibilities knowing game engine limitations.
  23. 1 point
    Guys, i had a major problem with my PC last weekend. One of my HDD's started to click and run unsmooth. After removing it, the PC refused to boot. I've got some cryptic stuff on my screen and a "beep"... that's it ... dead... Windows wasn't even on the removed HDD, but the PC refuesed to fire up windows .... So, im back online with Win 10, 8 GB less RAM (one of my two was broken too) and a brand new HDD. Let me reactivate Max and im should be back asap. Guys BACK UP YOUR SHIT!!!!!! I have 2 backups of my work to safe it from getting lost in digital black hole of destroyed hardware ... BACK UP YOUR SHIT!!!!!! BACK UP YOUR SHIT!!!!!! BACK UP YOUR SHIT!!!!!!
  24. 1 point
    May be you need to download "FakePilot" and place it in your mod folder in \Objects\Pilots\ Have you this thing in your Polots folder?
  25. 1 point
    Leave it to them Brits. They think of everything clever from the industrial revolution to the idiot's lantern.
  26. 1 point
    i present to you for your satisfaction, the The DD tank, one Hobarts Funnies from World War 2 (D-Day to be precise) https://en.wikipedia.org/wiki/DD_tank sooooo challenge ......kinda Irrelevant .....for nearly 80 years
  27. 1 point
    this QRC-335-3 looks like the AN/ALQ-101 V6 , the upper cable tray is missing , thats why the wiring is exposed , and 2 antennas are missing i assume this is the AN/ALQ-101 V5 i have made the AN/ALQ-101 V6 so to remove the 2 rear antennas is no problem like this , i will finish it for you
  28. 1 point
    A skin from a long, long time ago...an EB-57B Canberra Still looks pretty awesome!!!
  29. 1 point
    Your original question was why there are two maps. Hence we brought up historical accuracy, which was the purpose of the mod that has a North and South terrain. I enjoy fictional campaigns as well. The first one I modded for WoV was a LBIII set in the 90s. Creating a functioning ground war in SF2 is complex and involves a lot of time and trial and error. You'll have to add strategic nodes and ground units to the campaign file, and they'll need to utilize target areas in the map the campaign is set in (N Vietnam in your case). You can look at the stock SF2E campaigns to get an idea for how to set up a ground war and strategic modes. You can also look at Steel Tiger and Easter Offensive out of the SF2V AGXP.
  30. 1 point
    ZD892,Helen ZD739,Arm. Charmer ZD844,Donna Ewin ZA374,Angel Face ZD747,Anna Louise
  31. 1 point
    "The Old Grey Ghost of the Borneo Coast"
  32. 1 point
  33. 1 point
  34. 1 point
    korat_revetment.BMP Better revetment texture. Just drop it into your vietnamSEA directory
  35. 1 point

    Version 1.0.0

    259 downloads

    ***** ***** Updated Korat RTAFB ***** This is an update of Armourdave's Korat model. What I've changed/added: - redrawn higher res textures for the buildings and runways - fixed aircraft parking areas - fixed some missing runway lights - added ground objects - updated the draw distances of some of the ground objects Please see the install instructions in the README ***** ***** Credits ***** Korat RTAFB model....Armourdave Ground Objects: 82L..................KillerBee 82S..................KillerBee 84L..................KillerBee 84S..................KillerBee ACLadder.............KillerBee AirStartUnitC........KillerBee AirStartUnitL........KillerBee AirStartUnitR........KillerBee B_Duel_Y_Trac........Sundowner B_TrailerMk82........Sundowner B_TrailerMk82_Duel...Sundowner FireExtinguisher.....Amokfloo Forklift.............Amokfloo M_Trailer............Sundowner RstandT..............KillerBee SATS2................KillerBee Y_Tractor............Sundowner
  36. 1 point
    I've managed to get through a good portion of Dale Brown's Patrick Mclanahan series of books over the past few months and it's inspired me to take out the B-1R for a few spins. Runway Destruction: Anti-Shipping: Bomber vs Bomber Intercept: Bringing her home:
  37. 1 point
    F-15C, the next version will be the one with the "knob" on the top nose, parts are nearly ready Planed version will be: F-15A F-15C F-15C "late" You guys can use those versions and create your own stuff with your skins, each version with a different skin needs a new "pilot part"
  38. 1 point

    Version 1.0

    1,760 downloads

    Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2 The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000. The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years. The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25. A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR. The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing. The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb). Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod. The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015. Special note on the Vikhr rocket launcher tubes: TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually. To install: Drop into your Mods folder Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns. Credits: - Florian - Wingoverisrael - Torno - Paulopanz - Baffmeister - Y.Gordon - YEYEYE - 101tfs - Lindr2 - Erwin_hans - Brian32 Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/ Enjoy, Dan (dtmdragon)
  39. 1 point

    Version Version 1.01

    790 downloads

    This is the SF2 version of the CF-105 Mark II. For SF2, SF2V,SF2E,and SF2I. It has not been tested with SF2NA. Please refer to the included readme for instructions, credits, and operation/development notes. Templates are included. FastCargo 29 Aug 12
  40. 1 point

    Version

    1,030 downloads

    The B-66B was developed strictly as a tactical bomber and was the last bomber of this type procured by the USAF. The -B model was based on the RB-66A which was in turn adapted from the US Navy A3D Skywarrior. The B-66B made its first flight on 4 January 1955, about 6 months after the initial flight of the RB-66A. The USAF received its first production aircraft in March 1956 and deliveries continued into 1958. The B-66B was the first USAF bomber designed with in-flight refueling (IFR) capability, although many (numerically) earlier bombers were fitted with IFR equipment as a retrofit modification or on later models in the development cycle. A total of 62 B-66B bombers were built. Many -B models were converted to electronic warfare aircraft after their usefulness as bombers was complete. Many of these aircraft, designated as EB-66B or EB-66E, served in Sotheast Asia during the Vietnam war. All credits above Bunyap Skins included with the aircraft: 84th Bomb Squadron, 47th Bomb Wing ? 1960 85th Bomb Squadron, 47th Bomb Wing - 1960 86th Bomb Squadron, 47th Bomb Wing - 1960 Note: Skins are all high res made by me hgbn


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..