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Showing most liked content on 12/24/2019 in all areas
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7 pointsAlways liked this Tom Newsom print of Santa inspecting the J-3's propeller. By the look of things, I hope he is as thorough with his weight and balance calculations and that he's upgraded that powerplant to the 65 h.p. version! In the background, looks like Santa's six will be covered by a S.P.A.D. XIII this year. Peace on Earth and good will towards men!
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6 points
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6 pointsHello! I just finished the chimiotherapie and I wanted to wish you all happy holiday. Does anyone know what happend with my project ? :)
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4 points
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3 pointsOnly thing I would say is the case ground is missing which grounds all the components back to through A/C adapter lead. Just be careful not to give it a static electric shock. For test purposes though it's keen and I'm sure the wife won't miss the cutting board especially if she's like my wife. My wife can burn instant oatmeal, cutting boards are foreign objects to her. Bless her heart.
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3 points
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3 points
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2 points
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2 pointsI think Santa swapped out the standard 72.5 inch diameter prop with a toy version. He's probably flying on magic Christmas Dust anyway, what was I thinking anyway.
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2 pointsF-90; B-47 RATOG take-off; Formation; Il-28SH in action; Carriers MiGs with CFT in clouds
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2 points
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2 pointsI love B-25. It's beauty plane. ------------------------------------- Miss World 1991, final.
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1 pointView File MiG-23-11 Flogger Prototype MiG-23-11 Flogger Prototype This mod is based on the serial MiG-23S created by ArmourDave and The Mirage Factory. History The prototype 23-11 flew without weapons, and on the prototype 23-12 they worked out the placement of K-23 complex 2 missiles on pylons under the wing and 2 missiles under the engine’s air intakes according to the scheme semi-recessed. On production aircraft, only 2 R-23 missiles were left under the wing on the pylon, but not semi-recessed R-23 missiles. The aircraft is presented in 2 colors of the Mikoyan Design Bureau prototype n 231 and 232 I changed the speed settings at which the wing is rearranged from 16 degrees to 45 and from 45 to 72 from 16 lo 45 ---- speed 270-290 km \ h 45 to 72--- 0.95-0,97 Mach Wing 72 for supersonic only Now all the main evolution in battle takes place on the wing of 45 degrees, whose more realistic ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ \Objects \Sounds By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ The Mirage Factory ............................. MiG-23 packages for SFP1 Eric Howes ............................. MiG-23 packages for SFP2 eburger68 ............................. MiG-23 packages for SFP2 Spillone104 .................................... Sounds Ex-SaVaGe ....................................skins, decals, Good hunt end thx TW end CombatAce for SF world Submitter Ex-SaVaGe Submitted 12/24/2019 Category What If Hangar
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1 pointpending approval, my last mod of this decade. Merry Christmas everyone!
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1 pointView File SF2 Mirage 4000P & PB This aircraft mod represents Dassault's what-if Mirage 4000P fighter and its trainer PB variant in the Portugese Air Force service. This package comes with 1 skin set for each variant, with decals for P (14 planes), and for PB (6 planes). Also it is dedicated to our friend Cocas who put his work and time to bring us many of the rare or experimental aircraft in this game series and originally created the base model for this plane. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family. Important: The PB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000PB_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000PB_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000PB_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 12/24/2019 Category What If Hangar
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1 point
Version 1.0.0
149 downloads
This aircraft mod represents Dassault's what-if Mirage 4000P fighter and its trainer PB variant in the Portugese Air Force service. This package comes with 1 skin set for each variant, with decals for P (14 planes), and for PB (6 planes). Also it is dedicated to our friend Cocas who put his work and time to bring us many of the rare or experimental aircraft in this game series and originally created the base model for this plane. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family. Important: The PB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000PB_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000PB_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000PB_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
1 point
Version 1.0.0
163 downloads
MiG-23-11 Flogger Prototype This mod is based on the serial MiG-23S created by ArmourDave and The Mirage Factory. History The prototype 23-11 flew without weapons, and on the prototype 23-12 they worked out the placement of K-23 complex 2 missiles on pylons under the wing and 2 missiles under the engine’s air intakes according to the scheme semi-recessed. On production aircraft, only 2 R-23 missiles were left under the wing on the pylon, but not semi-recessed R-23 missiles. The aircraft is presented in 2 colors of the Mikoyan Design Bureau prototype n 231 and 232 I changed the speed settings at which the wing is rearranged from 16 degrees to 45 and from 45 to 72 from 16 lo 45 ---- speed 270-290 km \ h 45 to 72--- 0.95-0,97 Mach Wing 72 for supersonic only Now all the main evolution in battle takes place on the wing of 45 degrees, whose more realistic ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ \Objects \Sounds By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ The Mirage Factory ............................. MiG-23 packages for SFP1 Eric Howes ............................. MiG-23 packages for SFP2 eburger68 ............................. MiG-23 packages for SFP2 Spillone104 .................................... Sounds Ex-SaVaGe ....................................skins, decals, Good hunt end thx TW end CombatAce for SF world -
1 pointMy new cutting board computer. I needed a test motherboard. A motherboard became available. A few rubber spacer, a few wood screws and voila, a cutting board test board.
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1 pointbazillius, You are right. It is useless to someone who has no use for it, but I built it with a specific purpose in mind. I use it for testing computer parts. It's a test board. Quite easy to get to any area I need on it. And it does attract attention when it's hanging on the wall when not being used.
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1 pointNo news at the moment, the team that got your mod haven't posted anything yet. Stay safe Ully and Merry Christmas!
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1 pointThe terrain itself will suffice. I can test it anyway, without proper objects and aircraft.
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1 pointOk, we've painted as you wish .... but where is a snow ?? Correct plane, correct weapon .... only no sea .... Smile !!!
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1 point
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1 point
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1 point
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1 point
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1 point
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1 point
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1 point
Version 1.0.0
191 downloads
The Halberstadt CL.II was a German, 2 seat fighter/escort plane. The CL.II was designed to be an escort for reconnaissance flights. Its excellent maneuverability made it a match for single seat fighters and its field of fire made it an excellent ground attack plane. It entered service in August 1917 and was used in large numbers until the end of the war. The Halberstadt CL.II had a plywood fuselage and was powered by a six-cylinder Mercedes D.III engine. It had a 7.92mm Spandau machine gun in the front fuselage for the pilot and a 7.92mm Parabellum gun on a ring mount for the observer. It could also carry a light bomb load. My version has a rack for 10 stick grenades mounted on the fuselage. My download includes a hex camo skin, appropriate decals, and a fully functional cockpit. My skinning templates are included with the download. I have included a sound file for the Mercedes D.III engine. The same sound has been used with other planes and you may already have it installed. I have included the sound file with the download in case you don't have it. Credits My thanks to Ojcar for making the data file for the Halberstadt CL.II and for making improvements to the guns. My thanks to Nixou for making the sound file for the Mercedes engine many years ago. Installation Instructions For FE1 - Unzip the file and move the folder named "HalberstadtCL2" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, move the sound file "mercedes160m2.wav" from my "Sounds" into your "Sounds" folder. For FE2 - Unzip the file and move the folder named "HalberstadtCL2" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "HalberstadtCL2." Move the folder named "D" from the Aircraft/HalberstadtCL2 folder into the Decals/HalberstadtCL2 folder you just made. If you don't already have it, move the sound file "mercedes160m2.wav" from my "Sounds" into your "Sounds" folder. If you don't have a Sounds folder, you can make one. -
1 point
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1 point
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1 point
Version 1.0.0
83 downloads
Set of skins for TurboSquid's (file404) P-47D Thundderbolts. These are very generic in nature and make use of decals from many different sources. You can get the SF2 compatible models from YAP. If you have A-Team's version installed instead, you'll need to convert the bitmaps to .dds format. -
1 point
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1 point
Version
577 downloads
This file contains 71 F-4B/J/N skins of the US Navy and USMC by MayTia01. If you are an F-4 nut then this is for you. Contains the following aircraft. F-4B's of the Atlantic Fleet VF-11 67' VF-11 68' VF-11 73' VF-14 66' VF-14 73' VF-31 67' VF-32 66' VF-32 69' VF-33 67' VF-41 62' VF-41 65' VF-74 61' VF-74 67' VF-84 64'/65' VF-84 65'/66' VF-101 63' VF-102 64' VF-102 67' VF-103 67' F-4B's of the Pacific Fleet VF-21 66' VF-51 71' VF-51 73' VF-92 68' VF-96 64' VF-96 68' VF-111 71' VF-111 73' VF-114 65' VF-114 67' VF-121 67' VF-142 68' VF-143 63' VF-143 68' VF-151 69' VF-151 71' VF-154 66' VF-161 69' VF-161 72' VF-213 65' VF-213 66' F-4B's of the Naval Reserve & others VF-22L1 69' VF-301 74' VF-302 74' VAQ-33 VX-4 VX-5 VC-7 F-4B's of the United States Marine Corp VMFA-115 66' VMFA-115 71' VMFA-115 75' VMFA-122 69' VMFA-251 VMFA-312 71' VMFA-314 VMFA-323 66' VMFA-513 VMFA-531 64' VMFA-531 68' VMFA-531 71' VMFA-531 72' VMFA-531 73' HMS Ark Royal VMFA-531 73' VMFA-542 65' VMFA-542 68' VMFAT-101 68' VMFAT-201 68' F-4B's of the United States Marine Corp Reserve VMFA-321 74' VMFA-321 76' VMFA-351 75' F-4N's of the Pacific Fleet VF-51 74' F-4J's of the Atlantic Fleet VF-33 75' VF-102 75' It is 14.3 GB Unzipped so beware.
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