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Showing most liked content on 10/20/2019 in Posts
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7 points
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5 pointssome shots hard not to think its real aircraft or full scale I mean...awesome flight and top video...we simmers need buy one and have airwars for real lol.. some of the hawk shots could be the real Arrows...superb
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5 pointsSome tests under way...tweaking the FM for Geezer's Mk.I Gladiator, available for FE2, to work well in SF2...will include this eventually with my 1937 - 1941 FM pack. Doesn't hurt to have a biplane or two in that package. Top speed around 410 kph at around 4200 m alt in SF2, and a climb rate around 10 m/s or so, estimated, if you climb at a speed of about 200 to 220 kph. Not bad at all for a 1930s aircraft. Too bad I can't remove the cockpit canopy since it doesn't open/close anyway, and I think the model is lacking damage tga files, but no big deal - it's a fun aircraft and can hold its own against 1930s monoplane types (I'd say it's better than the early monoplanes). Von S
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4 pointsUtka, the plane was namend by the crews. Utka is the russian word for duck.
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2 pointsWe do this already. 1. Follow the content. Use the button shown to get updates on when the content is updated. Of course your notification preferences must be set under your profile to receive those notifications and if notification by email we have your proper email address on file. 2. The download section is sorted by default to most recently updated content on top. Scrolling to the SF2 download section would show you all the updates and uploads in recent times. 3. The activity button on the top menu. There you sort content on the site for most recently updated and you can also use that section for many other useful ways to parse the site. 4. We send you a notification of a file that you may be interested in just because you reviewed it or downloaded it sometime ago. All of the above are true statements except number 4. We don't send junk email or spam to anyone for any reason. Have fun out there! E
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2 pointsyep , cant tell you how many times I was stumped with that same overlook... as I would say " so simple a 5th grader could have figured it out". Unfortunately there is never one around when you need him LOL
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2 pointsNote: The LODViewer has a bug. If you reload textures while an animation is "shown" (like in the first post, where the gear is extended and the gear doors are open) then the decals are (erroneously) applied to the current (animated) position of the mesh and not the original one.
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2 pointsAFAIU: If you want proper 44100Hz sounds, you have to change ALL (incl. stock sounds) to 44100 Hz.
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2 pointsFor those of us with too many RL or Real Life problems to manage, can you guys please boil this down to an executive summary to get to the proper 44100 Hz sounds for all jets? Thank you all for your hard work, especially @Menrva on this.
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2 pointsOh yes I remember an Italy - Yugoslavia WIP too .... The Bering Straits by Major Lee and later Wrench and You upgraded is one of my favorite ever.
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1 pointThis is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function
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1 pointF-15 Eagle over Iran Eagle vs Fulcrum Duel with F-4 E Phantom II
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1 pointJust what mue said (I wasn't able to summarize it in my extra long posts, LOL!)
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1 pointYou might want to pin this thread, Kevin. Keep in mind what I said in the first post; the key is, you can use 44100 Hz 16 bit mono .wav sounds for your aircraft, if you use those 44100 Hz replacements for stock sounds from the linked mod; only then your other aircraft sounds will play as they are. Without those, they won't work correctly in stock SF2NA. The following stock .wav files need a 44100 Hz replacement; JetEngine, JetBurner, Gear, Flaps, Airbrakes, and even StallSound, TireTouch, Breathing and Windloop for certain aircraft add-ons. If you use the ones from Brennus' mod, your specific aircraft sounds defined in the aircraft's _data.ini will work. Stock sounds are meant to be generic, so everyone might want to use the ones from that mod, and you have an easy fix. Actually, I fear this same logic applies to custom gun, weapon, RWR and ground object sounds as well! Stock sounds should all be replaced with 44100 Hz ones to be extra sure. I recommend to use Audacity; you can easily re-save .wav files to 16 bit, at the desired frequency.
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1 pointSo easy to make one tiny mistake and it can take hours to figure it out. I have spent hours trying to figure some mistakes out and in the end with some issues I had to give up.
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1 pointits always the same...one small typo causes hours of cursing etc lol been there bought the T shirt done that ohhhh yes lol
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1 pointWould love to see terrain covering Vancouver Island, Metro Vancouver, Washington State and Portland Oregon :-). PLEASE! Would cover a RCAF base for forward deployed fighters & Aurora patrol planes (Comox), F-15s and formerly F-16s & F-4s out of Portland, McChord AFB C-17s and history going back to Century Series, EA-18Gs + EA-6Bs + A-6s + A-3s + WWII of NAS Whidbey History. Also some good bombin' in Central Whid-beeeeeeyyy of noise whiner agitators.
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1 pointOh well, the revamped Alaska terrain I have released, which baffmeister is using in the screenshots, it seems, is the closest we have at the moment. I had an idea of making a Greenland terrain, but I have more complex terrains in the works. We'll see what the future brings.
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1 pointDort unterm Eiffelturm werden wir stehen, über die Towerbridge werden wir gehen!
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1 pointI don't blame you, but if you carefully record the currently working driver (or other) , you can roll-back to it, if need be.
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1 pointA change of pace from the usual Sukhoi screenshots - the Sukhoi Su-2 in action against a German column in June 1941:
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