Leaderboard
Popular Content
Showing most liked content on 05/08/2019 in all areas
-
13 points
-
10 points
-
8 points
-
7 points
Version 1.0.0
299 downloads
This package represents the CF-100 MK-4B version as used by the RCAF in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from November 1956, to December 1962. Skins for the four RCAF squadrons that deployed to Europe are included, with a skin change to the later RCAF/Red Ensign style occuring during 1958. For campaign modders, the CF-100 date range just fits in for the 1956 Red Tide and 1962 Red Thunder campaigns. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. [yay!] ROCKET ISSUES: After much messing around the air to air rockets are best described as "adequate for now." The rocket pods are "No Jettison" because, with jettison-able pods the AI would just drop them prior to engaging any air targets. To get the pods to automatically jettison like the real CF-100, a "RemoveNodeAfterUse" statement is used but the pods disappear when the first rocket is fired. Much work has gone into setting up the rockets with different CEP [spread] settings as well as different engagement ranges being tested. Also much work trying to get the AI to fire a full salvo but so far unsuccessfully. They sometimes fire quite large salvos but we still haven't figured out the "Logic" that's being used by the AI when using air to air rockets. Some rocket settings are quite counter-intuitive. During early testing the AI was consistently firing the rockets below the target. Raising the RocketBoresightAngle didn't help the situation, they still fired too low. Strangely, lowering the RocketBoresightAngle made the AI raise the nose more when firing the rockets resulting in a big improvement in hit percentages. The AI does quite well when attacking IL-28's, less well against fighter sized attack aircraft, and very poorly against TU-16's, which are almost untouchable by the AI. The only AI kills I've seen against the TU-16 is when I maneuvered the formation into a head on attack before giving the engage air command. The results were a couple of collisions and one very lucky kill when an AI aircraft managed to fire one [that's "1"] golden rocket. When player flown it's possible to do a successful one pass attack on the TU-16. Against maneuvering fighters the AI will get only very occasional rocket hits so for CAP missions the rockets aren't included in the load out. Any improvements for the rocket behavior will be passed along through a CF-100 support thread. More information is included in the README. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement -
6 points
-
4 pointsSoviet interceptor pilots faced the daunting task of defending the world’s largest nation against the combined forces of the world’s most technologically advanced nations. The awesome responsibility of preventing nuclear annihilation from USAF B-52 bombers, countering the impossible nuisance of snooping mach 3 SR-71s and air-to-air combat with F-4 and F-15s were formidable tasks that the skilled pilots of the Soviet Air Defence Forces (PVO) trained for in earnest. In the Cold War, the backbone of their manned air defence was 1300 Sukhoi Su-15s (NATO codename ‘Flagon’), we spoke to Su-15 pilot Valeri Shatrov to find out more. https://hushkit.net/2019/04/26/interview-with-soviet-air-force-su-15-flagon-fighter-pilot-defending-the-ussr/
-
4 pointsView File SF2 CF-100 MK-4B NATO This package represents the CF-100 MK-4B version as used by the RCAF in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from November 1956, to December 1962. Skins for the four RCAF squadrons that deployed to Europe are included, with a skin change to the later RCAF/Red Ensign style occuring during 1958. For campaign modders, the CF-100 date range just fits in for the 1956 Red Tide and 1962 Red Thunder campaigns. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. [yay!] ROCKET ISSUES: After much messing around the air to air rockets are best described as "adequate for now." The rocket pods are "No Jettison" because, with jettison-able pods the AI would just drop them prior to engaging any air targets. To get the pods to automatically jettison like the real CF-100, a "RemoveNodeAfterUse" statement is used but the pods disappear when the first rocket is fired. Much work has gone into setting up the rockets with different CEP [spread] settings as well as different engagement ranges being tested. Also much work trying to get the AI to fire a full salvo but so far unsuccessfully. They sometimes fire quite large salvos but we still haven't figured out the "Logic" that's being used by the AI when using air to air rockets. Some rocket settings are quite counter-intuitive. During early testing the AI was consistently firing the rockets below the target. Raising the RocketBoresightAngle didn't help the situation, they still fired too low. Strangely, lowering the RocketBoresightAngle made the AI raise the nose more when firing the rockets resulting in a big improvement in hit percentages. The AI does quite well when attacking IL-28's, less well against fighter sized attack aircraft, and very poorly against TU-16's, which are almost untouchable by the AI. The only AI kills I've seen against the TU-16 is when I maneuvered the formation into a head on attack before giving the engage air command. The results were a couple of collisions and one very lucky kill when an AI aircraft managed to fire one [that's "1"] golden rocket. When player flown it's possible to do a successful one pass attack on the TU-16. Against maneuvering fighters the AI will get only very occasional rocket hits so for CAP missions the rockets aren't included in the load out. Any improvements for the rocket behavior will be passed along through a CF-100 support thread. More information is included in the README. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 05/08/2019 Category Other Origin
-
4 pointsMade me tought in this single seater what if variant... Mandatory screen. Cuban Ace...
-
4 points
-
3 pointsCompleted the MIM-23 missile launcher, next I will be waiting for ravenclaw_007 nice missile to complete the launcher. until then I will be taking some time out
-
2 points
-
2 points
-
2 points
-
1 pointI was thinking about making a new complete MIM-23 Hawk missile system like this one I seen the model in the download page and in the game, but I think it needs improvement what do you think?
-
1 pointAs Wrench has said, short answer is no. Baltika's North Cape terrain is for a Cold War and post Cold War scenario. Wrench is humble and forgot to mention that there is this WW2 terrain he released time ago, it contains a bit of Norway, and you might want to have a look at it: https://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain-v2/ Also, an update for said terrain is here: https://combatace.com/files/file/14547-sf2-ww2-northen-europenorth-sea-fix-it-pak/
-
1 pointof course the easiest way for them to avoid nuclear annihilation would be to not be aggressive and threatening in pushing their ideology this looks like a very interesting interview. thank you for the link.
-
1 pointRequesting please somebody make an AGM-88G AARGM-ER. Recently profiled in The War Zone and also coming with a Northrup Grumman fact sheet, the AGM-88G will fit inside a F-35A or F-35C weapons bay.
-
1 point
-
1 point
-
1 pointCompleted the ANLMPQ-62 and High Power Illuminator Radar and work on the launcher is almost there. and these are the other two skins
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointFirst night on Baghdad, UNEDITED SF2 pics. We own the night... Shack! And back to base! The Iraqis never knew what hit them!
-
1 pointthe RF-5A nose is in work and the basic shape is done , the problem here is that this part is not as easy as the drop tanks and that modding is no longer my first prioity , firts is real life and my grandson , second is modding , so be patient i will make that recce-nose but not in 1 week work i still have to finish - Mirage F1 ecm and recce pods - F-5A recce nose - Tornado (guuruu) Brimstone and Brimstone tripple launcher - Spitfire Mk IX ( for Wrench ) - F-4G series and Cockpits Weapon Pack 3 RF-8 and Cockpit this short list are only the most important items there are still many more that needs to be worked on , the Weapons pack 3 is already split in to 2 parts , Bombs / Missiles / etc. and Rocket pods and Rockets there are still so many items for each pack that i have to finish
-
1 pointThis will add to a long line of additions and modifications that Volker has added/made to the model including .. ..a full set of specific weapons (HAF specific also) ..corrected landing gear animations ..re-constructed and refined canopy mechanism and animation (this was hard..) ..corrected, re-constructed tail-hook mechanism and animation ..corrected dive brake animation ..addition of braking (drag)parachute ..multitude of adjustments to the cockpit to get additional switches/functions operational ..currently working on totally scratch built RF-5a nose (I'd given up on this in frustration .. it's that hard!!) .. lots of love, encouragement and a lot of patience.. and I've probably forgotten to mention half a dozen other things, so hat's off to the man!
-
1 point
-
1 point
-
1 pointokee dokee... wont be for while as ive still to finish the pak fa...not far off now...and a suprise...then will finish this....needs some work as it was given to me by a moddeler and im converting it. plus a few other goodies.
-
1 point
-
1 point
-
1 point
-
1 point
Version 1.0
563 downloads
The Antonov An-12 (NATO reporting name: Cub) is a four-engined turboprop transport aircraft designed in the Soviet Union. It is the military version of the Antonov An-10 and was made in many variants. The first prototype flew in December 1957. Over 900 had been built, in both military and civilian versions, before production finally ended in 1973. The An-12BP entered Soviet military service in 1959. In terms of configuration, size and capability, the aircraft is similar to the United States-built Lockheed C-130 Hercules. Military Soviet and former-Soviet examples have a defensive tail gun turret. Bonus Plane: The Antonov An-8 (NATO reporting name: Camp) is a Soviet-designed twin-turboprop-engine high-wing light military transport aircraft. The first production aircraft was rolled out in December 1958. The majority of An-8s built served in the Soviet Air Forces, with two An-8s being used to land special forces to seize Plzen airport during the Invasion of Czechoslovakia in 1968.Others were used as electronic reconnaissance aircraft, and one aircraft was used for air sampling following Chinese nuclear testing in 1966.They continued in large scale use on front-line military duties in the Soviet Air Force until the 1970s. WHAT's IN: 1 An-12 flyable plane; 1 An-8 bonus (adapted) flyable plane and edited skin; A whole new or upgraded An-12 historical skinset and decalset, including many VVs nose arts: VVS: 4 AFlot: 1 UkrAF: 1 CVL: 1 PWL: 1 JRV: 1 AfgAF 1 EAF: 3 SyAF: 1 IrAF: 2 RJAF: 1 QJJ: 1 FAPA: 1 EtAF: 1 IAF: 6 AURI: 2 PLAAF: 1 Yemen, Tanzania and Mozambique skins could be added if only someone could send a pic ..... CREDITS: - paulopanz: skins, decals, screens, inis - Ghostrider883: IAF references - Mue: LODwiever; [ready to give credits] - cockpit: Kesselbrut ? - An-8 conversion inis: ? - Aeroflot original skin: ? I'm so sorry but time went by and I forgot where I took ..... and wasn't able to find. INSTALL: - All in main mod folder EXTRAS: Inside An-12 folder You will find proper inis to use/change for: - Paratroop carrier (paratroop included); - Bomber as in IAF service - Transport ******************************************************************************************************************************************************************************************************** This realise come after some years work on a model that isn't the best from Tk production (quite the same from Sf-1) but a real jolly to use on almost ALL existing scenery, some in WIP and other I wish to came ................. Thank you to all of you gents here at CA, it's a real plesure to be here with you all. @ paulopanz -
1 point
Version 1.5
521 downloads
il-38N "May" The Il-38N is an adaptation of the four-engined turboprop Ilyushin Il-18 for use as a maritime patrol aircraft for the Soviet Navy. It meets a requirement to counter American ballistic missile submarines. The Communist Party Central Committee and the Council of Ministers issued a joint directive on 18 June 1960, calling for a prototype to be ready for trials by the second quarter of 1962. The fuselage, wing, tail unit and engine nacelles were the same as the Il-18 and it had the same powerplant and flightdeck. An aerodynamic prototype of the Il-38 first flew on 28 September 1961,with the first production aircraft following in September 1967. Production continued until 1972, when the longer range and more versatile Tupolev Tu-142 derivative of the Tupolev Tu-95 strategic bomber had entered service.This is the Improved variant sometimes referred to as Il-38SD for Sea Dragon the new search and tracking system. Model: Veltro2 Tech Help: 76.IAP-Blackbird TEXTURES: Torno FM Help:Paulopanz Cockpit: Kesselbrut And anyone else that contributed to this release that I forgot ( old age is a B-I-T-C-H ) install in Objects/aircraft folder Aircraft divided into two folders for Soviet and India THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 2.0
357 downloads
E-767 AWACS The Boeing E-767 is an Airborne Early Warning and Control aircraft. It was designed in response to the Japan Air Self-Defense Force's requirements, and is essentially the E-3 Sentry mission package on a Boeing 767 platform. Model: Veltro2k Cockpit: by Dels install in Objects/aircraft folder THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 2.0
325 downloads
KC-767 The Boeing KC-767 is a military aerial refueling and strategic transport aircraft developed from the Boeing 767-200ER. The tanker received the designation KC-767A in 2002,after being selected by the US Air Force initially to replace older KC-135Es. In December 2003, the contract was frozen and later canceled due to corruption allegations.The tanker is currently being developed for use by the Italian and Japanese air forces, who have ordered four tankers each. Temp Skin Model: Veltro2k Cockpit: Kesselbrut install in Objects/aircraft folder THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..