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Showing most liked content on 10/09/2019 in all areas

  1. 6 points
    737-200 fleet is growing
  2. 5 points
  3. 4 points
  4. 3 points
  5. 3 points
    There will be 2 Versions. A civil and a military one. I guess i postet here some time ago a few pix from the T-43A skins i did.
  6. 3 points
    Opening salvoes of Operation Enduring Freedom
  7. 3 points
    Yom Kippur war, CAP over the Bar Lev line, everything went wrong, but not yet... My favourite Mirage by far.
  8. 3 points
    I just completed the civilian Airport and it's in 7 separate models two terminals 3 terminal gates ground concrete structure and the main Airport building, also I have decided to make new main floodlights for the Airport. This is what I've done so far, maybe I'll be adding some more models, for example, ground support vehicles. please if there's any such thing already have been created let me know.
  9. 3 points
  10. 3 points
    EricJ's recent uploads of fabulous skins for the Hornets motivated me to try something myself. Far from being finished still...
  11. 2 points
    Other F-22A Raptor aces from the Strangereal universe... Scarface 37th Air Force, 18th Fighter Wing, 1st Squadron, Usean Allied Forces Abell Free Erusea Air Force Pegas Central Forces Precinct, 120th Aviation Rgt., 1st TFS, Estovakian Air Force
  12. 2 points
  13. 2 points
    Alouette is nearly finished, just got to tweak the Austrian SAR skins.
  14. 1 point
    I've been practicing at this for a while and finally got good enough to be crappy lol I just wanted to share this moment with you. Honestly I think I need to adjust some settings with the throttle so they can be more sensitive.
  15. 1 point

    Version 1.0

    178 downloads

    V-1 JET BIKE. This is free. Have fun~* 125 STUDIO.
  16. 1 point
    What the title says; is there a way to lock service markings for a specific skin? I don't want to be able to change the service markings in the menu, on a number of skins I am making. I'd like to have that option greyed-out, as seen for the unit markings here below.
  17. 1 point
    I checked it. It seems that the game sees any decals with no DecalLevel line as a nation-specific decal (the default value for this parameter seems to be 0). Try reinserting the 'DecalLevel=' line but with a different value (e.g. 'DecalLevel=2'). Do not use 1, because the squadron selection would become active again.
  18. 1 point
    no its ok....sorted wingspan 11.43 m so easy to calculate tank ..ty m8 grey box is actual A dimensions...then scaled up drawing to fit.minus landing gear......so now the tank will be right scale....see.?....lol
  19. 1 point
    okeee dokeee can size it using the drawing and a model...i can scale it in 3ds max using the wingspan as a template...make box in 3ds max same size as the wihgspan then the tank will be in scale. voila lol A\B and C 11.43m
  20. 1 point
    Back up and running...seems to have saved all that was wiped by SF2 Complete installer\uninstaller....all installed on its own ssd...lol few files were 0kb,but luckily smae file was ok in other folders so was a basic copy....glad at least all the work of redoing inis isnt now needed... I like the Kai cockpit..seems fitting for a one seater F4
  21. 1 point
    find me some pics with dimensions or a 3 view ...can knock one up
  22. 1 point
    Do you have nation-specific entries (the ones that have 'DecalLevel=0' lines) in your Decals.ini? If so, remove the 'DecalLevel=0' lines.
  23. 1 point
    Nice action shots. I notice that you have shadows turned off, is there a reason for that?
  24. 1 point

    Version 1.0.0

    51 downloads

    This skin represents one of the first squadrons to fly the Super Hornet on a cruise, VFA-115. This is prior to the Operation Enduring Freedom deployment that characterized more stylish markings on the airframe, but this is a good representation of the line jets that the squadron had. To install simply extract to the download folder of your choice, and copy and paste the folders as needed.
  25. 1 point
    I think GKABS is using my Iraq terrain. Some TODs have the tree graphics not defined so they do not appear in-game. It is this way by my decision and design, on a number of tiles. So please, do not mess with this. If @mue ever brings us a TOD editor, I'll gladly make better TODs from scratch.
  26. 1 point
    true, that "cross shape' does look like one of those wonderful 3W tree shapes. Try turning off "Show TOD Objects" or whatever it is, and see if it goes away. If it does, that's what it is. Then you'll have to load the terrain up in the 3W Terrain editor, figure out what tile that is, and edit the Solid & Alpha objects (if the tile's ini is available; if not, you'll have to build a new one)
  27. 1 point
  28. 1 point
    I think it's a TOD object (a tree) and therefore not listed in the target list window. You can show/hide TOD objects via View->Show TODs or the respective toolbar button. TOD objects are contained in *.tod files. TOD files are associated with tiles (textures) via the <terrain>_data.ini.
  29. 1 point
    Hello, I'm not sure ! These 2 entries ? [Engine] ReferenceName=Rolls-Royce Merlin II 1,030-horsepower (770 kW) 12-cylinder engine SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=770000.00 //1267689.83 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,2.443,0.0 ThrottleRate=0.5 AltitudeTableNumData=10 AltitudeTableDeltaX=1524 AltitudeTableStartX=0.0 AltitudeTableData=0.896,0.935,1.000,0.982,0.965,0.740,0.623,0.355,0.000,0.000 GyroscopicInertia=0.00 SpinnerNodeName=Spinner StaticPropNodeName=Prop_Blades SlowPropNodeName=Prop_Disc FastPropNodeName=Prop_Disc01 SlowPropRPM=300 FastPropRPM=1025 MaxPropRPM=1750 IdlePropRPM=300 BSFC=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.0,0.096,0.07 FireSuppression=TRUE MinExtentPosition=-0.332,0.782,-0.658 MaxExtentPosition=0.332,2.148,0.361 MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.3 ConstantSpeedProp=False NumBlades=4 PropDiameter=3.45 MomentOfInertia=0.3 PropEfficiencyAdvanceRatioTableNumData=11 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.023,0.40,0.70,0.80,0.86,0.87,0.87,0.87,0.87,0.86,0.85
  30. 1 point

    Version 1.0.0

    43 downloads

    This is a basic skin for VFA-122, the "Flying Eagles" Pacific Fleet Replacement Squadron. Simply drop in your FA-18F_BlkII folder and go fly. It can be found under VFA-122 Flying Eagles.
  31. 1 point
    missing texture for object in the terrain's folder, or object uses no textures, but colored materials (one of the oil tankers does this same thing)
  32. 1 point
    is that the 737 from the FB page or your own? mandatory screenie
  33. 1 point
    just something seen while testing, part 1
  34. 1 point
  35. 1 point
    Thank you Jackson. Fully modded, FE2 is an amazing flight sim and the visuals are great too. I'm flying it again more and more after a small break to do some tweaks for WOFFue. Latest pics. from the Eastern front, an afternoon mission against the rare Pfalz and Fokker Eindecker, and then a lone-wolf mission early in the morning (using the modified mission control and formation ini files from my FM update pack to give lonely and often empty skies, as historical for these obscure theaters). Lone-wolf missions are particularly challenging. I'm thinking of flying a bunch of missions, this time for the Eastern front, using my DiD Rules that I came up with a while back, for even more immersion (https://combatace.com/forums/topic/92423-did-style-single-missions-for-fe2/). Happy flying, Von S
  36. 1 point
  37. 1 point
    Buccaneer S2 masquerading as the... Buccaneer S1 !!! I know it's a bit poor, but it was mainly to share my files : ) Donwload the textures from Russouk's Buccaneer S1 conversion here : and then you could use my files with the Buccaneer S2 LODs (4 LODs to use from the Ravenclaw's FAA Buccaneer release) : SF2_Buccaneer-S1.rar And here's the link for the Buccaneer S1 serial numbers, just in case someone would create more TGAs ^^ http://www.ukserials.com/results.php?serial=XN ------------------------------------------------------------------------------------------------------------------------------------------------------- If you're still dinosauring in SF1/WOx (like me), here's my files for the Buccaneer S1 with the Buccaneer S2 LOD (only 1 LOD) : Buccaneer-S1.rar But you will have to convert the S1 textures to bmps (and maybe other things I forget...) ------------------------------------------------------------------------------------------------------------------------------------------------------- You will enjoy the De Havilland Gyron Junior underpowered Buccaneer, with a downgraded cockpit Good luck... All minmaxextent positions updated, collision points, etc... Any question, complain ? PM at combatace -> Cliff7600 Thanks
  38. 1 point
  39. 1 point
    S.MK1 809 Sqd Lossiemouth circa 1963
  40. 1 point
    Hope you like the new water feature. For fun, the "MidWest USA" is good what if, I also rebuild the stock IsraelME to a more geographicly correct version. "Eastern Med" (a modern rebuild of the ww2 version). And so forth ======= required screenie
  41. 1 point
    Low speed and high angle flight dynamic !
  42. 1 point
    A rescue mission over North Korea, soon on your main screenshot thread.
  43. 1 point
    Navy Seahawk in the Gulf
  44. 1 point


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