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Showing most liked content on 10/15/2019 in all areas
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8 points
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6 points
Version 1.0.0
26 downloads
Tuskegee Airman Captain Roscoe Brown, 100th FS, 322nd FG. Captain Roscoe Brown, new pilot in tribute to the Brave and most excellent Black Pilots of the "Tuskegee" airmen squadrons.... its him as he looks here in pic below...Brave man...a Hero fighting on two fronts The Germans and Racism. -
6 pointsRaptors of the 199th Fighter Squadron "Mytai Fighters" from Honolulu, visiting the peaceful Midway Atoll...
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5 pointsCaptain Roscoe Brown, new pilot in tribute to the Brave and most excellent Black Pilots of the "Tuskegee" airmen squadrons.... not his plane as I dont have it yet,closest I can zoom....but its him as he looks here in pic below...Brave man...a Hero fighting on two fronts The Germans and Racism. put in for download after this
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4 pointsI don't have a clear answer to that. If the US troops are obliged to return fire for their own safety, I guess they'll do it. That's not war technically. What's happening is so despicable. A so called NATO ally (Turkey) is fighting against those who I still consider our friends, who are the enemy of our enemy ISIS. There are even reports that Turkish forces are transporting ISIS terrorists away from their cells, in their military vehicles across the border. What's even more f*cked up is that Turkey is leaning to Russia as a NATO member, and this should not happen but we're allowing it; Turkey is fighting Kurds and now the Syrians too, but Assad's Syria and Turkey are both allies to Russia, something's not right. We're allowing Turkey to do such a massacre for the sole reason that its location is strategic for NATO; what's the point if they're buying weapons from Russia already? It's already out of NATO, practically. Above, an image of my country's shameful past, Italy 1938. Below, Turkey 2019. My apologies if I have been too political. If admins feel it's appropriate to move this to The Arena, do so. It's just how I feel in regards to this situation; pretty sad, nothing more to add.
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4 pointsSome Colorful Clunks inbound soon, for North American installs. I'm going to upload the CF-100 MK-4A first. It had the lower thrust Orenda 9 and is a bit of a cow so will phase it out about a year after the introduction of the MK-4B. I figure they would have upgraded the engines on the 4A's during any heavy maintenance checks. Skin credits to Frenchie1977! Somewhere over the Great White North. [the American part]
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3 pointsFW-187A Falke squadron is flying close escort mission during Battle of Britain. While an other Falke squadron is flying "freie Jagd" to sweep Spitfires away.
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2 pointsSomething different than the Su-35. original skin by @bazillius with some modifications by me
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2 pointsIn my opinion, I could not disagree more and hate the way this is heading...The Developer of this Sim created an encrypted .LOD file format for a reason - to prevent theft and unauthorized distribution. I have never seen a post where the Developer has made a claim about not caring about reverse engineering - why do you think he ended up locking certain .LODs and other game components away then if he didn't care? Anyone can justify anything if they want, but it doesn't make it right. I'd personally prefer to see Thirdwire continue to go on it's own way and FlightGear do the same - I don't see what benefit Thirdwire or the community has in this arrangement - for example, do we suddenly get access to FlightGear assets? But I'm sure I'm again in the minority - seems to be just a free for all these days.
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2 pointsIn my opinion the OSG file loader should be OpenSource; OpenSource is really the only way to guarantee the future availability of the plugin and therefore anything that depends on it. This is particularly important for community projects as it protects everyone's investment from becoming obsolete. FlightGear is multi platform (Windows, OSX, Linux) and this becomes hard when working with binary distributions. The rest of FlightGear is, and always has been OpenSource. This is tens of thousands of hours of effort - so it is only fair to keep with this philosophy. The copy protection offered by having a file format that can be reverse engineered isn't worth that much and in any case cannot protect against the use of a DirectX ripper to grab the geometry. I can understand the argument that it provides (limited) copy protection for the artwork and assets - but realistically most of us give our work away for no charge so the main use is to stop evil people from making money off our hard work; and realistically proper licencing is the best approach to this (e.g. CC NC). The OPRF current version only transmits release / hit / miss notifications - however I have a nearly finished WIP that will transmit in flight position messages for missiles and shells (subject to bandwidth limitations) Damage is calculated by the recipient based on the distance with a sprinkling of randomness. The python code isn't generally available (due to the risk of griefing)
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2 pointsi hope that the US troops fire back asap and so that it hurts , prefert target is Erdogans palast , accidentally of course it is a shame waht is happening to the Kurds, i have only one word for it , TREASON , shame on this USA goverment i just wonder what did trump get in return for pulling the troops out and i dont apologize for my words
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2 pointsTo answer this first I need to break down the aircraft development tasks 1. Create 3d model in the right format (.ac) This can take anything from a few seconds to many hours depending on the original format, the conversion tools and the modelling package being used. Generally Blender -> AC3d works best, 3ds max often needs to go through another format (e.g. DAE, .OBJ) 2. Create animation XMLs Initially this is going to take a while; however once familiar with FlightGear's property tree it is a lot easier. Also we have the ability to use 3d objects (two-vertex lines) as animation axis which removes the need for coordinate entry; complex cockpits take longer 3. Create Flight Model Using Aeromatic++ it is possible to get a flying model in a matter of a few minutes. A complex aero model using real data (wind tunnel, flight) or CFD data (OpenVSP, OpenFoam) can take months. 4. Avionics (Radar, Displays etc) The most time consuming aspect of developing in FG are the avionics and cockpit displays (CRT). OPRF has modules that can be integrated into aircraft to help. 5. Integrate with combat Bombable is OK but really you need to look at the OPRF aircraft (F-14, F-15, F-16, Mirage-2000) (http://opredflag.com/forum_threads/2412191) as these have the armaments, damage code and radar. Viggen is probably the most complete example. However given that SF2 aircraft are standard I'd recommend looking at writing some sort of importer / converter / loader that will do most of the work. Expect to invest a fair amount of time on 2, 4, 5 in the above list - unless there is an importer or some sort of conversion tool. Looking at the aero notes[1] if you have these coefficients it should be relatively easy to put together a JSBSim model - as that's what JSBSim is designed for; it's fortunate that SF2 uses the 'standard' way of doing things. Making an importer is the best way of converting SF2 models to FlightGear. The way that OPRF aircraft work is to do all of the combat simulation within the aircraft model; with the hit notifications being transmitted over the multiplayer system OPRF aircraft must have radar simulation that has correct ranges and can't see through terrain; accurate weapons simulation, damage modelling. Most of this is implemented in FlightGear's Nasal scripting language. Damage works over MP and currently uses the MP text chat to inflict damage. AAA/Flak could be simulated using the same system - but what we don't have (yet) in the OPRF is much in the way of missions or automated enemies - but this area is under development. The automat aircraft opponents are reasonable and work is ongoing. Remember that OPRF was originally about enabling dogfights between people, then we had organised events - and now we're moving towards more AI and hopefully one day we'll have missions and even campaigns. The development is slow - but because it's all opensource we can pretty much do anything that we have the time to implement. There is a python AI system under development that integrates with the Multiplay and provides targets and will provide opponents. Bombable is an alternative way of giving and receiving damage, but it also provides AI opponents; however it isn't as fully featured as OPRF. ---------------------- [1] Although some of what you refer to as derivatives are in fact just coefficients; the real derivatives are those that are due to the output from the aero model (p,q,r, alphadot, betadot) I've highlighted the derivates in green
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2 pointsView File Tuskegee Airman Captain Roscoe Brown Tuskegee Airman Captain Roscoe Brown, 100th FS, 322nd FG. Captain Roscoe Brown, new pilot in tribute to the Brave and most excellent Black Pilots of the "Tuskegee" airmen squadrons.... its him as he looks here in pic below...Brave man...a Hero fighting on two fronts The Germans and Racism. Submitter russouk2004 Submitted 10/14/2019 Category Pilot Mods
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1 pointMany moons and several hard drives ago I had a sweet Vietnam sound track like paint it black and some Credence any one have a link to it ??..thanks for any help
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1 pointAt least foreign to some of us... depending on where you live and what language(s) you speak. https://www.warhistoryonline.com/history/great-foreign-language-war-films.html?fbclid=IwAR0jFjjZ0qeHS1TwSfJsh88IA4AgFW_5iPc-bRmCmUojDuIdvh_XA8NmvcU
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1 pointTK posted this in Sep. 2007 in his forum. See this forum thread: LOD file format. - Third Wire Forums.htm. And I wrote already that he used obfuscation methods later. Just to clarify: I don't want to distribute any assets. I only want to use assets from the game I purchased or assets from this community within FlightGear. For this I plan to write a tool that automatically converts the SF2 data ini files into FlightGear files (Edit: the .lod file itself can be directly loaded into FlightGear via the OSG pluging, so no conversion of lod files needed). Again: no distribution of any assets! I think that's legal within TWs EULA and CombatAce Freeware License Agreement. And I see benefit for Thirdwire and the community: Maybe some will buy SF2 games if they know they can use the aircraft in FlightGear too. And maybe FlightGear can be enhanced to be a fully community driven open source air combat simulator. Then why not use the already by this community created assets? And yes, everybody has access to FlightGear assets. Most FlightGear assets are released under GPL or other "free" licenses. I was told recently, that FlightGear aircraft were already converted to SF2.
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1 pointone time I had one mesh using 2 textures...what I did was select the polys of mesh used 2nd texture on them and didnt deselect polys...and exported the model did have the polys area still using the 2nd texture...not sure if it still works with the latest exporter tho
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1 pointNo - the game engine does NOT support Multi-Sub object texturing.
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1 pointFor me the answer is simple, ask the United States military top brass... You don't need to dig far to find an answer as some groups once supported by the US were left alone with ''their'' war and later this group came back against them... Unfortunately the risk of this happening again is high as once you commited you have to get it done. If you let them and say it's ''their'' war, why did you go first? Getting dump is hard and you remember it for long, and human in general wants to seek some kind of revenge so this will hurt on the long run. Just my opinion...
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1 pointI-15bis (I-152) fought in China - a slightly different modification of the aircraft. They had a different engine (with a NACA hood) and a “normal” upper wing (not in the seagull shape).
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1 pointI'm a core contributor to FlightGear, responsible for the the F-15, F-14 in FlightGear, have made aero models for the Mirage2000, Tornado F2, SupermarineSwift and a member of OPRF (opredflag) which is the biggest FlightGear military community. OPRF aircraft can damage each other, we have automated enemy aircraft, SAMS and we have work in progress that will hopefully one day allow a full combat scenario. I've also got experience building computational aerodynamics models for FG using the excellent OpenVSP http://chateau-logic.com/content/using-vspaero-generate-aerodynamic-model-jsbsim-flightgear and https://forum.flightgear.org/viewtopic.php?f=49&t=30832 http://zaretto.com/f-14 http://zaretto.com/f-15 http://zaretto.com/a320 http://zaretto.com/Panavia-Tornado https://github.com/Zaretto/fg-aircraft https://github.com/Zaretto/Supermarine-Swift https://github.com/Zaretto/Aircraft/tree/master/Mirage-2000 http://chateau-logic.com/content/emesary-nasal-implementation-flightgear http://chateau-logic.com/content/deferred-rendering-rembrandt-performance http://chateau-logic.com/content/flightgear-using-canvas-3d-instrument I'm posting here to state my interest in assisting with anything FlightGear military related; and I can also provide assistance on "how things work" In FG.
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1 pointThank you. File uploaded, pending approval. And something completely different: USAS S.E.5a The 25th AS was the only American fighter squadron equipped with the S.E.5a. They did not see much combat, as the squadron flew only two uneventful patrol missions before the hostilities ended.
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1 point
Version 1.0.0
51 downloads
Soviet Green I-15 This skin is for the Polikarpov I-15 made by Stephen1918. I took the original texture that came with the plane and added a few details, some weathering, as well as the Soviet red stars. Installation: Drop the 'SovietGreen1' folder in the 'PolikarpovI15' folder. It can be used both in FE & FE2. Credits go to Stephen1918 for the I-15 and the original green skin. Freeware use only. Thank you. -
1 pointView File F/A-18A+ VFA-87 Line 2007 This is a skin depicting VFA-87's aircraft in 2007, when they were using F/A-18A+ aircraft until they transitioned to the C model. Drop in your FA-18A_03 folder and go fly (or the F/A-18A+ 03 in the selection screen). Submitter EricJ Submitted 10/12/2019 Category F-18
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1 pointView File F/A-18C VFA-37 CAG 2008 This skin represents a CAG bird of VFA-37 during their 2008 tour. Simply drop in the FA-18C_03 folder and go fly. Submitter EricJ Submitted 10/10/2019 Category F-18
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1 pointThe SEALs are heading back to Gondar with the freed aid workers.. They have also managed to recover a good proportion of the supplies from the trucks not damaged in the firefight, as well as all three modules of the portable medical clinic.. At Gondar they are launching F/A-18Ds almost as fast as they can be armed and pre-flighted.. Meanwhile, the blocking force is grimly holding on and making the enemy pay a high price for every inch they advance down the slope.. The appearance of the 3 Sudanese Q-5 Fantans is an unwelcome surprise and even though they only get one pass the Marines take some casualties.. More importantly, the Hornets are forced to switch to air-to-air mode to deal with this new threat.. Splash 1! Splash 2! And Splash 3! The Hornets return to the ground battle but they are now all out of air-to-ground ordinance and the Marines have just fired their last TOW... The enemy armour is pushing down the hill and the Marines, both on the ground and in the air are down to guns only.. And then the first of the BMPs reach the base of the hill... .50cal armed Humvees disable the first one, but there are plenty more.. A Hornet engages with 20mm in a desperate attempt to save the unarmed TOW Humvees.. But there's one left.. Got him! And then it's over. The enemy's spirit is broken and seconds later the relief flights of Hornets and Cobras arrive and begin pounding the retreating enemy units.. After a sweep of the battlefield to secure prisoners and tend to wounded the Marines are extracted by helo and the operation is over.. And the SEALs will be back on the beach in Dubai in a couple of days, travelling in a bit better style than the manner in which they had arrived! The End..
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1 pointOver Ecuador, and hard to spot from above.......... 5 miles out Over the target Time 2 go
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