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Showing most liked content on 01/25/2019 in all areas
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11 points
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7 points
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5 pointsAdjusted the tints of the colors to simulate a vintage look. May fool around a bit more, but it is close to a balance between "accurate" color and atmospheric color.
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5 points
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4 points
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4 pointsIt's been a while since I worked on the Caudron, and I forgot to delete two objects that should not have been part of the game LOD1. Below is new LOD1 that deletes the unwanted objects. On my rig, flying in FE2, the ventral gun does not display. 1-25-19 Caudron_R11.rar
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4 pointsJust made a quick model fix, I think it's better ;) sorry for adding a lot of photos.
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4 pointsTesting the last update... 20 ft AGL, an F-4 chasing in the background Met an SMB2 as well Finally back at home base Wingman shot down by the F-4s, but update checked ^^
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3 points
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2 pointsThis is what I have completed for the AB, some of the models Ideas are from the net and the other from the Kuwaiti AB that I am working near.
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2 pointsI'm very excited that FE2 will get a Bleriot. I will most likely do two data ini mods for it - one to fit with the later, two-seater model (of about 80hp), and also one for earlier-war Bleriots that can also be flown as single-seaters with the observer removed from the plane (power range anywhere from about 50 to 70hp approx.). Should be entertaining trying to keep these models aloft. Von S
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2 points
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2 pointsLost some time for bump files, but I'm back to GR.1A ;-) Camera pod under nose left to do.
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1 point
Version 1.0.0
400 downloads
Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda -
1 pointDCS: C-101 Aviojet and DCS: Christen Eagle II Release Reviews Since the successful release of the Christen Eagle II and the C-101CC, some great reviews have been created that discuss these great modules! DCS: Christen Eagle II Reviews: Purchase from the E-Shop. MagzTV Jabbers Crash Laobi 504smudge DCS: C-101 Reviews: Purchase from the E-Shop Mudspike 504smudge Spudknocker Rakuzard (German) We plan to release both the Christen Eagle II and the C-101 into Steam in February 2019. DCS World Update Early this week we released two Open Beta updates that included items like: Hornet: Laser-Maverick tracking range and laser code entry fixes Corrected VR projection to both eyes AIM-7 loft trajectory Updates to the Christen Eagle II and C-101 You can see the complete change logs here & here. Today we have moved the compilation of the past Open Betas into the Release version of DCS World. You can read the change log of this update here. DCS: Fw 190 A-8/F-8 Shrike Update Progress remains rapid on the Shrike with a release set for later this year. The Fw 190 A-8 will be an excellent counterpart to the Spitfire Mk.IX and provide a period-correct aircraft for the Normandy map. The F-8 version will provide the Luftwaffe a capable ground attack aircraft to match the upcoming P-47D and Mosquito. As you can see from the screenshots, a huge amount of detail is being put into this model that allows for spectacular battle damage results. Sincerely, The Eagle Dynamics Team
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1 pointNot far away from completing, early series getting last touches to their pits only
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1 pointWhile testing Faroer terrain. MiG-17K squadron strikes british carrier A couple of hits with S-24 rockets sunk the ship. Further bomb attacks on escort vessels were not realy successfull Thatswhy the strike group headed home to the own carrier Home again
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1 pointIlyushin Il-28 Beagle - Grupo 1 de Bombardeo, Fuerza Aérea Argentina, 1961
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1 point
Version v2.0
485 downloads
I reworked the Data and loadout inis in the following versions of the F-16: F-16A_B15_ADF F-16A_B15_ADF_AMI F-16A_Blk1 F-16A_Blk10_Baf F-16A_Blk10-EAF < NEW for v2.0 F-16A_Blk10-IDF < NEW for v2.0 F-16A_Blk10-NDC F-16A_Blk15_Baf F-16A_Blk15-NDC F-16A_Blk15OCU_Baf F-16A_Netz_87 < NEW for v2.0 F-16AM_bel F-16AM_den F-16AM_net F-16AM_nor F-16AM_ROCAF F-16B_Blk15-NDC < NEW for v2.0 F-16B_Netz_87 < NEW for v2.0 F-16BM_bel F-16C_B25 F-16C_B25_TB F-16C_B30 F-16C_B30_agr F-16C_B30_CUPID F-16C_B30_gk F-16C_B30_tur F-16C_B32 F-16C_B32_agr F-16C_B32_CUPID F-16C_B40 F-16C_B40_egy < Now COMPLETE plane F-16C_B40_tur F-16C_B42 F-16C_B50 F-16C_B50_gk F-16C_B50_tur F-16C_B50+_tur F-16C_B52 F-16C_B52+_egy < Now COMPLETE plane F-16C_B52+_gk F-16C_B52+_pol F-16C_Barak F-16C_BarakII F-16CM_B40 F-16CM_B42 F-16CM_B50 F-16CM_B52 F-16D_B30 < Now COMPLETE plane F-16D_B30_agr < Now COMPLETE plane F-16D_B30_gk < Now COMPLETE plane F-16D_B50+_tur F-16D_B52+_egy < Now COMPLETE plane F-16D_B52+_gk F-16D_B52+_pol F-16D_Barak F-16D_Brakeet F-16I_Sufa F-16N KF-16C_B32 KF-16C_B52 So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic. Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations. For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors. Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes. EDIT: As it turned out, these should be released in a vol.2 Requests: I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations. Also a proper lod for the taiwanese block 20. Logfile changes ------- v1.0 - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI - The mission now is on more even terms, both F-16s have now the same loadout. ------- v2.0 - Added the following planes F-16A_Blk10-EAF F-16A_Blk10-IDF F-16A_Netz_87 F-16B_Blk15-NDC F-16B_Netz_87 - Now these planes are complete F-16C_B40_egy F-16C_B52+_egy F-16D_B30 F-16D_B30_agr F-16D_B30_gk F-16D_B52+_egy The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish. - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data. - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting. Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin. CREDITS: Effects/Sounds/LODS/Skins - Dave/The Viper Team F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify. The egyptian skin - mohand777 The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit. A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that. ------ Request: MORE Hi-rez skins!!!! -
1 pointThe lack of a skin only reinforces the beauty of the model itself. Perhaps we should just accept the original glitch as a cigarette scorch-mark? That black patch was the original problem, wasn't it-otherwise I'm too blind to see it?
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1 pointI know this is an answer to a different question, but varied reports seem to indicate that, unsurprisingly, Windows 10 is not as welcoming to certain older flight sims as Windows 7. BoBII and EAW are prime examples. On the other hand, it is more likely to be conducive to newer ones. The TK ones seem to be in the neutral camp.
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1 pointThe soviet serial numbers were always the same in all squadrons. Mostly 2 digit. Except the 13 (bad luck number). Very seldom 3 digit. If two or more squadrons were placed on the same airfield the colors of the numbers was different.
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1 pointReally, when you flying the Blériot XI, in this airplane you have very little power so you have to be not overly generous with the control movement because you can get yourself into an awkward attitude of the airplane where you may not be able to recover. So everything in this airplane is done very slowly.
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1 pointYes it is. But I have nothing to share, since the game was ordinary and the extractor is ordinary. As Wrench said, file locking started after the 2012 patches. So, there were no blocking before the patches. And, as far as I know, for FE2 game I was talking about, new patches have not been released since the Jul 2010. That's all there is to it. As a rule, if there are not enough words, screenshots help a lot to explain. However, the picture has already become so clear that it seems impossible to realize your plans for the crosshair. And I, too, was not so wrong when I said that the problem was in the game engine. The game considers that the aiming point should be somewhere in the middle. Therefore, even if you make a LOD file with a sight on the side of the cockpit, when you press the F3 key (GOTO_COCKPIT_GUNSIGHT_VIEW), you'll still look forward, rather than move to the side.
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1 pointAttached is an updated Sea Gladiator FM. This includes some updates that were made to the Gladiator Mk1. One of the new things is a fixed pitch propeller advance table that I've been testing. It gives more realistic take off acceleration and presumably more realistic climb rates but I haven't checked that. Someone who knows told me the game over models propeller thrust at low speeds so I really don't pay much attention to climb rates. Hopefully, careful attention to engine tables and drag values make the prop FM's OK in a relative sense. The prop advance tables I included with the CR-32 and Gladiator Mk1 have a mistake so you may want to copy and paste the one from the Sea Gladiator. Here's what I'm talking about, in the engine section: PropEfficiencyAdvanceRatioTableNumData=17 PropEfficiencyAdvanceRatioTableDeltaX=0.1 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.041,0.183,0.348,0.468,0.554,0.616,0.684,0.742,0.763,0.781,0.797,0.870,0.870,0.870,0.702,0.457,0.000 Here's the updated Sea Gladiator FM: Sea_Gladiator_DATA0.95.zip Also, a link to a "no catapult take off" mod I did for the HMS Eagle: https://combatace.com/forums/topic/88913-hms-eagle-free-take-off-mod/?tab=comments#comment-718143
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1 pointThanks. The will be two or three versions, depending on the rifle armed observer working out. The Lewis gun armed version is certain, though it will have a limited field of fire. Then, there will be an unarmed version for use very early in the war.
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1 pointok, let's settle this... Not to belittle the FE2 community (of which you all have my greatest respects), it is so small, TK didn't/hasn't bothered with patchs/updates/upgrades since 2010-ish. The last patch for 1stGens (SF/WoV,WoE) was 2008. I'm not counting the WoI upgrade/dlc/whatever that added a few aircraft and almost brought ONLY that game to the initial release level of SF2. SF2 has had (more than) 2 patches since then; one of those (2012 or 2013) moved ALL lods from every cat file in the game -including the terrain cats- to ObjectData002.cat. And locked them up. Simply to remove the possibillity of sharing (piracy). Mue's lod viewer only gives us the ability to "look at" the lod and it's textures. One dosen't need to extract anything to use it. As others have said, it's main purpose is to obtain mesh and texture names. As to all this nonsense of 'moving the gunsight reticle', it's fixed in place; it's hardcoded. You think the experts haven't tried over the last 15 years? The only things you can do with it, are move it down via the Depression Angles, or have it partly track via Lead Computing = TRUE, and change it's color by repainting the tga. The utter lack of clarity on what is actually trying to be accomplished here by the OP is astounding. Just simply state WHAT the hell you're trying to do, and perhaps someone will then chime in with the correct answer, if it's doable at all.
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1 pointGot the flying surfaces mapped, and started tweaking the colors. The museum shots of the Italian Bleriot show colors that have darkened over the years - particularly the fabric - so I'm working on colors that are lighter.
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1 point
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1 pointThe Demon is well named...especially on approach to the carrier. It wasn't pretty, but any landing you can walk away from...
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1 pointAccidentally made this shot while testing pilot cigarette smoke. I particularly like the morning and evening atmospherics in FE2. Von S
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1 point
Version 1.0.0
128 downloads
Yakarov79 9P149 Tank Destroyer 9P149 Shturm-S Hello Everyone, Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work. I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil. "9P149 will live up to its name if added to the game." I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work. Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field. The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod. I do not know who owns this one or who it belongs too, so thank you for your great work as well. Please let me know who owns it so I can give credit. /// ----------------Install Instructions------------------ /// Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder. Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder. /// Credits --------------/// Yakarov79 for the lod and skins. Mue's tool box ??? for the 9K114 missile lod. Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does. Me Richo for the research and ini file for Yakarov79's 9P149 Please Enjoy! Cheers Richo -
1 point
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1 point
Version 1.0
513 downloads
SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0 -------------------------------------------------------------------------------- This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense system, designed to protect ground forces from air attacks. Following variants are included: 2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other Third World countries. 2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries. 2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some other countries. -------------------------------------------------------------------------------- New features: - More realistic search/track ranges along with search/track times for StraightFlush radar - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - Corrected missile parameters - Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on the near pass with no detonation situation. With longer fuze distances, missiles will detonate sooner and there will be at least some damage if not a kill - Repainted missile skins - New launch effect and sound - Dramatically improved performance ---------------------------------------------------------------------------------- Known issues: - Due to game engine limitations mobile SAM batteries can not move with other ground units and thus offensive ground forces will be exposed to enemy air attacks. - Fire control radar can guide only one missile against a single target. Real SA-6 system could guide two missiles against a single target. - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time. ---------------------------------------------------------------------------------- REQUIREMENTS: You must have installed any SF2 title which will feature the stock SA-6 system. I think that SF2, SF2E and SF2I have it. ------------------------------------------------------------------------------------ As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. Enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic!
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